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1.
One-dimensional bin-packing problems require the assignment of a collection of items to bins with the goal of optimizing some criterion related to the number of bins used or the ‘weights’ of the items assigned to the bins. In many instances, the number of bins is fixed and the goal is to assign the items such that the sums of the item weights for each bin are approximately equal. Among the possible applications of one-dimensional bin-packing in the field of psychology are the assignment of subjects to treatments and the allocation of students to groups. An especially important application in the psychometric literature pertains to splitting of a set of test items to create distinct subtests, each containing the same number of items, such that the maximum sum of item weights across all bins is minimized. In this context, the weights typically correspond to item statistics derived from difficulty and discrimination indices. We present a mixed zero-one integer linear programming (MZOILP) formulation of this one-dimensional minimax bin-packing problem and develop an approximate procedure for its solution that is based on the simulated annealing algorithm. In two comparisons that focused on 34 practically-sized test problems (up to 6000 items and 300 bins), the simulated annealing heuristic generally provided better solutions than were obtained when using a commercial mathematical programming software package to solve the MZOILP formulation directly.  相似文献   

2.
The Generalized Bin Packing Problem (GBPP) is a recently introduced packing problem where, given a set of bins characterized by volume and cost and a set of items characterized by volume and profit (which also depends on bins), we want to select a subset of items to be loaded into a subset of bins which maximizes the total net profit, while satisfying the volume and bin availability constraints. The total net profit is given by the difference between the total profit of the loaded items and the total cost of the used bins. In this paper, we consider the stochastic version of the GBPP (S-GBPP), where the item profits are random variables to take into account the profit oscillations due to the handling operations for bin loading. The probability distribution of these random variables is assumed to be unknown. By using the asymptotic theory of extreme values a deterministic approximation for the S-GBPP is derived.  相似文献   

3.
We study a new kind of online bin packing with conflicts, motivated by a problem arising when scheduling jobs on the Grid. In this bin packing problem, the set of items is given at the beginning, together with a set of conflicts on pairs of items. A conflict on a pair of items implies that they cannot be assigned to a common bin. The online scenario is realized as follows. Variable-sized bins arrive one by one, and items need to be assigned to each bin before the next bin arrives. We analyze the online problem as well as semi-online versions of it, which are the variant where the sizes of the arriving bins are monotonically non-increasing as well as the variant where they are monotonically non-decreasing.  相似文献   

4.
In the classical two-dimensional bin packing problem one is asked to pack a set of rectangular items, without overlap and without any rotation, into the minimum number of identical square bins. We give an approximation algorithm with absolute worst-case ratio of 3.  相似文献   

5.
We addresses a variant of the classical one dimensional bin-packing problem where several types of bins with unequal sizes and costs are presented. Each bin-type includes limited and/or unlimited identical bins. The goal is to minimize the total cost of bins needed to store a given set of items, each item with some space requirements. Four new heuristics to solve this problem are proposed, developed and compared. The experiments results show that higher quality solutions can be obtained using the proposed algorithms.  相似文献   

6.
Given a set of rectangular items which may not be rotated and an unlimited number of identical rectangular bins, we consider the problem of packing each item into a bin so that no two items overlap and the number of required bins is minimized. The problem is strongly NP-hard and finds practical applications in cutting and packing. We discuss a simple deterministic approximation algorithm which is used in the initialization of a tabu search approach. We then present a tabu search algorithm and analyze its average performance through extensive computational experiments.  相似文献   

7.
We consider a game-theoretical bin packing problem. The 1D (one dimensional) case has been treated in the literature as the ʼselfish bin packing problemʼ. We investigate a 2D version, in which the items to be packed are squares and the bins are unit squares. In this game, a set of items is packed into bins. Each player controls exactly one item and is charged with a cost defined as the ratio between the area of the item and the occupied area of the respective bin. One at a time, players selfishly move their items from one bin to another, in order to minimize the costs they are charged. At a Nash equilibrium, no player can reduce the cost he is charged by moving his item to a different bin. In the 2D case, to decide whether an item can be placed in another bin with other items is NP-complete, so we consider that players use a packing algorithm to make this decision. We show that this game converges to a Nash equilibrium, independently of the packing algorithm used. We prove that the price of anarchy is at least 2.27. We also prove that, using the NFDH packing algorithm, the asymptotic price of anarchy is at most 2.6875.  相似文献   

8.
Given a set of m identical bins of size 1, the online input consists of a (potentially infinite) stream of items in (0,1]. Each item is to be assigned to a bin upon arrival. The goal is to cover all bins, that is, to reach a situation where a total size of items of at least 1 is assigned to each bin. The cost of an algorithm is the sum of all used items at the moment when the goal is first fulfilled. We consider three variants of the problem, the online problem, where there is no restriction of the input items, and the two semi-online models, where the items arrive sorted by size, that is, either by non-decreasing size or by non-increasing size. The offline problem is considered as well.  相似文献   

