首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
本文通过对证券投资基金这种资金运作方式的分析和研究,结合信号传递博弈模型,提出一种对资金管理人投资能力的评估方法.主要分析基金管理人的努力成本对最后投资能力评估结果的影响,为投资人选择基金管理人提供新的思路,也为基金管理人争取融资成功提供一定的帮助.  相似文献   

2.
We consider population games in which players are motivated in their choice of strategies by payoffs, popularity and transcendent factors. The dynamics of players is governed by balance conservation equations, with attractiveness driven strategy choice. We demonstrate that the increase of the attractiveness of strategy does not necessarily lead to the increase of its frequency in the population in the long run. In particular we discover the existence of limit cycles in the Iterated Prisoner’s Dilemma and in the Rock-Paper-Scissors games in such populations.  相似文献   

3.
研究模糊联盟合作对策tau值的计算方法及其性质. 利用多维线性扩展方法定义了模糊联盟合作对策的tau值, 证明了其存在性、唯一性等性质, 并推导出基于多维线性扩展凸模糊联盟合作对策tau值的计算公式. 研究结果发现, 基于多维线性扩展的模糊联盟合作对策tau值是对清晰联盟合作对策tau值的扩展, 而清晰联盟合作对策tau值仅是其特例. 特别地, 对于凸模糊联盟合作对策, 利用其tau值计算公式, 可进一步简化求解过程.  相似文献   

4.
We study social choice functions represented by Moulin's dominance solvable games. We first show that dominance solvability of games is independent of the order in which dominated strategies are deleted. This implies that the perfect equilibrium of a game with perfect information generally coincides with its solution according to dominance solvability. Then we show that a large class of d-solvable games yields the same social choice functions as those represented by games of perfect information. We show that for three alternatives and all n relatively prime to 6 there exists a method of social choice fractional elimination, which can be represented by a kingmaker tree. This covers some cases not previously covered by Moulin. We also find numerous examples.  相似文献   

5.
To solve the choice of multi-objective game's equilibria,we construct general bargaining games called self-bargaining games,and define their individual welfare functions with three appropriate axioms.According to the individual welfare functions,we transform the multi–objective game into a single-objective game and define its bargaining equilibrium,which is a Nash equilibrium of the single-objective game.And then,based on certain continuity and concavity of the multi-objective game's payoff function,we proof the bargaining equilibrium still exists and is also a weakly Pareto-Nash equilibrium.Moreover,we analyze several special bargaining equilibria,and compare them in a few examples.  相似文献   

6.
Monica Patriche 《Optimization》2016,65(12):2135-2151
This paper has two central aims: first, to provide simple conditions under which the generalized games in choice form and, consequently, the abstract economies admit equilibrium; second, to study the solvability of several types of systems of vector quasi-equilibrium problems as an application. Our work outlines that there still is much to be gained from using the results concerning the existence of equilibrium of games as tools of research for other optimization problems.  相似文献   

7.
《Discrete Mathematics》2022,345(1):112666
The game of best choice (or “secretary problem”) is a model for making an irrevocable decision among a fixed number of candidate choices that are presented sequentially in random order, one at a time. Because the classically optimal solution is known to reject an initial sequence of candidates, a paradox emerges from the fact that candidates have an incentive to position themselves immediately after this cutoff which challenges the assumption that candidates arrive in uniformly random order.One way to resolve this is to consider games for which every (reasonable) strategy results in the same probability of success. In this work, we classify these “strategy-indifferent” games of best choice. It turns out that the probability of winning such a game is essentially the reciprocal of the expected number of left-to-right maxima in the full collection of candidate rank orderings. We present some examples of these games based on avoiding permutation patterns of size 3, which involves computing the distribution of left-to-right maxima in each of these pattern classes.  相似文献   

