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界面声反射模拟是室内复杂声学现象仿真的关键。针对传统声学仿真方法对于周期散射结构存在条件下声场仿真精度较低的问题,本文发展了一种基于迭代散射模型的室内相干声线跟踪法。此方法以经典的相干声线跟踪法为基础,将室内中常见的周期散射结构进行几何形状上的简化处理,然后依据周期散射定理给出声波在界面上的散射方向及能量,并将原始声线迭代分裂为相应的散射子声线,继续对其跟踪处理,此迭代散射模型对周期散射结构上的界面散射现象进行了准确的模拟。数值验证结果表明,本文方法可以有效地在低频段提高室内声场仿真精度,可为具有复杂散射现象的室内仿真提供新思路。  相似文献   

3.
One of room acoustic goals, especially in small to medium rooms, is sound diffusion in low frequencies, which have been the subject of lots of researches. Sound diffusion is a very important consideration in acoustics because it minimizes the coherent reflections that cause problems. It also tends to make an enclosed space sound larger than it is. Diffusion is an excellent alternative or complement to sound absorption in acoustic treatment because it doesn’t really remove much energy, which means it can be used to effectively reduce reflections while still leaving an ambient or live sounding space. Distribution of diffusive and nondiffusive surfaces on room walls affect sound diffusion in room, but the amount, combination, and location of these surfaces are still the matter of question. This paper investigates effects of these issues on room acoustic frequency response in different parts of the room with different source-receiver locations. Room acoustic model based on wave method is used (implemented) which is very accurate and convenient for low frequencies in such rooms. Different distributions of acoustic surfaces on room walls have been introduced to the model and room frequency response results are calculated. For the purpose of comparison, some measurements results are presented. Finally for more smooth frequency response in small and medium rooms, some suggestions are made.  相似文献   

4.
This paper addresses an important problem of predicting sound propagation in narrow street canyons with width less than 10 m, which are commonly found in a built-up urban district. Major noise sources are, for example, air conditioners installed on building facades and powered mechanical equipment for repair and construction work. Interference effects due to multiple reflections from building facades and ground surfaces are important contributions in these complex environments. Although the studies of sound transmission in urban areas can be traced back to as early as the 1960s, the resulting mathematical and numerical models are still unable to predict sound fields accurately in city streets. This is understandable because sound propagation in city streets involves many intriguing phenomena such as reflections and scattering at the building facades, diffusion effects due to recessions and protrusions of building surfaces, geometric spreading, and atmospheric absorption. This paper describes the development of a numerical model for the prediction of sound fields in city streets. To simplify the problem, a typical city street is represented by two parallel reflecting walls and a flat impedance ground. The numerical model is based on a simple ray theory that takes account of multiple reflections from the building facades. The sound fields due to the point source and its images are summed coherently such that mutual interference effects between contributing rays can be included in the analysis. Indoor experiments are conducted in an anechoic chamber. Experimental data are compared with theoretical predictions to establish the validity and usefulness of this simple model. Outdoor experimental measurements have also been conducted to further validate the model.  相似文献   

5.
The paper presents acoustic measurement results for two concert halls in which nonexponential sound decay is observed. Quantitative estimates are given for how the obtained decay laws differ from exponential. Problems are discussed that arise when using reverberation time to assess the quality of room acoustics with nonexponential sound decay.  相似文献   

6.
An integral equation generalizing a variety of known geometrical room acoustics modeling algorithms is presented. The formulation of the room acoustic rendering equation is adopted from computer graphics. Based on the room acoustic rendering equation, an acoustic radiance transfer method, which can handle both diffuse and nondiffuse reflections, is derived. In a case study, the method is used to predict several acoustic parameters of a room model. The results are compared to measured data of the actual room and to the results given by other acoustics prediction software. It is concluded that the method can predict most acoustic parameters reliably and provides results as accurate as current commercial room acoustic prediction software. Although the presented acoustic radiance transfer method relies on geometrical acoustics, it can be extended to model diffraction and transmission through materials in future.  相似文献   

7.
Accelerated beam tracing algorithm   总被引:1,自引:0,他引:1  
Determining early specular reflection paths is essential for room acoustics modeling. Beam tracing algorithms have been used to calculate these paths efficiently, thus allowing modeling of acoustics in real-time with a moving listener in simple, or complex but densely occluded, environments with a stationary sound source. In this paper, it is shown that beam tracing algorithms can still be optimized by utilizing the spatial coherence in path validation with a moving listener. Since the precalculations required for the presented technique are relatively fast, the acoustic reflection paths can be calculated even for a moving source in simple cases. Simulations were performed to show how the accelerated algorithm compares with the basic algorithm with varying scene complexity and occlusion. Up to two-orders of magnitude speed-up was achieved.  相似文献   

