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1.
In this paper we address multi-criteria simple games which constitute an extension of the basic framework of voting systems and related social-choice situations. For these games, we propose the extended Shapley–Shubik index as the natural generalization of the Shapley–Shubik index in conventional simple games, and establish an axiomatic characterization of this power index.  相似文献   

2.
Multi-criteria simple games constitute an extension of the basic framework of voting systems and collective decision-making. The study of power index plays an important role in the theory of multi-criteria simple games. Thus, in this paper, we propose the extended Banzhaf index for these games, as the natural generalization of this index in conventional simple games. This approach allows us to compare various criteria simultaneously. An axiomatic characterization of this power index is established. The Banzhaf index is computed by taking into account the minimal winning coalitions of each class. Since this index depends on the number of ways in which each player can effect a swing, one of the main difficulties for finding this index is that it involves a large number of computations. We propose a combinatorial procedure, based on generating functions, to obtain the Banzhaf index more efficiently for weighted multi-criteria simple games. As an application, the distribution of voting power in the European Union is calculated.  相似文献   

3.
The problem of defining threat strategies in nonzero-sum games is considered, and a definition of optimal threat strategies is proposed in the static case. This definition is then extended to differential games, and sufficient conditions for optimality of threat strategies are derived. These are then applied to a simple example. The definition proposed here is then compared with the definition of threat strategies given by Nash.  相似文献   

4.
Partitioning games are useful on two counts: first, in modeling situations with restricted cooperative possibilities between the agents; second, as a general framework for many unrestricted cooperative games generated by combinatorial optimization problems.We show that the family of partitioning games defined on a fixed basic collection is closed under the strategic equivalence of games, and also for taking the monotonic cover of games. Based on these properties we establish the coincidence of the Mas-Colell, the classical, the semireactive, and the reactive bargaining setswith the core for interesting balanced subclasses of partitioning games, including assignment games, tree-restricted superadditive games, and simple network games. Prepared during the author’s Bolyai János Research Fellowship. Also supported by OTKA grant T46194.  相似文献   

5.
Weighted majority games have the property that players are totally ordered by the desirability relation (introduced by Isbell in [J.R. Isbell, A class of majority games, Quarterly Journal of Mathematics, 7 (1956) 183–187]) because weights induce it. Games for which this relation is total are called complete simple games. Taylor and Zwicker proved in [A.D. Taylor, W.S. Zwicker, Weighted voting, multicameral representation, and power, Games and Economic Behavior 5 (1993) 170–181] that every simple game (or monotonic finite hypergraph) can be represented by an intersection of weighted majority games and consider the dimension of a game as the needed minimum number of them to get it. They provide the existence of non-complete simple games of every dimension and left open the problem for complete simple games.  相似文献   

6.
7.
Two operators on the set ofn-person cooperative games are introduced, the minimarg operator and the maximarg operator. These operators can be seen as dual to each other. Some nice properties of these operators are given, and classes of games for which these operators yield convex (respectively, concave) games are considered. It is shown that, if these operators are applied iteratively on a game, in the limit one will yield a convex game and the other a concave game, and these two games will be dual to each other. Furthermore, it is proved that the convex games are precisely the fixed points of the minimarg operator and that the concave games are precisely the fixed points of the maximarg operator.  相似文献   

8.
J. Freixas 《TOP》1997,5(2):201-211
It is well known that every simple game is the intersection of weighted majority games. the aim of this paper is to gather together various ways of expressing weighted majority games and, for each game of this type, to give the simplest way to define it. Normalized representations, the parameters of a simple game and the characteristic invariants of a complete game merit special attention. Research partially supported by projects PR9509 of the Polytechnic University of Catalonia and PB96-0493 of DGES  相似文献   

9.
This paper deals with 2-player zero-sum repeated games in which player 1 receives a bonus at stage t if he repeats the action he played at stage t−1. We investigate the optimality of simple strategies for player 1. A simple strategy for player 1 consists of playing the same mixed action at every stage, irrespective of past play. Furthermore, for games in which player 1 has a simple optimal strategy, we characterize the set of stationary optimal strategies for player 2.  相似文献   

10.
11.
In this note we study uncertainty sequencing situations, i.e., one-machine sequencing situations in which no initial order is specified. We associate cooperative games with these sequencing situations, study their core, and provide links with the classic sequencing games introduced by Curiel et al. (Eur J Oper Res 40:344–351, 1989). Moreover, we propose and characterize two simple cost allocation rules for uncertainty sequencing situations with equal processing times.  相似文献   

12.
Noncooperative games of a finite number of persons with interval-valued payoff functions are considered. The concept of an equilibrium situation is introduced. A reduction of such games to deterministic noncooperative games is proposed. Properties of the reduced games are discussed. Interval antagonistic and bimatrix games are examined, and illustrative examples are considered.  相似文献   

