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1.
Combinatorial auction, which allows bidders to bid on combinations of items, is an important type of market mechanism. The winner determination problem (WDP) has extensive applications in combinatorial auctions, and attracts more and more attention due to its strong relevance to business. However, this problem is intractable in theory as it has been proven to be NP-hard, and is also a challenging combinatorial optimization problem in practice. This paper is devoted to designing an efficient heuristic algorithm for solving the WDP. This proposed heuristic algorithm dubbed abcWDP is based on an effective yet simple local search framework, and equipped with three novel strategies, i.e., configuration checking, free-bid exploiting, and pseudo-tie mechanism. Extensive computational experiments on a broad range of benchmarks demonstrate that abcWDP performs much better than state-of-the-art algorithms and CPLEX in terms of both revenue and running time. More encouragingly, our abcWDP algorithm as a sequential algorithm even achieves better computational results than the multi-thread implemented algorithm \(\hbox {CA}_\mathrm{RA}\), which confirms its efficiency.  相似文献   

2.
This paper investigates the important infrastructure design and expansion problem for broadband wireless access networks subject to user demand constraints and system capacity constraints. For the problem, an integer program is derived and a heuristic solution procedure is proposed based on Lagrangean relaxation. In the computational experiments, our Lagrangean relaxation based algorithm can solve this complex design and expansion problem quickly and near optimally. Based on the test results, it is suggested that the proposed algorithm may be practically used for the infrastructure design and expansion problem for broadband wireless access networks.  相似文献   

3.
This paper presents an efficient heuristic algorithm for the one-dimensional loading problem in which the goal is to pack homogeneous blocks of given length and weight in a container in such a way that the center of gravity of the packed blocks is as close to a target point as possible. The proposed algorithm is based on the approximation of this problem as a knapsack problem. This algorithm has the same computational complexity but a better worst-case performance than the algorithm recently proposed by Amiouny et al. [Oper. Res. 40 (1992) 238]. Moreover, the computational results also show that, in general, it performs better on randomly generated problems.  相似文献   

4.
The use of robots is significantly increasing day by day in manufacturing systems, and especially improving the efficiency of the lines. Robots can be used to complete disassembly tasks, and each of the robots can need different operation times to perform the tasks. In this paper, the balancing of the robotic disassembly line problem has been studied to develop efficient solution techniques. Firstly, a mixed-integer linear mathematical model is proposed to determine and solve the problem optimally. A case study from literature is addressed to assess and show the efficiency and effectiveness of the model to minimize cycle time. Secondly, a heuristic algorithm based on ant colony optimization is also proposed to discover a solution for especially the large-size test problems due to the complexity of the problem. The performance of the proposed heuristic algorithm is verified and compared with the different heuristic on data sets. The computational results indicate that the proposed mathematical model and the algorithms are promising for the small and large-size test problems, respectively. Finally, it should be stated that robots have great potential to use in the area of disassembly line and useful solutions provide according to test results.  相似文献   

5.
In this work, the problem of a company or chain (the leader) that considers the reaction of a competitor chain (the follower) is studied. In particular, the leader wants to set up a single new facility in a planar market where similar facilities of the follower, and possibly of its own chain, are already present. The follower will react by locating another single facility after the leader locates its own facility. Both the location and the quality (representing design, quality of products, prices, etc.) of the new leader’s facility have to be found. The aim is to maximize the profit obtained by the leader considering the future follower’s entry. The demand is supposed to be concentrated at n demand points. Each demand point splits its buying power among the facilities proportionally to the attraction it feels for them. The attraction of a demand point for a facility depends on both the location and the quality of the facility. Usually, the demand is considered in the literature to be fixed or constant regardless the conditions of the market. In this paper, the demand varies depending on the attraction for the facilities. Taking variable demand into consideration makes the model more realistic. However, it increases the complexity of the problem and, therefore, the computational effort needed to solve it. Three heuristic methods are proposed to cope with this hard-to-solve global optimization problem, namely, a grid search procedure, a multistart algorithm and a two-level evolutionary algorithm. The computational studies show that the evolutionary algorithm is both the most robust algorithm and the one that provides the best results.  相似文献   

