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1.
We give three elementary definitions of a game of pursuit and evasion in a large class of metric spaces. Our definitions are independent of the theory of differential games. We prove that the three definitions yield the same value of the game, and we study this value as a function of the initial positions of the players and their velocities. Several open problems are stated.This work was supported by an NSF Grant. 相似文献
2.
A correction to Ref. 1 is given. 相似文献
3.
Let G=( V, E) be a graph with vertex set V and edge set E. The k-coloring problem is to assign a color (a number chosen in {1,…, k}) to each vertex of G so that no edge has both endpoints with the same color. We propose a new local search methodology, called Variable Space Search, which we apply to the k-coloring problem. The main idea is to consider several search spaces, with various neighborhoods and objective functions, and to move from one to another when the search is blocked at a local optimum in a given search space. The k-coloring problem is thus solved by combining different formulations of the problem which are not equivalent, in the sense that some constraints are possibly relaxed in one search space and always satisfied in another. We show that the proposed algorithm improves on every local search used independently (i.e., with a unique search space), and is competitive with the currently best coloring methods, which are complex hybrid evolutionary algorithms. 相似文献
4.
In this paper we present a novel coloring algorithm based on local search. We analyze its performance, and report several experimental results on DIMACS benchmark graphs. From our experiments, this algorithm looks robust, and yields a substantial speed up on previous algorithms for coloring. Our algorithm improves the best known coloring for four different DIMACS benchmark graphs: namely, Le450-25c, Le450-25d and Flat300_28_0 and Flat1000_76_0. Furthermore, we have run experiments on a simulator to get insights on its cache consciousness: from these experiments, it appears that the algorithm performs substantially less cache misses than other existing algorithms. 相似文献
5.
Given an edge-weighted graph and an integer k, the generalized graph coloring problem is the problem of partitioning the vertex set into k subsets so as to minimize the total weight of the edges that are included in a single subset. We recall a result on the equivalence between Karush-Kuhn-Tucker points for a quadratic programming formulation and local optima for the simple flip-neighborhood. We also show that the quality of local optima with respect to a large class of neighborhoods may be arbitrarily bad and that some local optima may be hard to find. 相似文献
6.
In this paper a Branch-and-Cut algorithm, based on a formulation previously introduced by us, is proposed for the Graph Coloring Problem. Since colors are indistinguishable in graph coloring, there may typically exist many different symmetrical colorings associated with a same number of colors. If solutions to an integer programming model of the problem exhibit that property, the Branch-and-Cut method tends to behave poorly even for small size graph coloring instances. Our model avoids, to certain extent, that bottleneck. Computational experience indicates that the results we obtain improve, in most cases, on those given by the well-known exact solution graph coloring algorithm Dsatur. 相似文献
7.
In this paper, we develop a tabu search procedure for solving the uniform graph partitioning problem. Tabu search, an abstract heuristic search method, has been shown to have promise in solving several NP-hard problems, such as job shop and flow shop scheduling, vehicle routing, quadratic assignment, and maximum satisfiability. We compare tabu search to other heuristic procedures for graph partitioning, and demonstrate that tabu search is superior to other solution approaches for the uniform graph partitioning problem both with respect to solution quality and computational requirements. 相似文献
8.
Given an undirected graph G=(V,E) with a set V of vertices and a set E of edges, the graph coloring problem consists of partitioning all vertices into k independent sets and the number of used colors k is minimized. This paper presents a memetic algorithm (denoted by MACOL) for solving the problem of graph coloring. The proposed MACOL algorithm integrates several distinguished features such as an adaptive multi-parent crossover (AMPaX) operator and a distance-and-quality based replacement criterion for pool updating. The proposed algorithm is evaluated on the DIMACS challenge benchmarks and computational results show that the proposed MACOL algorithm achieves highly competitive results, compared with 11 state-of-the-art algorithms. The influence of some ingredients of MACOL on its performance is also analyzed. 相似文献
9.
For a graph of m nodes and n edges, an algorithm for testing the isomorphism of graphs is given. The complexity of the algorithm is a maximum of O( mn
2) in almost all cases, with a considerable reduction if sparsity is exploited. If isomorphism is present, the pseudoinverses of the Laplace matrices of the graphs will be row and column permutations of each other. Advantage can be taken of certain features of the incidence matrices or of properties of the graphs to reduce computation time. 相似文献
10.
The performance of the genetic algorithm (GA) for the graph partitioning problem (GPP) is investigated by comparison with standard heuristics on well-known benchmark graphs. In general, there is a case where a practical performance of a conventional genetic approach, which performs only simple operations without a local search strategy, is not sufficient. However, it is known that a combination of GA and local search can produce better solutions. From this practice, we incorporate a simple local search algorithm into the GA. In particular, the search ability of the GA is compared with standard heuristics such as multistart local search and simulated annealing, which use the same neighborhood structure of the simple local search, for solving the GPP. Experimental results show that the GA performs better than its competitors. 相似文献
11.
