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1.
In the realistic world, individual cautiousness can be often involved or observed when a rational individual makes a decision. However, it remains unclear how such individual cautiousness influences the evolution of cooperative behavior. To this end, we consider a Fermi strategy updating rule, where each individual is assigned a cautiousness index that controls its learning activity, and then study the evolution of cooperation in the spatial prisoner’s dilemma game. Interestingly, it is found that cooperation can be significantly promoted when individuals’ cautiousness is considered. In particular, there exists an optimal range of the degree of cautiousness resulting in the highest cooperation level. The remarkable promotion of cooperation, as well as the emerging phase transition is explained by configurational analysis. The sensitivity of cooperation to initial states with different fractions of cooperators is also discussed. The result illustrates that high densities of cooperators can be established at small initial fractions of cooperators. The detailed mechanism for such phenomenon is explained by analyzing the typical initial configurations.  相似文献   

2.
Shao-Meng Qin 《Physica A》2009,388(23):4893-4900
Most papers about the evolutionary game on graph assume the statistic network structure. However, in the real world, social interaction could change the relationship among people. And the change of social structure will also affect people’s strategies. We build a coevolution model of prisoner’s dilemma game and network structure to study the dynamic interaction in the real world. Differing from other coevolution models, players rewire their network connections according to the density of cooperation and other players’ payoffs. We use a parameter α to control the effect of payoff in the process of rewiring. Based on the asynchronous update rule and Monte Carlo simulation, we find that, when players prefer to rewire their links to those who are richer, the temptation can increase the cooperation density.  相似文献   

3.
Selective attention describes that individuals have a preference on information according to their involving motivation. Based on achievements of social psychology, we propose an opinion interacting model to improve the modeling of individuals’ interacting behaviors. There are two parameters governing the probability of agents interacting with opponents, i.e. individual relevance and time-openness. It is found that, large individual relevance and large time-openness advance the appearance of large clusters, but large individual relevance and small time-openness favor the lessening of extremism. We also put this new model into application to work out some factor leading to a successful product. Numerical simulations show that selective attention, especially individual relevance, cannot be ignored by launcher firms and information spreaders so as to attain the most successful promotion.  相似文献   

4.
Jia Gao  Zhi Li  Long Wang 《Physica A》2010,389(16):3166-1641
In most previous studies of public goods game, individuals conventionally donate their contributions equally to the games they participate in. We develop an extended public goods game model, in which individuals distribute their contributions based on the groups’ qualities. Namely, the individuals are allowed to increase their investment to the superior groups at the expense of the nasty ones. The quality of a group is positively correlated with its cooperation level. In numerical simulations, synchronized stochastic strategy updating rule based on pairwise comparison for a fixed noise level is adopted. The results show that the high-quality group preference mechanism can greatly improve cooperation, compared with conventional models. Besides, the system with stronger preference toward high-quality groups performs better. Investigation of wealth distribution at equilibrium reveals that cooperators’ wealth appreciates with the increase of preference degree when cooperators take up the same fraction of the population.  相似文献   

5.
Feng Shu  Xingwen Liu  Min Li 《Physics letters. A》2018,382(20):1317-1323
Memory is an important factor on the evolution of cooperation in spatial structure. For evolutionary biologists, the problem is often how cooperation acts can emerge in an evolving system. In the case of snowdrift game, it is found that memory can boost cooperation level for large cost-to-benefit ratio r, while inhibit cooperation for small r. Thus, how to enlarge the range of r for the purpose of enhancing cooperation becomes a hot issue recently. This paper addresses a new memory-based approach and its core lies in: Each agent applies the given rule to compare its own historical payoffs in a certain memory size, and take the obtained maximal one as virtual payoff. In order to get the optimal strategy, each agent randomly selects one of its neighbours to compare their virtual payoffs, which can lead to the optimal strategy. Both constant-size memory and size-varying memory are investigated by means of a scenario of asynchronous updating algorithm on regular lattices with different sizes. Simulation results show that this approach effectively enhances cooperation level in spatial structure and makes the high cooperation level simultaneously emerge for both small and large r. Moreover, it is discovered that population sizes have a significant influence on the effects of cooperation.  相似文献   

