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In this paper we present a heuristic procedure designed expressly for solving a large layout problem in a multi-story setting, where the objective is to minimize total fixed and interaction costs. This is achieved by decomposing the original facilities layout problem into several similar but smaller problems, thus enabling solution of problems with as many as 150 facilities in reasonable time. Some of the novel features of the procedure described are the use of a heuristic K-median subroutine to obtain groupings of facilities, and a simple and fast exchange-improvement method. Computational results for randomly generated problems compare the effectiveness of this method with the space planning heuristic method of Liggett and Mitchell.  相似文献   

3.
Annals of Operations Research - In the double row layout problem, we wish to position n machines on two parallel rows in order to minimize the cost of material flow among machines. The problem is...  相似文献   

4.
A new heuristic algorithm is proposed for the P-median problem. The heuristic restricts the size of the state space of a dynamic programming algorithm. The approach may be viewed as an extension of the myopic or greedy adding algorithm for the P-median model. The approach allows planners to identify a large number of solutions all of which perform well with respect to the P-median objective of minimizing the demand weighted average distance between customer locations and the nearest of the P selected facilities. In addition, the results indicate regions in which it is desirable to locate facilities. Computational results from three test problems are discussed.  相似文献   

5.
Owing to its theoretical as well as practical significance, the facility layout problem with unequal-area departments has been studied for several decades, with a wide range of heuristic and a few exact solution procedures developed by numerous researchers. In one of the exact procedures, the facility layout problem is formulated as a mixed-integer programming (MIP) model in which binary (0/1) variables are used to prevent departments from overlapping with one another. Obtaining an optimal solution to the MIP model is difficult, and currently only problems with a limited number of departments can be solved to optimality. Motivated by this situation, we developed a heuristic procedure which uses a “graph pair” to determine and manipulate the relative location of the departments in the layout. The graph-pair representation technique essentially eliminates the binary variables in the MIP model, which allows the heuristic to solve a large number of linear programming models to construct and improve the layout in a comparatively short period of time. The search procedure to improve the layout is driven by a simulated annealing algorithm. The effectiveness of the proposed graph-pair heuristic is demonstrated by comparing the results with those reported in recent papers. Possible extensions to the graph-pair representation technique are discussed at the end of the paper.  相似文献   

6.
The dynamic facility layout problem (DFLP) is the problem of finding positions of departments on the plant floor for multiple periods (material flows between departments change during the planning horizon) such that departments do not overlap, and the sum of the material handling and rearrangement costs is minimized. In this paper, the departments may have unequal-areas and free orientations, and the layout for each period is generated on the continuous plant floor. Because of the complexity of the problem, only small-size problems can be solved in reasonable time using exact techniques. As a result, a boundary search (construction) technique, which places departments along the boundaries of already placed departments, is developed for the DFLP. The solution is improved using a tabu search heuristic. The heuristics were tested on some instances from the DFLP and static facility layout problem (SFLP) literature. The results obtained demonstrate the effectiveness of the heuristics.  相似文献   

7.
The simple assembly line balancing problem is the simplification of a real problem associated to the assignment of the elementary tasks required for assembly of a product in an assembly line. This problem has been extensively studied in the literature for more than half a century. The present work proposes a new procedure to solve the problem we call Bounded Dynamic Programming. This use of the term Bounded is associated not only with the use of bounds to reduce the state space but also to the reduction of such space based on heuristics. This procedure is capable of obtaining an optimal solution rate of 267 out of 269 instances, which have been used in previous works, thus obtaining the best-known performance for the problem. These results are an improvement from any previous procedure found in the literature even when using smaller computing times.  相似文献   

8.
Because of activity duration uncertainties, large-scale projects can often be modeled most realistically as probabilistic activity networks. The complex interactions among activities with uncertain durations virtually assures a low probability that these projects will be completed before predetermined due dates. As a result, it is often necessary to expedite individual activities in these projects to improve due date performance. This research introduces a dynamically applied matrix simulation approach for selecting expediting options in order to control the probability of successful project completion before predefined due dates. Experiments are conducted to demonstrate the ability of this new approach to generate quality alternatives and efficiently evaluate large-scale projects.  相似文献   

