首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 227 毫秒
1.
In a geometric bottleneck shortest path problem, we are given a set S of n points in the plane, and want to answer queries of the following type: given two points p and q of S and a real number L, compute (or approximate) a shortest path between p and q in the subgraph of the complete graph on S consisting of all edges whose lengths are less than or equal to L. We present efficient algorithms for answering several query problems of this type. Our solutions are based on Euclidean minimum spanning trees, spanners, and the Delaunay triangulation. A result of independent interest is the following. For any two points p and q of S, there is a path between p and q in the Delaunay triangulation, whose length is less than or equal to 2π/(3cos(π/6)) times the Euclidean distance |pq| between p and q, and all of whose edges have length at most |pq|.  相似文献   

2.
In a generalized intersection searching problem, a set, S, of colored geometric objects is to be preprocessed so that given some query object, q, the distinct colors of the objects intersected by q can be reported efficiently or the number of such colors can be counted efficiently. In the dynamic setting, colored objects can be inserted into or deleted from S. These problems generalize the well-studied standard intersection searching problems and are rich in applications. Unfortunately, the techniques known for the standard problems do not yield efficient solutions for the generalized problems. Moreover, previous work (R. Janardan and M. Lopez, Generalized intersection searching problems, Internat. J. Comput. Geom. Appl.3 (1993), 39-69) on generalized problems applies only to the static reporting problems. In this paper, a uniform framework is presented to solve efficiently the counting/reporting versions of a variety of generalized intersection searching problems in static/dynamic settings. These problems include 1-, 2-, and 3-dimensional range searching, quadrant searching, interval intersection searching, 1- and 2-dimensional point enclosure searching, and orthogonal segment intersection searching.  相似文献   

3.
The nearest neighbor problem is that of preprocessing a set P of n data points in so that, given any query point q, the closest point in P to q can be determined efficiently. In the chromatic nearest neighbor problem, each point of P is assigned a color, and the problem is to determine the color of the nearest point to the query point. More generally, given k1, the problem is to determine the color occurring most frequently among the k nearest neighbors. The chromatic version of the nearest neighbor problem is used in many applications in pattern recognition and learning. In this paper we present a simple algorithm for solving the chromatic k nearest neighbor problem. We provide a query sensitive analysis, which shows that if the color classes form spatially well separated clusters (as often happens in practice), then queries can be answered quite efficiently. We also allow the user to specify an error bound 0, and consider the same problem in the context of approximate nearest neighbor searching. We present empirical evidence that for well clustered data sets, this approach leads to significant improvements in efficiency.  相似文献   

4.
In this paper we give improved bounds for the multisearch problem on a hypercube. This is a parallel search problem where the elements in the structure S to be searched are totally ordered, but where it is not possible to compare in constant time any two given queries q and q′. More precisely, we are given on a n-processor hypercube a sorted n-element sequence S, and a set Q of n queries, and we need to find for each query q Q its location in the sorted S. We present an improved algorithm for the multisearch problem, one that takes O(log n(log log n)3) time on a n-processor hypercube. This problem is fundamental in computational geometry, for example it models planar point location in a slab. We give as application a trapezoidal decomposition algorithm with the same time complexity on a n log n-processor hypercube. The hypercube model for which we claim our bounds is the standard one, SIMD, with O(1) memory registers per processor, and with one-port communication. Each register can store O(log n) bits, so that a processor knows its ID.  相似文献   

5.
We investigate parallel searching on m concurrent rays. We assume that a target t is located somewhere on one of the rays; we are given a group of m point robots each of which has to reach t. Furthermore, we assume that the robots have no way of communicating over distance. Given a strategy S we are interested in the competitive ratio defined as the ratio of the time needed by the robots to reach t using S and the time needed to reach t if the location of t is known in advance.

If a lower bound on the distance to the target is known, then there is a simple strategy which achieves a competitive ratio of 9—independent of m. We show that 9 is a lower bound on the competitive ratio for two large classes of strategies if m2.