13.
In this paper, we characterize the games in which Johnston, Shapley-Shubik and Penrose-Banzhaf-Coleman indices are ordinally equivalent, meaning that they rank players in the same way. We prove that these three indices are ordinally equivalent in semicomplete simple games, which is a newly defined class that contains complete games and includes most of the real-world examples of binary voting systems. This result constitutes a twofold extension of Diffo Lambo and Moulen’s result (Diffo Lambo and Moulen, 2002) in the sense that ordinal equivalence emerges for three power indices (not just for the Shapley-Shubik and Penrose-Banzhaf-Coleman indices), and it holds for a class of games strictly larger than the class of complete games.  相似文献   

14.
position值是图对策中著名的分支有效解, 该值充分体现了图的边在合作中的贡献, 因而也可作为网络中心性的一种测度方法。本文基于van den Brink等提出的具有联盟结构与图结构的合作对策, 将position值推广到具有联盟结构的图对策上, 提出了具有联盟结构的position值, 该值可以作为受优先联盟约束的网络中心性的一种测度方法。本文首先证明了具有联盟结构的position值可以由分割分支有效性和平衡边贡献性所唯一刻画。其次, 以跨国天然气管道网的收益分配为例, 对这个值与其他值做了比较分析。  相似文献   

15.
For undiscounted two-person zero-sum communicating stochastic games with finite state and action spaces, a solution procedure is proposed that exploits the communication property, i.e., working with irreducible games over restricted strategy spaces. The proposed procedure gives the value of the communicating game with an arbitrarily small error when the value is independent of the initial state.  相似文献   

16.
河流水资源分配问题可以抽象为图限制下合作对策解的模型.基于图限制下合作对策的Solidarity值对参与者的收益分配进行分析,构造了Solidarity值的结构,给出了该值的分支有效性等四个性质,并利用这四个性质刻画了Solidarity值的唯一性.最后通过一个简单的实例,证明了河流水资源分配问题中,基于Solidarity值的收益分配比Myerson值更优.  相似文献   

17.
Production-inventory games were introduced in [Guardiola, L.A., Meca, A., Puerto, J. (2008). Production-Inventory games: A new class of totally balanced combinatorial optimization games. Games Econom. Behav. doi:10.1016/j.geb.2007.02.003] as a new class of totally balanced combinatorial optimization games. From among all core-allocations, the Owen point was proposed as a specifically appealing solution. In this paper we study some relationships of the class of production-inventory games and other classes of new and known games. In addition, we propose three axiomatic characterizations of the Owen point. We use eight axioms for these characterizations, among those, inessentiality and additivity of players’ demands are used for the first time in this paper.  相似文献   

18.
Qualitative (game of kind) outcomes of two-target games are analyzed in this paper, under both the zero-sum and nonzero-sum preference ordering of outcomes by the players. The outcome regions of each player are defined from a security standpoint. The secured draw and mutual-kill regions of a player depend explicitly on his preference ordering of outcomes and should be constructed separately for each player, especially in a nonzero-sum game. General guidelines are presented for identifying the secured outcome regions of players in a class of two-target games that satisfy an Isaacs-like condition, in terms of the qualitative solutions of the two underlying single-target pursuit-evasion games. A construction has been proposed for obtaining the qualitative solution of a large class of two-target games. Illustrative examples are included.This work was done while the first author was a Research Associate in the Department of Electrical Engineering at the Indian Institute of Science, Bangalore, and was financially supported by the Council of Scientific and Industrial Research, Delhi, India.  相似文献   

19.
This paper shows some elementary facts on simple games with respect to blockability relations. It is verified in this paper that fundamental concepts on simple games as null players, dictators, veto players, and so on can be expressed in terms of blockability relations. More, some new concepts as “conflict-free” and so on, are introduced from the viewpoint of blockability relations into the framework of simple games.  相似文献   

20.
The Nash equilibrium in pure strategies represents an important solution concept in nonzero sum matrix games. Existence of Nash equilibria in games with known and with randomly selected payoff entries have been studied extensively. In many real games, however, a player may know his own payoff entries but not the payoff entries of the other player. In this paper, we consider nonzero sum matrix games where the payoff entries of one player are known, but the payoff entries of the other player are assumed to be randomly selected. We are interested in determining the probabilities of existence of pure Nash equilibria in such games. We characterize these probabilities by first determining the finite space of ordinal matrix games that corresponds to the infinite space of matrix games with random entries for only one player. We then partition this space into mutually exclusive spaces that correspond to games with no Nash equilibria and with r Nash equilibria. In order to effectively compute the sizes of these spaces, we introduce the concept of top-rated preferences minimal ordinal games. We then present a theorem which provides a mechanism for computing the number of games in each of these mutually exclusive spaces, which then can be used to determine the probabilities. Finally, we summarize the results by deriving the probabilities of existence of unique, nonunique, and no Nash equilibria, and we present an illustrative example.  相似文献   

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