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1.
We develop in this paper a generic and precise identification of a scheduling problem in a flexible manufacturing system. We consider a flowshop robotic cell that processes several jobs. We assume that there is no intermediate buffer between machines. So, jobs may be blocked when downstream machines are busy. We present an integer programming model to determine the sequence of jobs that minimizes the makespan criterion. In order to solve large size problems, we propose a genetic algorithm (GA). Finally, computational experiments are proposed in order to compare the makespan returned by the GA to a lower bound.  相似文献   

2.
This paper addresses cyclic scheduling of a no-wait robotic cell with multiple robots. In contrast to many previous studies, we consider r-degree cyclic (r > 1) schedules, in which r identical parts with constant processing times enter and leave the cell in each cycle. We propose an algorithm to find the minimal number of robots for all feasible r-degree cycle times for a given r (r > 1). Consequently, the optimal r-degree cycle time for any given number of robots for this given r can be obtained with the algorithm. To develop the algorithm, we first show that if the entering times of r parts, relative to the start of a cycle, and the cycle time are fixed, minimizing the number of robots for the corresponding r-degree schedule can be transformed into an assignment problem. We then demonstrate that the cost matrix for the assignment problem changes only at some special values of the cycle time and the part entering times, and identify all special values for them. We solve our problem by enumerating all possible cost matrices for the assignment problem, which is subsequently accomplished by enumerating intervals for the cycle time and linear functions of the part entering times due to the identification of the special values. The algorithm developed is shown to be polynomial in the number of machines for a fixed r, but exponential if r is arbitrary.  相似文献   

3.
This paper proposes two parallel algorithms which are improved by heuristics for a bi-objective flowshop scheduling problem with sequence-dependent setup times in a just-in-time environment. In the proposed algorithms, the population will be decomposed into the several sub-populations in parallel. Multiple objectives are combined with min–max method then each sub-population evolves separately in order to obtain a good approximation of the Pareto-front. After unifying the obtained results, we propose a variable neighborhood algorithm and a hybrid variable neighborhood search/tabu search algorithm to improve the Pareto-front. The non-dominated sets obtained from our proposed algorithms, a genetic local search and restarted iterated Pareto greedy algorithm are compared. It is found that most of the solutions in the net non-dominated front are yielded by our proposed algorithms.  相似文献   

4.
5.
This paper considers an m-machine permutation flowshop scheduling problem of minimizing the makespan. This classical scheduling problem is still important in modern manufacturing systems, and is well known to be intractable (i.e., NP-hard). In fact branch-and-bound algorithms developed so far for this problem have not come to solve large scale problem instances with over a hundred jobs. In order to improve the performance of branch-and-bound algorithms this paper proposes a new dominance relation by which the search load could be reduced, and notices that it is based on a sufficient precondition. This suggests that the dominance relation holds with high possibility even if the precondition approximately holds, thus being more realistic. The branch-and-bound algorithm proposed here takes advantage of this possibility for obtaining an optimal solution as early as possible in the branch-and-bound search. For this purpose this paper utilizes membership functions in the context of the fuzzy inference. Extensive numerical experiments that were executed through Monte Carlo simulations and benchmark tests show that the developed branch-and-bound algorithm can solve 3-machine problem instances with up to 1000 jobs with probability of over 99%, and 4-machine ones with up to 900 jobs with over 97%.  相似文献   

6.
In this paper, we study the application of a meta-heuristic to a two-machine flowshop scheduling problem. The meta-heuristic uses a branch-and-bound procedure to generate some information, which in turn is used to guide a genetic algorithm's search for optimal and near-optimal solutions. The criteria considered are makespan and average job flowtime. The problem has applications in flowshop environments where management is interested in reducing turn-around and job idle times simultaneously. We develop the combined branch-and-bound and genetic algorithm based procedure and two modified versions of it. Their performance is compared with that of three algorithms: pure branch-and-bound, pure genetic algorithm, and a heuristic. The results indicate that the combined approach and its modified versions are better than either of the pure strategies as well as the heuristic algorithm.  相似文献   

7.
This paper investigates a two-stage flowshop group scheduling problem with the objective of minimising makespan (the completion time of the last job). In the multiple-stage group scheduling, each job is generally classified into one family by considering its characteristics at all stages as a whole. However, in this study, each job is classified into multiple families, one family per stage. For this problem, two heuristics based on the branch-and-bound algorithm are constructed and their efficiencies are investigated.  相似文献   

8.
9.
We consider no-wait production processes, where identical products are processed sequentially on n machines and transported by programmable hoists. We present an O(n5) algorithm that determines the minimum number of hoists required for all possible cycle-times; given the number of hoists, it also finds the minimum-time cyclic hoist-schedule.  相似文献   

10.
The distributed permutation flowshop problem has been recently proposed as a generalization of the regular flowshop setting where more than one factory is available to process jobs. Distributed manufacturing is a common situation for large enterprises that compete in a globalized market. The problem has two dimensions: assigning jobs to factories and scheduling the jobs assigned to each factory. Despite being recently introduced, this interesting scheduling problem has attracted attention and several heuristic and metaheuristic methods have been proposed in the literature. In this paper we present a scatter search (SS) method for this problem to optimize makespan. SS has seldom been explored for flowshop settings. In the proposed algorithm we employ some advanced techniques like a reference set made up of complete and partial solutions along with other features like restarts and local search. A comprehensive computational campaign including 10 existing algorithms, together with statistical analyses, shows that the proposed scatter search algorithm produces better results than existing algorithms by a significant margin. Moreover all 720 known best solutions for this problem are improved.  相似文献   