If the minimum distance to the target is not known in advance, we show a lower bound on the competitive ratio of 1+2(k+1)k+1/kk where k=logm where log is used to denote the base-2 logarithm. We also give a strategy that obtains this ratio.  相似文献   


6.
Let q(x) L2(D), D R3 is a bounded domain, q = 0 outside D, q is real-valued. Assume that A(\Gj;\t';,\Gj;,k) A(\Gj;\t';,\Gj), the scattering amplitude, is known for all \Gj;|t',\Gj; S2, S2 is the unit sphere, an d a fixed k \r>0. These data determine q(x) uniquely and a numerical method is given for computing q(x).  相似文献   

7.
We present a new data structure for a set of n convex simply-shaped fat objects in the plane, and use it to obtain efficient and rather simple solutions to several problems including (i) vertical ray shooting—preprocess a set of n non-intersecting convex simply-shaped flat objects in 3-space, whose xy-projections are fat, for efficient vertical ray shooting queries, (ii) point enclosure—preprocess a set C of n convex simply-shaped fat objects in the plane, so that the k objects containing a query point p can be reported efficiently, (iii) bounded-size range searching— preprocess a set C of n convex fat polygons, so that the k objects intersecting a “not-too-large” query polygon can be reported efficiently, and (iv) bounded-size segment shooting—preprocess a set C as in (iii), so that the first object (if exists) hit by a “not-too-long” oriented query segment can be found efficiently. For the first three problems we construct data structures of size O(λs(n)log3n), where s is the maximum number of intersections between the boundaries of the (xy-projections) of any pair of objects, and λs(n) is the maximum length of (n, s) Davenport-Schinzel sequences. The data structure for the fourth problem is of size O(λs(n)log2n). The query time in the first problem is O(log4n), the query time in the second and third problems is O(log3n + klog2n), and the query time in the fourth problem is O(log3n).

We also present a simple algorithm for computing a depth order for a set as in (i), that is based on the solution to the vertical ray shooting problem. (A depth order for , if exists, is a linear order of , such that, if K1, K2 and K1 lies vertically above K2, then K1 precedes K2.) Unlike the algorithm of Agarwal et al. (1995) that might output a false order when a depth order does not exist, the new algorithm is able to determine whether such an order exists, and it is often more efficient in practical situations than the former algorithm.  相似文献   


8.
The range searching problem is a fundamental problem in computational geometry, with numerous important applications. Most research has focused on solving this problem exactly, but lower bounds show that if linear space is assumed, the problem cannot be solved in polylogarithmic time, except for the case of orthogonal ranges. In this paper we show that if one is willing to allow approximate ranges, then it is possible to do much better. In particular, given a bounded range Q of diameter w and >0, an approximate range query treats the range as a fuzzy object, meaning that points lying within distance w of the boundary of Q either may or may not be counted. We show that in any fixed dimension d, a set of n points in can be preprocessed in O(n+logn) time and O(n) space, such that approximate queries can be answered in O(logn(1/)d) time. The only assumption we make about ranges is that the intersection of a range and a d-dimensional cube can be answered in constant time (depending on dimension). For convex ranges, we tighten this to O(logn+(1/)d−1) time. We also present a lower bound for approximate range searching based on partition trees of Ω(logn+(1/)d−1), which implies optimality for convex ranges (assuming fixed dimensions). Finally, we give empirical evidence showing that allowing small relative errors can significantly improve query execution times.  相似文献   

9.
We describe two data structures that preprocess a set S of n points in (d constant) so that the sum of Euclidean distances of points in S to a query point q can be quickly approximated to within a factor of . This preprocessing technique has several applications in clustering and facility location. Using it, we derive an O(nlogn) time deterministic and O(n) time randomized -approximation algorithm for the so called Fermat–Weber problem in any fixed dimension.  相似文献   

10.
Yair Caro 《Discrete Mathematics》1996,160(1-3):229-233
We prove the following result: For every two natural numbers n and q, n q + 2, there is a natural number E(n, q) satisfying the following:

1. (1) Let S be any set of points in the plane, no three on a line. If |S| E(n, q), then there exists a convex n-gon whose points belong to S, for which the number of points of S in its interior is 0 (mod q).

