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1.
The Team Orienteering Problem with Time Windows (TOPTW) is the extension of the Orienteering Problem (OP) where each node is limited by a predefined time window during which the service has to start. The objective of the TOPTW is to maximize the total collected score by visiting a set of nodes with a limited number of paths. We propose two algorithms, Iterated Local Search and a hybridization of Simulated Annealing and Iterated Local Search (SAILS), to solve the TOPTW. As indicated in multiple research works on algorithms for the OP and its variants, determining appropriate parameter values in a statistical way remains a challenge. We apply Design of Experiments, namely factorial experimental design, to screen and rank all the parameters thereby allowing us to focus on the parameter search space of the important parameters. The proposed algorithms are tested on benchmark TOPTW instances. We demonstrate that well-tuned ILS and SAILS lead to improvements in terms of the quality of the solutions. More precisely, we are able to improve 50 best known solution values on the available benchmark instances.  相似文献   

2.
The Team Orienteering Problem (TOP) is a known NP-hard problem that typically arises in vehicle routing and production scheduling contexts. In this paper we introduce a new solution method to solve the TOP with hard Time Window constraints (TOPTW). We propose a Variable Neighborhood Search (VNS) procedure based on the idea of exploring, most of the time, granular instead of complete neighborhoods in order to improve the algorithm’s efficiency without loosing effectiveness. The method provides a general way to deal with granularity for those routing problems based on profits and complicated by time constraints. Extensive computational results are reported on standard benchmark instances. Performance of the proposed algorithm is compared to optimal solution values, when available, or to best known solution values obtained by state-of-the-art algorithms. The method comes out to be, on average, quite effective allowing to improve the best know values for 25 test instances.  相似文献   

3.
The Traveling Umpire Problem (TUP) is a challenging combinatorial optimization problem based on scheduling umpires for Major League Baseball. The TUP aims at assigning umpire crews to the games of a fixed tournament, minimizing the travel distance of the umpires. The present paper introduces two complementary heuristic solution approaches for the TUP. A new method called enhanced iterative deepening search with leaf node improvements (IDLI) generates schedules in several stages by subsequently considering parts of the problem. The second approach is a custom iterated local search algorithm (ILS) with a step counting hill climbing acceptance criterion. IDLI generates new best solutions for many small and medium sized benchmark instances. ILS produces significant improvements for the largest benchmark instances. In addition, the article introduces a new decomposition methodology for generating lower bounds, which improves all known lower bounds for the benchmark instances.  相似文献   

4.
The Traveling Tournament Problem with Predefined Venues (TTPPV) is a single round robin variant of the Traveling Tournament Problem, in which the venue of each game to be played is known beforehand. We propose an Iterated Local Search (ILS) heuristic for solving real-size instances of the TTPPV, based on two types of moves. Initial solutions are derived from an edge coloring algorithm applied to complete graphs. We showed that canonical edge colorings should not be used as initial solutions in some situations. Instead, the use of Vizing’s edge coloring method lead to considerably better results. We also establish that the solution space defined by some commonly used neighborhoods in the sport scheduling literature is not connected in the case of single round robin tournaments, which explains the hardness of finding high quality solutions to some problem instances. Computational results show that the new ILS heuristic performs much better than heuristics based on integer programming and that it improves the best known solutions for benchmark instances.  相似文献   

5.
The Team Orienteering Problem (TOP) is a particular vehicle routing problem in which the aim is to maximize the profit gained from visiting customers without exceeding a travel cost/time limit. This paper proposes a new and fast evaluation process for TOP based on an interval graph model and a Particle Swarm Optimization inspired Algorithm (PSOiA) to solve the problem. Experiments conducted on the standard benchmark of TOP clearly show that our algorithm outperforms the existing solving methods. PSOiA reached a relative error of 0.0005% whereas the best known relative error in the literature is 0.0394%. Our algorithm detects all but one of the best known solutions. Moreover, a strict improvement was found for one instance of the benchmark and a new set of larger instances was introduced.  相似文献   

6.
The orienteering problem (OP) consists in finding an elementary path over a subset of vertices. Each vertex is associated with a profit that is collected on the visitor’s first visit. The objective is to maximize the collected profit with respect to a limit on the path’s length. The team orienteering problem (TOP) is an extension of the OP where a fixed number m of paths must be determined. This paper presents an effective hybrid metaheuristic to solve both the OP and the TOP with time windows. The method combines the greedy randomized adaptive search procedure (GRASP) with the evolutionary local search (ELS). ELS generates multiple distinct child solutions using a mutation mechanism. Each child solution is further improved by a local search procedure. GRASP provides multiple starting solutions to the ELS. The method is able to improve several best known results on available benchmark instances.  相似文献   

