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1.
It is well-known that exact branch and bound methods can only solve small or moderately sized ????-hard combinatorial optimization problems. In this paper, we address the issue of embedding an approximate branch and bound algorithm into a local search framework. The resulting heuristic has been applied to the problem of finding a minimum makespan in the permutation flow shop problem. Computational experiments carried out on a large set of benchmark problems show that the proposed method consistently yields optimal or near-optimal solutions for instances with up to 200 jobs and 10 machines. In particular, for 19 instances, the heuristic produces solutions that outperform the best known ones.  相似文献   

2.
A tabu search algorithm for frequency assignment   总被引:2,自引:0,他引:2  
This paper presents the application of a tabu search algorithm for solving the frequency assignment problem. This problem, known to be NP-hard, is to find an assignment of frequencies for a number of communication links, which satisfy various constraints. We report on our computational experiments in terms of computational efficiency and quality of the solutions obtained for realistic, computer-generated problem instances. The method is efficient, robust and stable and gives solutions which compare more favourably than ones obtained using a genetic algorithm.  相似文献   

3.
Cyclic cutwidth minimization problem (CCMP) consists of embedding a graph onto a circle such that the maximum cutwidth in a region is minimized. It is an NP-complete problem and for some classes of graphs, exact results of cyclic cutwidth have been proved in literature. However, no algorithm has been reported for general graphs. In this paper, a memetic algorithm is proposed for CCMP in which we have designed six construction heuristics in order to generate a good initial population and also local search is employed to improve the solutions in each generational phase. The algorithm achieves optimal results for the classes of graphs with known exact results. Extensive experiments have also been conducted on some classes of graphs for which exact results are not known such as the complete split graph, join of hypercubes, toroidal meshes, cone graph and some instances of Harwell-Boeing graphs which are a subset of public domain Matrix Market library. Trends observed in the experimental results for some of the classes of graphs have led to conjectures for cyclic cutwidth.  相似文献   

4.
In this article we look at the register allocation problem. In the literature this problem is frequently reduced to the general graph coloring problem and the solutions to the problem are obtained from graph coloring heuristics. Hence, no algorithm with a good performance guarantee is known. Here we show that when attention is restricted tostructured programswhich we define to be programs whose control-flow graphs are series-parallel, there is an efficient algorithm that produces a solution which is within a factor of 2 of the optimal solution. We note that even with the previous restriction the resulting coloring problem is NP-complete.We also consider how to delete a minimum number of edges from arbitrary control-flow graphs to make them series-parallel and to apply our algorithm. We show that this problem is Max SNP hard. However, we define the notion of anapproximate articulation pointand we give efficient algorithms to find approximate articulation points. We present a heuristic for the edge deletion problem based on this notion which seems to work well when the given graph is close to series-parallel.  相似文献   

5.
We consider the competitive facility location problem in which two competing sides (the Leader and the Follower) open in succession their facilities, and each consumer chooses one of the open facilities basing on its own preferences. The problem amounts to choosing the Leader’s facility locations so that to obtain maximal profit taking into account the subsequent facility location by the Follower who also aims to obtain maximal profit. We state the problem as a two-level integer programming problem. A method is proposed for calculating an upper bound for the maximal profit of the Leader. The corresponding algorithm amounts to constructing the classical maximum facility location problem and finding an optimal solution to it. Simultaneously with calculating an upper bound we construct an initial approximate solution to the competitive facility location problem. We propose some local search algorithms for improving the initial approximate solutions. We include the results of some simulations with the proposed algorithms, which enable us to estimate the precision of the resulting approximate solutions and give a comparative estimate for the quality of the algorithms under consideration for constructing the approximate solutions to the problem.  相似文献   

6.
We generalize Dijkstra's algorithm for finding shortest paths in digraphs with non-negative integral edge lengths. Instead of labeling individual vertices we label subgraphs which partition the given graph. We can achieve much better running times if the number of involved subgraphs is small compared to the order of the original graph and the shortest path problems restricted to these subgraphs is computationally easy.As an application we consider the VLSI routing problem, where we need to find millions of shortest paths in partial grid graphs with billions of vertices. Here, our algorithm can be applied twice, once in a coarse abstraction (where the labeled subgraphs are rectangles), and once in a detailed model (where the labeled subgraphs are intervals). Using the result of the first algorithm to speed up the second one via goal-oriented techniques leads to considerably reduced running time. We illustrate this with a state-of-the-art routing tool on leading-edge industrial chips.  相似文献   

7.
A tabu search algorithm for solving economic lot scheduling problem   总被引:1,自引:0,他引:1  
The economic lot scheduling problem has driven considerable amount of research. The problem is NP-hard and recent research is focused on finding heuristic solutions rather than searching for optimal solutions. This paper introduces a heuristic method using a tabu search algorithm to solve the economic lot scheduling problem. Diversification and intensification schemes are employed to improve the efficiency of the proposed Tabu search algorithm. Experimental design is conducted to determine the best operating parameters for the Tabu search. Results show that the tabu search algorithm proposed in this paper outperforms two well known benchmark algorithms.  相似文献   

