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In cooperative game theory, games in partition function form are real-valued function on the set of the so-called embedded coalitions, that is, pairs (S,π) where S is a subset (coalition) of the set N of players, and π is a partition of N containing S. Despite the fact that many studies have been devoted to such games, surprisingly nobody clearly defined a structure (i.e., an order) on embedded coalitions, resulting in scattered and divergent works, lacking unification and proper analysis. The aim of the paper is to fill this gap, thus to study the structure of embedded coalitions (called here embedded subsets), and the properties of games in partition function form.  相似文献   

3.
Two games of interacting between a coalition of players in a marketplace and the residual players acting there are discussed, along with two approaches to fair imputation of gains of coalitions in cooperative games that are based on the concepts of the Shapley vector and core of a cooperative game. In the first game, which is an antagonistic one, the residual players try to minimize the coalition's gain, whereas in the second game, which is a noncooperative one, they try to maximize their own gain as a coalition. A meaningful interpretation of possible relations between gains and Nash equilibrium strategies in both games considered as those played between a coalition of firms and its surrounding in a particular marketplace in the framework of two classes of n-person games is presented. A particular class of games of choosing partners and forming coalitions in which models of firms operating in the marketplace are those with linear constraints and utility functions being sums of linear and bilinear functions of two corresponding vector arguments is analyzed, and a set of maximin problems on polyhedral sets of connected strategies which the problem of choosing a coalition for a particular firm is reducible to are formulated based on the firm models of the considered kind.  相似文献   

4.
Most of the known efficient algorithms designed to compute the nucleolus for special classes of balanced games are based on two facts: (i) in any balanced game, the coalitions which actually determine the nucleolus are essential; and (ii) all essential coalitions in any of the games in the class belong to a prespecified collection of size polynomial in the number of players. We consider a subclass of essential coalitions, called strongly essential coalitions, and show that in any game, the collection of strongly essential coalitions contains all the coalitions which actually determine the core, and in case the core is not empty, the nucleolus and the kernelcore. As an application, we consider peer group games, and show that they admit at most 2n−1 strongly essential coalitions, whereas the number of essential coalitions could be as much as 2n−1. We propose an algorithm that computes the nucleolus of an n-player peer group game in time directly from the data of the underlying peer group situation.Research supported in part by OTKA grant T030945. The authors thank a referee and the editor for their suggestions on how to improve the presentation  相似文献   

5.
There are many interesting situations which can be described by anN-person general-sum differential game. Such games are characterized by the fact that the strategy of each player depends upon reasonable assumptions about the strategies of the remaining players; and, thus, these games cannot be considered asN uncoupled optimal control problems. In such cases, we say that the game is not strictly competitive, but involves a mutual interest which makes it possible for all of the players to reduce their costs by cooperating with one another, provided the resulting agreement can be enforced. When cooperation is allowed and there are more than two players, there is always the question of whether all possible subcoalitions will be formed with equal ease. This work considers the situation in which a particular subcoalition is preferred. A theory of general-sum games with preferred coalitions is presented, together with constructive examples of alternative approaches which are unsatisfactory.  相似文献   

6.
Interior operator games arose by abstracting some properties of several types of cooperative games (for instance: peer group games, big boss games, clan games and information market games). This reason allow us to focus on different problems in the same way. We introduced these games in Bilbao et al. (Ann. Oper. Res. 137:141–160, 2005) by a set system with structure of antimatroid, that determines the feasible coalitions, and a non-negative vector, that represents a payoff distribution over the players. These games, in general, are not convex games. The main goal of this paper is to study under which conditions an interior operator game verifies other convexity properties: 1-convexity, k-convexity (k≥2 ) or semiconvexity. But, we will study these properties over structures more general than antimatroids: the interior operator structures. In every case, several characterizations in terms of the gap function and the initial vector are obtained. We also find the family of interior operator structures (particularly antimatroids) where every interior operator game satisfies one of these properties.  相似文献   

7.
This article considers single-valued solutions of transferable utility cooperative games that satisfy core selection and aggregate monotonicity, defined either on the set of all games, G N , or on the set of essential games, E N (those with a non-empty imputation set). The main result is that for an arbitrary set of players, core selection and aggregate monotonicity are compatible with individual rationality, the dummy player property and symmetry for single-valued solutions defined on both G N and E N . This result solves an open question in the literature (see for example Young et?al. Water Resour Res 18:463?C475, 1982).  相似文献   

8.
In the context of cooperative TU-games, we introduce a recursive procedure to distribute the surplus of cooperation when there is an exogenous ordering among the set of players N. In each step of the process, using a given notion of reduced games, an upper and a lower bound for the payoff to the player at issue are required. Sequentially compatible payoffs are defined as those allocation vectors that meet these recursive bounds. For a family of reduction operations, the behavior of this new solution concept is analyzed. For any ordering of N, the core of the game turns out to be the set of sequentially compatible payoffs when the Davis–Maschler reduced games are used. Finally, we study which reduction operations give an advantage to the first player in the ordering.  相似文献   

9.
In a standard TU-game it is assumed that every subset of the player set N can form a coalition and earn its worth. One of the first models where restrictions in cooperation are considered is the one of games with coalition structure of Aumann and Drèze (1974). They assumed that the player set is partitioned into unions and that players can only cooperate within their own union. Owen (1977) introduced a value for games with coalition structure under the assumption that also the unions can cooperate among them. Winter (1989) extended this value to games with levels structure of cooperation, which consists of a game and a finite sequence of partitions defined on the player set, each of them being coarser than the previous one.  相似文献   