8.
Paraxial ray tracing has gained popularity in seismology and underwater acoustics for modelling the propagation of sound when the medium is stationary and time independent. In this article differential geometry is used to derive a generalized paraxial ray-tracing procedure valid for any fluid media described by a local sound speed and velocity depending arbitrarily on position and time. Geodesic deviation is used to model acoustic beam deformation, and the sectional curvature along a ray to determine convergence and divergence zones in space. The resulting paraxial equations presented here are the most general that can be derived for the acoustic field and apply to any environment including those with time dependence and fluid motion. Applied to layered media the geodesic deviation equation is solved exactly. Some illustrative examples are included.  相似文献   

9.
The traditional Chinese theatre was often built with a courtyard. In such open-top space, the absence of a roof would mean little reverberation and non-diffused sound field. Acoustically the situation is quite different from that of any enclosed space. Therefore, the classic room acoustics, such as Sabine reverberation formula, would no longer be applicable due to the lack of sound reflections from the ceiling. As the parameter of reverberation time T30 shows the decay rate only, it would not properly characterize the prominent change in the fine structure of the echogram, particularly in case of a large reduction of reflections during the decay process. The sense of reverbrance in a courtyard space would differ noticeably from that of the equivalent 3D-T30 in an enclosed space. Based upon the characteristic analysis of the sound field in an open-top space, this paper presents a preliminary study on the acoustics of the courtyard theatres.  相似文献   

10.
More and more literature has paid attention to the diffuse reflections in enclosed space during the past few years. In this paper, the current computer models including diffuse reflections have been reviewed briefly at first. Then, to realize the broad-spectrum simulation for enclosed sound fields including diffuse reflections, an improved ray-tracing algorithm, which combines the splitting coefficient diffusion model and a dynamic sound ray receiving method, has been given. The algorithm can deal with broad frequency bands simultaneously by using the frequency independent splitting coefficient. To test the algorithm and also to investigate the significance of the diffuse reflections in enclosed sound fields, experiments have been made in three spaces including a virtual room and two real rooms. The results and discussions have validated the applicability of the improved algorithm and they have also shown that diffuse reflections can improve room acoustic prediction, although it not always promote a sound field to be more diffused.  相似文献   

11.
The problem of sound decay in a rectangular room is considered for the case of a room with walls the acoustic properties of which are described by the impedance, which implies a dependence of the absorption coefficient on the angle of incidence of sound waves. The ray approximation is used to determine the sound decay laws for different distributions of wall absorption. It is shown that, in a room with impedance walls, the sound decay is slower than in the conventional reverberation model, in which the wall absorption coefficient is independent of the angle of incidence. The problem is also solved in the wave approximation to determine the decay law for a preset frequency band.  相似文献   

12.
Since the classical room acoustics can not be used for long enclosures due to the inhomogeneous sound field, much work has been carried out recently to investigate the sound propagation in long enclosures, which are helpful to the acoustic design of practical long enclosures, such as the high-speed railway tunnels. However, most of these works focuses on the straight long enclosures without branches or with one branch. In this paper, the effects of the multiple branches on sound propagation of long enclosures are studied. The sound pressure level (SPL) attenuation, early decay time (EDT), and reverberation time (T30) of long enclosures with multiple branches have been investigated by physical scale models based acoustic experiments. Several interesting results have been obtained concerning the sound propagation of long enclosures with multiple branches. It shows that the sound field of long enclosures with multiple branches is more complex and inhomogeneous than that of the long enclosures without branches or with one branch.  相似文献   

13.
Necessary and sufficient conditions for the dependence of the cycle length of the Brilloin waves or rays of geometrical acoustics on the ray parameter that is inversely proportional to their phase velocity are formulated. The formulated conditions determine the existence of weakly diverging acoustic bundles in vertically stratified oceanic waveguides, even with a point sound source.  相似文献   

14.
A ray model is developed and validated for prediction of the insertion loss of hard parallel noise barriers placed in an urban environment either in front of a row of tall buildings or in a street canyon. The model is based on the theory of geometrical acoustics for sound diffraction at the edge of a barrier and multiple reflections by the ground, barrier and fa?ade surfaces. It is crucial to include the diffraction and multiple reflection effects in the ray model as they play important roles in determining the overall sound pressure levels for receivers located between the fa?ade and the near-side barrier. Comparisons of the ray model with a wave-based boundary element formulation show reasonably good agreement over a broad frequency range. Results of scale model experimental studies are also presented. It is demonstrated that the ray model agrees tolerably well with the scale model experimental data.  相似文献   

