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1.
A multi-choice game is a generalization of a cooperative game in which each player has several activity levels. Cooperative games form a subclass of the class of multi-choice games.This paper extends some solution concepts for cooperative games to multi-choice games. In particular, the notions of core, dominance core and Weber set are extended. Relations between cores and dominance cores and between cores and Weber sets are extensively studied. A class of flow games is introduced and relations with non-negative games with non-empty cores are investigated.  相似文献   

2.
A cost allocation problem arising in hub–spoke network systems   总被引:1,自引:0,他引:1  
This paper studies a cost allocation problem arising from hub–spoke network systems. When a large-scale network is to be constructed jointly by several agents, both the optimal network design and the fair allocation of its cost are essential issues. We formulate this problem as a cooperative game and analyze the core allocation, which is a widely used solution concept. The core of this game is not necessarily non-empty as shown by an example. A reasonable scheme is to allocate the cost proportional to the flow that an agent generates. We show that, if the demand across the system has a block structure and the fixed cost is high, this cost allocation scheme belongs to the core. Numerical experiments are given with real telecommunication traffic data in order to illustrate the usefulness of our analytical findings.  相似文献   

3.
Multiple scenario cooperative games model situations where the worth of the coalitions is valued in different scenarios simultaneously or under different states of nature. In this paper we analyze solution concepts for this class of games keeping the multidimensional nature of the characteristic function. We obtain extensions of the notions of core, least core and nucleolus, and explore the relationship among these solution concepts.  相似文献   

4.
This study assesses the relative predictive accuracy of three lexicographical solution concepts within a context of eight 3-person, cooperative, superadditive, side-payment games with non-empty core. The solution concepts include the nucleolus [Schmeidler], the disruption nucleolus [Littlechild/Vaidya], and the 2-center solution [Spinetto, 1971]. The experiment involved 480 subjects (half male, half female) who participated in 160 randomly formed 3-person groups. Results indicate that the disruption nucleolus is significantly more accurate than the nucleolus (p<.01), which in turn is significantly more accurate than the 2-center solution (p<.01). These findings are discussed in terms of the lexicographical structure of the theories.  相似文献   

5.
The concepts of collective sensitivity and compact-type collective sensitivity are introduced as stronger conditions than the traditional sensitivity for dynamical systems and Hausdorff locally compact second countable (HLCSC) dynamical systems, respectively. It is proved that sensitivity of the induced hyperspace system defined on the space of non-empty compact subsets or non-empty finite subsets (Vietoris topology) is equivalent to the collective sensitivity of the original system; sensitivity of the induced hyperspace system defined on the space of all non-empty closed subsets (hit-or-miss topology) is equivalent to the compact-type collective sensitivity of the original HLCSC system. Moreover, relations between these two concepts and other dynamics concepts that describe chaos are investigated.  相似文献   

6.
《Discrete Mathematics》2023,346(1):113131
Crapo found that single-element extensions of matroid are equivalent to modular cuts. This paper will study the single-element extension and co-extension of a matroid and establish the upper semi-continuity for the signless coefficients of Whitney polynomials and Whitney numbers on both extensions via its extension lattice, a lattice of all non-empty modular cuts.  相似文献   

7.
We present a unifying framework for transferable utility coalitional games that are derived from a non-negative matrix in which every entry represents the value obtained by combining the corresponding row and column. We assume that every row and every column is associated with a player, and that every player is associated with at most one row and at most one column. The instances arising from this framework are called pairing games, and they encompass assignment games and permutation games as two polar cases. We show that the core of a pairing game is always non-empty by proving that the set of pairing games coincides with the set of permutation games. Then we exploit the wide range of situations comprised in our framework to investigate the relationship between pairing games that have different player sets, but are defined by the same underlying matrix. We show that the core and the set of extreme core allocations are immune to the merging of a row player with a column player. Moreover, the core is also immune to the reverse manipulation, i.e., to the splitting of a player into a row player and a column player. Other common solution concepts fail to be either merging-proof or splitting-proof in general.  相似文献   

8.
The set of solutions for Boolean equations are required in certain classes of bivalent programming and deterministic scheduling problems. The purpose here is to determine the set of solutions in a general manner. The aim is not directed toward an optimal solution. General truth table concepts are reviewed and extended.The extensions are threefold: (a) a reinterpretation of the truth table concepts for the designation numbers that identify the vertices of the unit hypercube, (b) a statement of a primitive algorithm for the computation of the set of designation numbers which correspond to the vertices of the solution space and (c) an extension of this primitive algorithm.  相似文献   

9.
Traveling salesman games   总被引:1,自引:0,他引:1  
In this paper we discuss the problem of how to divide the total cost of a round trip along several institutes among the institutes visited. We introduce two types of cooperative games—fixed-route traveling salesman games and traveling salesman games—as a tool to attack this problem. Under very mild conditions we prove that fixed-route traveling salesman games have non-empty cores if the fixed route is a solution of the classical traveling salesman problem. Core elements provide us with fair cost allocations. A traveling salesman game may have an empty core, even if the cost matrix satisfies the triangle inequality. In this paper we introduce a class of matrices defining TS-games with non-empty cores.  相似文献   