11.
We answer an open question posed by Krumke et al. (2008) [6] by showing how to turn the algorithm of Chekuri and Bender for scheduling related machines with precedence constraints into an O(logm)-approximation algorithm that is monotone in expectation. This significantly improves on the previously best known monotone approximation algorithms for this problem, from Krumke et al. [6] and Thielen and Krumke (2008) [8], which have an approximation guarantee of O(m2/3).  相似文献   

12.
In this paper, we consider a two-machine flowshop scheduling problem in which the waiting time of each job between the two machines cannot be greater than a certain time period. For the problem with the objective of minimizing makespan, we identify several dominance properties of the problem and develop a branch-and-bound (B&B) algorithm using the dominance properties. Computational tests are performed on randomly generated test problems for evaluation of performance of the B&B algorithm, and results show that the algorithm can solve problems with up to 150 jobs in a reasonable amount of CPU time.  相似文献   

13.
14.
In this paper, a HGA (hybrid genetic algorithm) is proposed for permutation flowshop scheduling problems (PFSP) with total flowtime minimization, which are known to be NP-hard. One of the chromosomes in the initial population is constructed by a suitable heuristic and the others are yielded randomly. An artificial chromosome is generated by a weighted simple mining gene structure, with which a new crossover operator is presented. Additionally, two effective heuristics are adopted as local search to improve all generated chromosomes in each generation. The HGA is compared with one of the most effective heuristics and a recent meta-heuristic on 120 benchmark instances. Experimental results show that the HGA outperforms the other two algorithms for all cases. Furthermore, HGA obtains 115 best solutions for the benchmark instances, 92 of which are newly discovered.  相似文献   

15.
Traditionally, the permutation flowshop scheduling problem (PFSP) was with the criterion of minimizing makespan. The permutation flowshop scheduling problem to minimize the total flowtime has attracted more attention from researchers in recent years. In this paper, a hybrid genetic local search algorithm is proposed to solve this problem with each of both criteria. The proposed algorithm hybridizes the genetic algorithm and a novel local search scheme that combines two local search methods: the Insertion Search (IS) and the Insertion Search with Cut-and-Repair (ISCR). It employs the genetic algorithm to do the global search and two local search methods to do the local search. Two local search methods play different roles in the search process. The Insertion Search is responsible for searching a small neighborhood while the Insertion Search with Cut-and-Repair is responsible for searching a large neighborhood. Furthermore, the orthogonal-array-based crossover operator is designed to enhance the GA’s capability of intensification. The experimental results show the advantage of combining the two local search methods. The performance of the proposed hybrid genetic algorithm is very competitive. For the PFSP with the total flowtime criterion, it improved 66 out of the 90 current best solutions reported in the literature in short-term search and it also improved all the 20 current best solutions reported in the literature in long-term search. For the PFSP with the makespan criterion, the proposed algorithm also outperforms the other three methods recently reported in the literature.  相似文献   

16.
研究带批运输的两台同型机排序问题. 在该问题中,工件在两台同型机上加工,完工的工件由一辆容量为z的车运输到客户. 这里假设工件有不同的物理大小,目标是求一个时间表使得所有工件送达客户且车回到机器所在位置的时间最小,给出了一个(14/9+ε)-近似算法  相似文献   

17.
18.
The problem of scheduling in a flowshop is considered with the objective of minimizing the total weighted flowtime of jobs. A heuristic algorithm is developed by the introduction of lower bounds on the completion times of jobs and the development of heuristic preference relations for the scheduling problem under study. An improvement scheme is incorporated in the heuristic to enhance the quality of its solution. The proposed heuristic, with and without the improvement scheme, and the existing heuristics are evaluated by a large number of randomly generated problems. The results of an extensive computational investigation for various problem sizes are presented. It has been observed that both versions of the proposed heuristic perform better than the existing heuristics in giving a superior solution quality and that the proposed heuristic without the improvement scheme yields a good solution by requiring a negligible CPU time. In addition, an experimental investigation is carried out to evaluate the effectiveness of the improvement scheme when implemented in the proposed heuristic and the existing heuristics, as well as the effectiveness of a variant of the scheme. The results are also discussed.  相似文献   

19.
Over the last decade, many metaheuristics have been applied to the flowshop scheduling problem, ranging from Simulated Annealing or Tabu Search to complex hybrid techniques. Some of these methods provide excellent effectiveness and efficiency at the expense of being utterly complicated. In fact, several published methods require substantial implementation efforts, exploit problem specific speed-up techniques that cannot be applied to slight variations of the original problem, and often re-implementations of these methods by other researchers produce results that are quite different from the original ones. In this work we present a new iterated greedy algorithm that applies two phases iteratively, named destruction, were some jobs are eliminated from the incumbent solution, and construction, where the eliminated jobs are reinserted into the sequence using the well known NEH construction heuristic. Optionally, a local search can be applied after the construction phase. Our iterated greedy algorithm is both very simple to implement and, as shown by experimental results, highly effective when compared to state-of-the-art methods.  相似文献   

20.
For the bi-criteria scheduling problem of minimizing the sum of completion times and the sum of weighted completion times, min-sum of weighted completion times, we prove that there exists no constant β>1 such that (1+1/γ,β)-approximate schedules can be found for any γ>0. This result confirms a recently published conjecture.  相似文献   

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