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1.
The aim of the present paper is to study a one-point solution concept for bicooperative games. For these games introduced by Bilbao (Cooperative Games on Combinatorial Structures, 2000) , we define a one-point solution called the Shapley value, since this value can be interpreted in a similar way to the classical Shapley value for cooperative games. The main result of the paper is an axiomatic characterization of this value.  相似文献   

2.
A class of cooperative TU-games arising from shortest path problems is introduced and analyzed. Some conditions under which a shortest path game is balanced are obtained. Also an axiomatic characterization of the Shapley value for this class of games is provided.  相似文献   

3.
The consistent Shapley value for hyperplane games   总被引:1,自引:0,他引:1  
A new value is defined for n-person hyperplane games, i.e., non-sidepayment cooperative games, such that for each coalition, the Pareto optimal set is linear. This is a generalization of the Shapley value for side-payment games. It is shown that this value is consistent in the sense that the payoff in a given game is related to payoffs in reduced games (obtained by excluding some players) in such a way that corrections demanded by coalitions of a fixed size are cancelled out. Moreover, this is the only consistent value which satisfies Pareto optimality (for the grand coalition), symmetry and covariancy with respect to utility changes of scales. It can be reached by players who start from an arbitrary Pareto optimal payoff vector and make successive adjustments.  相似文献   

4.
It is proved that Youngs [4] axiomatization for the Shapley value by marginalism, efficiency, and symmetry is still valid for the Shapley value defined on the class of nonnegative constant-sum games with nonzero worth of grand coalition and on the entire class of constant-sum games as well.The research was supported by NWO (The Netherlands Organization for Scientific Research) grant NL-RF 047-008-010.I am thankful to Theo Driessen, Natalia Naumova and Elena Yanovskaya for interesting discussions and comments. The useful remarks of two anonymous referees are also appreciated.  相似文献   

5.
The main focus of this paper is on the restricted Shapley value for multi-choice games introduced by Derks and Peters [Derks, J., Peters, H., 1993. A Shapley value for games with restricted coalitions. International Journal of Game Theory 21, 351–360] and studied by Klijn et al. [Klijn, F., Slikker, M., Zazuelo, J., 1999. Characterizations of a multi-choice value. International Journal of Game Theory 28, 521–532]. We adopt several characterizations from TU game theory and reinterpret them in the framework of multi-choice games. We generalize the potential approach and show that this solution can be formulated as the vector of marginal contributions of a potential function. Also, we characterize the family of all solutions for multi-choice games that admit a potential. Further, a consistency result is reported.  相似文献   

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We prove that the Shapley value of every two-sided exact assignment game lies in the core of the game.  相似文献   

9.
In this paper we reformulate the necessary and sufficient conditions for the Shapley value to lie in the core of the game. Two new classes of games, which strictly include convex games, are introduced: average convex games and partially average convex games. Partially average convex games, which need not be superadditive, include average convex games. The Shapley value of a game for both classes is in the core. Some Cobb Douglas production games with increasing returns to scale turn out to be average convex games. The paper concludes with a comparison between the new classes of games introduced and some previous extensions of the convexity notion.The authors thank G. Owen, S. Tijs, and J. Ostroy and two anonymous referees of the International Journal of Game Theory for their comments and suggestions. The usual disclamer applies. We are grateful to the Universidad del Pais Vasco-EHU (grant UPV 209.321-H053/90) and the Ministry of Education and Science of Spain (CICYT grant PB900654) for providing reseach support.  相似文献   

10.
The Shapley value for cooperative games under precedence constraints   总被引:1,自引:0,他引:1  
Cooperative games are considered where only those coalitions of players are feasible that respect a given precedence structure on the set of players. Strengthening the classical symmetry axiom, we obtain three axioms that give rise to a unique Shapley value in this model. The Shapley value is seen to reflect the expected marginal contribution of a player to a feasible random coalition, which allows us to evaluate the Shapley value nondeterministically. We show that every exact algorithm for the Shapley value requires an exponential number of operations already in the classical case and that even restriction to simple games is #P-hard in general. Furthermore, we outline how the multi-choice cooperative games of Hsiao and Raghavan can be treated in our context, which leads to a Shapley value that does not depend on pre-assigned weights. Finally, the relationship between the Shapley value and the permission value of Gilles, Owen and van den Brink is discussed. Both refer to formally similar models of cooperative games but reflect complementary interpretations of the precedence constraints and thus give rise to fundamentally different solution concepts.  相似文献   

