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1.
The question of what structures of relations between actors emerge in the evolution of social networks is of fundamental sociological interest. The present research proposes that processes of network evolution can be usefully conceptualized in terms of a network of networks, or “metanetwork,” wherein networks that are one link manipulation away from one another are connected. Moreover, the geography of metanetworks has real effects on the course of network evolution. Specifically, both equilibrium and non-equilibrium networks located in more desirable regions of the metanetwork are found to be more probable. These effects of metanetwork geography are illustrated by two dynamic network models: one in which actors pursue access to unique information through “structural holes,” and the other in which actors pursue access to valid information by minimizing path length. Finally, I discuss future directions for modeling network dynamics in terms of metanetworks.  相似文献   

2.
The article describes a computational model for the simulation of the emergence of social structure or social order, respectively. The model is theoretically based on the theory of social typifying by Berger and Luckmann. It consists of interacting artificial actors (agents), which are represented by two neural networks, an action net, and a perception net. By mutually adjusting of their actions, the agents are able to constitute a self‐organized social order in dependency of their personal characteristics and certain features of their environment. A fictitious example demonstrates the applicability of the model to problems of extra‐terrestrial robotics. © 2007 Wiley Periodicals, Inc. Complexity 12: 41–52, 2007  相似文献   

3.
We will show that these base models and some intermediate ones result in fundamentally different network structures and predicted outcomes. Moreover, we will show that the policy driven models do fundamentally better than the power driven models.

In policy networks actors use access relations to influence preferences of other actors. Establishment and shifts of access relations and their consequences for outcomes of decisions are the main focal points in this paper. Unlike most policy network studies, we therefore do not take the network and its relations as given and constant. Instead we device computer simulation models to account for the dynamics in policy networks. We compare different models and investigate the resulting network structures and predicted outcomes of decisions. The choice among the alternative models is made by their correspondence with empirical network structures and actual outcomes of decisions.

In our models, we assume that all relevant actors aim at policy outcomes as close as possible to their own preferences. Policy outcomes are determined by the preferences of the final decision makers at the moment of the vote. In general, only a small fraction of the actors takes part in the final vote. Most actors have therefore to rely on access relations for directly or indirectly shaping the preferences of the final decision makers. For this purpose actors make access requests to other actors. An access relation is assumed to be established if such a request is accepted by the other actor.

Access relations require time and resources. Actors are therefore assumed to be restricted in the number of access requests they can make and the number of requests they can accept Moreover, due to incomplete information and simultaneous actions by other actors, actors have to make simplifying assumptions in the selection of their “best” requests and learn by experience.

We device two base models that correspond to two basic views on the nature of political processes. In the first view politics is seen as power driven. Corresponding to this view, actors aim at access relations with the most powerful actors in the field. They estimate their likelihood of success by comparing their own resources with those of the target actors. Power also determines the order in which actors accept requests. In the second view, policy matters and actors roughly estimate the effects access relations might have on the outcome of decisions. Actors select requests to “bolster” their own preference as much as possible.  相似文献   

4.
ABSTRACT

This article develops a formalism for the social construction of value. Using a model based on Bayesian agents, it demonstrates how “something” arises out of “nothing” via the emergence of durable value conventions and shows how the developed framework can be used to investigate socially constructed valuations under a variety of circumstances. The resulting analysis clarifies why assumptions that collectives will converge upon the “intrinsic” (i.e., non-socially originating) value of an object (e.g., market efficiency) may not hold for mixed social and non-social valuation regimes, explains the dependency of socially constructed valuations on early accidents, demonstrates the effects of confident actors on constructed values, and identifies the production of time-dependent ratcheting effects from the interaction of bubbles with value conventions.  相似文献   

5.
Coalitional games raise a number of important questions from the point of view of computer science, key among them being how to represent such games compactly, and how to efficiently compute solution concepts assuming such representations. Marginal contribution nets (MC‐nets), introduced by Ieong and Shoham, are one of the simplest and most influential representation schemes for coalitional games. MC‐nets are a rulebased formalism, in which rules take the form patternvalue, where “pattern ” is a Boolean condition over agents, and “value ” is a numeric value. Ieong and Shoham showed that, for a class of what we will call “basic” MC‐nets, where patterns are constrained to be a conjunction of literals, marginal contribution nets permit the easy computation of solution concepts such as the Shapley value. However, there are very natural classes of coalitional games that require an exponential number of such basic MC‐net rules. We present read‐once MC‐nets, a new class of MC‐nets that is provably more compact than basic MC‐nets, while retaining the attractive computational properties of basic MC‐nets. We show how the techniques we develop for read‐once MC‐nets can be applied to other domains, in particular, computing solution concepts in network flow games on series‐parallel networks (© 2009 WILEY‐VCH Verlag GmbH & Co. KGaA, Weinheim)  相似文献   

6.
Application of the model to artificial data shows that actors with strong preferences in the center have more possibilities to realize good outcomes than other actors. On the basis of an empirical application it is shown that a Nash equilibrium does not always arise after a large number of iterations unless actors have learning capabilities or are severely restricted in their strategic behavior.