15.
A ray model is developed and validated for the prediction of the insertion loss of barriers that are placed in front of a tall building in high-rise cities. The model is based on the theory of geometrical acoustics for sound diffraction at the edge of a barrier and multiple reflections by the barrier and fa?ade surfaces. It is crucial to include the diffraction and multiple reflection effects in the ray model, as they play important roles in determining the overall sound pressure levels for receivers located between the fa?ade and barrier. Comparisons of the ray model with indoor experimental data and wave-based boundary element formulation show reasonably good agreement over a broad frequency range. Case studies are also presented that highlight the significance of positioning the barrier relative to the noise-sensitive receivers in order to achieve improved shielding efficiency of the barrier.  相似文献   

16.
Outdoor sound propagation, which propagates sound through inhomogeneous, moving media with complex obstacles, presents challenging scenarios for computational simulation. In this paper, we present a ray-tracing method that uses analytic ray curves as tracing primitives in order to improve the efficiency of outdoor sound propagation in fully general settings. This ray-curve tracer inherits the efficiency and flexibility of rectilinear ray tracers in handling boundary surfaces, and it overcomes the performance limitations imposed by approximating the curved propagation paths in inhomogeneous media with rectilinear rays. Adaptive media traversal, as well as acceleration structures for surfaces intersections, lead to further savings in computation. Our method’s speedup over existing ray models, at least an order of magnitude for simple 2D scenarios and up to two orders of magnitude for 3D complex scenes, is demonstrated on outdoor benchmark scenes.  相似文献   

17.
A beam tracing method for interactive architectural acoustics   总被引:1,自引:0,他引:1  
A difficult challenge in geometrical acoustic modeling is computing propagation paths from sound sources to receivers fast enough for interactive applications. This paper describes a beam tracing method that enables interactive updates of propagation paths from a stationary source to a moving receiver in large building interiors. During a precomputation phase, convex polyhedral beams traced from the location of each sound source are stored in a "beam tree" representing the regions of space reachable by potential sequences of transmissions, diffractions, and specular reflections at surfaces of a 3D polygonal model. Then, during an interactive phase, the precomputed beam tree(s) are used to generate propagation paths from the source(s) to any receiver location at interactive rates. The key features of this beam tracing method are (1) it scales to support large building environments, (2) it models propagation due to edge diffraction, (3) it finds all propagation paths up to a given termination criterion without exhaustive search or risk of under-sampling, and (4) it updates propagation paths at interactive rates. The method has been demonstrated to work effectively in interactive acoustic design and virtual walkthrough applications.  相似文献   

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19.
A weather balloon filled with carbon dioxide gas is used as a positive spherical acoustic lens. High frequency but audible sound from a circular loudspeaker ensonifies the balloon and produces increased sound pressure levels in a region along the principal axis according to a ray acoustics model. This enhancement was measured experimentally and was found to agree with theory. The possibility that interference from reflected sound off walls or the floor could mask or mimic the expected focusing was countered by calculating and measuring within a "shadow zone" in which only direct rays or rays refracted by the balloon exist by the method of Fresnel volumes. The experiment described in this paper would be a suitable learning experience for junior high and high school students showing how rays and Snell's law apply to sound as well as light and giving them a measurable predicted focal region for enhanced sound pressure levels.  相似文献   

20.
In room acoustics, we measure room impulse responses (RIRs) in order to fully describe the hall. RIRs are composed of a succession of arrivals (i.e., some sound rays which have undergone one or more reflections on their way from the source to the receiver). We propose the eXtensible Fourier Transform (XFT) in order to investigate the time evolution of spectral components of RIRs. The phase evolution versus time allows to estimate the mixing time, which is defined as the time it takes for initially adjacent sound rays to spread uniformly across the room. After presenting some properties of the XFT, we show why one must compensate the natural energy decay of the RIR in order to obtain stationary signals. We estimate mixing times for a set of experimental RIRs and several that are synthesized using a stochastic model. Then, we estimate the dependance of mixing time upon the source/receiver distance in all these RIRs. Results are consistent up to the lack of reproducibility of the sound sources, but are strongly dependent on some parameters used for computing the XFT. We finally discuss the relevance of the name mixing time with respect to the theory and in regard to the time we estimate, that we propose to call cross-over time.  相似文献   

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