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陈泽融  肖汉 《运筹学学报》2022,26(2):101-110
群体单调分配方案(Population Monotonic Allocation Scheme, 后简称PMAS)是合作博弈的一类分配机制。在合作博弈中, PMAS为每一个子博弈提供一个满足群体单调性的核中的分配方案, 从而保证大联盟的动态稳定性。本文主要贡献为利用线性规划与对偶理论构造与求解一类基于最短路问题的合作博弈(最短路博弈)的PMAS。我们首先借助对偶理论, 利用组合方法为最短路博弈构造了一个基于平均分摊思想的PMAS。然后借鉴计算核仁的Maschler方案, 将PMAS的存在性问题转化为一个指数规模的线性规划的求解问题, 并通过巧妙的求解得到了与之前组合方法相同的最短路博弈的PMAS。  相似文献   

13.
陈泽融  肖汉 《运筹学学报》2021,26(2):101-110
群体单调分配方案(Population Monotonic Allocation Scheme, 后简称PMAS)是合作博弈的一类分配机制。在合作博弈中, PMAS为每一个子博弈提供一个满足群体单调性的核中的分配方案, 从而保证大联盟的动态稳定性。本文主要贡献为利用线性规划与对偶理论构造与求解一类基于最短路问题的合作博弈(最短路博弈)的PMAS。我们首先借助对偶理论, 利用组合方法为最短路博弈构造了一个基于平均分摊思想的PMAS。然后借鉴计算核仁的Maschler方案, 将PMAS的存在性问题转化为一个指数规模的线性规划的求解问题, 并通过巧妙的求解得到了与之前组合方法相同的最短路博弈的PMAS。  相似文献   

14.
We propose a dynamic process leading to the Shapley value of TU games or any solution satisfying Inessential Game (IG) and Continuity (CONT), based on a modified version of Hamiache's notion of an associated game. The authors are very grateful to William Thomson and two anonymous referees for valuable comments which much improve the paper. They provide better statements and proofs of several major results than the original ones.  相似文献   

15.
It is proved that the consistent Shapley value for hyperplane games is characterized by Pareto-optimality, symmetry, covariancy, and global consistency. A dynamic process based on global consistency is given. It leads the players to the value from any arbitrary payoff vector.Submitted as an M. Sc. thesis, The Hebrew University of Jerusalem.  相似文献   

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In this paper we analyze cooperative games whose characteristic function takes values in a partially ordered linear space. Thus, the classical solution concepts in cooperative game theory have to be revisited and redefined: the core concept, Shapley–Bondareva theorem and the Shapley value are extended for this class of games. The classes of standard, vector-valued and stochastic cooperative games among others are particular cases of this general theory. The research of the authors is partially supported by Spanish DGICYT grant numbers MTM2004-0909, HA2003-0121, HI2003-0189, MTM2007-67433-C02-01, P06-FQM-01366.  相似文献   

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This paper deals with cooperative games in which only certain coalitions are allowed to form. There have been previous models developed to confront the problem of unallowable coalitions. Games restricted by a communication graph were introduced by Myerson and Owen. In their model, the feasible coalitions are those that induce connected subgraphs. Another type of model is introduced in Gilles, Owen and van den Brink. In their model, the possibilities of coalition formation are determined by the positions of the players in a so-called permission structure. Faigle proposed another model for cooperative games defined on lattice structures. We introduce a combinatorial structure called augmenting system which is a generalization of the antimatroid structure and the system of connected subgraphs of a graph. In this framework, the Shapley value of games on augmenting systems is introduced and two axiomatizations of this value are showed.  相似文献   

20.
This contribution is located in the common area of operational research and economics, with a close relation and joint future potential with optimization: game theory. We focus on collaborative game theory under uncertainty. This study is on a new class of cooperative games where the set of players is finite and the coalition values are interval grey numbers. An interesting solution concept, the grey Shapley value, is introduced and characterized with the properties of additivity, efficiency, symmetry and dummy player, which are straightforward generalizations of the corresponding properties in the classical cooperative game theory. The paper ends with a conclusion and an outlook to future studies.  相似文献   

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