9.
We consider the two-dimensional bin packing problem given a set of rectangular items, find the minimal number of rectangular bins needed to pack all items. Rotation of the items is not permitted. We show for any integer \({k} \ge 3\) that at most \({k}-1\) bins are needed to pack all items if every item fits into a bin and if the total area of items does not exceed \({k}/4\) -times the bin area. Moreover, this bound is tight. Furthermore, we show that only two bins are necessary to pack all items if the total area of items is not larger than the bin area, and if the height of each item is not larger than a third of the bin height and the width of every item does not exceed half of the bin width.  相似文献   

10.
The generalized assignment problem (GAP), the 0–1 integer programming (IP) problem of assigning a set of n items to a set of m knapsacks, where each item must be assigned to exactly one knapsack and there are constraints on the availability of resources for item assignment, has been further generalized recently to include cases where items may be shared by a pair of adjacent knapsacks. This problem is termed the generalized assignment problem with special ordered sets of type 2 (GAPS2). For reasonably large values of m and n the NP-hard combinatorial problem GAPS2 becomes intractable for standard IP software, hence there is a need for the development of heuristic algorithms to solve such problems. It will be shown how a heuristic algorithm developed previously for the GAP problem can be modified and extended to solve GAPS2. Encouraging results, in terms of speed and accuracy, have been achieved.  相似文献   

11.
The more-dimensional bin packing problem (BPP) considered here requires packing a set of rectangular-shaped items into a minimum number of identical rectangular-shaped bins. All items may be rotated and the guillotine cut constraint has to be respected. A straightforward heuristic is presented that is based on a method for the container loading problem following a wall-building approach and on a method for the one-dimensional BPP. 1,800 new benchmark instances are introduced for the two-dimensional and three-dimensional BPP. The instances include more than 1,500 items on average. Applied to these very large instances, the heuristic generates solutions of acceptable quality in short computation times. Moreover, the influence of different instance parameters on the solution quality is investigated by an extended computational study.  相似文献   

12.
In this paper, we introduce an additional constraint to the one-dimensional variable sized bin packing problem. Practically, some of items have to be packed separately in different bins due to their specific requirement. Therefore, these items are labelled as different types. The bins can be used to pack either any type of items if they are empty originally or the same type of items as what they already have. We model the problem as a type-constrained and variable sized bin packing problem (TVSBPP), and solve it via a branch and bound method. An efficient backtracking procedure is proposed to improve the efficiency of the algorithm.  相似文献   

13.
现实物流活动中大量存在的食品、药品和危险品等货物的分组包装问题属于带冲突关系的装箱问题(BPPC),其优化目标是在满足货物间冲突限制的前提下完成装箱操作,并最小化使用货箱的数量。本文从实际需求出发,基于货物之间的冲突关系、装箱顺序和货箱容量等约束建立相应的数学规划模型;随后设计了求解BPPC问题的启发式算法,算法通过迭代求解最大团结构实现货物间冲突关系的消去,根据当前货物最大团采用改进降序首次适应算法(FFD)完成货物装箱操作,并通过“洗牌”策略对已有装箱方案进行局部优化;最后,针对Iori算例数据,将以上算法与基于图着色的启发式算法进行比较分析,结果表明,本文算法是求解BPPC问题更为有效的方法。  相似文献   

14.
帅天平  胡晓东 《应用数学》2005,18(3):411-416
本文讨论了一类在线变尺寸装箱问题,假定箱子的尺寸可以是不同的.箱子是在线到达的,仅当箱子到达后其尺寸才知道.给定一个带有核元的物品表及其上的核元关系图.我们的目标是要将表中元素装入到达的箱子中,保证任何箱子所装物品不互为核元,即所装物品对应的点所导出的子图是个空图,并使得所用的箱子总长最小.我们证明了该问题是NPHard的,并给出了基于图的点染色、图的团分解和基于背包问题的近似算法,给出了算法的时间复杂度和性能界.  相似文献   

15.
Following the work of Anily et?al., we consider a variant of bin packing called bin packing with general cost structures (GCBP) and design an asymptotic fully polynomial time approximation scheme (AFPTAS) for this problem. In the classic bin packing problem, a set of one-dimensional items is to be assigned to subsets of total size at most 1, that is, to be packed into unit sized bins. However, in GCBP, the cost of a bin is not 1 as in classic bin packing, but it is a non-decreasing and concave function of the number of items packed in it, where the cost of an empty bin is zero. The construction of the AFPTAS requires novel techniques for dealing with small items, which are developed in this work. In addition, we develop a fast approximation algorithm which acts identically for all non-decreasing and concave functions, and has an asymptotic approximation ratio of 1.5 for all functions simultaneously.  相似文献   

