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1.
We consider the following edge coloring game on a graph G. Given t distinct colors, two players Alice and Bob, with Alice moving first, alternately select an uncolored edge e of G and assign it a color different from the colors of edges adjacent to e. Bob wins if, at any stage of the game, there is an uncolored edge adjacent to colored edges in all t colors; otherwise Alice wins. Note that when Alice wins, all edges of G are properly colored. The game chromatic index of a graph G is the minimum number of colors for which Alice has a winning strategy. In this paper, we study the edge coloring game on k‐degenerate graphs. We prove that the game chromatic index of a k‐degenerate graph is at most Δ + 3k − 1, where Δ is the maximum vertex degree of the graph. We also show that the game chromatic index of a forest of maximum degree 3 is at most 4 when the forest contains an odd number of edges. © 2001 John Wiley & Sons, Inc. J Graph Theory 36: 144–155, 2001  相似文献   

2.
In the online F-avoidance edge-coloring game with r colors, a graph on n vertices is generated by randomly adding a new edge at each stage. The player must color each new edge as it appears; the goal is to avoid a monochromatic copy of F. Let N0(F,r,n) be the threshold function for the number of edges that the player is asymptotically almost surely able to paint before he/she loses. Even when F=K3, the order of magnitude of N0(F,r,n) is unknown for r≥3. In particular, the only known upper bound is the threshold function for the number of edges in the offline version of the problem, in which an entire random graph on n vertices with m edges is presented to the player to be r edge-colored. We improve the upper bound for the online triangle-avoidance game with r colors, providing the first result that separates the online threshold function from the offline bound for r≥3. This supports a conjecture of Marciniszyn, Spöhel, and Steger that the known lower bound is tight for cliques and cycles for all r.  相似文献   

3.
Consider the following one-player game. The vertices of a random graph on n vertices are revealed to the player one by one. In each step, also all edges connecting the newly revealed vertex to preceding vertices are revealed. The player has a fixed number of colors at her disposal, and has to assign one of these to each vertex immediately. However, she is not allowed to create any monochromatic copy of some fixed graph F in the process.  相似文献   

4.
A complete coloring of a simple graph G is a proper vertex coloring such that each pair of colors appears together on at least one edge. The achromatic number ψ(G) is the greatest number of colors in such a coloring. We say a class of graphs is fragmentable if for any positive ε, there is a constant C such that any graph in the class can be broken into pieces of size at most C by removing a proportion at most ε of the vertices. Examples include planar graphs and grids of fixed dimension. Determining the achromatic number of a graph is NP‐complete in general, even for trees, and the achromatic number is known precisely for only very restricted classes of graphs. We extend these classes very considerably, by giving, for graphs in any class which is fragmentable, triangle‐free, and of bounded degree, a necessary and sufficient condition for a sufficiently large graph to have a complete coloring with a given number of colors. For the same classes, this gives a tight lower bound for the achromatic number of sufficiently large graphs, and shows that the achromatic number can be determined in polynomial time. As examples, we give exact values of the achromatic number for several graph families. © 2009 Wiley Periodicals, Inc. J Graph Theory 65:94–114, 2010  相似文献   

5.
《Discrete Mathematics》2023,346(1):113162
The graph coloring game is a two-player game in which the two players properly color an uncolored vertex of G alternately. The first player wins the game if all vertices of G are colored, and the second wins otherwise. The game chromatic number of a graph G is the minimum integer k such that the first player has a winning strategy for the graph coloring game on G with k colors. There is a lot of literature on the game chromatic number of graph products, e.g., the Cartesian product and the lexicographic product. In this paper, we investigate the game chromatic number of the strong product of graphs, which is one of major graph products. In particular, we completely determine the game chromatic number of the strong product of a double star and a complete graph. Moreover, we estimate the game chromatic number of some King's graphs, which are the strong products of two paths.  相似文献   

