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《数学的实践与认识》2015,(14)
针对小鼠脑电波与行为之间关系研究中涉及弱脑电波信号处理、成分分离及提取、脑电波与对应行为分析等问题,首先处理了脑电波信号,根据呼吸机理建立了"呼"、"吸"动作电位触发下的脑电波模型.其次,通过独立分量分析方法获得睡眠状态小鼠视觉感受区LFP信号模型,采用区间估计和Rayleigh熵检验结合讨论了提取的相关脑电波与呼吸信号的锁相性,分析了LFP信号的周期性,建立了多元线性回归模型,用最小二乘法从理论上讨论了其线性关系,并检验了所建二次模型周期变化的相关性.然后,通过平均经验模态分解及基于互相关性的伪分量检验算法,改善了模态混叠,建立了完整的脑电波信号分离模型.最后,分析图形因素的图像特征,通过提取视觉刺激曲线、功率谱相关频段,采用叠加平均信号法,以LFP节律随视觉信号锁相程度判断不同视觉刺激引起的LFP成分变化. 相似文献
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《Mathematical Thinking and Learning》2013,15(4):353-387
Expert mathematicians are contrasted with undergraduate students through a two-part analysis of the potential and actual use of visual representations in problem solving. In the first part, a classification task is used to indicate the extent to which visual representations are perceived as having potential utility for advanced mathematical problem solving. The analysis reveals that both experts and novices perceive visual representation use as a viable strategy. However, the two groups judge visual representations likely to be useful with different sets of problems. Novices generally indicate that visual representations would likely be useful mostly for geometry problems, whereas the experts indicate potential application to a wider variety of problems. In the second part, written solutions to problems and verbal protocols of problem-solving episodes are analyzed to determine the frequency, nature, and function of the visual representations actually used during problem solving. Experts construct visual representations more frequently than do novices and use them as dynamic objects to explore the problem space qualitatively, to develop a better understanding of the problem situation, and to guide their solution planning and enactment of problem-solving activity. In contrast, novices typically make little use of visual representations. 相似文献
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Expert mathematicians are contrasted with undergraduate students through a two-part analysis of the potential and actual use of visual representations in problem solving. In the first part, a classification task is used to indicate the extent to which visual representations are perceived as having potential utility for advanced mathematical problem solving. The analysis reveals that both experts and novices perceive visual representation use as a viable strategy. However, the two groups judge visual representations likely to be useful with different sets of problems. Novices generally indicate that visual representations would likely be useful mostly for geometry problems, whereas the experts indicate potential application to a wider variety of problems. In the second part, written solutions to problems and verbal protocols of problem-solving episodes are analyzed to determine the frequency, nature, and function of the visual representations actually used during problem solving. Experts construct visual representations more frequently than do novices and use them as dynamic objects to explore the problem space qualitatively, to develop a better understanding of the problem situation, and to guide their solution planning and enactment of problem-solving activity. In contrast, novices typically make little use of visual representations. 相似文献
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Lothar Tremmel 《Journal of computational and graphical statistics》2013,22(2):101-112
Abstract Which symbols should be used to represent different groups of data in the same scatterplot? Hypotheses are derived to predict which symbol pairs should lead to good separability, based on the contrast of the symbols' visual properties or “features.” In two experiments, experimental scatterplots were shown to subjects on a computer screen; the dependent variable was the decision time to judge which of the two presented symbols was the more frequent one. Analyses of the within-subject effects yielded the following results: (1) Important feature contrasts are brightness, number of line endings, and curvature. (2) Symbols that differ simultaneously in two feature dimensions may be more separable than symbols that differ only in either one. (3) The contrasts between circular symbols and radial line symbols like the plus sign or the asterisk are excellent. Practical applications of these findings are discussed, as well as their contribution to the theory of visual perception. 相似文献
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《数学的实践与认识》2020,(2)