8.
In this paper, we present a generalization of the concept of balanced game for finite games. Balanced games are those having a nonempty core, and this core is usually considered as the solution of the game. Based on the concept of k-additivity, we define the so-called k-balanced games and the corresponding generalization of core, the k-additive core, whose elements are not directly imputations but k-additive games. We show that any game is k-balanced for a suitable choice of k, so that the corresponding k-additive core is not empty. For the games in the k-additive core, we propose a sharing procedure to get an imputation and a representative value for the expectations of the players based on the pessimistic criterion. Moreover, we look for necessary and sufficient conditions for a game to be k-balanced. For the general case, it is shown that any game is either balanced or 2-balanced. Finally, we treat the special case of capacities.  相似文献   

9.
重复模糊合作对策的核心和稳定集   总被引:4,自引:0,他引:4  
本文以模糊结盟为工具首次建立了重复模糊合作对策理论,给出了其核心解和稳定集的概念,并证明了这些解之间的关系及凸重复模糊合作对策的一些性质,从而为重复模糊合作对策解的研究奠定了基础。  相似文献   

10.
In this paper, we study nonzero-sum separable games, which are continuous games whose payoffs take a sum-of-products form. Included in this subclass are all finite games and polynomial games. We investigate the structure of equilibria in separable games. We show that these games admit finitely supported Nash equilibria. Motivated by the bounds on the supports of mixed equilibria in two-player finite games in terms of the ranks of the payoff matrices, we define the notion of the rank of an n-player continuous game and use this to provide bounds on the cardinality of the support of equilibrium strategies. We present a general characterization theorem that states that a continuous game has finite rank if and only if it is separable. Using our rank results, we present an efficient algorithm for computing approximate equilibria of two-player separable games with fixed strategy spaces in time polynomial in the rank of the game. This research was funded in part by National Science Foundation grants DMI-0545910 and ECCS-0621922 and AFOSR MURI subaward 2003-07688-1.  相似文献   

11.
In this paper, we define the notion of binary game in constitutional form. For this game, we define a core and give a necessary and sufficient condition for a game to be stable.We define a representation of a collective choice rule by a binary game in constitutional form and characterize those collective choice rules which are representable.We finally introduce the notion of c-social decision function and characterize, as an application of our theorem on stability of binary constitutional games, the collective choice rules which are c-social decision functions.Our representation of a collective choice rule by a binary game in constitutional form is an obvious improvement of the classical representation by a simple game.  相似文献   

12.
将经典Shapley值三条公理进行拓广,提出具有模糊支付合作对策的Shapley值公理体系。研究一种特殊的模糊支付合作对策,即具有区间支付的合作对策,并且给出了该区间Shapley值形式。根据模糊数和区间数的对应关系,提出模糊支付合作对策的Shapley值,指出该模糊Shapley值是区间支付模糊合作对策的自然模糊延拓。结果表明:对于任意给定置信水平α,若α=1,则模糊Shapley值对应经典合作对策的Shapley值,否则对应具有区间支付合作对策的区间Shapley值。通过模糊数的排序,给出了最优的分配策略。由于对具有模糊支付的合作对策进行比较系统的研究,从而为如何求解局中人参与联盟程度模糊化、支付函数模糊化的合作对策,奠定了一定的基础。  相似文献   

13.
Experimental data for two types of bargaining games are used to study the role of strategic risk in the decision making process that takes place when subjects play a game only once. The bargaining games are the ultimatum game (UG) and the yes-or-no game (YNG). Strategic risk in a game stems from the effect on one player’s payoff of the behavior of other players. In the UG this risk is high, while it is nearly absent in the YNG. In studying the decision making process of subjects we use the time elapsed before a choice is made (response time) as a proxy for amount of thought or introspection. We find that response times are on average larger in the UG than in the YNG, indicating a positive correlation between strategic risk and introspection. In both games the behavior of subjects with large response times is more dispersed than that of subjects with small response times. In the UG larger response time is associated with less generous and thus riskier behavior, while it is associated with more generous behavior in the YNG.  相似文献   

