首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 0 毫秒
1.
彩色计算全息颜色匹配的研究   总被引:1,自引:2,他引:1  
施逸乐  王辉  吴琼  李勇  金洪震 《光子学报》2013,42(1):104-109
基于色度学原理,研究了彩色计算全息颜色的匹配问题,给出了电子显示色系下颜色量与计算全息物光波振幅之间的等色传递关系.首先,讨论了电子显示色系和彩色计算全息色系之间的颜色传递问题,并且给出了这两个色系下颜色量的转换方法.其次,以彩色全息再现像与原始计算目标颜色一致为目的,分析了彩色计算全息色系下的颜色量和与其对应物光波振幅的关系,并得出了颜色量和物光波振幅间应满足的一般方程.最后,本文选取PAL制式彩色显示色系下的彩色目标为全息图计算物体进行了彩色全息显示实验,结果表明本文所述彩色计算全息颜色匹配方法是有效的.本文的研究工作将为彩色计算全息显示的实用化奠定一定的理论基础和技术依据.  相似文献   

2.
A method for calculating off-axis phase-only holograms of three-dimensional (3D) object using accelerated point-based Fresnel diffraction algorithm (PB-FDA) is proposed. The complex amplitude of the object points on the z-axis in hologram plane is calculated using Fresnel diffraction formula, called principal complex amplitudes (PCAs). The complex amplitudes of those off-axis object points of the same depth can be obtained by 2D shifting of PCAs. In order to improve the calculating speed of the PB-FDA, the convolution operation based on fast Fourier transform (FFT) is used to calculate the holograms rather than using the point-by-point spatial 2D shifting of the PCAs. The shortest recording distance of the PB-FDA is analyzed in order to remove the influence of multiple-order images in reconstructed images. The optimal recording distance of the PB-FDA is also analyzed to improve the quality of reconstructed images. Numerical reconstructions and optical reconstructions with a phase-only spatial light modulator (SLM) show that holographic 3D display is feasible with the proposed algorithm. The proposed PB-FDA can also avoid the influence of the zero-order image introduced by SLM in optical reconstructed images.  相似文献   

3.
The quality of the reconstructed holographic three-dimensional image is seriously influenced by the noise. A novel encoded algorithm combining the Burch code with the four-step phase shifting method is presented to remove the noise and improve the contrast and resolution of the reconstructed image. The reconstructed three-dimensional images are compared with the results of the median filtering. The performance parameters of two methods are analyzed. The experimental results show that the zero-order light spot, conjugate image and speckle noise are suppressed effectively. The quality of the reconstructed image is noticeably improved.  相似文献   

4.
The tendency of particles to aggregate depends on particle-particle and particle-fluid interactions. These interactions can be characterized but it requires accurate 3D measurements of particle distributions. We introduce the application of an off-axis digital holographic microscopy for measuring distributions of dense micrometer (2 μm) particles in a liquid solution. We demonstrate that digital holographic microscopy is capable of recording the instantaneous 3D position of particles in a flow volume. A new reconstruction method that aids identification of particle images was used in this work. About 62% of the expected number of particles within the interrogated flow volume was detected. Based on the 3D position of individual particles, the tendency of particle to aggregate is investigated. Results show that relatively few particles (around 5–10 of a cohort of 1500) were aggregates. This number did not change significantly with time.  相似文献   

5.
针对全彩LED显示屏亮度均匀性问题,介绍了一种基于CCD相机的全彩LED显示屏亮度检测和校正算法。首先利用CCD相机获取显示中的图像,通过数学形态学和大津法对图像进行去噪和阈值分割处理,确定LED灯点的中心位置,然后使用最佳包含圆方法统计分析各个灯点的相对亮度值,并计算出其三色校正系数矩阵。实验证明,该算法检测速度快,校正效果较好,从而改善了显示的质量,延长了显示屏的使用寿命。  相似文献   

6.
We introduce and experimentally demonstrate a new method of computing Fresnel holograms of a real-existing, three-dimensional (3-D) scene hidden behind a thin turbulent medium, and illuminated by incoherent white light. From each perspective point of view, we acquire multiple noisy speckled images through the medium vibrated mechanically. These images are fused together to yield a smoothed perspective projection of the hidden 3-D scene. All smoothed projections are processed to yield a Fresnel hologram of the hidden scene. The 3-D image reconstructed from the hologram is further improved by digital blind deconvolution of each of the 3-D image slices with its own estimated impulse response.  相似文献   

