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1.
We introduce optimistic weighted Shapley rules in minimum cost spanning tree problems. We define them as the weighted Shapley values of the optimistic game v+ introduced in Bergantiños and Vidal-Puga [Bergantiños, G., Vidal-Puga, J.J., forthcoming. The optimistic TU game in minimum cost spanning tree problems. International Journal of Game Theory. Available from: <http://webs.uvigo.es/gbergant/papers/cstShapley.pdf>]. We prove that they are obligation rules [Tijs, S., Branzei, R., Moretti, S., Norde, H., 2006. Obligation rules for minimum cost spanning tree situations and their monotonicity properties. European Journal of Operational Research 175, 121–134].  相似文献   

2.
Barış Çiftçi  Stef Tijs 《TOP》2009,17(2):440-453
In this paper, we consider spanning tree situations, where players want to be connected to a source as cheap as possible. These situations involve the construction of a spanning tree with the minimum cost as well as the allocation of the cost of this minimum cost spanning tree among its users in a fair way. Feltkamp, Muto and Tijs 1994 introduced the equal remaining obligations rule to solve the cost allocation problem in these situations. Recently, it has been shown that the equal remaining obligations rule satisfies many appealing properties and can be obtained with different approaches. In this paper, we provide a new approach to obtain the equal remaining obligations rule. Specifically, we show that the equal remaining obligations rule can be obtained as the average of the cost allocations provided by a vertex oriented construct-and-charge procedure for each order of players.  相似文献   

3.
In this paper we study situations where a group of agents require a service that can only be provided from a source, the so-called source connection problems. These problems contain the standard fixed tree, the classical minimum spanning tree and some other related problems such as the k-hop, the degree constrained and the generalized minimum spanning tree problems among others. Our goal is to divide the cost of a network among the agents. To this end, we introduce a rule which will be referred to as a painting rule because it can be interpreted by means of a story about painting. Some meaningful properties in this context and a characterization of the rule are provided.  相似文献   

4.
In the context of cost sharing in minimum cost spanning tree problems, we introduce a property called merge-proofness. This property says that no group of agents can be better off claiming to be a single node. We show that the sharing rule that assigns to each agent his own connection cost (the Bird rule) satisfies this property. Moreover, we provide a characterization of the Bird rule using merge-proofness.  相似文献   

5.
In Tijs et al. (Eur J Oper Res 175:121–134, 2006) a new family of cost allocation rules is introduced in the context of cost spanning tree problems. In this paper we provide the first characterization of this family by means of population monotonicity and a property of additivity.  相似文献   

6.
We study a simple bargaining mechanism in which, given an order of players, the first n–1 players sequentially announce their reservation price. Once these prices are given, the last player may choose a coalition to cooperate with, and pay each member of this coalition his reservation price. The only expected final equilibrium payoff is a new solution concept, the selective value, which can be defined by means of marginal contributions vectors of a reduced game. The selective value coincides with the Shapley value for convex games. Moreover, for 3-player games the vectors of marginal contributions determine the core when it is nonempty.A previous version of this paper has benefited from helpful comments from Gustavo Bergantiños. Numerous suggestions of two anonymous referees, the Associate Editor, and William Thomson, Editor, have led to significant improvements of the final version. Financial support by the Spanish Ministerio de Ciencia y Tecnología and FEDER through grant BEC2002-04102-C02-01 and Xunta de Galicia through grant PGIDIT03PXIC30002PN is gratefully acknowledged.  相似文献   

7.
In this paper we provide an axiomatic characterization of the folk rule for minimum cost spanning tree problems with multiple sources. The properties we need are: cone-wise additivity, cost monotonicity, symmetry, isolated agents, and equal treatment of source costs.  相似文献   

8.
2002年,Kar利用有效性、无交叉补贴性、群独立性和等处理性四个公理对最小成本生成树对策上的Shapley值进行了刻画。本文提出了“群有效性”这一公理,利用这一公理和“等处理性”两个公理,给出了最小成本生成树对策上Shapley值的一种新的公理化刻画。最后,运用最小成本生成树对策的Shapley值,对网络服务的费用分摊问题进行了分析。  相似文献   

9.
We consider the class of Obligation rules for minimum cost spanning tree situations. The main result of this paper is that such rules are cost monotonic and induce also population monotonic allocation schemes. Another characteristic of Obligation rules is that they assign to a minimum cost spanning tree situation a vector of cost contributions which can be obtained as product of a double stochastic matrix with the cost vector of edges in the optimal tree provided by the Kruskal algorithm. It turns out that the Potters value (P-value) is an element of this class.  相似文献   

10.
Connection problems in mountains and monotonic allocation schemes   总被引:1,自引:0,他引:1  
Directed minimum cost spanning tree problems of a special kind are studied, namely those which show up in considering the problem of connecting units (houses) in mountains with a purifier. For such problems an easy method is described to obtain a minimum cost spanning tree. The related cost sharing problem is tackled by considering the corresponding cooperative cost game with the units as players and also the related connection games, for each unit one. The cores of the connection games have a simple structure and each core element can be extended to a population monotonic allocation scheme (pmas) and also to a bi-monotonic allocation scheme. These pmas-es for the connection games result in pmas-es for the cost game.  相似文献   

