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1.
This paper proposes a practical and efficient method for the development of visual interactive meta-simulation models using neural networks. The method first uses a randomised simulation experimental design to obtain a set of results from a previously validated simulation model. The bootstrap technique is used on these results to generate a series of neural network models that are then trained using back propagation. The visual interactive meta-simulation model consists of the collective response from the trained neural network models. The accuracy of the meta-simulation model is assessed using the bootstrap technique and improved accuracy obtained by increasing the size of the randomised simulation experimental design set and re-training. This paper describes the approach, gives results for five example problems and suggests that the method is a practical extension to visual interactive simulation.  相似文献   

2.
The use of a neural network to represent the results of a simulation model is described. The neural network is implemented as an interaction within a visual interactive simulation model. All results obtained from the simulation are offered to the neural network. After a suitable period of training the quality of results obtained from the network matches those obtained by running the original simulation model. An example which embeds a neural network as an interaction within a visual interactive simulation model is described. The example shows how the combined system may enhance the decision making quality of a visual interactive simulation model.  相似文献   

3.
This paper describes a case study concerning the application of simulation to manufacturing capacity planning. Visual interactive models were developed and used to investigate the manufacturing strategy for a particular organization. However, there are several practical difficulties which may arise in using these techniques to support managerial decisions. One of these concerns the meaning of the term ‘manufacturing capacity’. This problem was overcome by using a visual interactive version of an established procedure to complement the use of a simulation model.  相似文献   

4.
This paper outlines a visually interactive graphical modeling approach for process type production systems, with hidden generation of complex optimization models for production planning. The proposed system lets the users build a graphical model of the production system with one-to-one clones of its production units through its interactive visual interface, accepts production-specific data for its components, and finally, internally generates and solves its mathematical programming model without any interaction from the user. This “clone-based” modeling approach allows the continued use of optimization models with minimal mathematical programming understanding, as generation of mathematical model by clones is hidden and automatic, therefore maintenance-free: Updating graphical production system models is enough for renewing internal optimization models. The concept is demonstrated in this paper with a linear programming prototype developed for a petroleum refinery.  相似文献   

5.
This paper describes a discrete event interactive simulation system which allows a user to watch the progress of a simulation model on a visual display terminal. The user may interact with the model in a flexible manner, in order to explore the consequence of alternative decisions or strategies. Output from the simulation may be directed, in an animated form, to a refresh display computer graphics screen, a black and white visual display unit or an intelligent colour visual display divice. The interactive system has been specifically designed to assist in decision making processes associated with industrial management problem situations.  相似文献   

6.
This paper addresses the design of effective simulation-based decision support systems (DSS). An experiment was conducted using three different DSS tools developed around three types of simulation model—traditional, conventional visual interactive simulation (VIS), and ‘paired-systems’ VIS. Subjects were asked to perform a decision making task and their performance was evaluated. Subjects who used the DSS based on a ‘paired systems’ VIS model were found to be both the most effective and the most efficient at the problem-solving task. Subjects provided with the DSS based upon a conventional VIS model were found to be more effective at the task than the group provided with the traditional simulation-based DSS.  相似文献   

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Abstract

We consider visual methods based on mosaic plots for interpreting and modeling categorical data. Categorical data are most often modeled using loglinear models. For certain loglinear models, mosaic plots have unique shapes that do not depend on the actual data being modeled. These shapes reflect the structure of a model, defined by the presence and absence of particular model coefficients. Displaying the expected values of a loglinear model allows one to incorporate the residuals of the model graphically and to visually judge the adequacy of the loglinear fit. This procedure leads to stepwise interactive graphical modeling of loglinear models. We show that it often results in a deeper understanding of the structure of the data. Linking mosaic plots to other interactive displays offers additional power that allows the investigation of more complex dependence models than provided by static displays.  相似文献   

10.
The operational research/management science journals contain an extensive literature that addresses the corporate cash management problem; yet few, if any, companies make use of any of this published work in their daily cash-management decision making. A review of the literature suggests that the reason for this lack of applications may well be poor problem formulation—the problems that are solved in the literature as ‘cash management’ problems evolve from a ‘hard systems’ view of real-world cash management. However, the problem as perceived by cash managers involves both dynamic and loosely structured components which are difficult to model using classical (i.e. ‘hard systems’) approaches.We therefore decided to approach the cash management problem as an experiment in the use of a novel visual interactive problem solving (VIPS) methodology. The aim of the experiment was to develop an implementable, visual interactive model to support daily cash management decision making. Working closely with a corporate cash manager, we first developed a visual model of his daily decision problem and then agreed on the feasible options and the interactive requirements. At this stage, the problem was sufficiently well defined for a mathematical model to be built and the visual model made ‘smart’.This paper discusses the results of this experiment and suggests that VIPS may have distinct advantages as a problem-solving technique in loosely structured, ‘messy’ problem situations.  相似文献   

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This paper describes the use of the job-shop scheduling problem in order to investigate the potential of visual interactive simulation methods. Batch simulation methods are compared with visual interactive simulation methods for the job-shop problem. The paper shows that improved solutions can be obtained by having a visual, dynamic representation of a job-shop problem.  相似文献   

