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1.
《Journal of Computational and Applied Mathematics》2005,175(1):113-136
Nash equilibrium constitutes a central solution concept in game theory. The task of detecting the Nash equilibria of a finite strategic game remains a challenging problem up-to-date. This paper investigates the effectiveness of three computational intelligence techniques, namely, covariance matrix adaptation evolution strategies, particle swarm optimization, as well as, differential evolution, to compute Nash equilibria of finite strategic games, as global minima of a real-valued, nonnegative function. An issue of particular interest is to detect more than one Nash equilibria of a game. The performance of the considered computational intelligence methods on this problem is investigated using multistart and deflection. 相似文献
2.
Masao Fukushima 《Computational Management Science》2011,8(3):201-218
The generalized Nash equilibrium problem (GNEP) is a generalization of the standard Nash equilibrium problem, in which each player’s strategy set may depend on the rival players’ strategies. The GNEP has recently drawn much attention because of its capability of modeling a number of interesting conflict situations in, for example, an electricity market and an international pollution control. However, a GNEP usually has multiple or even infinitely many solutions, and it is not a trivial matter to choose a meaningful solution from those equilibria. The purpose of this paper is two-fold. First we present an incremental penalty method for the broad class of GNEPs and show that it can find a GNE under suitable conditions. Next, we formally define the restricted GNE for the GNEPs with shared constraints and propose a controlled penalty method, which includes the incremental penalty method as a subprocedure, to compute a restricted GNE. Numerical examples are provided to illustrate the proposed approach. 相似文献
3.
Some projection-like methods for the generalized Nash equilibria 总被引:1,自引:0,他引:1
A generalized Nash game is an m-person noncooperative game in which each player’s strategy depends on the rivals’ strategies. Based on a quasi-variational
inequality formulation for the generalized Nash game, we present two projection-like methods for solving the generalized Nash
equilibria in this paper. It is shown that under certain assumptions, these methods are globally convergent. Preliminary computational
experience is also reported. 相似文献
4.
Computing optimal capacity allocations in network revenue management is computationally hard. The problem of computing exact Nash equilibria in non-zero-sum games is computationally hard, too. We present a fast heuristic that, in case it cannot converge to an exact Nash equilibrium, computes an approximation to it in general network revenue management problems under competition. We also investigate the question whether it is worth taking competition into account when making (network) capacity allocation decisions. Computational results show that the payoffs in the approximate equilibria are very close to those in exact ones. Taking competition into account never leads to a lower revenue than ignoring competition, no matter what the competitor does. Since we apply linear continuous models, computation time is very short. 相似文献
5.
Tobias Harks Martin Hoefer Max Klimm Alexander Skopalik 《Mathematical Programming》2013,141(1-2):193-215
Bottleneck congestion games properly model the properties of many real-world network routing applications. They are known to possess strong equilibria—a strengthening of Nash equilibrium to resilience against coalitional deviations. In this paper, we study the computational complexity of pure Nash and strong equilibria in these games. We provide a generic centralized algorithm to compute strong equilibria, which has polynomial running time for many interesting classes of games such as, e.g., matroid or single-commodity bottleneck congestion games. In addition, we examine the more demanding goal to reach equilibria in polynomial time using natural improvement dynamics. Using unilateral improvement dynamics in matroid games pure Nash equilibria can be reached efficiently. In contrast, computing even a single coalitional improvement move in matroid and single-commodity games is strongly NP-hard. In addition, we establish a variety of hardness results and lower bounds regarding the duration of unilateral and coalitional improvement dynamics. They continue to hold even for convergence to approximate equilibria. 相似文献
6.
In Pang and Fukushima (Comput Manage Sci 2:21–56, 2005), a sequential penalty approach was presented for a quasi-variational
inequality (QVI) with particular application to the generalized Nash game. To test the computational performance of the penalty
method, numerical results were reported with an example from a multi-leader-follower game in an electric power market. However,
due to an inverted sign in the penalty term in the example and some missing terms in the derivatives of the firms’ Lagrangian
functions, the reported numerical results in Pang and Fukushima (Comput Manage Sci 2:21–56, 2005) are incorrect. Since the
numerical examples of this kind are scarce in the literature and this particular example may be useful in the future research,
we report the corrected results.