通过分析顾客感知价值与感知质量、用户体验和品牌形象之间的关系,设计快递末端物流感知质量评价维度.采用斜交验证性因子分析法对快递末端物流感知质量评价维度进行科学的验证,并用层次分析法对每一维度下的指标权重进行科学的赋值,从而构建快递末端物流感知质量评价模型.最后以北京物资学院为例,应用模型,对不同模式的末端物流感知质量进行评价,从而分析并提出改进建议. 相似文献
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依据Quiggin的秩依期望效用理论研究经典选时博弈问题。通过引入可以刻画局中人在博弈中情绪状态的非线性决策权重函数,将RDEU有限策略博弈扩展到连续博弈,构建了RDEU选时博弈模型。基于Riccati微分方程的解法,求出博弈模型中局中人的最优策略。最后,通过数值仿真,分析了不同情绪状态对局中人博弈决策行为的影响。研究发现,情绪对混合策略意义下的局中人最优策略有着显著的影响,在乐观情绪状态下,局中人对混合策略极易产生自信和较高的信任倾向,表现出"风险爱好者"行为;在悲观情绪状态下,局中人往往对混合策略缺乏自信和信任,表现出“风险厌恶者”行为。 相似文献
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在对国内外咽喉道岔通过能力计算方法比较与分析基础上 ,论文提出了车站咽喉通过能力可视化计算集成系统的系统结构和功能设计 ,应用图论和网络优化技术对车站咽喉布置、咽喉及车站作业过程进行抽象建模 ,建立了咽喉作业占用安排网络优化和咽喉作业能力的复合递阶决策模型 .该研究综合运用上述模型、算法、计算机信息处理技术和图形技术 ,可视化模拟咽喉作业情况 ,实现了核心基础数据计算机模拟采集、作业优化安排和最大可实现能力的查定及优化 ,并将结果以图形方式输出 .通过实例验证表明 ,计算结果合理可信 ,可用于车站咽喉能力的评价检验 . 相似文献
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Stephen J. Withers Robert D. Hurrion 《The Journal of the Operational Research Society》1982,33(11):973-975
Visual interactive simulation has been shown to have advantages over conventional ‘batch’ simulation. This paper suggests that further gains could be made by providing the facilities necessary for the interactive development of such models. An experimental system is described which embodies some of these facilities. 相似文献
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Richard A. Becker William S. Cleveland Ming-Jen Shyu 《Journal of computational and graphical statistics》2013,22(2):123-155
Abstract Trellis display is a framework for the visualization of data. Its most prominent aspect is an overall visual design, reminiscent of a garden trelliswork, in which panels are laid out into rows, columns, and pages. On each panel of the trellis, a subset of the data is graphed by a display method such as a scatterplot, curve plot, boxplot, 3-D wireframe, normal quantile plot, or dot plot. Each panel shows the relationship of certain variables conditional on the values of other variables. A number of display methods employed in the visual design of Trellis display enable it to succeed in uncovering the structure of data even when the structure is quite complicated. For example, Trellis display provides a powerful mechanism for understanding interactions in studies of how a response depends on explanatory variables. Three examples demonstrate this; in each case, we make important discoveries not appreciated in the original analyses. Several control methods are also essential to Trellis display. A control method is a technique for specifying information so that a display can be drawn. The control methods of Trellis display form a basic conceptual framework that can be used in designing software. We have demonstrated the viability of the control methods by implementing them in the S/S-PLUS system for graphics and data analysis, but they can be implemented in any software system with a basic capability for drawing graphs. 相似文献
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Nigel Howard 《The Journal of the Operational Research Society》1993,44(6):613-623
This paper addresses two questions. (i) What is the role of emotions in decision-making? (ii) Can emotions be attributed to organizations, and is their role in decisions made between organizations the same as in decisions made between individual people? The answers given to question (ii) are yes and yes. The proposed answer to question (i) is based upon a game-theoretic approach, which considers how emotions may be of strategic benefit to game players. 相似文献
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ROBB WILLER 《The Journal of mathematical sociology》2013,37(2):101-119
The question of what structures of relations between actors emerge in the evolution of social networks is of fundamental sociological interest. The present research proposes that processes of network evolution can be usefully conceptualized in terms of a network of networks, or “metanetwork,” wherein networks that are one link manipulation away from one another are connected. Moreover, the geography of metanetworks has real effects on the course of network evolution. Specifically, both equilibrium and non-equilibrium networks located in more desirable regions of the metanetwork are found to be more probable. These effects of metanetwork geography are illustrated by two dynamic network models: one in which actors pursue access to unique information through “structural holes,” and the other in which actors pursue access to valid information by minimizing path length. Finally, I discuss future directions for modeling network dynamics in terms of metanetworks. 相似文献