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1.
In this paper we consider a single-machine scheduling problem with simple linear deterioration. By simple linear deterioration, we mean that the processing time of a job is a simple linear function of its execution starting time and its deterioration rate. The objective is to find a schedule that minimizes total absolute differences in waiting times. We show that the optimal schedule is V-shaped: jobs are arranged in descending order of their deterioration rates if they are placed before the job with the smallest deterioration rate, but in ascending order of their deterioration rates if placed after it. We prove other several properties of an optimal schedule, and introduce two efficient heuristic algorithms that are tested against a lower bound. We also provide computational results to evaluate the performance of the heuristic algorithms.  相似文献   

2.
Scheduling research has increasingly taken the concept of deterioration into consideration. In this paper, we study a single machine group scheduling problem with deterioration effect, where the jobs are already put into groups, before any optimization. We assume that the actual processing times of jobs are increasing functions of their starting times, i.e., the job processing times are described by a function which is proportional to a linear function of time. The setup times of groups are assumed to be fixed and known. For some special cases of minimizing the makespan with ready times of the jobs, we show that the problem can be solved in polynomial time for the proposed model. For the general case, a heuristic algorithm is proposed, and the computational experiments show that the performance of the heuristic is fairly accurately in obtaining near-optimal solutions. The results imply that the average percentage error of the proposed heuristic algorithm from optimal solutions is less than 3%.  相似文献   

3.
研究带有准备时间的单机学习效应模型,其中工件加工时间具有指数时间学习效应,即工件的实际加工时间是已经排好的工件加工时间的指数函数。学习效应模型考虑工件的实际加工时间同时依赖于工件本身的加工时间和已加工工件的累计加工时间,目标函数为最小化总完工时间。这个问题是NP-难的,提出了一个数学规划模型来求解该问题的最优解。通过分析几个优势性质和下界,提出分支定界算法来求解此问题,并设计启发式算法改进分支定界算法的上界值。通过仿真实验验证了分支定界算法在求解质量和时间方面的有效性。  相似文献   

4.
In this paper, we study the application of a meta-heuristic to a two-machine flowshop scheduling problem. The meta-heuristic uses a branch-and-bound procedure to generate some information, which in turn is used to guide a genetic algorithm's search for optimal and near-optimal solutions. The criteria considered are makespan and average job flowtime. The problem has applications in flowshop environments where management is interested in reducing turn-around and job idle times simultaneously. We develop the combined branch-and-bound and genetic algorithm based procedure and two modified versions of it. Their performance is compared with that of three algorithms: pure branch-and-bound, pure genetic algorithm, and a heuristic. The results indicate that the combined approach and its modified versions are better than either of the pure strategies as well as the heuristic algorithm.  相似文献   

5.
In this paper we empirically analyze several algorithms for solving a Huff-like competitive location and design model for profit maximization in the plane. In particular, an exact interval branch-and-bound method and a multistart heuristic already proposed in the literature are compared with uego (Universal Evolutionary Global Optimizer), a recent evolutionary algorithm. Both the multistart heuristic and uego use a Weiszfeld-like algorithm as local search procedure. The computational study shows that uego is superior to the multistart heuristic, and that by properly fine-tuning its parameters it usually (in the computational study, always) find the global optimal solution, and this in much less time than the interval branch-and-bound method. Furthermore, uego can solve much larger problems than the interval method.  相似文献   

6.
Deteriorating jobs scheduling problems have been extensively studied in recent years. However, it is assumed that there is a common goal to minimize for all jobs in most of the research. In many management situations, multiple agents compete on the usage of a common processing resource. In this paper, we considered a single-machine scheduling problem with a linear deterioration assumption where the objective is to minimize the total weighted completion time of jobs from the first agent with the restriction that no tardy job is allowed for the second agent. We proposed a branch-and-bound algorithm and three heuristic algorithms to search for the optimal solution and near-optimal solutions, respectively. A computational experiment was conducted to evaluate the performance of the proposed algorithms.  相似文献   

7.
In many real situations, it is found that if certain maintenance procedures fail to be completed prior to a pre-specified deterioration date, then the jobs will require extra time for successful completion. In this paper, a single-machine total completion time problem with step-deteriorating jobs is considered. A branch-and-bound method incorporated with several dominance properties and a lower bound is developed to derive the optimal solution for this problem. In addition, a weight-combination search algorithm is proposed to search for a near-optimal solution. Computational results indicate that the branch-and-bound algorithm can solve most of the problems with up to 24 jobs in a reasonable amount of time. Moreover, the proposed heuristic algorithm is accurate with mean deviations from the optimum value of less than 0.3%.  相似文献   