6.
The problem of scheduling in a flowshop is considered with the objective of minimizing the total weighted flowtime of jobs. A heuristic algorithm is developed by the introduction of lower bounds on the completion times of jobs and the development of heuristic preference relations for the scheduling problem under study. An improvement scheme is incorporated in the heuristic to enhance the quality of its solution. The proposed heuristic, with and without the improvement scheme, and the existing heuristics are evaluated by a large number of randomly generated problems. The results of an extensive computational investigation for various problem sizes are presented. It has been observed that both versions of the proposed heuristic perform better than the existing heuristics in giving a superior solution quality and that the proposed heuristic without the improvement scheme yields a good solution by requiring a negligible CPU time. In addition, an experimental investigation is carried out to evaluate the effectiveness of the improvement scheme when implemented in the proposed heuristic and the existing heuristics, as well as the effectiveness of a variant of the scheme. The results are also discussed.  相似文献   

7.
In this paper we propose a dual ascent heuristic for solving the linear relaxation of the generalized set partitioning problem with convexity constraints, which often models the master problem of a column generation approach. The generalized set partitioning problem contains at the same time set covering, set packing and set partitioning constraints. The proposed dual ascent heuristic is based on a reformulation and it uses Lagrangian relaxation and subgradient method. It is inspired by the dual ascent procedure already proposed in literature, but it is able to deal with right hand side greater than one, together with under and over coverage. To prove its validity, it has been applied to the minimum sum coloring problem, the multi-activity tour scheduling problem, and some newly generated instances. The reported computational results show the effectiveness of the proposed method.  相似文献   

8.
The two-machine flowshop scheduling problem to minimize makespan is addressed. Jobs have random processing times which are bounded within certain intervals. The distributions of job processing times are not known. This problem has been addressed in the literature with the assumption that setup times are included in processing times or are zero. In this paper, we relax this assumption and treat setup times as separate from processing times. We propose a polynomial time heuristic algorithm. Both Johnson algorithm and Yoshida and Hitomi algorithm, both of which developed for the deterministic problem, are special cases of the proposed algorithm. The heuristic algorithm uses a weighted average of lower and upper bounds for processing times. For different weights, the results of the proposed algorithm are compared based on randomly generated data. The computational analysis has shown that the proposed algorithm, with equal weights given to the lower and upper bounds, performs considerably well with an overall average error of 0.36%. The analysis has also shown that the proposed algorithm can safely be used regardless of processing time distributions and the range between lower and upper bounds.  相似文献   

9.
The recent development in inverse optimization, in particular the extension from the inverse linear programming problem to the inverse mixed integer linear programming problem (InvMILP), provides more powerful modeling tools but also presents more challenges to the design of efficient solution techniques. The only reported InvMILP algorithm, referred to as AlgInvMILP, although finitely converging to global optimality, suffers two limitations that greatly restrict its applicability: it is time consuming and does not generate a feasible solution except for the optimal one. This paper presents heuristic algorithms that are designed to be implemented and executed in parallel with AlgInvMILP in order to alleviate and overcome its two limitations. Computational experiments show that implementing the heuristic algorithm on one auxiliary processor in parallel with AlgInvMILP on the main processor significantly improves its computational efficiency, in addition to providing a series of improving feasible upper bound solutions. The additional speedup of parallel implementation on two or more auxiliary processors appears to be incremental, but the upper bound can be improved much faster.  相似文献   