7.
薛东旭  杨勇  张慧敏  赵星  袁小聪 《光子学报》2014,40(10):1542-1546
本文提出了一种利用三维景物的二维视角投影图像合成计算全息图,并重构出彩色再现三维影像的方法.该方法基于利用视角投影图像获取景物的三维傅里叶频谱的理论,采用电荷耦合器件记录三维景物在白光照明条件下横、纵两正交方向的一系列视角投影图像,并利用这些视角投影图像合成计算全息图,从而重构出三维再现像.通过采用在频谱面上的容余采样方法,提高了图像频谱信息的利用率,通过实验论证,证明了该方法的可行性.利用该方法使得视角投影图像的记录过程更加简单,节省了采样时间,提高了程序运行速度|能够在利用同等数量的视角投影图像的条件下,提高合成全息图的质量,使得重构的彩色再现三维影像更加清晰.  相似文献   

8.
薛东旭  杨勇  张慧敏  赵星  袁小聪 《光子学报》2011,(10):1542-1546
本文提出了一种利用三维景物的二维视角投影图像合成计算全息图,并重构出彩色再现三维影像的方法.该方法基于利用视角投影图像获取景物的三维傅里叶频谱的理论,采用电荷耦合器件记录三维景物在白光照明条件下横、纵两正交方向的一系列视角投影图像,并利用这些视角投影图像合成计算全息图,从而重构出三维再现像,通过采用在频谱面上的容余采样...  相似文献   

9.
Laser line scanning (LLS) as an optical 3D survey method is recently used for underwater 3D imaging. This paper presents an approach for both 3D reconstruction and color restoration based on the LLS system. The system is set up with RGB laser scanning components for acquiring 3D data and color data at the same time. Direct calibration algorithms and RGB additive color model are involved for processing 3D color data. The experiment result shows that underwater targets can be feasibly 3D reconstructed with color texture simultaneously, at millimeter scales.  相似文献   

10.
An iterative method is presented which can uniformly distribute the Fourier transformed amplitudes of an original object. The method is effective in making phase quantized holograms whose amplitudes have constant values, and further, it is effective for such imaging systems where the decreased spectral information is desirable for transmission and storage. The hologram is produced by iterations of the Fourier transform and inverse Fourier transform operations. The image quality depends upon the number of iterations, however, a great many iterations will not necessarily lead to a marked improvement in the image quality because a rapid improvement is often achieved by only a few iterative operations. From our experiments, the iterative operations have made remarkable improvements in reconstructed images. The proposed method is also suitable for other types of holograms and for applications in imaging systems.  相似文献   

11.
全息透镜板的高精度拼接与装配是基于全息透镜技术的大屏幕LED裸眼3D显示系统搭建中的关键问题。理论计算与实验结果表明,全息透镜板与LED显示模组横向相对位置误差小于1.332mm时,可以满足显示的要求。基于裸眼3D显示系统的投射条纹,提出了基于投射条纹的全息透镜板位置实时调整方法。依据此方法提出了基于极大值测量条纹中心间距的图像处理算法,并结合LabView编写了图像处理程序。实验结果表明,使用该方法测得的亮暗条纹间距的测量精度为0.1mm,反算出全息透镜板与LED屏之间的位置误差小于0.03mm,满足实时调整全息透镜板位置的要求,可以作为全息透镜板在线拼接的检测方法。  相似文献   

12.
Since many optical imaging systems suffer from a limited depth of focus, three-dimensional (3D) objects, or even flat objects tilted with respect to the optical axis, are imaged with only a portion of them in focus. Typically, to overcome this problem, in-focus areas are extracted from different images taken at different depths. The in-focus regions are thus merged together to build the extended focus image (EFI). In this work, we propose a quasi-automatic method for the EFI construction of tilted objects, extracted at once by 3D output of the Angular Spectrum Method (ASM) from a single digitally recorded hologram. Results show that our method can be effectively used for the correction of the anamorphism due to the reconstruction on a tilted plane with respect to the hologram one.  相似文献   

13.
In this paper, we propose a system combining the pickup process using an active sensor and the display process using depth-priority integral imaging (DPII) system to display true three-dimensional (3D) objects within large depth through real and virtual image fields. The active sensor provides depth map and color images of 3D objects. Using captured depth map and original color images, elemental images are computationally synthesized and displayed optically in DPII system. Proposed system provides scaling of 3D scenes for true 3D object. To show the usefulness of proposed system, we carry out the experiment for true 3D objects of three character patterns and present the experimental results.  相似文献   