6.
Gallai‐colorings of complete graphs—edge colorings such that no triangle is colored with three distinct colors—occur in various contexts such as the theory of partially ordered sets (in Gallai's original paper), information theory and the theory of perfect graphs. A basic property of Gallai‐colorings with at least three colors is that at least one of the color classes must span a disconnected graph. We are interested here in whether this or a similar property remains true if we consider colorings that do not contain a rainbow copy of a fixed graph F. We show that such graphs F are very close to bipartite graphs, namely, they can be made bipartite by the removal of at most one edge. We also extend Gallai's property for two infinite families and show that it also holds when F is a path with at most six vertices.  相似文献   

7.
《Journal of Graph Theory》2018,87(4):460-474
An odd k‐edge‐coloring of a graph G is a (not necessarily proper) edge‐coloring with at most k colors such that each nonempty color class induces a graph in which every vertex is of odd degree. Pyber (1991) showed that every simple graph is odd 4‐edge‐colorable, and Lužar et al. (2015) showed that connected loopless graphs are odd 5‐edge‐colorable, with one particular exception that is odd 6‐edge‐colorable. In this article, we prove that connected loopless graphs are odd 4‐edge‐colorable, with two particular exceptions that are respectively odd 5‐ and odd 6‐edge‐colorable. Moreover, a color class can be reduced to a size at most 2.  相似文献   

8.
The r‐acyclic edge chromatic number of a graph is defined to be the minimum number of colors required to produce an edge coloring of the graph such that adjacent edges receive different colors and every cycle C has at least min(|C|, r) colors. We show that (r ? 2)d is asymptotically almost surely (a.a.s.) an upper bound on the r‐acyclic edge chromatic number of a random d‐regular graph, for all constants r ≥ 4 and d ≥ 2. © 2006 Wiley Periodicals, Inc. J Graph Theory 53: 101–125, 2006  相似文献   

9.
Given a graph G and an integer k, two players take turns coloring the vertices of G one by one using k colors so that neighboring vertices get different colors. The first player wins iff at the end of the game all the vertices of G are colored. The game chromatic number χg(G) is the minimum k for which the first player has a winning strategy. In this study, we analyze the asymptotic behavior of this parameter for a random graph Gn,p. We show that with high probability, the game chromatic number of Gn,p is at least twice its chromatic number but, up to a multiplicative constant, has the same order of magnitude. We also study the game chromatic number of random bipartite graphs. © 2007 Wiley Periodicals, Inc. Random Struct. Alg., 2008  相似文献   

10.
We introduce and study online balanced coloring games on the random graph process. The game is played by a player we call Painter. Edges of the complete graph with n vertices are introduced two at a time, in a random order. For each pair of edges, Painter immediately and irrevocably chooses one of the two possibilities to color one of them red and the other one blue. His goal is to avoid creating a monochromatic copy of a small fixed graph F for as long as possible.We show that the duration of the game is determined by a threshold function mH=mH(n) for certain graph-theoretic structures, e.g., cycles. That is, for every graph H in this family, Painter will asymptotically almost surely (a.a.s.) lose the game after m=ω(mH) edge pairs in the process. On the other hand, there exists an essentially optimal strategy: if the game lasts for m=o(mH) moves, Painter can a.a.s. successfully avoid monochromatic copies of H. Our attempt is to determine the threshold function for several classes of graphs.  相似文献   

11.
The (r,d)‐relaxed coloring game is played by two players, Alice and Bob, on a graph G with a set of r colors. The players take turns coloring uncolored vertices with legal colors. A color α is legal for an uncolored vertex u if u is adjacent to at most d vertices that have already been colored with α, and every neighbor of u that has already been colored with α is adjacent to at most d – 1 vertices that have already been colored with α. Alice wins the game if eventually all the vertices are legally colored; otherwise, Bob wins the game when there comes a time when there is no legal move left. We show that if G is outerplanar then Alice can win the (2,8)‐relaxed coloring game on G. It is known that there exists an outerplanar graph G such that Bob can win the (2,4)‐relaxed coloring game on G. © 2004 Wiley Periodicals, Inc. J Graph Theory 46:69–78, 2004  相似文献   