10.
We study the momentum operator defined on the disjoint union of two intervals. Even in one dimension, the question of two non-empty open and non-overlapping intervals has not been worked out in a way that extends the cases of a single interval and gives a list of the selfadjoint extensions. Starting with zero boundary conditions at the four endpoints, we characterize the selfadjoint extensions and undertake a systematic and complete study of the spectral theory of the selfadjoint extensions. In an application of our extension theory to harmonic analysis, we offer a new family of spectral pairs. Compared to earlier studies, it yields a more direct link between spectrum and geometry.  相似文献   

11.
本文对具有图结构合作博弈(图博弈)进行了研究,采用比例原则和过程化分配方法,定义了比例分配过程,并对其性质进行了分析。随后,针对比例分配过程的超有效情况,运用等比例妥协的方式给出满足有效性的过程比例解,并研究了稳定性。最后,将比例分配过程与过程比例解应用到破产问题中,得到图博弈过程比例解与破产问题比例规则等价的结论。  相似文献   

12.
本在Glover—Klingman算法及最小费用支撑树对策的基础上,讨论了最小费用k度限制树对策问题.利用威胁、旁支付理论制订了两种规则,并利用优超、策略等价理论分别给出了在这两种规则下最小费用k度限制树对策核心中的解,从而证明了在这两种规则下其核心非空.  相似文献   

13.
We consider a class of cooperative games for managing several canonical queueing systems. When cooperating parties invest optimally in common capacity or choose the optimal amount of demand to serve, cooperation leads to “single-attribute” games whose characteristic function is embedded in a one-dimensional function. We show that when and only when the latter function is elastic will all embedded games have a non-empty core, and the core contains a population monotonic allocation. We present sufficient conditions for this property to be satisfied. Our analysis reveals that in most Erlang B and Erlang C queueing systems, the games under our consideration have a non-empty core, but there are exceptions, which we illustrate through a counterexample.  相似文献   

14.
In this paper we consider a generalization of the minimum cost spanning tree game. The generalized model allows for more than one supplier, where each supplier offers a different type of service to the customers and each customer specifies a non-empty subset of these suppliers to which he wishes to be connected. We show that the core of such a game may be empty, but that it is always non-empty if there is at least one customer who wants to be connected to all suppliers. Furthermore, the core is always non-empty if there are at most two suppliers.  相似文献   

15.
We explore the extension of the notion of kernel (independent, dominant or absorbent, non-empty subset) of a digraph to valued graphs (or valued relations). We define various natural extensions and show the relationship between them. This work has potential interest for applications in choice decision problems.  相似文献   

16.
In this paper we study cooperative games with fuzzy payoffs. The main advantage of the approach presented is the incorporation into the analysis of the problem of ambiguity inherent in many real-world collective decision situations. We propose extensions of core concepts which maintain the fuzzy nature of allocations, and lead to a more satisfactory study of the problem within the fuzzy context. Finally, we illustrate the extended core concepts and the approach to obtain the corresponding allocations through the analysis of assignment games with uncertain profits.  相似文献   

17.
In the category Haus of Hausdorff spaces the only injectives are the one-point spaces. Even though every Hausdorff spaceX has a maximal essential extension,X fails to have an injective hull, providedX has more than one point. A non-empty Hausdorff space has a proper essential extension if and only ifX is locally H-closed but not H-closed. In this case,X has (up to isomorphism) precisely one proper essential extension: the Obreanu-Porter extension (being simultaneously its maximal essential extension and its minimal H-closed extension). Completely parallel results hold for the categories SReg, Reg, and Tych of semi-regular, regular, and completely regular spaces respectively. In particular, the Alexandroff compactifications of locally compact, non-compact Hausdorff spaces are characterized categorically as the proper essential extensions of non-empty spaces in Tych (resp. Reg).Dedicated to my friend Nico Pumplün on his sixtieth birthday  相似文献   

18.
A core selection is a function which for each cooperative game with non-empty core selects a subset, possibly a single element, of the core. In this paper, we study selections which maximize some function or binary relation on the core. We present an axiomatic characterization of such core selections, as well as a local characterization using duality which can be applied to investigate properties of core selections. We give an application of the local characterization to a question of coalitional monotonicity of core selections.  相似文献   

19.
The concept of an HX-group is an upgrade of the concept of a group,in which a new operation is defined on the family of non-empty subsets of a group.If this new support set together with the new operation is a group,then we call it an HX-group.On the other hand,a hyperoperation is a mapping having the same codomain as the operation of an HX-group,i.e.,the family of non-empty subsets of the initial set,but a different domain-the set itself.This could be (and was indeed) a source of confusion,which is clarified in this paper.Moreover,HX-groups naturally lead to constructions of hypergroups.The links between these two algebraic concepts are presented,with the aim of reviving the old notion of an HX-group in the current research on algebraic hyperstructures.One of such existing links and one newly established link are also discussed.  相似文献   

20.
Hyperbolicity of an autonomous rest point is characterised by its linearization not having eigenvalues on the imaginary axis. More generally, hyperbolicity of any solution which exists for all times can be defined by means of Lyapunov exponents or exponential dichotomies. We go one step further and introduce a meaningful notion of hyperbolicity for linear systems which are defined for finite time only, i.e. on a compact time interval. Hyperbolicity now describes the transient dynamics on that interval. In this framework, we provide a definition of finite-time spectrum, study its relations with classical concepts, and prove an analogue of the Sacker-Sell spectral theorem: For a d-dimensional system the spectrum is non-empty and consists of at most d disjoint (and often compact) intervals. An example illustrates that the corresponding spectral manifolds may not be unique, which in turn leads to several challenging questions.  相似文献   

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