14.
This paper presents an improved depth extraction method of 3D objects using computational integral imaging reconstruction (CIIR) based on the multiple windowing models. The proposed method records 3D objects using the lenslet array; and it reconstructs multiple sets of slice images from multiple CIIR methods based on the different windowing models. A depth map is then extracted by a block matching algorithm among multiple set of slice images. A preliminary experiment is carried out to show the feasibility of the proposed method. Experimental results indicate the proposed method outperforms the previous method with two windowing models.  相似文献   

15.
三维成像声呐的成像结果是三维点云,基于点云的三维成像声呐目标分类方法具有网络结构复杂,计算量大的特点,针对这一问题本文提出了一种将三维成像声呐成像结果从三维点云投影至二维图像的方法,并且使用轻量化卷积神经网络实现了三维成像声呐快速目标分类。该方法首先对三维成像声呐波束形成后的波束域数据进行最大值滤波和阈值滤波,降低点云数据维度;接着,依据三维成像声呐的波束方向,将点云投影为深度图和强度图,分别保存点云的位置信息和强度信息;然后,利用深度图和强度图分别作为第一个通道和第二个通道构建混合通道图,将混合通道图作为目标分类网络的输入,从而将三维点云的目标分类问题转换为二维图像的目标分类问题;最后使用MobileNetV2网络实现了三维成像声呐快速目标分类。实验结果表明,通过本文提出的投影方法可以用二维图像分类网络完成三维成像声呐点云的目标分类任务;而且混合通道图比单独的强度图和深度图收敛速度更快,结合目标识别网络可以25fps实时的进行目标分类,在真实数据集上分类精度达到了91.13%。  相似文献   

16.
随着计算空间光调制器的分辨率的尺寸逐渐变大,全息图三维动态显示的计算量也越来越大,使得对全息计算速度提出了新的要求。利用GPU并行计算处理的方式实现全息图的快速层析法计算,该方法利用GPU并行多线程和层析法中的图像二维傅里叶变换的优势对菲涅尔衍射变换算法加速计算;同时通过对GPU底层资源的调用和对CUDA中程序的流处理过程,有效减少中间的延时等待。通过对计算速度对比分析表明:与在CPU上运算相比,计算速度大幅提升,基于GPU并行计算的方法比基于CPU计算的方法速度快10倍左右。  相似文献   

17.
In this letter, a hyperspectral image encryption algorithm based on 3D Arnold transform and gyrator transform in spectrum domain is proposed. First, the original hyperspectral cube will be scrambled by 3D Arnold transform in the spatial domain. Subsequently, the obtained intermediate data are converted into spectrum domain to create a new spectral image. This new spectral image is decomposed into numerous single pieces and encoded using gyrator transform. The corresponding decrypted hyperspectral cube can be recovered by performing along the reverse direction of the encryption process. Some numerical simulations have been performed to verify the validity and capability of the proposed hyperspectral encryption algorithm.  相似文献   

18.
We present the correction of a quadratic phase error in two-wavelength digital holographic interferometry using laser diodes. This phase error arises from numerical reconstructions of wavefronts from digital holograms based on the Fresnel diffraction integral. To correct the quadratic phase error, it is numerically produced by computer on the basis of the theoretical prediction and is subtracted from the phase difference map in two-wavelength digital holographic interferometry. Experimental results show that the method of correction in this paper is useful for two-wavelength digital holographic interferometry using laser diodes.  相似文献   

19.
A new optical arrangement of phase-stepping digital speckle pattern interferom-etry is presented.The system can be used to measure 3D deformation and shape of a curvesurface simultaneously.The phase at each pixel can be determined by appling phase-steppingtechniques.This not only provides high accurate measurement results,but also permits auto-matic analysis of the experimental data.A speckled object reference beam is used,and itmakes the system has the advantage that the measurements are less sensitive to vibration andwhole body motion.  相似文献   

20.
三片式液晶投影仪的立体视觉研究   总被引:1,自引:0,他引:1  
基于对三原色信号进行偏振特性的分析,提出了一种在三片式液晶投影显示设备上实现立体显示的新方法。该方法利用红色和蓝色信号光与绿色信号光在偏振方向上正交的特性,在信号通道之间引入视差,实现了三维立体显示。因此这种方法被称为补色偏振体视。介绍了该方法的基本原理,并详细叙述了用PHOTOSHOP软件制作补色偏振立体图对的方法。  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号