2. (2) For fixed q, E(n,q) 2c(qn, c(q) is a constant depends on q only.

Part (1) was proved by Bialostocki et al. [2] and our proof is aimed to simplify the original proof. The proof of Part (2) is completely new and reduces the huge upper bound of [2] (a super-exponential bound) to an exponential upper bound.  相似文献   


11.
We prove the following theorem. Let m≥2 and q≥1 be integers and let S and T be two disjoint sets of points in the plane such that no three points of ST are on the same line, |S|=2q and |T|=mq. Then ST can be partitioned into q disjoint subsets P1,P2,…,Pq satisfying the following two conditions: (i) conv(Pi)∩conv(Pj)=φ for all 1≤i<jq, where conv(Pi) denotes the convex hull of Pi; and (ii) |PiS|=2 and |PiT|=m for all 1≤iq.  相似文献   

12.
We show the power of posets in computational geometry by solving several problems posed on a set S of n points in the plane: (1) find the nk − 1 rectilinear farthest neighbors (or, equivalently, k nearest neighbors) to every point of S (extendable to higher dimensions), (2) enumerate the k largest (smallest) rectilinear distances in decreasing (increasing) order among the points of S, (3) given a distance δ > 0, report all the pairs of points that belong to S and are of rectilinear distance δ or more (less), covering kn/2 points of S by rectilinear (4) and circular (5) concentric rings, and (6) given a number kn/2 decide whether a query rectangle contains k points or less.  相似文献   

13.
Some new identities for the four cubic theta functions a′(q,z), a(q,z), b(q,z) and c(q,z) are given. For example, we show that
a′(q,z)3=b(q,z)3+c(q)2c(q,z).
This is a counterpart of the identity
a(q,z)3=b(q)2b(q,z3)+c(q,z)3,
which was found by Hirschhorn et al.

The Laurent series expansions of the four cubic theta functions are given. Their transformation properties are established using an elementary approach due to K. Venkatachaliengar. By applying the modular transformation to the identities given by Hirschhorn et al., several new identities in which a′(q,z) plays the role of a(q,z) are obtained.  相似文献   


14.
We study the Cauchy problem for the following generalized Ginzburg-Landau equation ut = (ν+iu − (κ+iβ)|u|2qu + γu in two spatial dimensions for q > 1 (here , β, γ are real parameters and ν,κ > 0). A blow-up of solutions is found via numerical simulation in several cases for q > 1.  相似文献   

15.
It is shown that, if q 29 and q 0 (mod 3), the infinite class of 5-regular 3-polytopal graphs whose edges are incident with either two triangles or a triangle and a q-gon contains nonhamiltonian members and even has shortness exponent less than one.  相似文献   

16.
The concept of a (q, k, λ, t) almost difference family (ADF) has been introduced and studied by C. Ding and J. Yin as a useful generalization of the concept of an almost difference set. In this paper, we consider, more generally, (q, K, λ, t, Q)-ADFs, where K = {k1, k2, ..., kr} is a set of positive integers and Q = (q1, q2,..., qr) is a given block-size distribution sequence. A necessary condition for the existence of a (q, K, λ, t, Q)-ADF is given, and several infinite classes of (q, K, λ, t, Q)-ADFs are constructed.  相似文献   

