首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 0 毫秒
1.
The traveling tournament problem (TTP) consists of finding a distance-minimal double round-robin tournament where the number of consecutive breaks is bounded. Easton et al. (2001) introduced the so-called circular TTP instances, where venues of teams are located on a circle. The distance between neighboring venues is one, so that the distance between any pair of teams is the distance on the circle. It is empirically proved that these instances are very hard to solve due to the inherent symmetry. This note presents new ideas to cut off essentially identical parts of the solution space. Enumerative solution approaches, e.g. relying on branch-and-bound, benefit from this reduction. We exemplify this benefit by modifying the DFS∗ algorithm of Uthus et al. (2009) and show that speedups can approximate factor 4n.  相似文献   

2.
A two-phase method based on generating timetables from one-factorizations and finding optimal home/away assignments solved the mirrored traveling tournament problem benchmark instances NL8 and CIRC8 at the Challenge Traveling Tournament Problems homepage http://mat.gsia.cmu.edu/TOURN/.  相似文献   

3.
4.
In a double round-robin tournament involving n teams, every team plays 2(n − 1) games, with one home game and one away game against each of the other n − 1 teams. Given a symmetric n by n matrix representing the distances between each pair of home cities, the traveling tournament problem (TTP) seeks to construct an optimal schedule that minimizes the sum total of distances traveled by the n teams as they move from city to city, subject to several natural constraints to ensure balance and fairness. In the TTP, the number of rounds is set at r = 2. In this paper, we generalize the TTP to multiple rounds (r = 2k, for any k ? 1) and present an algorithm that converts the problem to finding the shortest path in a directed graph, enabling us to apply Dijkstra’s Algorithm to generate the optimal multi-round schedule. We apply our shortest-path algorithm to optimize the league schedules for Nippon Professional Baseball (NPB) in Japan, where two leagues of n = 6 teams play 40 sets of three intra-league games over r = 8 rounds. Our optimal schedules for the Pacific and Central Leagues achieve a 25% reduction in total traveling distance compared to the 2010 NPB schedule, implying the potential for considerable savings in terms of time, money, and greenhouse gas emissions.  相似文献   

5.
Professional sports leagues are a major economic activity around the world. Teams and leagues do not want to waste their investments in players and structure in consequence of poor schedules of games. Game scheduling is a difficult task, involving several decision makers, different types of constraints, and multiple objectives to optimize. The traveling tournament problem abstracts certain types of sport timetabling issues, where the objective is to minimize the total distance traveled by the teams. In this work, we tackle the mirrored version of this problem. We first propose a fast and effective constructive algorithm. We also describe a new heuristic based on the combination of the GRASP and iterated local search metaheuristics. A strong neighborhood based on ejection chains is also proposed and leads to significant improvements in solution quality. Very good solutions are obtained for the mirrored problem, sometimes even better than those found by other approximate algorithms for the less constrained non-mirrored version. Computational results are shown for benchmark problems and for a large instance associated with the main division of the 2003 edition of the Brazilian soccer championship, involving 24 teams.  相似文献   

6.
The capacitated facility location problem (CFLP) is a well-known combinatorial optimization problem with applications in distribution and production planning. It consists in selecting plant sites from a finite set of potential sites and in allocating customer demands in such a way as to minimize operating and transportation costs. A number of solution approaches based on Lagrangean relaxation and subgradient optimization has been proposed for this problem. Subgradient optimization does not provide a primal (fractional) optimal solution to the corresponding master problem. However, in order to compute optimal solutions to large or difficult problem instances by means of a branch-and-bound procedure information about such a primal fractional solution can be advantageous. In this paper, a (stabilized) column generation method is, therefore, employed in order to solve a corresponding master problem exactly. The column generation procedure is then employed within a branch-and-price algorithm for computing optimal solutions to the CFLP. Computational results are reported for a set of larger and difficult problem instances.  相似文献   

7.
The Traveling Tournament Problem (TTP) is a combinatorial problem that combines features from the traveling salesman problem and the tournament scheduling problem. We propose a family of tabu search solvers for the solution of TTP that make use of complex combination of many neighborhood structures. The different neighborhoods have been thoroughly analyzed and experimentally compared. We evaluate the solvers on three sets of publicly available benchmarks and we show a comparison of their outcomes with previous results presented in the literature. The results show that our algorithm is competitive with those in the literature.  相似文献   

8.
We consider the problem of scheduling n independent jobs on m unrelated parallel machines with sequence-dependent setup times and availability dates for the machines and release dates for the jobs to minimize a regular additive cost function. In this work, we develop a new branch-and-price optimization algorithm for the solution of this general class of parallel machines scheduling problems. A new column generation accelerating method, termed “primal box”, and a specific branching variable selection rule that significantly reduces the number of explored nodes are proposed. The computational results show that the approach solves problems of large size to optimality within reasonable computational time.  相似文献   

9.
This work proposes a new integer programming model for the partition coloring problem and a branch-and-price algorithm to solve it. Experiments are reported for random graphs and instances originating from routing and wavelength assignment problems arising in telecommunication network design. We show that our method largely outperforms previously existing approaches.  相似文献   

10.
We investigate the relation between two aspects of round robin tournament scheduling problems: breaks and distances. The distance minimization problem and the breaks maximization problem are equivalent when the distance between every pair of teams is equal to 1. We show how to construct schedules with a maximum number of breaks for some tournament types. The connection between breaks maximization and distance minimization is used to derive lower bounds to the mirrored traveling tournament problem and to prove the optimality of solutions found by a heuristic for the latter.  相似文献   