In political systems and large organizations, ultimate decision makers are usually just a small subset of all actors in the social system. To arrive at acceptable decisions, decision makers have to take into account the preferences of other actors in the system. Typically preferences of more interested and more powerful actors are weighted heavier than those of less interested and powerful actors. This implies that the total leverage of an actor on the decision is determined by the combination of his power (his potential) and his interest (his willingness to mobilize his power). As the exact level of an actor's leverage is difficult to estimate for the other actors in the system, an actor is able to optimize his effects on outcomes of decisions by providing strategic informatioa

In this paper, first an analytic solution is presented for the optimization of strategic leverage in collective decision making by one single actor. In this solution, the actor makes assumptions about the leverage other actors will show in decision making. Subsequently, the actor optimizes the outcomes of decisions by manipulating the distribution of his leverage over a set of issues.

The analytic solution can be theoretically interpreted by decomposing the solution into three terms, the expected external leverage of the other actors on the issue, the evaluation of the deviance of the expected from the preferred outcome of the issue, and the restrictions on the distribution of leverage over the issues. The higher the expectation of the leverages the other actors will allocate to the issue, the less an actor is inclined to allocate leverage to the issue. The higher the evaluation of the deviance, the more an actor is inclined to allocate leverage to the issue. This is restricted, however, by the required distribution of leverages over the issues. The researcher is able to manipulate these restrictions to investigate its consequences for the outcomes.

In the next step, we investigate whether we can find a Nash equilibrium if all actors optimize their leverage simultaneously. Under certain conditions, a Nash equilibrium can be found by an iterative process in which actors update their estimates oh each other's leverages on the basis of what the other actors have shown in previous iterations.  相似文献   

7.
Two-dimensional affine A-nets in $3$ -space are quadrilateral meshes that discretize surfaces parametrized along asymptotic lines. The defining property of A-nets is planarity of vertex stars, hence elementary quadrilaterals of a generic A-net are skew. The present article deals with the extension of A-nets to differentiable surfaces, by gluing hyperboloid surface patches into the skew quadrilaterals. The obtained surfaces, named “hyperbolic nets”, are a novel, piecewise smooth discretization of surfaces parametrized along asymptotic lines. A simply connected affine A-net can be extended to a hyperbolic net if all quadrilateral strips are “equi-twisted”. The geometric condition of equi-twist implies the combinatorial property, that all inner vertices of the A-net have to be of even degree. If an A-net can be extended to a hyperbolic net, then there exists a 1-parameter family of such extensions. It is briefly explained how the generation of hyperbolic nets can be implemented on a computer. We use a projective model of Plücker line geometry in order to describe A-nets and hyperboloids.  相似文献   

8.
9.
To detect and study cohesive subgroups of actors is a main objective in social network analysis. What are the respective relations inside such groups and what separates them from the outside. Entropy-based analysis of network structures is an up-and-coming approach. It turns out to be a powerful instrument to detect certain forms of cohesive subgroups and to compress them to superactors without loss of information about their embeddedness in the net: Compressing strongly connected subgroups leaves the whole net’s and the (super-)actors’ information theoretical indices unchanged; i.e., such compression is information-invariant. The actual article relates on the reduction of networks with hundreds of actors. All entropy-based calculations are realized in an expert system shell.  相似文献   

10.
To study the evolution of segregation in social networks across systems embedded in different institutional environments, we develop an identity-based learning model where segregation is stochastically conditioned by the initial distribution of the actor’s attention to identity and the updating of this distribution over time. The updating process, which we call the process of mutual learning multiplier, is based on an actor’s success and failure experiences in tying with the same-subgroup and cross-subgroup actors. Results from a Monte Carlo simulation of the model show that the mutual learning multiplier produces disproportional relationships between the initial distribution of identity attention and the level of segregation in social networks. We also find that those relationships are affected by the actors’ attention to structural holes, rate of learning from experience, system size, and the identity heterogeneity of the system. Overall, the model provides insights into various dynamics of network structuration across time and space.  相似文献   