16.
The NP-hard problem of packing items from a given set into bins so as to maximize the number of bins used, subject to the constraint that each bin be filled to at least a given threshold, is considered. Approximation algorithms are presented that provide guarantees of , , and the optimal number, at running time costs of O(n), O(nlogn), and O(nlog2n), respectively, and the average case behavior of these algorithms is explored via empirical tests on randomly generated sets of items.  相似文献   

17.
We study on-line bounded space bin-packing in the resource augmentation model of competitive analysis. In this model, the on-line bounded space packing algorithm has to pack a list L of items with sizes in (0, 1], into a minimum number of bins of size b, b≥1. A bounded space algorithm has the property that it only has a constant number of active bins available to accept items at any point during processing. The performance of the algorithm is measured by comparing the produced packing with an optimal offline packing of the list L into bins of size 1. The competitive ratio then becomes a function of the on-line bin size b. Csirik and Woeginger studied this problem in [J. Csirik, G.J. Woeginger, Resource augmentation for online bounded space bin packing, Journal of Algorithms 44(2) (2002) 308-320] and proved that no on-line bounded space algorithm can perform better than a certain bound ρ(b) in the worst case. We relax the on-line condition by allowing a complete repacking within the active bins, and show that the same lower bound holds for this problem as well, and repacking may only allow one to obtain the exact best possible competitive ratio of ρ(b) having a constant number of active bins, instead of achieving this bound in the limit. We design a polynomial time on-line algorithm that uses three active bins and achieves the exact best possible competitive ratio ρ(b) for the given problem.  相似文献   

18.
Bin packing with fragmentable items is a variant of the classic bin packing problem where items may be cut into smaller fragments. The objective is to minimize the number of item fragments, or equivalently, to minimize the number of cuts, for a given number of bins. Models based on packing fragmentable items are useful for representing finite shared resources. In this article, we present improvements to approximation and metaheuristic algorithms to obtain an optimality-preserving optimization algorithm with polynomial complexity, worst-case performance guarantees and parametrizable running time. We also present a new family of fast lower bounds and prove their worst-case performance ratios. We evaluate the performance and quality of the algorithm and the best lower bound through a series of computational experiments on representative problem instances. For the studied problem sets, one consisting of 180 problems with up to 20 items and another consisting of 450 problems with up to 1024 items, the lower bound performs no worse than 5 / 6. For the first problem set, the algorithm found an optimal solution in 92 % of all 1800 runs. For the second problem set, the algorithm found an optimal solution in 99 % of all 4500 runs. No run lasted longer than 220 ms.  相似文献   

19.
We address the one-dimensional bin packing problem with concave loading cost (BPPC), which commonly arises in less-than-truckload shipping services. Our contribution is twofold. First, we propose three lower bounds for this problem. The first one is the optimal solution of the continuous relaxation of the problem for which a closed form is proposed. The second one allows the splitting of items but not the fractioning of bins. The third one is based on a large-scale set partitioning formulation of the problem. In order to circumvent the challenges posed by the non-linearity of the objective function coefficients, we considered the inner-approximation of the concave load cost and derived a relaxed formulation that is solved by column generation. In addition, we propose two subset-sum-based heuristics. The first one is a constructive heuristic while the second one is a local search heuristic that iteratively attempts to improve the current solution by selecting pairs of bins and solving the corresponding subset sum-problem. We show that the worst-case performance of any BPPC heuristic and any concave loading cost function is bounded by 2. We present the results of an extensive computational study that was carried out on large set of benchmark instances. This study provides empirical evidence that the column generation-based lower bound and the local search heuristic consistently exhibit remarkable performance.  相似文献   

20.
We consider two types of orthogonal, oriented, rectangular, two-dimensional packing problems. The first is the strip packing problem, for which four new and improved level-packing algorithms are presented. Two of these algorithms guarantee a packing that may be disentangled by guillotine cuts. These are combined with a two-stage heuristic designed to find a solution to the variable-sized bin packing problem, where the aim is to pack all items into bins so as to minimise the packing area. This heuristic packs the levels of a solution to the strip packing problem into large bins and then attempts to repack the items in those bins into smaller bins in order to reduce wasted space. The results of the algorithms are compared to those of seven level-packing heuristics from the literature by means of a large number of strip-packing benchmark instances. It is found that the new algorithms are an improvement over known level-packing heuristics for the strip packing problem. The advancements made by the new and improved algorithms are limited in terms of utilised space when applied to the variable-sized bin packing problem. However, they do provide results faster than many existing algorithms.  相似文献   

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