10.
Games with restricted cooperation are cooperativeN-person games with sidepayments, where the collection of feasible coalitions need not comprise all subsets of players and thus is restricted. We study balanced and completely balanced games in this context and derive the corresponding core theorems from a sandwich theorem for set functions within the setting of linear programming. In particular, we discuss general convex games, which Edmonds and Giles (1977) have shown to be of particular importance also in combinatorial optimization.
Zusammenfassung Spiele mit beschränkter Kooperation sind kooperativeN-Personenspiele mit Nebenzahlungen, wobei nicht jede Teilmenge von Spielern zulässig zu sein braucht. In diesem Sinn sind die Kooperationsmöglichkeiten beschränkt. Balancierte und vollständig balancierte Spiele werden in diesem Zusammenhang untersucht. Die entsprechenden Sätze über die Existenz von Kernen werden von einem Sandwichsatz über Mengenfunktionen im Rahmen der linearen Programmierung abgeleitet. Insbesondere werden allgemeine konvexe Spiele diskutiert, deren Bedeutung auch für die kombinatorische Optimierung Edmonds and Giles (1977) aufgezeigt haben.
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11.
A simple version of the Demand Commitment Game is shown to implement the Shapley value as the unique subgame perfect equilibrium outcome for any n-person characteristic function game. This improves upon previous models devoted to this implementation problem in terms of one or more of the following: a) the range of characteristic function games addressed, b) the simplicity of the underlying noncooperative game (it is a finite horizon game where individuals make demands and form coalitions rather than make comprehensive allocation proposals and c) the general acceptability of the noncooperative equilibrium concept. A complete characterization of an equilibrium strategy generating the Shapley value outcomes is provided. Furthermore, for 3 player games, it is shown that the Demand Commitment Game can implement the core for games which need not be convex but have cores with nonempty interiors. Received March 1995/Final version February 1997  相似文献   

12.
李理  单而芳 《运筹学学报》2018,22(4):99-107
1977年, Myerson建立了以图作为合作结构的可转移效用博弈模型(也称图博弈), 并提出了一个分配规则, 也即"Myerson 值", 它推广了著名的Shapley值. 该模型假定每个连通集合(通过边直接或间接内部相连的参与者集合)才能形成可行的合作联盟而取得相应的收益, 而不考虑连通集合的具体结构. 引入图的局部边密度来度量每个连通集合中各成员之间联系的紧密程度, 即以该连通集合的导出子图的边密度来作为他们的收益系数, 并由此定义了具有边密度的Myerson值, 证明了具有边密度的Myerson值可以由"边密度分支有效性"和"公平性"来唯一确定.  相似文献   

13.
We introduce here a general approach to model games with a large number of players. More precisely, we consider N players Nash equilibria for long term stochastic problems and establish rigorously the ‘mean field’ type equations as N goes to infinity. We also prove general uniqueness results and determine the deterministic limit. To cite this article: J.-M. Lasry, P.-L. Lions, C. R. Acad. Sci. Paris, Ser. I 343 (2006).  相似文献   

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We analyze conditions under which negotiated agreements are efficient from the point of view of every possible coalition of negotiators. The negotiators have lexicographic preferences over agreements they reach. Their utility is the first criterion. The coalition reaching an agreement is the second criterion. In the analyzed non-cooperative discrete time bargaining game Γ the players bargain about the choice from the sets of utility vectors feasible for coalitions in a given NTU game (N, V). If Γ has a Markov perfect equilibrium, then the set of equilibrium utility vectors in Markov perfect equilibria in it equals the core of (N, V). I thank an anonymous referee, an anonymous Associate Editor, and the Editor for their comments that helped me to improve the paper. The research reported in this paper was supported by the Grant VEGA 1/1223/04 of the Ministry of Education of the Slovak Republic.  相似文献   

16.
We study a q-player variation of the impartial avoidance game introduced by Anderson and Harary, where q is a prime. The game is played by the q players taking turns selecting previously-unselected elements of a finite group. The losing player is the one who selects an element that causes the set of jointly-selected elements to be a generating set for the group, with the previous player winning. We introduce a ranking system for the other players to prevent coalitions. We describe the winning strategy for these games on cyclic, nilpotent, dihedral, and dicyclic groups.  相似文献   

17.
Various bargaining set theories are compared as predictors of coalition government portfolio distribution. While the kernel and B1-bargaining set are known to exist in voting games with side payments, it is argued that the kernel, and thus B1, are poor predictors. The B2-bargaining set, a subset of B1, when it exists is shown to be a good payoff predictor in a fractionalized and depolarized parliamentary situation (Finland: 1945ndash;1971). Moreover this predictor provides some explanation for the formation of surplus (winning but not minimal) coalitions.  相似文献   

18.
In this paper, we consider a non-cooperative two-person zero-sum matrix game, called dice game. In an (n,σ) dice game, two players can independently choose a dice from a collection of hypothetical dice having n faces and with a total of σ eyes distributed over these faces. They independently roll their dice and the player showing the highest number of eyes wins (in case of a tie, none of the players wins). The problem at hand in this paper is the characterization of all optimal strategies for these games. More precisely, we determine the (n,σ) dice games for which optimal strategies exist and derive for these games the number of optimal strategies as well as their explicit form.  相似文献   

19.
We examine the role of support for coalition stability in common pool resource games such as fisheries games. Some players may not want to join a coalition that jointly manages a resource. Still, because they benefit from spillovers, they may want to support the coalition with a transfer payment to set incentives for others to join. We find that the impact of support on equilibria of this game is limited to games with three or five players. Recommendations for Resource Managers
  • Coalitions may be able to effectively manage common pool resources such as fisheries but such coalitions are often not stable due to free-rider incentives.
  • We explore the impact of a transfer scheme that can improve this coalition stability which would lead to larger and more effective coalitions.
  • Our results show that this new transfer scheme works only for cases where the number of players is small.
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