13.
The aim of this study was to implement Economic Order Quantity method (EOQ) together with the Lambert W function in a 1-D engine simulation model in order to develop a fuel control strategy for a Gasoline direct injection (GDI) engine. Previous work of the co-author demonstrated the possibility of optimizing fuel injection quantity in GDI engine using the EOQ that is commonly used in supply chain of perishable products. This work extends the previous work and implements it in a 1-D, crank angle resolved, engine simulation model for the application of model based calibration process. The present work uses a validated engine simulation model, which is based on predictive combustion modelling approach, and couples the 1-D engine simulation model with SIMULINK to add the evaporation, wall- wetting and heat transfer models. It employs FORTRAN subroutines to modify the internal code of the 1-D simulation software in order to add crank angle resolved evaporation model. Finally, EOQ with Lambert W function was added to the model using MATLAB with special attention to the decimal control for the solution. This study demonstrated that EOQ and Lambert W functions together are a suitable method to develop fuel control strategy for a model based calibration procedure when implemented in crank angle resolved 1-D simulation model.  相似文献   

14.
For stochastic systems described by the controlled autoregressive autoregressive moving average (CARARMA) models, a new-type two-stage least squares based iterative algorithm is proposed for identifying the system model parameters and the noise model parameters. The basic idea is based on the interactive estimation theory and to estimate the parameter vectors of the system model and the noise model, respectively. The simulation results indicate that the proposed algorithm is effective.  相似文献   

15.
Abstract

XGobi is a data visualization system with state-of-the-art interactive and dynamic methods for the manipulation of views of data. It implements 2-D displays of projections of points and lines in high-dimensional spaces, as well as parallel coordinate displays and textual views thereof. Projection tools include dotplots of single variables, plots of pairs of variables, 3-D data rotations, various grand tours, and interactive projection pursuit. Views of the data can be reshaped. Points can be labeled and brushed with glyphs and colors. Lines can be edited and colored. Several XGobi processes can be run simultaneously and linked for labeling, brushing, and sharing of projections. Missing data are accommodated and their patterns can be examined; multiple imputations can be given to XGobi for rapid visual diagnostics. XGobi includes an extensive online help facility. XGobi can be integrated in other software systems, as has been done for the data analysis language S, the geographic information system (GIS) Arc View?, and the interactive multidimensional scaling program XGvis. XGobi is implemented in the X Window System? for portability as well as the ability to run across a network.  相似文献   

16.
In the present paper, we concentrate on dealing with a class of multiobjective programming problems with random rough coefficients. We first discuss how to turn a constrained model with random rough variables into crisp equivalent models. Then an interactive algorithm which is similar to the interactive fuzzy satisfying method is introduced to obtain the decision maker’s satisfying solution. In addition, the technique of random rough simulation is applied to deal with general random rough objective functions and random rough constraints which are usually hard to convert into their crisp equivalents. Furthermore, combined with the techniques of random rough simulation, a genetic algorithm using the compromise approach is designed for solving a random rough multiobjective programming problem. Finally, illustrative examples are given in order to show the application of the proposed models and algorithms.  相似文献   

17.
To extend a previous survey of specific decision support system (DSS) applications over the period (January 1971–April 1988), we have conducted a follow-up survey of DSS applications published between May 1988 and December 1994. Two hundred seventy-one published applications are identified. This survey reveals that there appear to be more creative applications of optimisation and suggestion model-based DSS than simulation-based applications. This is evidenced by a proportional increase of optimisation and suggestion models and a decrease of representation models. Moreover, group decision support systems, executive support systems, and knowledge-based systems applications are becoming more prevalent in many organisations. Although management science (MS)/operational research (OR) models continue to play critical roles, there is a clear observable trend in the DSS model area that three non-MS/OR tools are emerging as powerful DSS tools: graphics, artificial intelligence, and visual interactive modeling.  相似文献   

18.
Sparse grids have become a versatile tool for a vast range of applications reaching from interpolation and numerical quadrature to data-driven problems and uncertainty quantification. We review four selected real-world applications of sparse grids: financial product pricing with the Black-Scholes model, interactive exploration of simulation data with sparse-grid-based surrogate models, analysis of simulation data through sparse grid data mining methods, and stability investigations of plasma turbulence simulations.  相似文献   

19.
Many writers and practitioners have mentioned the difficulties that result from randomness in visual interactive simulation or animated simulation modelling. This paper discusses the use of VIS to model transient system behaviour, and proposes some approaches to stochastic VIS modelling which may be helpful in overcoming the difficulties.  相似文献   

20.
3-D network model and its parameter calibration   总被引:2,自引:0,他引:2  
A material model, whose framework is parallel spring-bundles oriented in 3-D space, is proposed. Based on a discussion of the discrete schemes and optimum discretization of the solid angles, a 3-D network cell consisted of one-dimensional components is developed with its geometrical and physical parameters calibrated. It is proved that the 3-D network model is able to exactly simulate materials with arbitrary Poisson ratio from 0 to 1/2, breaking through the limit that the previous models in the literature are only suitable for materials with Poisson ratio from 0 to 1/3. A simplified model is also proposed to realize high computation accuracy within low computation cost. Examples demonstrate that the 3-D network model has particular superiority in the simulation of short-fiber reinforced composites.  相似文献   

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