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1.
This paper proposes a hyper-heuristic that combines genetic algorithm with mixture experiments to solve multi-objective optimisation problems. At every iteration, the proposed algorithm combines the selection criterion (rank indicator) of a number of well-established evolutionary algorithms including NSGA-II, SPEA2 and two versions of IBEA. Each indicator is called according to an associated probability calculated and updated during the search by means of mixture experiments. Mixture experiments are a particular type of experimental design suitable for the calibration of parameters that represent probabilities. Their main output is an explanatory model of algorithm performance as a function of its parameters. By finding the maximum (probability distribution) of the surface represented by this model, we also find a good algorithm parameterisation. The design of mixture experiments approach allowed the authors to identify and exploit synergies between the different rank indicators at the different stages of the search. This is demonstrated by our experimental results in which the proposed algorithm compared favourably against other well-established algorithms.  相似文献   

2.
We present parallel lightweight algorithms to construct wavelet trees, rank and select structures, and suffix arrays in a shared-memory setting. The work and depth of our first parallel wavelet tree algorithm match those of the best existing parallel algorithm while requiring asymptotically less memory and our second algorithm achieves the same asymptotic bounds for small alphabet sizes. Our experiments show that they are both faster and more memory-efficient than existing parallel algorithms. We also present an experimental evaluation of the parallel construction of rank and select structures, which are used in wavelet trees. Next, we design the first parallel suffix array algorithm based on induced copying. Our induced copying requires linear work and polylogarithmic depth for constant alphabets sizes. When combined with a parallel prefix doubling algorithm, it is more efficient in practice both in terms of running time and memory usage compared to existing parallel implementations. As an application, we combine our algorithms to build the FM-index in parallel.  相似文献   

3.
In this paper we present a heuristic algorithm for the well-known Unconstrained Quadratic 0–1 Programming Problem. The approach is based on combining solutions in a genetic paradigm and incorporates intensification algorithms used to improve solutions and speed up the method. Extensive computational experiments on instances with up to 500 variables are presented and we compare our approach both with powerful heuristic and exact algorithms from the literature establishing the effectiveness of the method in terms of solutions quality and computing time.  相似文献   

4.
In this article, we examine how the index calculus approach for computing discrete logarithms in small genus hyperelliptic curves can be improved by introducing a double large prime variation. Two algorithms are presented. The first algorithm is a rather natural adaptation of the double large prime variation to the intended context. On heuristic and experimental grounds, it seems to perform quite well but lacks a complete and precise analysis. Our second algorithm is a considerably simplified variant, which can be analyzed easily. The resulting complexity improves on the fastest known algorithms. Computer experiments show that for hyperelliptic curves of genus three, our first algorithm surpasses Pollard's Rho method even for rather small field sizes.

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5.
Maximum likelihood estimation in finite mixture distributions is typically approached as an incomplete data problem to allow application of the expectation-maximization (EM) algorithm. In its general formulation, the EM algorithm involves the notion of a complete data space, in which the observed measurements and incomplete data are embedded. An advantage is that many difficult estimation problems are facilitated when viewed in this way. One drawback is that the simultaneous update used by standard EM requires overly informative complete data spaces, which leads to slow convergence in some situations. In the incomplete data context, it has been shown that the use of less informative complete data spaces, or equivalently smaller missing data spaces, can lead to faster convergence without sacrifying simplicity. However, in the mixture case, little progress has been made in speeding up EM. In this article we propose a component-wise EM for mixtures. It uses, at each iteration, the smallest admissible missing data space by intrinsically decoupling the parameter updates. Monotonicity is maintained, although the estimated proportions may not sum to one during the course of the iteration. However, we prove that the mixing proportions will satisfy this constraint upon convergence. Our proof of convergence relies on the interpretation of our procedure as a proximal point algorithm. For performance comparison, we consider standard EM as well as two other algorithms based on missing data space reduction, namely the SAGE and AECME algorithms. We provide adaptations of these general procedures to the mixture case. We also consider the ECME algorithm, which is not a data augmentation scheme but still aims at accelerating EM. Our numerical experiments illustrate the advantages of the component-wise EM algorithm relative to these other methods.  相似文献   

6.
Stochastic approximation problem is to find some root or extremum of a non- linear function for which only noisy measurements of the function are available.The classical algorithm for stochastic approximation problem is the Robbins-Monro (RM) algorithm,which uses the noisy evaluation of the negative gradient direction as the iterative direction.In order to accelerate the RM algorithm,this paper gives a flame algorithm using adaptive iterative directions.At each iteration,the new algorithm goes towards either the noisy evaluation of the negative gradient direction or some other directions under some switch criterions.Two feasible choices of the criterions are pro- posed and two corresponding flame algorithms are formed.Different choices of the directions under the same given switch criterion in the flame can also form different algorithms.We also proposed the simultanous perturbation difference forms for the two flame algorithms.The almost surely convergence of the new algorithms are all established.The numerical experiments show that the new algorithms are promising.  相似文献   