8.
Mathematical Programming models for multi-period network design problems, which arise in cellular telecommunication systems are presented. The underlying network topologies range from a simple star to complex multi-layer Steiner-like networks. Linear programming, Lagrangian relaxation, and branch-and-cut heuristics are proposed and a polynomial-bounded heuristic based on an interior point linear programming implementation is described. Extensive computational results are presented on a number of randomly generated problem sets and the performance of the heuristic(s) are compared with an optimal branch-and-bound algorithm.  相似文献   

9.
We consider the m-machine no-wait flowshop scheduling problem with the objective of minimizing a weighted sum of makespan and total completion time. For the two-machine problem, we develop a dominance relation and embed it within a proposed branch-and-bound algorithm. For the m-machine problem, we propose a heuristic. Computational experiments show that the proposed heuristic outperforms the best existing multi-criteria heuristics and the best single criterion heuristics for makespan and total completion time. The efficiency of the dominance relation and branch-and-bound algorithm is also investigated and shown to be effective.  相似文献   

10.
We consider a two-machine flow shop scheduling problem with effects of deterioration and learning. By the effects of deterioration and learning, we mean that the processing time of a job is a function of its execution starting time and its position in a sequence. The objective is to find a sequence that minimizes the makespan. Several dominance properties and two lower bounds are derived, which are used to speed up the elimination process of a branch-and-bound algorithm proposed to solve the problem. Two heuristic algorithms are also proposed to obtain near-optimal solutions. Computational results are presented to evaluate the performance of the proposed algorithms.  相似文献   

11.
In the context of recreational routing, the problem of finding a route which starts and ends in the same location (while achieving a length between specified upper and lower boundaries) is a common task, especially for tourists or cyclists who want to exercise. The topic of finding a tour between a specified starting and ending location while minimizing one or multiple criteria is well covered in literature. In contrast to this, the route planning task in which a pleasant tour with length between a maximum and a minimum boundary needs to be found is relatively underexplored. In this paper, we provide a formal definition of this problem, taking into account the existing literature on which route attributes influence cyclists in their route choice. We show that the resulting problem is NP-hard and devise a branch-and-bound algorithm that is able to provide a bound on the quality of the best solution in pseudo-polynomial time. Furthermore, we also create an efficient heuristic to tackle the problem and we compare the quality of the solutions that are generated by the heuristic with the bounds provided by the branch-and-bound algorithm. Also, we thoroughly discuss the complexity and running time of the heuristic.  相似文献   

12.
The ISCI (Industry Standard Commercial Identification) rotator problem requires the assignment of a set of commercial videotapes to slots such that multiple airings of each tape in the set are as equally spaced as possible with respect to an L1 loss function. The contributions of this research paper are threefold. First, an enhanced branch-and-bound algorithm is presented and shown to produce optimal solutions for each of several problems that were not computationally feasible for a previously developed branch-and-bound implementation. Second, a fast simulated annealing heuristic is developed for larger problems. This heuristic has established new benchmark (best-known) solutions for 16 large ISCI rotator problems from a recently published test suite. Third, we consider alternative loss function metrics, and have found that a branch-and-bound algorithm for the L algorithm is especially scalable.  相似文献   

13.
The problem of the unequal sphere packing in a 3-dimen-sional polytope is analyzed. Given a set of unequal spheres and a poly-tope, the double goal is to assemble the spheres in such a way that (i) they do not overlap with each other and (ii) the sum of the volumes of the spheres packed in the polytope is maximized. This optimization has an application in automated radiosurgical treatment planning and can be formulated as a nonconvex optimization problem with quadratic constraints and a linear objective function. On the basis of the special structures associated with this problem, we propose a variety of algorithms which improve markedly the existing simplicial branch-and-bound algorithm for the general nonconvex quadratic program. Further, heuristic algorithms are incorporated to strengthen the efficiency of the algorithm. The computational study demonstrates that the proposed algorithm can obtain successfully the optimization up to a limiting size.  相似文献   

14.
This paper deals with the uncapacitated multiple allocation hub location problem. The dual problem of a four-indexed formulation is considered and a heuristic method, based on a dual-ascent technique, is designed. This heuristic, which is reinforced with several specifical subroutines and does not require any external linear problem solver, is the core tool embedded in an exact branch-and-bound framework. Besides, the heuristic provides the branch-and-bound algorithm with good lower bounds for the nodes of the branching tree. The results of the computational experience (with the classical CAB and AP data sets) are included, showing the great effectiveness of this approach: instances with up to 120 nodes are solved.  相似文献   