12.
We consider colorings of the directed and undirected edges of a mixed multigraph G by an ordered set of colors. We color each undirected edge in one color and each directed edge in two colors, such that the color of the first half of a directed edge is smaller than the color of the second half. The colors used at the same vertex are all different. A bound for the minimum number of colors needed for such colorings is obtained. In the case where G has only directed edges, we provide a polynomal algorithm for coloring G with a minimum number of colors. An unsolved problem is formulated. © 1999 John Wiley & Sons, Inc. J Graph Theory 31: 267–273, 1999  相似文献   

13.
We consider the following 2-person game which is played with an (initially uncolored) digraph D, a finite color set C, and nonnegative integers a, b, and d. Alternately, player I colors a vertices and player II colors b vertices with colors from C. Whenever a player colors a vertex v, all in-arcs (w,v) that do not come from a vertex w previously colored with the same color as v are deleted. For each color i the defect digraphDi is the digraph induced by the vertices of color i at a certain state of the game. The main rule the players have to respect is that at every time for any color i the digraph Di has maximum total degree of at most d. The game ends if no vertex can be colored any more according to this rule. Player I wins if D is completely colored at the end of the game, otherwise player II wins. The smallest cardinality of a color set C with which player I has a winning strategy for the game is called . This parameter generalizes several variants of Bodlaender’s game chromatic number. We determine the tight (resp., nearly tight) upper bound (resp., ) for the d-relaxed (a,b)-game chromatic number of orientations of forests (resp., undirected forests) for any d and ab≥1. Furthermore we prove that these numbers cannot be bounded in case a<b.  相似文献   

14.
A large class of Positional Games are defined on the complete graph on n vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given — usually monotone — property. Here we introduce the d‐diameter game, which means that Maker wins iff the diameter of his subgraph is at most d. We investigate the biased version of the game; i.e., when the players may take more than one, and not necessarily the same number of edges, in a turn. Our main result is that we proved that the 2‐diameter game has the following surprising property: Breaker wins the game in which each player chooses one edge per turn, but Maker wins as long as he is permitted to choose 2 edges in each turn whereas Breaker can choose as many as (1/9)n1/8/(lnn)3/8. In addition, we investigate d‐diameter games for d ≥ 3. The diameter games are strongly related to the degree games. Thus, we also provide a generalization of the fair degree game for the biased case. © 2009 Wiley Periodicals, Inc. Random Struct. Alg., 2009  相似文献   

15.
In the edge precoloring extension problem, we are given a graph with some of the edges having preassigned colors and it has to be decided whether this coloring can be extended to a proper k‐edge‐coloring of the graph. In list edge coloring every edge has a list of admissible colors, and the question is whether there is a proper edge coloring where every edge receives a color from its list. We show that both problems are NP‐complete on (a) planar 3‐regular bipartite graphs, (b) bipartite outerplanar graphs, and (c) bipartite series‐parallel graphs. This improves previous results of Easton and Parker 6 , and Fiala 8 . © 2005 Wiley Periodicals, Inc. J Graph Theory 49: 313–324, 2005  相似文献   

16.
Given an edge‐coloring of a graph G, a subgraph M of G will be called totally multicolored if no two edges of M receive the same color. Let h(G, K1,q) be the minimum integer such that every edge‐coloring of G using exactly h(G, K1,q) colors produces at least one totally multicolored copy of K1,q (the q‐star) in G. In this article, an upper bound of h(G, K1,q) is presented, as well as some applications of this upper bound. © 2005 Wiley Periodicals, Inc.  相似文献   