6.
How cooperative behavior emerges and evolves in human society remains a puzzle. It has been observed that the sense of guilt rooted from free-riding and the sense of justice for punishing the free-riders are prevalent in the real world. Inspired by this observation, two punishment mechanisms have been introduced in the spatial public goods game which are called self-punishment and peer punishment respectively in this paper. In each situation, we have introduced a corresponding parameter to describe the level of individual tolerance or social tolerance. For each individual, whether to punish others or whether it will be punished by others depends on the corresponding tolerance parameter. We focus on the effects of the two kinds of tolerance parameters on the cooperation of the population. The particle swarm optimization (PSO)-based learning rule is used to describe the strategy updating process of individuals. We consider both of the memory and the imitation in our model. Via simulation experiments, we find that both of the two punishment mechanisms could facilitate the promotion of cooperation to a large extent. For the self-punishment and for most parameters in the peer punishment, the smaller the tolerance parameter, the more conducive it is to promote cooperation. These results can help us to better understand the prevailing phenomenon of cooperation in the real world.  相似文献   

7.
The evolution of cooperation is studied in lattice-structured populations, in which each individual who adopts one of the following strategies ‘always defect’ (ALLD), ‘tit-for-tat’ (TFT), and ‘always cooperate’ (ALLC) plays the repeated Prisoner’s Dilemma game with its neighbors according to an asynchronous update rule. Computer simulations are applied to analyse the dynamics depending on major parameters. Mathematical analyses based on invasion probability analysis, mean-field approximation, as well as pair approximation are also used. We find that the lattice structure promotes the evolution of cooperation compared with a non-spatial population, this is also confirmed by invasion probability analysis in one dimension. Meanwhile, it also inhibits the evolution of cooperation due to the advantage of being spiteful, which indicates the key role of specific life-history assumptions. Mean-field approximation fails to predict the outcome of computer simulations. Pair approximation is accurate in two dimensions but fails in one dimension.  相似文献   

8.
A nonuniform payoff allocation mechanism is proposed for spatial public goods games where individuals are nodes on a scale-free network. Each individual is assigned a weight ki α, where ki is the degree of individual i and α is an adjustable parameter that controls the degree of diversity in individuals’ profits. During the evolution progress, the allocation of payoff on individual i is assumed to be proportional to its weight. Individuals synchronously update their strategies according to the stochastic rule with a fixed noise level. It is found that there exists an optimal value of α which yields the highest level of cooperation. Other pertinent quantities, including the payoff and the probability of finding a node playing as cooperator versus the degree, are also investigated computationally and analytically. Our results suggest that a suitable degree of diversity among individuals can promote the emergence of cooperation.  相似文献   

9.
Of particular importance for public health is how to understand strategic vaccination behavior in social networks. Social learning is a central aspect of human behavior, and it thus shapes vaccination individuals’ decision-making. Here, we study two simple models to address the impact of the more rational decision-making of individuals on voluntary vaccination. In the first model, individuals are endowed with memory capacity for their past experiences of dealing with vaccination. In addition to their current payoffs, they also take account of the historical payoffs that are discounted by a memory-decaying factor. They use such overall payoffs (weighing the current payoffs and historical payoffs) to reassess their vaccination strategies. Those who have higher overall payoffs are more likely imitated by their social neighbors. In the second model, individuals do not blindly learn the strategies of neighbors; they also combine the fraction of infection in the past epidemic season. If the fraction of infection surpasses the perceived risk threshold, individuals will increase the probability of taking vaccination. Otherwise, they will decrease the probability of taking vaccination. Then we use evolutionary game theory to study the vaccination behavior of people during an epidemiological process. To do this, we propose a two-stage model: individuals make vaccination decisions during a yearly vaccination campaign, followed by an epidemic season. This forms a feedback loop between the vaccination decisions of individuals and their health outcomes, and thus payoffs. We find that the two more rational decision-making models have nontrivial impacts on the vaccination behavior of individuals, and, as a result, on the final fraction of infection. Our results highlight that, from an individual’s viewpoint, the decisions are optimal and more rational. However, from the social viewpoint, the strategies of individuals can give rise to distinct outcomes. Namely, the rational behavior of individuals plays a ‘double-edged-sword’ role on the social effects.  相似文献   

10.
Intra-urban human mobility patterns: An urban morphology perspective   总被引:9,自引:0,他引:9  
This paper provides a new perspective on human motion with an investigation of whether and how patterns of human mobility inside cities are affected by two urban morphological characteristics: compactness and size. Mobile phone data have been collected in eight cities in Northeast China and used to extract individuals’ movement trajectories. The massive mobile phone data provides a wide coverage and detailed depiction of individuals’ movement in space and time. Considering that most individuals’ movement is limited within particular urban areas, boundaries of urban agglomerations are demarcated based on the spatial distribution of mobile phone base towers. Results indicate that the distribution of human’s intra-urban travel in general follows the exponential law. The exponents, however, vary from city to city and indicate the impact of city sizes and shapes. Individuals living in large or less compact cities generally need to travel farther on a daily basis, and vice versa. A Monte Carlo simulation analysis based on Levy flight is conducted to further examine and validate the relation between intra-urban human mobility and urban morphology.  相似文献   

