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1.
Interior operator games were introduced by Bilbao et al. (2005) as additive games restricted by antimatroids. In that paper several interesting cooperative games were shown as examples of interior operator games. The antimatroid is a known combinatorial structure which represents, in the game theory context, a dependence system among the players. The aim of this paper is to study a family of values which are linear functions and satisfy reasonable conditions for interior operator games. Two classes of these values are considered assuming particular properties.  相似文献   

2.
Cooperative games on antimatroids are cooperative games in which coalition formation is restricted by a combinatorial structure which generalizes permission structures. These games group several well-known families of games which have important applications in economics and politics. The current paper establishes axioms that determine the restricted Banzhaf value for cooperative games on antimatroids. The set of given axioms generalizes the axiomatizations given for the Banzhaf permission values. We also give an axomatization of the restricted Banzhaf value for the smaller class of poset antimatroids. Finally, we apply the above results to auction situations.  相似文献   

3.
Project games     
This paper studies situations in which a project consisting of several activities is not executed as planned. It is divided into three parts. The first part analyzes the case where the activities may be delayed, this possibly induces a delay on the project as a whole with additional costs. Associated delayed project games are defined and are shown to have a nonempty core. The second part considers the case where the activities may be expedited, this possibly induces an expedition of the project as a whole creating profits. Corresponding expedited project games are introduced and are shown to be convex. The third and last part studies situations where some activities may be delayed and some activities may be expedited. Related project games are defined and shown to have a nonempty core.   相似文献   

4.
Two classes of one machine sequencing situations are considered in which each job corresponds to exactly one player but a player may have more than one job to be processed, so called RP(repeated player) sequencing situations. In max-RP sequencing situations it is assumed that each player’s cost function is linear with respect to the maximum completion time of his jobs, whereas in min-RP sequencing situations the cost functions are linear with respect to the minimum completion times. For both classes, following explicit procedures to go from the initial processing order to an optimal order for the coalition of all players, equal gain splitting rules are defined. It is shown that these rules lead to core elements of the associated RP sequencing games. Moreover, it is seen that min-RP sequencing games are convex. We thank two referees for their valuable suggestions for improvement. Financial support for P. Calleja has been given by the Ministerio de Educación y Ciencia and FEDER under grant SEJ2005-02443/ECON, and by the Generalitat de Catalunya through a BE grant from AGAUR and grant 2005SGR00984.  相似文献   

5.
Stef Tijs  Rodica Brânzei 《TOP》2004,12(2):399-408
This note enlarges the literature on convex fuzzy games with new characterizing properties of such games besides the increasing average marginal return property, namely: the monotonicity of the first partial derivatives, the directional convexity and forC 2-functions the non-negativity of the second order partial derivatives.  相似文献   

6.
One of the important properties characterizing cooperative game solutions is consistency. This notion establishes connections between the solution vectors of a cooperative game and those of its reduced game. The last one is obtained from the initial game by removing one or more players and by giving them the payoffs according to a specific principle (e.g. a proposed payoff vector). Consistency of a solution means that the restriction of a solution payoff vector of the initial game to any coalition belongs to the solution set of the corresponding reduced game. There are several definitions of the reduced games (cf., e.g., the survey of T. Driessen [2]) based on some intuitively acceptable characteristics. In the paper some natural properties of reduced games are formulated, and general forms of the reduced games possessing some of them are given. The efficient, anonymous, covariant TU cooperative game solutions satisfying the consistency property with respect to any reduced game are described.The research was supported by the NWO grant 047-008-010 which is gratefully acknowledgedReceived: October 2001  相似文献   

7.
We introduce bisemivalues for bicooperative games and we also provide an interesting characterization of this kind of values by means of weighting coefficients in a similar way as it was given for semivalues in the context of cooperative games. Moreover, the notion of induced bisemivalues on lower cardinalities also makes sense and an adaptation of Dragan’s recurrence formula is obtained. For the particular case of (pq)-bisemivalues, a computational procedure in terms of the multilinear extension of the game is given.  相似文献   

8.
We consider the action of a real reductive group G on a Kähler manifold Z which is the restriction of a holomorphic action of a complex reductive group H. We assume that the action of a maximal compact subgroup U of H is Hamiltonian and that G is compatible with a Cartan decomposition of H. We have an associated gradient map μp:Zp where g=kp is the Cartan decomposition of g. For a G-stable subset Y of Z we consider convexity properties of the intersection of μp(Y) with a closed Weyl chamber in a maximal abelian subspace a of p. Our main result is a Convexity Theorem for real semi-algebraic subsets Y of Z=P(V) where V is a unitary representation of U.  相似文献   