7.
The Minimum Latency Problem (MLP) is a variant of the Traveling Salesman Problem which aims to minimize the sum of arrival times at vertices. The problem arises in a number of practical applications such as logistics for relief supply, scheduling and data retrieval in computer networks. This paper introduces a simple metaheuristic for the MLP, based on a greedy randomized approach for solution construction and iterated variable neighborhood descent with random neighborhood ordering for solution improvement. Extensive computational experiments on nine sets of benchmark instances involving up to 1000 customers demonstrate the good performance of the method, which yields solutions of higher quality in less computational time when compared to the current best approaches from the literature. Optimal solutions, known for problems with up to 50 customers, are also systematically obtained in a fraction of seconds.  相似文献   

8.
In the rectangle packing area minimization problem (RPAMP) we are given a set of rectangles with known dimensions. We have to determine an arrangement of all rectangles, without overlapping, inside an enveloping rectangle of minimum area. The paper presents a generic approach for solving the RPAMP that is based on two algorithms, one for the 2D Knapsack Problem (KP), and the other for the 2D Strip Packing Problem (SPP). In this way, solving an instance of the RPAMP is reduced to solving multiple SPP and KP instances. A fast constructive heuristic is used as SPP algorithm while the KP algorithm is instantiated by a tree search method and a genetic algorithm alternatively. All these SPP and KP methods have been published previously. Finally, the best variants of the resulting RPAMP heuristics are combined within one procedure. The guillotine cutting condition is always observed as an additional constraint. The approach was tested on 15 well-known RPAMP instances (above all MCNC and GSRC instances) and new best solutions were obtained for 10 instances. The computational effort remains acceptable. Moreover, 24 new benchmark instances are introduced and promising results are reported.  相似文献   

9.
In real life situations most companies that deliver or collect goods own a heterogeneous fleet of vehicles. Their goal is to find a set of vehicle routes, each starting and ending at a depot, making the best possible use of the given vehicle fleet such that total cost is minimized. The specific problem can be formulated as the Heterogeneous Fixed Fleet Vehicle Routing Problem (HFFVRP), which is a variant of the classical Vehicle Routing Problem. This paper describes a variant of the threshold accepting heuristic for the HFFVRP. The proposed metaheuristic has a remarkably simple structure, it is lean and parsimonious and it produces high quality solutions over a set of published benchmark instances. Improvement over several of previous best solutions also demonstrates the capabilities of the method and is encouraging for further research.  相似文献   

10.
Competitive Memetic Algorithms for Arc Routing Problems   总被引:2,自引:0,他引:2  
The Capacitated Arc Routing Problem or CARP arises in applications like waste collection or winter gritting. Metaheuristics are tools of choice for solving large instances of this NP-hard problem. The paper presents basic components that can be combined into powerful memetic algorithms (MAs) for solving an extended version of the CARP (ECARP). The best resulting MA outperforms all known heuristics on three sets of benchmark files containing in total 81 instances with up to 140 nodes and 190 edges. In particular, one open instance is broken by reaching a tight lower bound designed by Belenguer and Benavent, 26 best-known solutions are improved, and all other best-known solutions are retrieved.  相似文献   

11.
This paper presents a parallel tabu search algorithm that utilizes several different neighborhood structures for solving the capacitated vehicle routing problem. Single neighborhood or neighborhood combinations are encapsulated in tabu search threads and they cooperate through a solution pool for the purpose of exploiting their joint power. The computational experiments on 32 large scale benchmark instances show that the proposed method is highly effective and competitive, providing new best solutions to four instances while the average deviation of all best solutions found from the collective best results reported in the literature is about 0.22%. We are also able to associate the beneficial use of special neighborhoods with some test instance characteristics and uncover some sources of the collective power of multi-neighborhood cooperation.  相似文献   

12.
In this paper, we investigate variable neighbourhood search (VNS) approaches for the university examination timetabling problem. In addition to a basic VNS method, we introduce variants of the technique with different initialisation methods including a biased VNS and its hybridisation with a Genetic Algorithm. A number of different neighbourhood structures are analysed. It is demonstrated that the proposed technique is able to produce high quality solutions across a wide range of benchmark problem instances. In particular, we demonstrate that the Genetic Algorithm, which intelligently selects appropriate neighbourhoods to use within the biased VNS, produces the best known results in the literature, in terms of solution quality, on some of the benchmark instances. However, it requires relatively large amount of computational time. Possible extensions to this overall approach are also discussed.  相似文献   

13.
This paper describes our work on applying novel techniques based on propositional satisfiability (SAT) solvers and optimizers to the Curriculum-based Course Timetabling problem. Out of 32 standard benchmark instances derived from the Second International Timetabling Competition held in 2007, our techniques yield the best known solutions for 21 of them (19 of them being optimal), improving the previously best known solutions for 9. In addition, we obtain 18 new lower bounds for this benchmark set by applying a new full (Weighted) Partial MaxSAT approach of the Curriculum-based Course Timetabling problem.  相似文献   