11.
Wen-Bo Du  Xian-Bin Cao  Lin Zhao 《Physica A》2009,388(20):4509-4514
Considering the heterogeneity of individuals’ influence in the real world, we introduce a preferential selection mechanism to evolutionary games (the Prisoner’s Dilemma Game and the Snowdrift Game) on scale-free networks and focus on the cooperative behavior of the system. In every step, each agent chooses an individual from all its neighbors with a probability proportional to kα indicating the influence of the neighbor, where k is the degree. Simulation results show that the cooperation level has a non-trivial dependence on α. To understand the effect of preferential selection mechanism on the evolution of the system, we investigate the time series of the cooperator frequency in detail. It is found that the cooperator frequency is greatly influenced by the initial strategy of hub nodes when α>0. This observation is confirmed by investigating the system behavior when some hub nodes’ strategies are fixed.  相似文献   

12.
Wenwen Lu  Juan Wang  Chengyi Xia 《Physics letters. A》2018,382(42-43):3058-3063
We investigate the impact of memory effect on the evolution of cooperation in the spatial prisoner's dilemma game, in which each player will record his own strategies during the previous M game rounds (here, M is also named as the memory length). At each time step, each individual will update his current strategy according to the Fermi-like probability which will be multiplied by a pre-factor, and this factor will be correlated with the fraction of previous strategy states identical with the individual strategy to be updated. The numerical simulation results demonstrate that the memory length will largely influence the cooperation level at the stationary state, and it is clearly shown that the intermediate value of M will optimally favor the emergence of cooperation and the dynamical evolution, and characteristic patterns also support these conclusions. In addition, we depict the full cooperation phase diagrams and find that the cooperation region will be broadened under the case of moderate M values. The current results also indicate that the limited memory may be enough for us to design the effective promotion mechanism and further understand the emergency of cooperation taking place upon many networked populations.  相似文献   

13.
Previous studies concerning the prisoner’s dilemma game on graphs conventionally assume that individuals select role models from their replacement graphs at random. We propose a extended prisoner’s dilemma game model to study the impact of recommended role models on the evolution of cooperation in a homogeneous population. Individuals are endowed with the capacity to recommend the ones they imitated in the past to their neighbors for strategy updating. Numerical simulations show that cooperation can be improved significantly when recommendation is allowed. Our results might be helpful in explaining the widespread cooperation in the real world.  相似文献   

14.
We present an evolutionary model of the prisoner’s dilemma game taking into account two cognitive mechanisms: (1) payoff-biased strategy transmission and (2) a conformity mechanism involving a tendency to copy the most frequent nearby strategy in a group. Moreover, for two types of conformity, a minority mechanism and a majority rule, a dual process holds whereby the types differ in both the factors that give rise to them and the effects they have. By contrast, a signal process suggests that differences between the two forms of influence are primarily of degree and that fundamental processes are at work in both. We explore the model using both well-mixed and spatially structured populations. When the temptation to defect is low and both conformism and local interactions are present, the system can reach high levels of cooperation or even a full cooperation state. Furthermore, we find a stronger effect of conformity and a higher level of cooperation among the population regardless of the group size. This indicates that conformity follows a signal process. However, when the temptation to defect is rather large, results for the minority influence change non-monotonically with conformism cohesion. This is remarkably different from the results under majority rule, which is considered as support for the dual process.  相似文献   

15.
Xiao-Heng Deng  Zhi-Gang Chen 《Physica A》2010,389(22):5173-5181
Most papers about evolutionary games on graph assume agents have no memory. Yet, in the real world, interaction history can also affect an agent’s decision. So we introduce a memory-based agent model and investigate the Prisoner’s Dilemma game on a Heterogeneous Newman-Watts small-world network based on a Genetic Algorithm, focusing on heterogeneity’s role in the emergence of cooperative behaviors. In contrast with previous results, we find that a different heterogeneity parameter domain range imposes an entirely different impact on the cooperation fraction. In the parameter range corresponding to networks with extremely high heterogeneity, the decrease in heterogeneity greatly promotes the proportion of cooperation strategy, while in the remaining parameter range, which relates to relatively homogeneous networks, the variation of heterogeneity barely affects the cooperation fraction. Also our study provides a detailed insight into the microscopic factors that contribute to the performance of cooperation frequency.  相似文献   