17.
A harmonious coloring of a simple graph G is a coloring of the vertices such that adjacent vertices receive distinct colors and each pair of colors appears together on at most one edge. The harmonious chromatic number h(G) is the least number of colors in such a coloring. We improve an upper bound on h(G) due to Lee and Mitchem, and give upper bounds for related quantities.  相似文献   

18.
A graph coloring game introduced by Bodlaender (Int J Found Comput Sci 2:133–147, 1991) as coloring construction game is the following. Two players, Alice and Bob, alternately color vertices of a given graph G with a color from a given color set C, so that adjacent vertices receive distinct colors. Alice has the first move. The game ends if no move is possible any more. Alice wins if every vertex of G is colored at the end, otherwise Bob wins. We consider two variants of Bodlaender’s graph coloring game: one (A) in which Alice has the right to have the first move and to miss a turn, the other (B) in which Bob has these rights. These games define the A-game chromatic number resp. the B-game chromatic number of a graph. For such a variant g, a graph G is g-perfect if, for every induced subgraph H of G, the clique number of H equals the g-game chromatic number of H. We determine those graphs for which the game chromatic numbers are 2 and prove that the triangle-free B-perfect graphs are exactly the forests of stars, and the triangle-free A-perfect graphs are exactly the graphs each component of which is a complete bipartite graph or a complete bipartite graph minus one edge or a singleton. From these results we may easily derive the set of triangle-free game-perfect graphs with respect to Bodlaender’s original game. We also determine the B-perfect graphs with clique number 3. As a general result we prove that complements of bipartite graphs are A-perfect.   相似文献   

19.
A proper coloring of a graph is a labeled partition of its vertices into parts which are independent sets. In this paper, given a positive integer j and a family ? of connected graphs, we consider proper colorings in which we require that the union of any j color classes induces a subgraph which has no copy of any member of ?. This generalizes some well‐known types of proper colorings like acyclic colorings (where j = 2 and ?is the collection of all even cycles) and star colorings (where j = 2 and ?consists of just a path on 4 vertices), etc. For this type of coloring, we obtain an upper bound of O(d(k ? 1)/(k ? j)) on the minimum number of colors sufficient to obtain such a coloring. Here, d refers to the maximum degree of the graph and k is the size of the smallest member of ?. For the case of j = 2, we also obtain lower bounds on the minimum number of colors needed in the worst case. As a corollary, we obtain bounds on the minimum number of colors sufficient to obtain proper colorings in which the union of any j color classes is a graph of bounded treewidth. In particular, using O(d8/7) colors, one can obtain a proper coloring of the vertices of a graph so that the union of any two color classes has treewidth at most 2. We also show that this bound is tight within a multiplicative factor of O((logd)1/7). We also consider generalizations where we require simultaneously for several pairs (ji, ?i) (i = 1, …, l) that the union of any ji color classes has no copy of any member of ?i and obtain upper bounds on the corresponding chromatic numbers. © 2011 Wiley Periodicals, Inc. J Graph Theory 66: 213–234, 2011  相似文献   

20.
We consider a weighted version of the well-known Vertex Coloring Problem (VCP) in which each vertex i of a graph G has associated a positive weight w i . Like in VCP, one is required to assign a color to each vertex in such a way that colors on adjacent vertices are different, and the objective is to minimize the sum of the costs of the colors used. While in VCP the cost of each color is equal to one, in the Weighted Vertex Coloring Problem (WVCP) the cost of each color depends on the weights of the vertices assigned to that color, and it equals the maximum of these weights. WVCP is known to be NP-hard and arises in practical scheduling applications, where it is also known as Scheduling on a Batch Machine with Job Compatibilities. We propose three alternative Integer Linear Programming (ILP) formulations for WVCP: one is used to derive, dropping integrality requirement for the variables, a tight lower bound on the solution value, while a second one is used to derive a 2-phase heuristic algorithm, also embedding fast refinement procedures aimed at improving the quality of the solutions found. Computational results on a large set of instances from the literature are reported.  相似文献   

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