10.
This paper proposes a penalty-shift-insertion (PSI)-based algorithm for the no-wait flow shop scheduling problem to minimize total flow time. In the first phase, a penalty-based heuristic, derived from Vogel’s approximation method used for the classic transportation problem is used to generate an initial schedule. In the second phase, a known solution is improved using a forward shift heuristic. Then the third phase improves this solution using a job-pair and a single-job insertion heuristic. Results of the computational experiments with a large number of randomly generated problem instances show that the proposed PSI algorithm is relatively more effective and efficient in minimizing total flow time in a no-wait flow shop than the state-of-the-art procedures. Statistical significance of better results obtained by the proposed algorithm is also reported.  相似文献   

11.
The potential for improving the cost-effectiveness of public transport operations by designing better integrated feeder-bus/rail rapid transit systems has been widely recognized. This paper defines the feeder-bus network-design problem (FBNDP) as that of designing a feeder-bus network to access an existing rail system. The FBNDP is considered under two different demand patterns, many-to-one (M-to-1) and many-to-many (M-to-M). We present a mathematical programming model for the M-to-1 FBNDP, and show that it can be generalized to the M-to-M FBNDP. The FBNDP is a large and difficult vehicle-routeing-type problem with an additional decision variable—operating frequency. A heuristic model is presented, which generalizes the ‘savings approach’ to incorporate operating frequency. The computational analysis shows that the proposed heuristic provides reasonable feeder-bus networks and consistent responses to ‘what if’ questions. A comparison indicates that the proposed heuristic provides solutions that are superior to manually designed networks. The advantages of this heuristic are particularly significant under variable demand.  相似文献   

12.
This paper addresses multi-depot location arc routing problems with vehicle capacity constraints. Two mixed integer programming models are presented for single and multi-depot problems. Relaxing these formulations leads to other integer programming models whose solutions provide good lower bounds for the total cost. A powerful insertion heuristic has been developed for solving the underlying capacitated arc routing problem. This heuristic is used together with a novel location–allocation heuristic to solve the problem within a simulated annealing framework. Extensive computational results demonstrate that the proposed algorithm can find high quality solutions. We also show that the potential cost saving resulting from adding location decisions to the capacitated arc routing problem is significant.  相似文献   

13.
In this paper we describe an hybrid heuristic approach, which combines Genetic Algorithms and Tabu Thresholding, for the static allocation of interacting processes onto a parallel target system, where the number of processes is greater than the number of available processors. This problem is known to be NP-hard and finds many practical applications, given the increasing diffusion of distributed and parallel computing systems.The algorithm faces infeasibilities due to processors overload by incorporating them into the objective function and by adapting the mutation operator. Global search is performed on the set of local optima obtained by a repair search operator based on a Tabu Thresholding procedure.Extensive computational testing on randomly generated instances with up to 100 processes characterized by different target network topologies with 4 to 25 processors, shows that the algorithm favorably compares with other approaches from the literature.The proposed approach has also been extended to the allocation of parallel objects and classes, where an additional co-residence constraint between each parallel object and the associated class arises.  相似文献   

14.
This paper addresses a multi-period investment model for capacity expansion in an uncertain environment. Using a scenario tree approach to model the evolution of uncertain demand and cost parameters, and fixed-charge cost functions to model the economies of scale in expansion costs, we develop a multi-stage stochastic integer programming formulation for the problem. A reformulation of the problem is proposed using variable disaggregation to exploit the lot-sizing substructure of the problem. The reformulation significantly reduces the LP relaxation gap of this large scale integer program. A heuristic scheme is presented to perturb the LP relaxation solutions to produce good quality integer solutions. Finally, we outline a branch and bound algorithm that makes use of the reformulation strategy as a lower bounding scheme, and the heuristic as an upper bounding scheme, to solve the problem to global optimality. Our preliminary computational results indicate that the proposed strategy has significant advantages over straightforward use of commercial solvers.  相似文献   