11.
We consider the unconstrained traveling tournament problem, a sports timetabling problem that minimizes traveling of teams. Since its introduction about 20 years ago, most research was devoted to modeling and reformulation approaches. In this paper we carry out a polyhedral study for the cubic integer programming formulation by establishing the dimension of the integer hull as well as of faces induced by model inequalities. Moreover, we introduce a new class of inequalities and show that they are facet-defining. Finally, we evaluate the impact of these inequalities on the linear programming bounds.  相似文献   

12.
In this paper, we extend the multiple traveling repairman problem by considering a limitation on the total distance that a vehicle can travel; the resulting problem is called the multiple traveling repairmen problem with distance constraints (MTRPD). In the MTRPD, a fleet of identical vehicles is dispatched to serve a set of customers. Each vehicle that starts from and ends at the depot is not allowed to travel a distance longer than a predetermined limit and each customer must be visited exactly once. The objective is to minimize the total waiting time of all customers after the vehicles leave the depot. To optimally solve the MTRPD, we propose a new exact branch-and-price-and-cut algorithm, where the column generation pricing subproblem is a resource-constrained elementary shortest-path problem with cumulative costs. An ad hoc label-setting algorithm armed with bidirectional search strategy is developed to solve the pricing subproblem. Computational results show the effectiveness of the proposed method. The optimal solutions to 179 out of 180 test instances are reported in this paper. Our computational results serve as benchmarks for future researchers on the problem.  相似文献   

13.
In the Distance Constrained Multiple Vehicle Traveling Purchaser Problem (DC-MVTPP) a fleet of vehicles is available to visit suppliers offering products at different prices and with different quantity availabilities. The DC-MVTPP consists in selecting a subset of suppliers so to satisfy products demand at the minimum traveling and purchasing costs, while ensuring that the distance traveled by each vehicle does not exceed a predefined upper bound. The problem generalizes the classical Traveling Purchaser Problem (TPP) and adds new realistic features to the decision problem. In this paper we present different mathematical programming formulations for the problem. A branch-and-price algorithm is also proposed to solve a set partitioning formulation where columns represent feasible routes for the vehicles. At each node of the branch-and-bound tree, the linear relaxation of the set partitioning formulation, augmented by the branching constraints, is solved through column generation. The pricing problem is solved using dynamic programming. A set of instances has been derived from benchmark instances for the asymmetric TPP. Instances with up to 100 suppliers and 200 products have been solved to optimality.  相似文献   

14.
We investigate the vehicle routing with demand allocation problem where the decision-maker jointly optimizes the location of delivery sites, the assignment of customers to (preferably convenient) delivery sites, and the routing of vehicles operated from a central depot to serve customers at their designated sites. We propose an effective branch-and-price (B&P) algorithm that is demonstrated to greatly outperform the use of commercial branch-and-bound/cut solvers such as CPLEX. Central to the efficacy of the proposed B&P algorithm is the development of a specialized dynamic programming procedure that extends works on elementary shortest path problems with resource constraints in order to solve the more complex column generation pricing subproblem. Our computational study demonstrates the efficacy of the proposed approach using a set of 60 problem instances. Moreover, the proposed methodology has the merit of providing optimal solutions in run times that are significantly shorter than those reported for decomposition-based heuristics in the literature.  相似文献   

15.
After giving a suitable model for the cutting strips problem, we present a branch-and-price algorithm for it by combining the column generation technique and the branch-and-hound method with LP relaxations. Some theoretical issues and implementation details about the algorithm are discussed, including the solution of the pricing subproblem, the quality of LP relaxations, the branching scheme as well as the column management. Finally, preliminary computarional experience is reported.  相似文献   

16.
In this paper, we present a solution method for the highly constrained problem of finding a seasonal schedule for the best Danish soccer league. The league differs from most sports leagues, since it plays a triple round robin tournament which leads to an uneven distribution of home and away games. The solution method presented here uses a logic-based Benders decomposition in which the master problem finds home-away pattern sets while the subproblem finds timetables. Furthermore, column generation techniques are used to enhance the speed of the master problem. The computational results show that the solution method is capable of solving the problem within reasonable time and the Danish Football Association has used it for scheduling the 2006/2007 season.  相似文献   

17.
We consider round-robin sports tournaments with n teams and n−1 rounds. We construct an infinite family of opponent schedules for which every home-away assignment induces at least breaks. This construction establishes a matching lower bound for a corresponding upper bound from the literature.  相似文献   

18.
19.
This paper deals with the Traveling Salesman Problem (TSP) with Draft Limits (TSPDL), which is a variant of the well-known TSP in the context of maritime transportation. In this recently proposed problem, draft limits are imposed due to restrictions on the port infrastructures. Exact algorithms based on three mathematical formulations are proposed and their performance compared through extensive computational experiments. Optimal solutions are reported for open instances of benchmark problems available in the literature.  相似文献   

20.
We study a vehicle routing problem with soft time windows and stochastic travel times. In this problem, we consider stochastic travel times to obtain routes which are both efficient and reliable. In our problem setting, soft time windows allow early and late servicing at customers by incurring some penalty costs. The objective is to minimize the sum of transportation costs and service costs. Transportation costs result from three elements which are the total distance traveled, the number of vehicles used and the total expected overtime of the drivers. Service costs are incurred for early and late arrivals; these correspond to time-window violations at the customers. We apply a column generation procedure to solve this problem. The master problem can be modeled as a classical set partitioning problem. The pricing subproblem, for each vehicle, corresponds to an elementary shortest path problem with resource constraints. To generate an integer solution, we embed our column generation procedure within a branch-and-price method. Computational results obtained by experimenting with well-known problem instances are reported.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号