11.
Cooperation norms often emerge in situations, where the long term collective benefits help to overcome short run individual interests, for instance in repeated Prisoner's Dilemma (PD) situations. Often, however, there are different paths to cooperation, benefiting different kinds of actors to different degrees. This leads to payoff asymmetries even in the state of cooperation, and consequently can give rise to normative conflicts about which norms should be in place. This norm coordination problem will be modeled as a Battle of the Sexes game (BoS) with different degrees of asymmetry in payoffs. I combine the PD and the BoS to the 3 × 3 Battle of the Prisoner's Dilemma (BOPD) with several asymmetric cooperative and 1 noncooperative equilibria. Game theoretical and “behavioral” predictions are derived about the kind of norms that are likely to emerge under different shadows of the future and degrees of asymmetry and tested in a lab experiment. The experimental data show that game theory fairly well predicts the basic main effects of the experimental manipulations but “behavioral” predictions perform better in describing the equilibrium selection process of emerging norms.  相似文献   

12.
汤敏  刘斌  李仕明  李璞 《运筹与管理》2021,30(4):103-108
突发灾害应急管理实践表明,响应主体间的合作关系网络可靠性将影响应急响应的效率。本文以“6.24”新磨滑坡作为研究案例,采用文献分析、访谈、关系挖掘等研究方法构建灾害响应过程中主体间的合作者关系网络,重点从社会网络视角对该合作者关系的网络韧性进行量化分析,并对比随机生成的合作网络以及国外类似案例。研究发现,应急响应网络中的关键行动主体履行了救灾响应所要求的责任角色;在应急救援的效率方面,我国的应急救援体制具有制度优越性;指挥部等关键行动者会影响整个合作网络的效率和韧性。因此,在灾后应急救援时需进一步提升整体网络成员中协同救灾的水平,以在救援效率和效果上取得实效。  相似文献   

13.
Modern knowledge-intensive economies are complex social systems where intertwining factors are responsible for the shaping of emerging industries: the self-organising interaction patterns and strategies of the individual actors (an agency-oriented pattern) and the institutional frameworks of different innovation systems (a structure-oriented pattern). In this paper, we examine the relative primacy of the two patterns in the development of innovation networks, and find that both are important. In order to investigate the relative significance of strategic decision making by innovation network actors and the roles played by national institutional settings, we use an agent-based model of knowledge-intensive innovation networks, SKIN. We experiment with the simulation of different actor strategies and different access conditions to capital in order to study the resulting effects on innovation performance and size of the industry. Our analysis suggests that actors are able to compensate for structural limitations through strategic collaborations. The implications for public policy are outlined.  相似文献   

14.
The paper considers optimal resource distribution between offense and defense in a duel. In each round of the duel two actors exchange attacks distributing the offense resources equally across K rounds. The offense resources are expendable (e.g. missiles), whereas the defense resources are not expendable (e.g. bunkers). The outcomes of each round are determined by a contest success functions which depend on the offensive and defensive resources. The game ends when at least one target is destroyed or after K rounds. We show that when each actor maximizes its own survivability, then both actors allocate all their resources defensively. Conversely, when each actor minimizes the survivability of the other actor, then both actors allocate all their resources offensively. We then consider two cases of battle for a single target in which one of the actors minimizes the survivability of its counterpart whereas the counterpart maximizes its own survivability. It is shown that in these two cases the minmax survivabilities of the two actors are the same, and the sum of their resource fractions allocated to offense is equal to 1. However, their resource distributions are different. In the symmetric situation when the actors are equally resourceful and the two contest intensities are equal, then the actor that fights for the destruction of its counterpart allocates more resources to offense. We demonstrate a methodology of game analysis by illustrating how the resources, contest intensities and number of rounds in the duels impact the survivabilities and resource distributions.  相似文献   

15.
Relational event data, which consist of events involving pairs of actors over time, are now commonly available at the finest of temporal resolutions. Existing continuous‐time methods for modeling such data are based on point processes and directly model interaction “contagion,” whereby one interaction increases the propensity of future interactions among actors, often as dictated by some latent variable structure. In this article, we present an alternative approach to using temporal‐relational point process models for continuous‐time event data. We characterize interactions between a pair of actors as either spurious or as resulting from an underlying, persistent connection in a latent social network. We argue that consistent deviations from expected behavior, rather than solely high frequency counts, are crucial for identifying well‐established underlying social relationships. This study aims to explore these latent network structures in two contexts: one comprising of college students and another involving barn swallows.  相似文献   