14.
We examine strategic cost sharing games with so-called arbitrary sharing based on various combinatorial optimization problems. These games have recently been popular in computer science to study cost sharing in the context of the Internet. We concentrate on the existence and computational complexity of strong equilibria (SE), in which no coalition can improve the cost of each of its members. Our main result reveals a connection to the core in coalitional cost sharing games studied in operations research. For set cover and facility location games this results in a tight characterization of the existence of SE using the integrality gap of suitable linear programming formulations. Furthermore, it allows to derive all existing results for SE in network design cost sharing games with arbitrary sharing via a unified approach. In addition, we show that in general there is no efficiency loss, i.e., the strong price of anarchy is always 1. Finally, we indicate how the LP-approach is useful for the computation of near-optimal and near-stable approximate SE.  相似文献   

15.
In this paper we consider games withn players andr alternatives. In these games the worth of a coalition depends not only on that coalition, but also on the organization of the other players in the game. We propose two coalitional values that are extensions of the Owen value (1977). We give some relations with the Owen value and an axiomatic characterization of each value introduced in this work. Finally, we compare both values. This research has been supported partially by U.P.V./E.H.U. research project 035.321-HB048/97, and the DGES of MEC project PB96-0247.  相似文献   

16.
We study Stackelberg games with incomplete information in a general setting. In particular, we deduce the follower's reaction function, a set-valued function of the leader's action choice and a parameter specifying the follower's payoff type (a parameter about which the leader has only incomplete information), and using a generalized version of Komlos' Theorem due to Balder (1987), we show the existence of an expected payoff maximizing, incentive compatible strategy for the leader given the follower's reaction function.  相似文献   

17.
Electronic markets for land are innovative techniques potentially advantageous to buyers and private sellers, the latter being interested in sealed-bid auctions assuring high levels of competition among many bidders so that coalitions and cooperative games are ruled out. Land electronic tendering requires sufficient online information for bidders such as valuation reports by prestigious surveyors. To help the bidder make his best choice, we propose a decision model for moderately pessimistic players facing tenders where competition among a great number of independent antagonists excludes the use of cooperative games and involves strict uncertainty. A worked example concerning farmland in Spain is presented.  相似文献   

18.
Several recent contributions formalize and analyze binary choices games with externalities as those described by Schelling. Nevertheless, in the real world choices are not always binary, and players have often to decide among more than two alternatives. These kinds of interactions are examined in game theory where, starting from the well known rock-paper-scissor game, several other kinds of strategic interactions involving more than two choices are examined. In this paper we investigate how the dynamics evolve introducing one more option in binary choice games with externalities. The dynamics we obtain are always in a stable regime, that is, the structurally stable dynamics are only attracting cycles, but of any possible positive integer as period. We show that, depending on the structure of the game, the dynamics can be quite different from those existing when considering binary choices. The bifurcation structure, due to border collisions, is explained, showing the existence of so-called big-bang bifurcation points.  相似文献   

19.
首先,将经典合作博弈进行扩展,提出了一类模糊联盟合作博弈的通用形式,涵盖常见三种模糊联盟合作博弈,即多线性扩展博弈、比例模糊博弈与Choquet积分模糊博弈.比例模糊博弈、Choquet积分模糊博弈的Shapley值均可以作为一种特定形式下模糊联盟合作博弈的收益分配策略,但是对于多线性扩展博弈的Shapley值一直关注较少,因此利用经典Shapley值构造出多线性扩展博弈的Shapley值,以此作为一种收益分配策略.最后,通过实例分析了常见三类模糊联盟合作博弈的形式及其对应的分配策略,分析收益最大的模糊联盟合作对策形式及最优分配策略,为不确定情形下的合作问题提供了一定的收益分配依据.  相似文献   

20.
We investigate possible constructions of choice procedures (social choice functions) for committees (simple games). The notion of a capacity of a committee is derived from our construction. We determine the capacity of strong, symmetric and weak simple games. We also provide an upper bound on the capacity of a simple game without veto players.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号