We present an approach based on integer programming formulations of the graph coloring problem. Our goal is to develop models that remove some symmetrical solutions obtained by color permutations. We study the problem from a polyhedral point of view and determine some families of facets of the 0/1-polytope associated with one of these integer programming formulations. The theoretical results described here are used to design an efficient Cutting Plane algorithm. 相似文献
12.
In k-means clustering we are given a set of n data points in d-dimensional space
and an integer k, and the problem is to determine a set of k points in
, called centers, to minimize the mean squared distance from each data point to its nearest center. No exact polynomial-time algorithms are known for this problem. Although asymptotically efficient approximation algorithms exist, these algorithms are not practical due to the very high constant factors involved. There are many heuristics that are used in practice, but we know of no bounds on their performance. We consider the question of whether there exists a simple and practical approximation algorithm for k-means clustering. We present a local improvement heuristic based on swapping centers in and out. We prove that this yields a (9+)-approximation algorithm. We present an example showing that any approach based on performing a fixed number of swaps achieves an approximation factor of at least (9−) in all sufficiently high dimensions. Thus, our approximation factor is almost tight for algorithms based on performing a fixed number of swaps. To establish the practical value of the heuristic, we present an empirical study that shows that, when combined with Lloyd's algorithm, this heuristic performs quite well in practice. 相似文献
14.
A sufficient condition for the strict evadability of nonlinear differential evasion games is obtained. The result complements,
in some sense, the relevant results obtained by the author in a previous paper. An illustrative example is discussed as well.
The author thanks Professor L. D. Berkovitz for some discussions. 相似文献
15.
For finding a shortest path in a network bidirectional A ∗ is a widely known algorithm. This algorithm distinguishes between the main phase and the postprocessing phase. The version of bidirectional A ∗ that is considered the most appropriate in literature hitherto, uses a so-called balanced heuristic estimate. This type of heuristic is chosen, as it accounts for a short postprocessing phase. In this paper, we do not restrict ourselves any longer to balanced heuristics. First, we introduce an algorithm containing a new method for the postprocessing phase, reducing this phase considerably for non-balanced heuristics. For a balanced heuristic the new algorithm is nearly equivalent to the existing versions of bidirectional A ∗. An obvious choice for a non-balanced heuristic turns out to be superior in terms of storage space and computation time. Second, we show that the main phase on its own, when using this non-balanced heuristic estimate, is a useful algorithm, which provides us quickly with a feasible approximation. 相似文献
16.
The economic lot scheduling problem has driven considerable amount of research. The problem is NP-hard and recent research
is focused on finding heuristic solutions rather than searching for optimal solutions. This paper introduces a heuristic method
using a tabu search algorithm to solve the economic lot scheduling problem. Diversification and intensification schemes are
employed to improve the efficiency of the proposed Tabu search algorithm. Experimental design is conducted to determine the
best operating parameters for the Tabu search. Results show that the tabu search algorithm proposed in this paper outperforms
two well known benchmark algorithms. 相似文献
17.
In this paper we deal with the problem of assigning teachers to courses in a secondary school. The problem appears when a
timetable is to be built and the teaching assignments are not fixed. We have developed a tabu search algorithm to solve the
problem. The parameters involved in the algorithm have been estimated by using multiple regression techniques. The computational
results, obtained on a set of Spanish secondary schools, show that the solutions obtained by this automatic procedure can
be favourably compared with the solutions proposed by the experts. 相似文献
18.
This paper addresses a practical scheduling problem arising in the packaging department of a pharmaceutical industrial plant. The problem is modeled as a multi-purpose machine scheduling problem with setup and removal times, release and due dates and additional constraints related to the scarce availability of tools and human operators. The objective functions are minimization of makespan and maximum tardiness in lexicographic order. Representing a solution with a directed graph allows us to devise an effective tabu search algorithm to solve the problem. Computational experiments, carried on real and randomly generated instances, show the effectiveness of this approach. 相似文献
19.
A game of evasion (or contact avoidance problem) described by a system of differential equations containing delays in state and control is considered. There is given a sufficient condition for the existence of a strategy which ensures the contact avoidance. A method of constructing such a strategy is presented. 相似文献
20.
In this paper we study a two-dimensional non-guillotine cutting problem, the problem of cutting rectangular pieces from a large stock rectangle so as to maximize the total value of the pieces cut. The problem has many industrial applications whenever small pieces have to be cut from or packed into a large stock sheet. We propose a tabu search algorithm. Several moves based on reducing and inserting blocks of pieces have been defined. Intensification and diversification procedures, based on long-term memory, have been included. The computational results on large sets of test instances show that the algorithm is very efficient for a wide range of packing and cutting problems. 相似文献
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