16.
This article argues that the agent‐based computational model permits a distinctive approach to social science for which the term “generative” is suitable. In defending this terminology, features distinguishing the approach from both “inductive” and “deductive” science are given. Then, the following specific contributions to social science are discussed: The agent‐based computational model is a new tool for empirical research. It offers a natural environment for the study of connectionist phenomena in social science. Agent‐based modeling provides a powerful way to address certain enduring—and especially interdisciplinary—questions. It allows one to subject certain core theories—such as neoclassical microeconomics—to important types of stress (e.g., the effect of evolving preferences). It permits one to study how rules of individual behavior give rise—or “map up”—to macroscopic regularities and organizations. In turn, one can employ laboratory behavioral research findings to select among competing agent‐based (“bottom up”) models. The agent‐based approach may well have the important effect of decoupling individual rationality from macroscopic equilibrium and of separating decision science from social science more generally. Agent‐based modeling offers powerful new forms of hybrid theoretical‐computational work; these are particularly relevant to the study of non‐equilibrium systems. The agent‐based approach invites the interpretation of society as a distributed computational device, and in turn the interpretation of social dynamics as a type of computation. This interpretation raises important foundational issues in social science—some related to intractability, and some to undecidability proper. Finally, since “emergence” figures prominently in this literature, I take up the connection between agent‐based modeling and classical emergentism, criticizing the latter and arguing that the two are incompatible. © 1999 John Wiley & Sons, Inc.  相似文献   

17.
闫鑫  祝福云 《运筹与管理》2021,30(1):107-113
基于Malmquist指数方法测算的中国轻工业全要素生产率的省域数据,运用空间计量方法和社会网络分析方法探讨轻工业全要素生产率的空间关联特征和空间溢出效应,从整体和区域的视角审视轻工业在区域间的协调发展。研究发现,区域轻工业全要素生产率的增长具有空间关联性,各地区轻工业联系紧密,其网络结构的整体性强,通透性高,稳定性好,且具有非对称可达性;轻工业的空间关联网络可划分为四个功能板块——主溢出板块、净溢出板块、经纪人板块和主受益板块,各个板块呈现明显的“阶梯型”溢出特征。  相似文献   

18.
This study proposes a new set of measures for longitudinal social networks (LSNs). A LSN evolves over time through the creation and/or deletion of links among a set of actors (e.g., individuals or organizations). The current literature does feature some methods, such as multiagent simulation models, for studying the dynamics of LSNs. These methods have mainly been utilized to explore evolutionary changes in LSNs from one state to another and to explain the underlying mechanisms for these changes. However, they cannot quantify different aspects of a LSN. For example, these methods are unable to quantify the level of dynamicity shown by an actor in a LSN and its contribution to the overall dynamicity shown by that LSN. This article develops a set of measures for LSNs to overcome this limitation. We illustrate the benefits of these measures by applying them to an exploration of the Enron crisis. These measures successfully identify a significant but previously unobserved change in network structures (both at individual and group levels) during Enron's crisis period. © 2015 Wiley Periodicals, Inc. Complexity 21: 309–320, 2016  相似文献   

19.
A mathematical connection, based on a representation postulate, is established between system dynamics and actor theory, as a result of which a general theorem concerning the double representation of causal recursion in action-systems can be proved (Section 1). For self-steering actors the theorem permits an indeterministic interpretation in terms of the existence of free will in such actors (Section 1.4). The laws of requisite variety and requisite hierarchy are connected with a stoachastic process of self-organization in complex self-regulating actors and actor-hierarchies, respectively (Sections 2 and 3). The mathematical apparatus created in Sections 1–3 is applied to a foundational study, in terms of dynamical systems, of the reasons for social development and underdevelopment (Section 4), and to an analysis of the governability of human society (Section 5).  相似文献   

20.
Recently, there have been many attempts to develop a mathematical model that captures the nature of crime. One of the successful models has been based on diffusion‐type differential equations that describe how criminals spread in a specific area. Here, we propose a dynamic model that focuses on the effect of interactions between distinct types of criminals. The accumulated criminal records show that serious and minor crimes differ in many measures and are related in a complex way. While some of those who have committed minor crime spontaneously evolve into serious criminals, the transition from minor crime to major crime involves many social factors and has not been fully understood yet. In this work, we present a mathematical model to describe how minor criminals turn into major criminals inside and outside of prisons. The model assumes that a population can be divided into a set of compartments, according to the level of crime and whether arrested or not, and individuals have equal probability to change compartment. The model is design to implement two social effects which respectively have been conceptualized in popular terms “broken windows effect” and “prison as a crime school.” Analysis of the system shows how the crime‐related parameters such as the arrest rate, the period of imprisonment, and the in‐prison contact rate affect the criminal distribution at equilibrium. Without proper control of contact between prisoners, the longer imprisonment rather increases occurrence of serious crimes in society. An optimal allocation of the police resources to suppress crimes is also discussed.  相似文献   

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