14.
The Capacitated Facility Location Problem (CFLP) is among the most studied problems in the OR literature. Each customer demand has to be supplied by one or more facilities. Each facility cannot supply more than a given amount of product. The goal is to minimize the total cost to open the facilities and to serve all the customers. The problem is $\mathcal{NP}$ -hard. The Kernel Search is a heuristic framework based on the idea of identifying subsets of variables and in solving a sequence of MILP problems, each problem restricted to one of the identified subsets of variables. In this paper we enhance the Kernel Search and apply it to the solution of the CFLP. The heuristic is tested on a very large set of benchmark instances and the computational results confirm the effectiveness of the Kernel Search framework. The optimal solution has been found for all the instances whose optimal solution is known. Most of the best known solutions have been improved for those instances whose optimal solution is still unknown.  相似文献   

15.
时间窗约束下的车辆路径问题多目标优化算法   总被引:1,自引:0,他引:1  
讨论了带时间窗约束的车辆路径问题(VRPTW)其数学模型,分析了以遗传算法求解该类问题时的染色体表示和有关遗传操作,将VRPTw视为一个多目标优化问题,用Pareto评等技术来求解最优解,并以Solomen基准问题为例验证了该方法的有效性.结果表明:该方法与以往文献中的最好结果具有竞争性.  相似文献   

16.
Genetic Algorithm (GA) is a popular heuristic method for dealing complex problems with very large search space. Among various phases of GA, the initial phase of population seeding plays an important role in deciding the span of GA to achieve the best fit w.r.t. the time. In other words, the quality of individual solutions generated in the initial population phase plays a critical role in determining the quality of final optimal solution. The traditional GA with random population seeding technique is quite simple and of course efficient to some extent; however, the population may contain poor quality individuals which take long time to converge with optimal solution. On the other hand, the hybrid population seeding techniques which have the benefit of good quality individuals and fast convergence lacks in terms of randomness, individual diversity and ability to converge with global optimal solution. This motivates to design a population seeding technique with multifaceted features of randomness, individual diversity and good quality. In this paper, an efficient Ordered Distance Vector (ODV) based population seeding technique has been proposed for permutation-coded GA using an elitist service transfer approach. One of the famous combinatorial hard problems of Traveling Salesman Problem (TSP) is being chosen as the testbed and the experiments are performed on different sized benchmark TSP instances obtained from standard TSPLIB [54]. The experimental results advocate that the proposed technique outperforms the existing popular initialization methods in terms of convergence rate, error rate and convergence time.  相似文献   

17.
In this paper we present two exact branch-and-cut algorithms for the Split Delivery Vehicle Routing Problem (SDVRP) based on two relaxed formulations that provide lower bounds to the optimum. Procedures to obtain feasible solutions to the SDVRP from a feasible solution to the relaxed formulations are presented. Computational results are presented for 4 classes of benchmark instances. The new approach is able to prove the optimality of 17 new instances. In particular, the branch-and-cut algorithm based on the first relaxed formulation is able to solve most of the instances with up to 50 customers and two instances with 75 and 100 customers.  相似文献   

18.
In this paper we study a generalization of the Orienteering Problem (OP) which we call the Clustered Orienteering Problem (COP). The OP, also known as the Selective Traveling Salesman Problem, is a problem where a set of potential customers is given and a profit is associated with the service of each customer. A single vehicle is available to serve the customers. The objective is to find the vehicle route that maximizes the total collected profit in such a way that the duration of the route does not exceed a given threshold. In the COP, customers are grouped in clusters. A profit is associated with each cluster and is gained only if all customers belonging to the cluster are served. We propose two solution approaches for the COP: an exact and a heuristic one. The exact approach is a branch-and-cut while the heuristic approach is a tabu search. Computational results on a set of randomly generated instances are provided to show the efficiency and effectiveness of both approaches.  相似文献   

19.
This paper addresses the Permutation Flowshop Problem with minimization of makespan, which is denoted by Fm|prmu|C max. In the permutational scenario, the sequence of jobs has to remain the same in all machines. The Flowshop Problem (FSP) is known to be NP-hard when more than three machines are considered. Thus, for medium and large scale instances, high-quality heuristics are needed to find good solutions in reasonable time. We propose and analyse parallel hybrid search methods that fully use the computational power of current multi-core machines. The parallel methods combine a memetic algorithm (MA) and several iterated greedy algorithms (IG) running concurrently. Two test scenarios were included, with short and long CPU times. The tests were conducted on the set of benchmark instances introduced by Taillard (Eur. J. Oper. Res. 64:278?C285, 1993), commonly used to assess the performance of new methods. Results indicate that the use of the MA to manage a pool of solutions is highly effective, allowing the improvement of the best known upper bound for one of the instances.  相似文献   

20.
This paper deals with the Heterogeneous Fleet Vehicle Routing Problem (HFVRP). The HFVRP generalizes the classical Capacitated Vehicle Routing Problem by considering the existence of different vehicle types, with distinct capacities and costs. The objective is to determine the best fleet composition as well as the set of routes that minimize the total costs. The proposed hybrid algorithm is composed by an Iterated Local Search (ILS) based heuristic and a Set Partitioning (SP) formulation. The SP model is solved by means of a Mixed Integer Programming solver that interactively calls the ILS heuristic during its execution. The developed algorithm was tested in benchmark instances with up to 360 customers. The results obtained are quite competitive with those found in the literature and new improved solutions are reported.  相似文献   

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