15.
This paper addresses the independent multi-plant, multi-period, and multi-item capacitated lot sizing problem where transfers between the plants are allowed. This is an NP-hard combinatorial optimization problem and few solution methods have been proposed to solve it. We develop a GRASP (Greedy Randomized Adaptive Search Procedure) heuristic as well as a path-relinking intensification procedure to find cost-effective solutions for this problem. In addition, the proposed heuristics is used to solve some instances of the capacitated lot sizing problem with parallel machines. The results of the computational tests show that the proposed heuristics outperform other heuristics previously described in the literature. The results are confirmed by statistical tests.  相似文献   

16.
We consider the problem of scheduling preemptable, dependent tasks on parallel, identical machines to minimize the makespan. The computational complexity of this problem remains open if the number of machines is fixed and larger than 2. The aim of this paper is to compare two heuristic algorithms on a basis of a computational experiment. The solutions generated by the heuristics are compared with optimal solutions obtained by a branch-and-bound algorithm. Computational results show that the heuristic based on node ordering finds optimal schedules for 99.9% of instances with the maximum relative deviation from optimum of 4.8%.  相似文献   

17.
In the school timetabling problem a set of lessons (combinations of classes, teachers, subjects and rooms) has to be scheduled within the school week. Considering classes, teachers and rooms as resources for the lessons, the problem may be viewed as the scheduling of a project subject to resource constraints. We have developed an algorithm with three phases. In Phase I an initial solution is built by using the scheme of parallel heuristic algorithm with priority rules, but imbedding at each period the construction of a maximum cardinality independent set on a resource graph. In Phase II a tabu search procedure starts from the solution of Phase I and obtains a feasible solution to the problem. The solution obtained is improved in Phase III. Several procedures based on the calculation of negative cost cycles and shortest paths in a solution graph are used to get more compact timetables.The algorithms have been imbedded in a package designed to solve the problem for Spanish secondary schools. The computational results show its performance on a set of real problems. Nevertheless, it can be applied to more general problems and results on a set of large random problems are also provided.  相似文献   

18.
This paper describes a slope scaling heuristic for solving the multicomodity capacitated fixed-charge network design problem. The heuristic integrates a Lagrangean perturbation scheme and intensification/diversification mechanisms based on a long-term memory. Although the impact of the Lagrangean perturbation mechanism on the performance of the method is minor, the intensification/diversification components of the algorithm are essential for the approach to achieve good performance. The computational results on a large set of randomly generated instances from the literature show that the proposed method is competitive with the best known heuristic approaches for the problem. Moreover, it generally provides better solutions on larger, more difficult, instances.  相似文献   

19.
This paper considers a variant of the travelling salesman problem named the capacitated prize-collecting travelling salesman problem (CPCTSP), which is derived from the colour-coating production scheduling in a cold rolling mill. The objective of the CPCTSP is to minimize the travel cost and the penalties paid for unvisited customers in such a way that a sufficiently large prize is collected and the demand of the visited customers does not exceed the salesman's capacity. For this problem, we propose an iterated local search (ILS) heuristic adopting guided kick and enhanced dynasearch. The experimental results on randomly generated instances show that the proposed heuristic outperforms the improved tabu search algorithm using frequency-based memory, and the further experimental results on instances collected from real colour-coating production also show that the proposed ILS algorithm is more effective and efficient than the currently adopted manual scheduling method.  相似文献   

20.
In this paper, we propose a fast heuristic algorithm for the maximum concurrent k-splittable flow problem. In such an optimization problem, one is concerned with maximizing the routable demand fraction across a capacitated network, given a set of commodities and a constant k expressing the number of paths that can be used at most to route flows for each commodity. Starting from known results on the k-splittable flow problem, we design an algorithm based on a multistart randomized scheme which exploits an adapted extension of the augmenting path algorithm to produce starting solutions for our problem, which are then enhanced by means of an iterative improvement routine. The proposed algorithm has been tested on several sets of instances, and the results of an extensive experimental analysis are provided in association with a comparison to the results obtained by a different heuristic approach and an exact algorithm based on branch and bound rules.  相似文献   

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