9.
We analyze the concept of large set for a coalitional game v introduced by Martínez-de-Albéniz and Rafels (Int. J. Game Theory 33(1):107–114, 2004). We give some examples and identify some of these sets. The existence of such sets for any game is proved, and several properties of largeness are provided. We focus on the minimality of such sets and prove its existence using Zorn’s lemma. Institutional support from research grants (Generalitat de Catalunya) 2005SGR00984 and (Spanish Government and FEDER) SEJ2005-02443/ECON is gratefully acknowledged, and the support of the Barcelona Economics Program of CREA.  相似文献   

10.
11.
Thenucleon is introduced as a new allocation concept for non-negative cooperativen-person transferable utility games. The nucleon may be viewed as the multiplicative analogue of Schmeidler’s nucleolus. It is shown that the nucleon of (not necessarily bipartite) matching games can be computed in polynomial time.  相似文献   

12.
The Step out–Step in sequencing game is a particular example of a game from the sequencing game framework of Curiel, Perderzoli, and Tijs, where coalitions of players in a queue may reorder themselves to improve the their overall cost, under some restrictions. Musegaas, Borm and Quant proved, in two papers, that a simple greedy algorithm correctly computes the valuation of a coalition, and that the game is convex. These proofs entail rather involved case analyses; in this note, we give short proofs of both results.  相似文献   

13.
We study the problem of allocating the total profit of a production enterprise among the resource owners, using the game-theoretic framework introduced by Owen [Owen, G., 1975. On the core of linear production games. Mathematical Programming 9, 358–370]. We provide lower (upper) bounds on the values of the game by aggregating over columns (rows) of the LP-problem. By choosing aggregation weights corresponding to optimal solutions of the primal (dual) LP-problem, we can create new games whose core form a superset (subset) of the original core. An estimate of the resulting error, in terms of an ??-core, is obtained by solving a mixed integer programming problem, and we also suggest an iterative procedure for improving the bounds. Using a set of numerical examples, we investigate how the performance of the aggregation approach depends on the structure of the problem data.  相似文献   

14.
In this paper, we study multivariate Baskakov operator Bn,d(f,x). We first show that the operator can retain some properties of the original function f, such as monotony, semi-additivity and Lipschitz condition, etc. Secondly, we discuss the monotony on the sequence of multivariate Baskakov operator Bn,d(f,x) for n when the function f is convex. Then, we propose, for estimating the rate of approximation, a new modulus of smoothness and prove the modulus to be equivalent to certain K-functional. Finally, with the modulus of smoothness as metric, we establish a strong direct theorem by using a decomposition technique for the operator.  相似文献   

15.
The selectope for cooperative games   总被引:1,自引:0,他引:1  
The selectope of a cooperative transferable utility game is the convex hull of the payoff vectors obtained by assigning the Harsanyi dividends of the coalitions to members determined by so-called selectors. The selectope is studied from a set-theoretic point of view, as superset of the core and of the Weber set; and from a value-theoretic point of view, as containing weighted Shapley values, random order values, and sharing values. Received May 1997/Revised version September 1999  相似文献   

16.
We consider a cooperative game defined by an economic lot sizing problem with concave ordering costs over a finite time horizon, in which each player faces demand for a single product in each period and coalitions can pool orders. We show how to compute a dynamic cost allocation in the strong sequential core of this game, i.e. an allocation over time that exactly distributes costs and is stable against coalitional defections at every period of the time horizon.  相似文献   

17.
18.
Two new values for transferable utility games with graph restricted communication and a priori unions are introduced and characterized. Moreover, a comparison between these and the Owen graph value is provided. These values are used to analyze the distribution of power in the Basque Parliament emerging from elections in April 2005.  相似文献   

19.
In this paper, we introduce and analyze resource location games. We show core non-emptiness by providing a set of intuitive core allocations, called Resource-Profit allocations. In addition, we present a sufficient condition for which the core and the set of Resource-Profit allocations coincide. Finally, we provide an example showing that when the sufficient condition is not satisfied, the coincidence is not guaranteed.  相似文献   

20.
In this paper we study convex games with an infinite countable set of agents and provide characterizations of this class of games. To do so, and in order to overcome some shortcomings related to the difficulty of dealing with infinite orderings, we need to use a continuity property. Infinite sequencing situations where the number of jobs is infinite countable can be related to convex cooperative TU games. It is shown that some allocations turn out to be extreme points of the core of an infinite sequencing game.  相似文献   

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