The online version of the original article can be found under doi:. 相似文献
7.
Quasi-variational inequalities, generalized Nash equilibria, and multi-leader-follower games 总被引:1,自引:0,他引:1
The noncooperative multi-leader-follower game can be formulated as a generalized Nash equilibrium problem where each player solves a nonconvex mathematical program with equilibrium constraints. Two major deficiencies exist with such a formulation: One is that the resulting Nash equilibrium may not exist, due to the nonconvexity in each players problem; the other is that such a nonconvex Nash game is computationally intractable. In order to obtain a viable formulation that is amenable to practical solution, we introduce a class of remedial models for the multi-leader-follower game that can be formulated as generalized Nash games with convexified strategy sets. In turn, a game of the latter kind can be formulated as a quasi-variational inequality for whose solution we develop an iterative penalty method. We establish the convergence of the method, which involves solving a sequence of penalized variational inequalities, under a set of modest assumptions. We also discuss some oligopolistic competition models in electric power markets that lead to multi-leader-follower games.Jong-Shi Pang: The work of this authors research was partially supported by the National Science Foundation under grant CCR-0098013 and ECS-0080577 and by the Office of Naval Research under grant N00014-02-1-0286.Masao Fukushima: The work of this authors research was partially supported by a Grant-in-Aid for Scientific Research from the Ministry of Education, Science, Culture and Sports of Japan. 相似文献
8.
Axel Dreves 《Mathematical Methods of Operations Research》2017,85(2):207-221
In this paper we consider linear generalized Nash equilibrium problems, i.e., the cost and the constraint functions of all players in a game are assumed to be linear. Exploiting duality theory, we design an algorithm that is able to compute the entire solution set of these problems and that terminates after finite time. We present numerical results on some academic examples as well as some economic market models to show effectiveness of our algorithm in small dimensions. 相似文献
9.
The aim of this paper is to prove an existence theorem for the Nash equilibria of a noncooperative generalized game with infinite-dimensional strategy spaces. The main peculiarity of this result is the absence of upper semicontinuity assumptions on the constraint multifunctions. Our result is in the same spirit of the paper Cubiotti (J Game Theory 26: 267–273, 1997), where only the case of finite-dimensional strategy spaces was considered. 相似文献
10.
Inspired by previous works on approximations of optimization problems and recent papers on the approximation of Walrasian and Nash equilibria and on stochastic variational inequalities, the present paper investigates the approximation of Nash equilibria and clarifies the conditions required for the convergence of the approximate equilibria via a direct approach, a variational approach, and an optimization approach. Besides directly addressing the issue of convergence of Nash equilibria via approximation, our investigation leads to a deeper understanding of various notions of functional convergence and their interconnections; more importantly, the investigation yields improved conditions for convergence of the approximate Nash equilibria via the variational approach. An illustrative application of our results to the approximation of a Nash equilibrium in a competitive capacity expansion model under uncertainty is presented. 相似文献
11.
A method for choosing equilibria in strategic form games is proposed and axiomatically characterized. The method as well as the axioms are inspired by the Nash bargaining theory. The method can be applied to existing refinements of Nash equilibrium (e.g., perfect equilibrium) and also to other equilibrium concepts, like correlated equilibrium.The authors thank the reviewers for their comments, which led to an improvement of the paper. 相似文献
12.
Shiow-Yu Chang 《Nonlinear Analysis: Theory, Methods & Applications》2010,73(9):2933-2940
This paper concentrates on the problem of the existence of equilibrium points for non-cooperative generalized N-person games, N-person games of normal form and their related inequalities. We utilize the K-K-M lemma to obtain a theorem and then use it to obtain a new Fan-type inequality and minimax theorems. Various new equilibrium point theorems are derived, with the necessary and sufficient conditions and with strategy spaces with no fixed point property. Examples are given to demonstrate that these existence theorems cover areas where other existence theorems break down. 相似文献
13.