9.
Dynamic programming (DP) algorithms for the traveling salesman problem (TSP) can easily incorporate time dependent travel times, time windows, and precedence relationships which present difficulties for algorithms based on linear or nonlinear programming formulations and for many TSP heuristics. However, exact DP algorithms for the TSP have exponential storage and computational time requirements and can solve only very small problems. We present a restricted DP heuristic (a generalization of the nearest neighbor heuristic) that can include all the above considerations but solves much larger problems. The heuristic cannot guarantee optimality because only a userspecified specified number of partial tours is retained at each stage. In this paper, the heuristic is implemented for the time dependent traveling salesman problem and is tested on a personal computer on randomly generated problems. The quality of the solution improves, on average, as more computational time is permitted.  相似文献   

10.
In this paper, a slicing tree based tabu search heuristic for the rectangular, continual plane facility layout problem (FLP) is presented. In addition to the incorporation of facilities with unequal areas we also integrate the possibility to specify various requirements regarding (rectangular) shape and dimensions of each individual facility by using bounding curves. Therefore, it is possible to solve problems containing facilities of fixed and facilities of flexible shapes at the same time. We present a procedure that calculates the layout corresponding to a given slicing tree on the basis of bounding curves. These layouts are slicing structures which are able to contain empty spaces to guarantee that stringent shape restrictions of facilities are kept. Due to these features this approach is better suited for practical use than so far existing ones. The effectiveness of our approach in terms of objective function value is shown by comparing our results to those found in the literature. Even a large problem instance comprised of 62 facilities has been solved.  相似文献   

11.
Increasing fuel costs, post-911 security concerns, and economic globalization provide a strong incentive for container carriers to use available container space more efficiently, thereby minimizing the number of container trips and reducing socio-economic vulnerability. A heuristic algorithm based on a tertiary tree model is proposed to handle the container loading problem (CLP) with weakly heterogeneous boxes. A dynamic space decomposition method based on the tertiary tree structure is developed to partition the remaining container space after a block of homogeneous rectangular boxes is loaded into a container. This decomposition approach, together with an optimal-fitting sequencing and an inner-right-corner-occupying placement rule, permits a holistic loading strategy to pack a container. Comparative studies with existing algorithms and an illustrative example demonstrate the efficiency of this algorithm.  相似文献   

12.
Heuristic concentration (HC) is a two-stage metaheuristic that can be applied to a wide variety of combinatorial problems. It is particularly suited to location problems in which the number of facilities is given in advance. In such settings, the first stage of HC repeatedly applies some random-start interchange (or other) heuristic to produce a number of alternative facility configurations. A subset of the best of these alternatives is collected and the union of the facility sites in them is called a concentration set (CS). Among the component elements of the CS are likely to be included those sites which are members of the optimal solution. In earlier studies the second stage of HC has consisted of an exact procedure to extract the best possible solution from the CS. In this paper we demonstrate, for the p-median problem, the use of two sequentially active heuristics in the second stage of HC. That is, we offer two additional layers of heuristics to improve solutions which are found in the first stage of HC. Thus we are describing a variant of the HC metaheuristic consisting of three layers of heuristics which are utilized in sequence. We propose for this procedure the name of Gamma Heuristic.  相似文献   

13.
Sequential heuristic for the two-dimensional bin-packing problem   总被引:1,自引:0,他引:1  
A heuristic approach for the two-dimensional bin-packing problem is proposed. The algorithm is based on the sequential heuristic procedure that generates each pattern to produce some items and repeats until all items are produced. Both guillotine and non-guillotine patterns can be used. Each pattern is obtained from calling a pattern-generation procedure, where the objective is to maximize the pattern value. The item values are adjusted after the generation of each pattern using a value correction formula. The algorithm is compared with five published algorithms, using 50 groups of benchmark instances. The results indicate that the algorithm is the most efficient in improving solution quality.  相似文献   