15.
This paper presents exact and heuristic solution procedures for a multiproduct capacitated facility location (MPCFL) problem in which the demand for a number of different product families must be supplied from a set of facility sites, and each site offers a choice of facility types exhibiting different capacities. MPCFL generalizes both the uncapacitated (or simple) facility location (UFL) problem and the pure-integer capacitated facility location problem. We define a branch-and-bound algorithm for MPCFL that utilizes bounds formed by a Lagrangian relaxation of MPCFL which decomposes the problem into UFL subproblems and easily solvable 0-1 knapsack subproblems. The UFL subproblems are solved by the dual-based procedure of Erlenkotter. We also present a subgradient optimization-Lagrangian relaxation-based heuristic for MPCFL. Computational experience with the algorithm and heuristic are reported. The MPCFL heuristic is seen to be extremely effective, generating solutions to the test problems that are on average within 2% of optimality, and the branch-and-bound algorithm is successful in solving all of the test problems to optimality.  相似文献   

16.
In this paper, we address the three-machine flowshop scheduling problem. Setup times are considered separate from processing times, and the objective is to minimize total completion time. We show that the three-site distributed database scheduling problem can be modeled as a three-machine flowshop scheduling problem. A lower bound is developed and a dominance relation is established. Moreover, an upper bound is developed by using a three-phase hybrid heuristic algorithm. Furthermore, a branch-and-bound algorithm, incorporating the developed lower bound, dominance relation, and the upper bound is presented. Computational analysis on randomly generated problems is conducted to evaluate the lower and upper bounds, the dominance relation, and the branch-and-bound algorithm. The analysis shows the efficiency of the upper bound, and, hence, it can be used for larger size problems as a heuristic algorithm.  相似文献   

17.
The field of cluster analysis is primarily concerned with the sorting of data points into different clusters so as to optimize a certain criterion. Rapid advances in technology have made it possible to address clustering problems via optimization theory. In this paper, we present a global optimization algorithm to solve the hard clustering problem, where each data point is to be assigned to exactly one cluster. The hard clustering problem is formulated as a nonlinear program, for which a tight linear programming relaxation is constructed via the Reformulation-Linearization Technique (RLT) in concert with additional valid inequalities that serve to defeat the inherent symmetry in the problem. This construct is embedded within a specialized branch-and-bound algorithm to solve the problem to global optimality. Pertinent implementation issues that can enhance the efficiency of the branch-and-bound algorithm are also discussed. Computational experience is reported using several standard data sets found in the literature as well as using synthetically generated larger problem instances. The results validate the robustness of the proposed algorithmic procedure and exhibit its dominance over the popular k-means clustering technique. Finally, a heuristic procedure to obtain a good quality solution at a relative ease of computational effort is also described.  相似文献   

18.
In this paper we consider and present formulations and solution approaches for the capacitated multiple allocation hub location problem. We present a new mixed integer linear programming formulation for the problem. We also construct an efficient heuristic algorithm, using shortest paths. We incorporate the upper bound obtained from this heuristic in a linear-programming-based branch-and-bound solution procedure. We present the results of extensive computational experience with both the heuristic and the exact methods.  相似文献   

19.
In this paper, we consider the single-machine scheduling problems with a time-dependent deterioration. By the time-dependent deterioration, we mean that the processing time of a job is defined by an increasing function of total normal processing time of jobs in front of it in the sequence. The objective is to minimize the total completion time. We develop a mixed integer programming formulation for the problem. The complexity status of this problem remains open. Hence, we use the smallest normal processing time (SPT) first rule as a heuristic algorithm for the general cases and analyze its worst-case error bound. Two heuristic algorithms utilize the V-shaped property are also proposed to solve the problem. Computational results are presented to evaluate the performance of the proposed algorithms.  相似文献   

20.
This article considers the problem of scheduling preemptive open shops to minimize total tardiness. The problem is known to be NP-hard. An efficient constructive heuristic is developed for solving large-sized problems. A branch-and-bound algorithm that incorporates a lower bound scheme based on the solution of an assignment problem as well as various dominance rules are presented for solving medium-sized problems. Computational results for the 2-machine case are reported. The branch-and-bound algorithm can handle problems of up to 30 jobs in size within a reasonable amount of time. The solution obtained by the heuristic has an average deviation of less than 2% from the optimal value, while the initial lower bound has an average deviation of less than 11% from the optimal value. Moreover, the heuristic finds approved optimal solutions for over 65% of the problems actually solved.  相似文献   

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