16.
Xianyu Bo 《Physica A》2010,389(5):1105-1114
Prevailing models of the evolutionary prisoner’s game on networks always assume that agents are pursuing their own profit maximization. But the results from experimental games show that many agents have other-regarding preference. In this paper, we study the emergence of cooperation from the prisoner’s dilemma game on complex networks while some agents exhibit other-regarding preference such as inequality aversion, envious and guilty emotions. Contrary to common ideas, the simulation results show that the existence of inequality aversion agents does not promote cooperation emergence on a BA (Barabási and Albert) scale-free network in most situations. If the defection attraction is big and agents exhibit strong preference for inequality aversion, the frequency of cooperators will be lower than in situations where no inequality aversion agents exist. In some cases, the existence of the inequality agents will even induce the frequency of cooperators to zero, a feature which is not observed in previous research on the prisoner’s dilemma game when the underlying interaction topology is a BA scale-free network. This means that if an agent cares about equality too much, it will be difficult for cooperation to emerge and the frequency of cooperators will be low on BA networks. The research on the effect of envy or guilty emotions on the emergence of cooperation in the prisoner’s dilemma game on BA networks obtains similar results, though some differences exist. However, simulation results on a WS (Watts and Strogatz) small-world network display another scenario. If agents care about the inequality of agents very much, the WS network favors cooperation emergence in the prisoners’ dilemma game when other-regarding agents exist. If the agent weight on other-regarding is lowered, the cooperation frequencies emerging on a WS network are not much different from those in situations without other-regarding agents, although the frequency of cooperators is lower than those of the situation without other-regarding preference agents sometimes. All the simulation results imply that inequality aversion and its variations can have important effects on cooperation emergence in the prisoner’s dilemma game, and different network topologies have different effects on cooperation emergence in the prisoner’s dilemma game played on complex networks.  相似文献   

17.
The basic difficulty in cooperation theory is to justify the cooperation. Here we propose a new approach, where players are driven by their altruism to cooperate or not. The probability of cooperation depends also on the co-player’s reputation. We find that players with positive altruism cooperate and meet cooperation. In this approach, payoffs are not relevant.  相似文献   

18.
The study of the impact of human activity patterns on network dynamics has attracted a lot of attention in recent years. However, individuals’ knowledge of their own physical states has rarely been incorporated into modeling processes. In real life, for certain infectious processes, infected agents may not have any visible or physical signs and symptoms; therefore, they may believe that they are uninfected even when they have been infected asymptomatically. This infection awareness factor is covered neither in the classical epidemic models such as SIS nor in network propagation studies. In this article, we propose a novel infectious process model that differentiates between the infection awareness states and the physical states of individuals and extend the SIS model to deal with both asymptomatic infection characteristics and human activity patterns. With regards to the latter, we focus particularly on individuals’ testing action, which is to determine whether an individual is infected by an epidemic. The simulation results show that less effort is required in controlling the disease when the transmission probability is either very small or large enough and that Poisson activity patterns are more effective than heavy-tailed patterns in controlling and eliminating asymptomatic infectious diseases due to the long-tail characteristic.  相似文献   

19.
Considering the inertia of individuals in real life, we propose a modified Fermi updating rule, where the inertia of players is introduced into evolutionary prisoner's dilemma game (PDG) on square lattices. We mainly focus on how the inertia affects the cooperative behavior of the system. Interestingly, we find that the cooperation level has a nonmonotonic dependence on the inertia: with small inertia, cooperators will soon be invaded by defectors; with large inertia, players are unwilling to change their strategies and the cooperation level remains the same as the initial state; while a moderate inertia can induce the highest cooperation level. Moreover, effects of environmental noise and individual inertia are studied. Our work may be helpful in understanding the emergence and persistence of cooperation in nature and society.  相似文献   

20.
Considering the inertia of individuals in real life,we propose a modified Fermi updating rule,where the inertia of players is introduced into evolutionary prisoner's dilemma game(PDG) on square lattices.We mainly focus on how the inertia affects the cooperative behavior of the system.Interestingly,we find that the cooperation level has a nonmonotonic dependence on the inertia:with small inertia,cooperators will soon be invaded by defectors;with large inertia,players are unwilling to change their strategies and the cooperation level remains the same as the initial state;while a moderate inertia can induce the highest cooperation level.Moreover,effects of environmental noise and individual inertia are studied.Our work may be helpful in understanding the emergence and persistence of cooperation in nature and society.  相似文献   

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