14.
Abstract

In this paper, the simple dynamic facility location problem is extended to uncertain realizations of the potential locations for facilities and the existence of customers as well as fixed and variable costs. With limited knowledge about the future, a finite and discrete set of scenarios is considered. The decisions to be made are where and when to locate the facilities, and how to assign the existing customers over the whole planning horizon and under each scenario, in order to minimize the expected total costs. Whilst assignment decisions can be scenario dependent, location decisions have to take into account all possible scenarios and cannot be changed according to each scenario in particular. We first propose a mixed linear programming formulation for this problem and then we present a primal-dual heuristic approach to solve it. The heuristic was tested over a set of randomly generated test problems. The computational results are provided.  相似文献   

15.
In this paper, the dynamic capacitated location-routing problem with fuzzy demands (DCLRP-FD) is considered. In the DCLRP-FD, facility location problem and vehicle routing problem are solved on a time horizon. Decisions concerning facility locations are permitted to be made only in the first time period of the planning horizon but, the routing decisions may be changed in each time period. Furthermore, the vehicles and depots have a predefined capacity to serve the customers with altering demands during the time horizon. It is assumed that the demands of customers are fuzzy variables. To model the DCLRP-FD, a fuzzy chance-constrained programming is designed based upon the fuzzy credibility theory. To solve this problem, a hybrid heuristic algorithm (HHA) with four phases including the stochastic simulation and a local search method are proposed. To achieve the best value of two parameters of the model, the dispatcher preference index (DPI) and the assignment preference index (API), and to analyze their influences on the final solution, numerical experiments are carried out. Moreover, the efficiency of the HHA is demonstrated via comparing with the lower bound of solutions and by using a standard benchmark set of test problems. The numerical examples show that the proposed algorithm is robust and could be used in real world problems.  相似文献   

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A hybrid heuristic for the maximum clique problem   总被引:1,自引:0,他引:1  
In this paper we present a heuristic based steady-state genetic algorithm for the maximum clique problem. The steady-state genetic algorithm generates cliques, which are then extended into maximal cliques by the heuristic. We compare our algorithm with three best evolutionary approaches and the overall best approach, which is non-evolutionary, for the maximum clique problem and find that our algorithm outperforms all the three evolutionary approaches in terms of best and average clique sizes found on majority of DIMACS benchmark instances. However, the obtained results are much inferior to those obtained with the best approach for the maximum clique problem.  相似文献   

18.
The Max-Cut problem is a classical NP-hard problem where the objective is to partition the nodes of an edge-weighted graph in a way that maximizes the sum of edges between the parts. We present a greedy heuristic for solving Max-Cut that combines an Edge-Contraction heuristic with the Differencing Method. We compare the heuristic’s performance to other greedy heuristics using a large and diverse set of problem instances.  相似文献   

19.
In this paper, we present a heuristic for the Steiner problem in graphs (SPG) along with some experimental results. The heuristic is based on an approach similar to Prim's algorithm for the minimum spanning tree. However, in this approach, arcs are associated with preference weights which are used to break ties among alternative choices of shortest paths occurring during the course of the algorithm. The preference weights are calculated according to a global view which takes into consideration the effect of all the regular nodes, nodes to be connected, on determining the choice of an arc in the solution tree.  相似文献   

20.
This paper presents an efficient heuristic algorithm for the one-dimensional loading problem in which the goal is to pack homogeneous blocks of given length and weight in a container in such a way that the center of gravity of the packed blocks is as close to a target point as possible. The proposed algorithm is based on the approximation of this problem as a knapsack problem. This algorithm has the same computational complexity but a better worst-case performance than the algorithm recently proposed by Amiouny et al. [Oper. Res. 40 (1992) 238]. Moreover, the computational results also show that, in general, it performs better on randomly generated problems.  相似文献   

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