7.
We propose a modification of the classical extragradient and proximal point algorithms for finding a zero of a maximal monotone operator in a Hilbert space. At each iteration of the method, an approximate extragradient-type step is performed using information obtained from an approximate solution of a proximal point subproblem. The algorithm is of a hybrid type, as it combines steps of the extragradient and proximal methods. Furthermore, the algorithm uses elements in the enlargement (proposed by Burachik, Iusem and Svaiter) of the operator defining the problem. One of the important features of our approach is that it allows significant relaxation of tolerance requirements imposed on the solution of proximal point subproblems. This yields a more practical proximal-algorithm-based framework. Weak global convergence and local linear rate of convergence are established under suitable assumptions. It is further demonstrated that the modified forward-backward splitting algorithm of Tseng falls within the presented general framework.  相似文献   

8.
Based on the alternating direction method of multipliers (ADMM), we develop three numerical algorithms incrementally for solving the optimal control problems constrained by random Helmholtz equations. First, we apply the standard Monte Carlo technique and finite element method for the random and spatial discretization, respectively, and then ADMM is used to solve the resulting system. Next, combining the multi-modes expansion, Monte Carlo technique, finite element method, and ADMM, we propose the second algorithm. In the third algorithm, we preprocess certain quantities before the ADMM iteration, so that nearly no random variable is in the inner iteration. This algorithm is the most efficient one and is easy to implement. The error estimates of these three algorithms are established. The numerical experiments verify the efficiency of our algorithms.  相似文献   

9.
Single Sample Path-Based Optimization of Markov Chains   总被引:11,自引:0,他引:11  
Motivated by the needs of on-line optimization of real-world engineering systems, we studied single sample path-based algorithms for Markov decision problems (MDP). The sample path used in the algorithms can be obtained by observing the operation of a real system. We give a simple example to explain the advantages of the sample path-based approach over the traditional computation-based approach: matrix inversion is not required; some transition probabilities do not have to be known; it may save storage space; and it gives the flexibility of iterating the actions for a subset of the state space in each iteration. The effect of the estimation errors and the convergence property of the sample path-based approach are studied. Finally, we propose a fast algorithm, which updates the policy whenever the system reaches a particular set of states and prove that the algorithm converges to the true optimal policy with probability one under some conditions. The sample path-based approach may have important applications to the design and management of engineering systems, such as high speed communication networks.This work was supported in part by  相似文献   

10.
The complexity status of the minimum dilation triangulation (MDT) problem for a general point set is unknown. Therefore, we focus on the development of approximated algorithms to find high quality triangulations of minimum dilation. For an initial approach, we design a greedy strategy able to obtain approximate solutions to the optimal ones in a simple way. We also propose an operator to generate the neighborhood which is used in different algorithms: Local Search, Iterated Local Search, and Simulated Annealing. Besides, we present an algorithm called Random Local Search where good and bad solutions are accepted using the previous mentioned operator. For the experimental study we have created a set of problem instances since no reference to benchmarks for these problems were found in the literature. We use the sequential parameter optimization toolbox for tuning the parameters of the SA algorithm. We compare our results with those obtained by the OV-MDT algorithm that uses the obstacle value to sort the edges in the constructive process. This is the only available algorithm found in the literature. Through the experimental evaluation and statistical analysis, we assess the performance of the proposed algorithms using this operator.  相似文献   

11.
We evaluate two variants of depth-first search algorithms and consider the classic job shop scheduling problem as a test bed. The first one is the well-known branch-and-bound algorithm proposed by P. Brucker et al. which uses a single chronological backtracking strategy. The second is a variant that uses partially informed depth-first search strategy instead. Both algorithms use the same heuristic estimation; in the first case, it is only used for pruning states that cannot improve the incumbent solution, whereas in the second it is also used to sort the successors of an expanded state. We also propose and analyze a new heuristic estimation which is more informed and more time consuming than that used by Brucker’s algorithm. We conducted an experimental study over well-known instances showing that the proposed partially informed depth-first search algorithm outperforms the original Brucker’s algorithm.  相似文献   

12.
The paper concerns with an inertial-like algorithm for approximating solutions of equilibrium problems in Hilbert spaces. The algorithm is a combination around the relaxed proximal point method, inertial effect and the Krasnoselski–Mann iteration. The using of the proximal point method with relaxations has allowed us a more flexibility in practical computations. The inertial extrapolation term incorporated in the resulting algorithm is intended to speed up convergence properties. The main convergence result is established under mild conditions imposed on bifunctions and control parameters. Several numerical examples are implemented to support the established convergence result and also to show the computational advantage of our proposed algorithm over other well known algorithms.  相似文献   