Charles Horvath 《Journal of Fixed Point Theory and Applications》2012,11(2):315-332
A function ${u : X \to \mathbb{R}}$ defined on a partially ordered set is quasi-Leontief if, for all ${x \in X}$ , the upper level set ${\{x\prime \in X : u(x\prime) \geq u(x)\}}$ has a smallest element; such an element is an efficient point of u. An abstract game ${u_{i} : \prod^{n}_{j=1} X_j \to \mathbb{R}, i \in \{1, \ldots , n\}}$ , is a quasi-Leontief game if, for all i and all ${(x_{j})_{j \neq i} \in \prod_{j \neq i} X_{j}, u_{i}((x_{j})_{j \neq i};-) : X_{i} \to \mathbb{R}}$ is quasi-Leontief; a Nash equilibrium x* of an abstract game ${u_{i} :\prod^{n}_{j=1} X_{j} \to \mathbb{R}}$ is efficient if, for all ${i, x^{*}_{i}}$ is an efficient point of the partial function ${u_{i}((x^{*}_{j})_{j \neq i};-) : X_{i} \to \mathbb{R}}$ . We establish the existence of efficient Nash equilibria when the strategy spaces X i are topological semilattices which are Peano continua and Lawson semilattices. 相似文献
14.
George F. Georgakopoulos 《Discrete Mathematics》2009,309(13):4332-379
We consider the problem of routing a number of communication requests in WDM (wavelength division multiplexing) all-optical networks from the standpoint of game theory. If we view each routing request (pair of source-target nodes) as a player, then a strategy consists of a path from the source to the target and a frequency (color). To reflect the restriction that two requests must not use the same frequency on the same edge, conflicting strategies are assigned a prohibitively high cost.Under this formulation, we consider several natural cost functions, each one reflecting a different aspect of restriction in the available bandwidth. For each cost function we examine the problem of the existence of pure Nash equilibria, the complexity of recognizing and computing them and finally, the problem in which we are given a Nash equilibrium and we are asked to find a better one in the sense that the total bandwidth used is less. As it turns out some of these problems are tractable and others are NP-hard. 相似文献
15.
We consider Nash equilibria in 2‐player random games and analyze a simple Las Vegas algorithm for finding an equilibrium. The algorithm is combinatorial and always finds a Nash equilibrium; on m × n payoff matrices, it runs in time O(m2nloglog n + n2mloglog m) with high probability. Our result follows from showing that a 2‐player random game has a Nash equilibrium with supports of size two with high probability, at least 1 − O(1/log n). Our main tool is a polytope formulation of equilibria. © 2007 Wiley Periodicals, Inc. Random Struct. Alg., 2007 相似文献
16.
Sjur Didrik Flåm 《Applied Mathematics and Optimization》1993,27(3):275-289
We propose and analyze a primal-dual, infinitesimal method for locating Nash equilibria of constrained, non-cooperative games. The main object is a family of nonstandard Lagrangian functions, one for each player. With respect to these functions the algorithm yields separately, in differential form, directions of steepest-descent in all decision variables and steepest-ascent in all multipliers. For convergence we need marginal costs to be monotone and constraints to be convex inequalities. The method is largely decomposed and amenable for parallel computing. Other noteworthy features are: non-smooth data can be accommodated; no projection or optimization is needed as subroutines; multipliers converge monotonically upward; and, finally, the implementation amounts, in essence, only to numerical integration. 相似文献
17.
This contribution introduces the so-called quasi-Leontief functions. In the framework and the language of tropical algebras, our quasi-Leontief functions are the additive functions defined on a semimodule with values in the semiring of scalars. This class of functions encompasses as a special case the usual Leontief utility function. We establish the existence of efficient Nash equilibria when the strategy spaces are compact and pathconnected topological semilattices. 相似文献
18.
It is well known that the set of correlated equilibrium distributions of an n-player noncooperative game is a convex polytope that includes all the Nash equilibrium distributions. We demonstrate an elementary yet surprising result: the Nash equilibria all lie on the boundary of the polytope.We are grateful to Francoise Forges, Dan Arce, the editors, and several anonymous referees for helpful comments. This research was supported by the National Science Foundation under grant 98–09225 and by the Fuqua School of Business.The use of correlated mixed strategies in 2-player games was discussed by Raiffa (1951), who noted: it is a useful concept since it serves to convexify certain regions [of expected payoffs] in the Euclidean plane. (p. 8)Received: April 2002 / Revised: November 2003 相似文献
19.
20.
Under weak conditions, any feasible and individually rational payoff vector of a one-shot game can be approximated by the average payoff in a Nash equilibrium of a finitely repeated game with a long enough horizon. 相似文献