17.
The range-searching problems that allow efficient partition trees are characterized as those defined by range spaces of finite Vapnik-Chervonenkis dimension. More generally, these problems are shown to be the only ones that admit linear-size solutions with sublinear query time in the arithmetic model. The proof rests on a characterization of spanning trees with a low stabbing number. We use probabilistic arguments to treat the general case, but we are able to use geometric techniques to handle the most common range-searching problems, such as simplex and spherical range search. We prove that any set ofn points inE d admits a spanning tree which cannot be cut by any hyperplane (or hypersphere) through more than roughlyn 1–1/d edges. This result yields quasi-optimal solutions to simplex range searching in the arithmetic model of computation. We also look at polygon, disk, and tetrahedron range searching on a random access machine. Givenn points inE 2, we derive a data structure of sizeO(n logn) for counting how many points fall inside a query convexk-gon (for arbitrary values ofk). The query time isO(kn logn). Ifk is fixed once and for all (as in triangular range searching), then the storage requirement drops toO(n). We also describe anO(n logn)-size data structure for counting how many points fall inside a query circle inO(n log2 n) query time. Finally, we present anO(n logn)-size data structure for counting how many points fall inside a query tetrahedron in 3-space inO(n 2/3 log2 n) query time. All the algorithms are optimal within polylogarithmic factors. In all cases, the preprocessing can be done in polynomial time. Furthermore, the algorithms can also handle reporting within the same complexity (adding the size of the output as a linear term to the query time).Portions of this work have appeared in preliminary form in Partition trees for triangle counting and other range searching problems (E. Welzl),Proc. 4th Ann. ACM Symp. Comput. Geom. (1988), 23–33, and Tight Bounds on the Stabbing Number of Spanning Trees in Euclidean Space (B. Chazelle), Comput. Sci. Techn. Rep. No. CS-TR-155-88, Princeton University, 1988. Bernard Chazelle acknowledges the National Science Foundation for supporting this research in part under Grant CCR-8700917. Emo Welzl acknowledges the Deutsche Forschungsgemeinschaft for supporting this research in part under Grant We 1265/1-1.  相似文献   

18.
The rectangle enclosure problem is the problem of determining the subset of n iso-oriented planar rectangles that enclose a query rectangle Q. In this paper, we use a three layered data structure which is a combination of Range and Priority search trees and answers both the static and dynamic cases of the problem. Both the cases use O(n> log2 n) space. For the static case, the query time is O(log2 n log log n + K). The dynamic case is supported in O(log3 n + K) query time using O(log3 n) amortized time per update. K denotes the size of the answer. For the d-dimensional space the results are analogous. The query time is O(log2d-2 n log log n + K) for the static case and O(log2d-1 n + K) for the dynamic case. The space used is O(n> log2d-2 n) and the amortized time for an update is O(log2d-1 n). The existing bounds given for a class of problems which includes the present one, are O(log2d n + K) query time, O(log2d n) time for an insertion and O(log2d-1 n) time for a deletion.  相似文献   

19.
We present a method of decomposing a simple polygon that allows the preprocessing of the polygon to efficiently answer visibility queries of various forms in an output sensitive manner. Using O(n3logn) preprocessing time and O(n3) space, we can, given a query point q inside or outside an n vertex polygon, recover the visibility polygon of q in O(logn+k) time, where k is the size of the visibility polygon, and recover the number of vertices visible from q in O(logn) time.

The key notion behind the decomposition is the succinct representation of visibility regions, and tight bounds on the number of such regions. These techniques are extended to handle other types of queries, such as visibility of fixed points other than the polygon vertices, and for visibility from a line segment rather than a point. Some of these results have been obtained independently by Guibas, Motwani and Raghavan [18] .  相似文献   


20.
The batched static version of a searching problem asks for performing a given set of queries on a given set of objects. All queries are known in advance. The batched dynamic version of a searching problem is the following: given a sequence of insertions, deletions, and queries, perform them on an initially empty set. We will develop methods for solving batched static and batched dynamic versions of searching problems which are in particular applicable to decomposable searching problems. The techniques show that batched static (dynamic) versions of searching problems can often be solved more efficiently than by using known static (dynamic) data structures. In particular, a technique called “streaming” is described that reduces the space requirements considerably. The methods have also a number of applications on set problems. E.g., the k intersecting pairs in a set of n axis-parallel hyper-rectangles in d dimensions can be reported in O (nlogd−1n + k) time using only O(n) space.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号