11.
In this paper we consider the minimum cost spanning tree model. We assume that a central planner aims at implementing a minimum cost spanning tree not knowing the true link costs. The central planner sets up a game where agents announce link costs, a tree is chosen and costs are allocated according to the rules of the game. We characterize ways of allocating costs such that true announcements constitute Nash equilibria both in case of full and incomplete information. In particular, we find that the Shapley rule based on the irreducible cost matrix is consistent with truthful announcements while a series of other well-known rules (such as the Bird-rule, Serial Equal Split, and the Proportional rule) are not.  相似文献   

12.
A minimum cost shortest-path tree is a tree that connects the source with every node of the network by a shortest path such that the sum of the cost (as a proxy for length) of all arcs is minimum. In this paper, we adapt the algorithm of Hansen and Zheng (Discrete Appl. Math. 65:275?C284, 1996) to the case of acyclic directed graphs to find a minimum cost shortest-path tree in order to be applied to the cost allocation problem associated with a cooperative minimum cost shortest-path tree game. In addition, we analyze a non-cooperative game based on the connection problem that arises in the above situation. We prove that the cost allocation given by an ??à la?? Bird rule provides a core solution in the former game and that the strategies that induce those payoffs in the latter game are Nash equilibrium.  相似文献   

13.
Min-Max Optimization of Several Classical Discrete Optimization Problems   总被引:7,自引:0,他引:7  
In this paper, we study discrete optimization problems with min-max objective functions. This type of problems has direct applications in the recent development of robust optimization. The following well-known classes of problems are discussed: minimum spanning tree problem, resource allocation problem with separable cost functions, and production control problem. Computational complexities of the corresponding min-max version of the above-mentioned problems are analyzed. Pseudopolynomial algorithms for these problems are provided under certain conditions.  相似文献   

14.
Boruvka’s algorithm, which computes a minimum cost spanning tree, is used to define a rule to share the cost among the nodes (agents). We show that this rule coincides with the folk solution, a very well-known rule of this literature.  相似文献   

15.
16.
A division rule for claims problems, also known as bankruptcy or rationing problems, based on the pseudo-average solution is studied (for 2-person problems). This solution was introduced in Moulin (Jpn Econ Rev 46:303–332, 1995) for discrete cost allocation problems. Using the asymptotic approach, we obtain a division rule for claims problems. We characterize the division rule axiomatically and show that it coincides with the rule associated to the equal area bargaining solution (this is not true for n = 3). Moreover, following Moulin and Shenker (J Econ Theor 64:178–201, 1994), we show that its associated solution for continuous homogeneous goods is precisely the continuous pseudo-average solution.  相似文献   

17.
We consider the minimum diameter spanning tree problem under the reload cost model which has been introduced by Wirth and Steffan [H.-C. Wirth, J. Steffan, Reload cost problems: Minimum diameter spanning tree, Discrete Appl. Math. 113 (2001) 73-85]. In this model an undirected edge-coloured graph G is given, together with a nonnegative symmetrical integer matrix R specifying the costs of changing from a colour to another one. The reload cost of a path in G arises at its internal nodes, when passing from the colour of one incident edge to the colour of the other. We prove that, unless P=NP, the problem of finding a spanning tree of G having a minimum diameter with respect to reload costs, when restricted to graphs with maximum degree 4, cannot be approximated within any constant α<2 if the reload costs are unrestricted, and cannot be approximated within any constant β<5/3 if the reload costs satisfy the triangle inequality. This solves a problem left open by Wirth and Steffan [H.-C. Wirth, J. Steffan, Reload cost problems: minimum diameter spanning tree, Discrete Appl. Math. 113 (2001) 73-85].  相似文献   

18.
Genetic algorithms and other evolutionary algorithms have been successfully applied to solve constrained minimum spanning tree problems in a variety of communication network design problems. In this paper, we enlarge the application of these types of algorithms by presenting a multi-population hybrid genetic algorithm to another communication design problem. This new problem is modeled through a hop-constrained minimum spanning tree also exhibiting the characteristic of flows. All nodes, except for the root node, have a nonnegative flow requirement. In addition to the fixed charge costs, nonlinear flow dependent costs are also considered. This problem is an extension of the well know NP-hard hop-constrained Minimum Spanning Tree problem and we have termed it hop-constrained minimum cost flow spanning tree problem. The efficiency and effectiveness of the proposed method can be seen from the computational results reported.  相似文献   

19.
20.
We consider the problem of cost allocation among users of a minimum cost spanning tree network. It is formulated as a cooperative game in characteristic function form, referred to as a minimum cost spanning tree (m.c.s.t.) game. We show that the core of a m.c.s.t. game is never empty. In fact, a point in the core can be read directly from any minimum cost spanning tree graph associated with the problem. For m.c.s.t. games with efficient coalition structures we define and construct m.c.s.t. games on the components of the structure. We show that the core and the nucleolus of the original game are the cartesian products of the cores and the nucleoli, respectively, of the induced games on the components of the efficient coalition structure.This paper is a revision of [4].  相似文献   

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