13.
A new approach of iterative Monte Carlo algorithms for the well-known inverse matrix problem is presented and studied. The algorithms are based on a special techniques of iteration parameter choice, which allows to control the convergence of the algorithm for any column (row) of the matrix using different relaxation parameters. The choice of these parameters is controlled by a posteriori criteria for every Monte Carlo iteration. The presented Monte Carlo algorithms are implemented on a SUN Sparkstation. Numerical tests are performed for matrices of moderate in order to show how work the algorithms. The algorithms under consideration are well parallelized.  相似文献   

14.
一种新的交通网络设计优化算法   总被引:3,自引:2,他引:1  
交通网络设计问题是研究如何用定量的方法在已有交通网络上添加或扩容某些路段的问题.文章在回顾交通网络设计问题文献的基础上,提出了基于图论网络优化思想的解决该类问题的一种新思路,给出了启发式算法,并进行了算法复杂性分析,最后通过算例验证了其有效性.  相似文献   

15.
Clustering a data array has been found useful in the design of web-sites and distributed database system. We show that a critical step during this clustering process is related to solving the Longest Hamiltonian Path Problem, a well known NP-complete problem. Using the grouping of visitation paths of web-users as a case study, we test several heuristic algorithms. As a result of our experiments, we identify a successful method for dealing with this problem. Our algorithm spends less CPU time and provides better quality solutions than the most recent approach.  相似文献   

16.
This paper considers a multi-class batch service problem that involves a class-dependent waiting cost and a service cost in determining customer batch sizes. Unlike a fixed service cost used widely in standard models, the service cost considered in this work is incurred only if the total service time is over the capacity. We formulate this problem as an infinite horizon Markov decision process, and exploit its structural properties to establish theoretical results, including bounds on the optimal action space. We use the results to improve the value iteration procedure. Furthermore, we design heuristic algorithms for large problems. The numerical experiments demonstrate that the class-dependent waiting cost has a considerable influence on the optimal customer batch size. Finally, we evaluate the efficiency of the proposed value iteration procedure and the quality of the heuristic solutions.  相似文献   

17.
This paper proposes a set of methods for solving stochastic decision problems modeled as partially observable Markov decision processes (POMDPs). This approach (Real Time Heuristic Decision System, RT-HDS) is based on the use of prediction methods combined with several existing heuristic decision algorithms. The prediction process is one of tree creation. The value function for the last step uses some of the classic heuristic decision methods. To illustrate how this approach works, comparative results of different algorithms with a variety of simple and complex benchmark problems are reported. The algorithm has also been tested in a mobile robot supervision architecture.  相似文献   

18.
The job shop scheduling problem (JSSP) is a notoriously difficult problem in combinatorial optimization. Extensive investigation has been devoted to developing efficient algorithms to find optimal or near-optimal solutions. This paper proposes a new heuristic algorithm for the JSSP that effectively combines the classical shifting bottleneck procedure (SBP) with a dynamic and adaptive neighborhood search procedure. Our new search method, based on a filter-and-fan (F&F) procedure, uses the SBP as a subroutine to generate a starting solution and to enhance the best schedules produced. The F&F approach is a local search procedure that generates compound moves by a strategically abbreviated form of tree search. Computational results carried out on a standard set of 43 benchmark problems show that our F&F algorithm performs more robustly and effectively than a number of leading metaheuristic algorithms and rivals the best of these algorithms.  相似文献   

19.
In this work, we provide two heuristic algorithms for the matrix bandwidth reduction problem. The first is a genetic algorithm and the second uses node label adjustments. Experiments show these heuristics improve solution quality when compared with the well-known GPS algorithm and recently-developed methods using tabu search and GRASP with Path Relinking. Further, the node adjustment approach obtains solutions at speeds comparable to the fast GPS algorithm.  相似文献   

20.
Let G=(V,E) be a graph with vertex set V and edge set E. The k-coloring problem is to assign a color (a number chosen in {1,…,k}) to each vertex of G so that no edge has both endpoints with the same color. The adaptive memory algorithm is a hybrid evolutionary heuristic that uses a central memory. At each iteration, the information contained in the central memory is used for producing an offspring solution which is then possibly improved using a local search algorithm. The so obtained solution is finally used to update the central memory. We describe in this paper an adaptive memory algorithm for the k-coloring problem. Computational experiments give evidence that this new algorithm is competitive with, and simpler and more flexible than, the best known graph coloring algorithms.  相似文献   

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