8.
In this paper we propose a hybrid heuristic for the Maximum Dispersion Problem of finding a balanced partition of a set of objects such that the shortest intra-part distance is maximized. In contrast to clustering problems, dispersion problems aim for a large spread of objects in the same group. They arise in many practical applications such as waste collection and the formation of study groups. The heuristic alternates between finding a balanced solution, and increasing the dispersion. Balancing is achieved by a combination of a minimum cost flow algorithm to find promising pairs of parts and a branch-and-bound algorithm that searches for an optimal balance, and the dispersion is increased by a local search followed by an ejection chain method for escaping local minima. We also propose new upper bounds for the problem. In computational experiments we show that the heuristic is able to find solutions significantly faster than previous approaches. Solutions are close to optimal and in many cases provably optimal.  相似文献   

9.
We study the maximum stable set problem. For a given graph, we establish several transformations among feasible solutions of different formulations of Lovász's theta function. We propose reductions from feasible solutions corresponding to a graph to those corresponding to its induced subgraphs. We develop an efficient, polynomial-time algorithm to extract a maximum stable set in a perfect graph using the theta function. Our algorithm iteratively transforms an approximate solution of the semidefinite formulation of the theta function into an approximate solution of another formulation, which is then used to identify a vertex that belongs to a maximum stable set. The subgraph induced by that vertex and its neighbors is removed and the same procedure is repeated on successively smaller graphs. We establish that solving the theta problem up to an adaptively chosen, fairly rough accuracy suffices in order for the algorithm to work properly. Furthermore, our algorithm successfully employs a warm-start strategy to recompute the theta function on smaller subgraphs. Computational results demonstrate that our algorithm can efficiently extract maximum stable sets in comparable time it takes to solve the theta problem on the original graph to optimality. This work was supported in part by NSF through CAREER Grant DMI-0237415. Part of this work was performed while the first author was at the Department of Applied Mathematics and Statisticsat Stony Brook University, Stony Brook, NY, USA.  相似文献   

10.
This paper studies a general vector optimization problem of finding weakly efficient points for mappings from Hilbert spaces to arbitrary Banach spaces, where the latter are partially ordered by some closed, convex, and pointed cones with nonempty interiors. To find solutions of this vector optimization problem, we introduce an auxiliary variational inequality problem for a monotone and Lipschitz continuous mapping. The approximate proximal method in vector optimization is extended to develop a hybrid approximate proximal method for the general vector optimization problem under consideration by combining an extragradient method to find a solution of the variational inequality problem and an approximate proximal point method for finding a root of a maximal monotone operator. In this hybrid approximate proximal method, the subproblems consist of finding approximate solutions to the variational inequality problem for monotone and Lipschitz continuous mapping, and then finding weakly efficient points for a suitable regularization of the original mapping. We present both absolute and relative versions of our hybrid algorithm in which the subproblems are solved only approximately. The weak convergence of the generated sequence to a weak efficient point is established under quite mild assumptions. In addition, we develop some extensions of our hybrid algorithms for vector optimization by using Bregman-type functions.  相似文献   

11.
In the paper, we consider the bioprocess system optimal control problem. Generally speaking, it is very difficult to solve this problem analytically. To obtain the numerical solution, the problem is transformed into a parameter optimization problem with some variable bounds, which can be efficiently solved using any conventional optimization algorithms, e.g. the improved Broyden–Fletcher–Goldfarb–Shanno algorithm. However, in spite of the improved Broyden–Fletcher–Goldfarb–Shanno algorithm is very efficient for local search, the solution obtained is usually a local extremum for non-convex optimal control problems. In order to escape from the local extremum, we develop a novel stochastic search method. By performing a large amount of numerical experiments, we find that the novel stochastic search method is excellent in exploration, while bad in exploitation. In order to improve the exploitation, we propose a hybrid numerical optimization algorithm to solve the problem based on the novel stochastic search method and the improved Broyden–Fletcher–Goldfarb–Shanno algorithm. Convergence results indicate that any global optimal solution of the approximate problem is also a global optimal solution of the original problem. Finally, two bioprocess system optimal control problems illustrate that the hybrid numerical optimization algorithm proposed by us is low time-consuming and obtains a better cost function value than the existing approaches.  相似文献   

12.
In this paper, we present a parallel greedy randomized adaptive search procedure (GRASP) for the Steiner problem in graphs. GRASP is a two-phase metaheuristic. In the first phase, solutions are constructed using a greedy randomized procedure. Local search is applied in the second phase, leading to a local minimum with respect to a specified neighborhood. In the Steiner problem in graphs, feasible solutions can be characterized by their non-terminal nodes (Steiner nodes) or by their key-paths. According to this characterization, two GRASP procedures are described using different local search strategies. Both use an identical construction procedure. The first uses a node-based neighborhood for local search, while the second uses a path-based neighborhood. Computational results comparing the two procedures show that while the node-based variant produces better quality solutions, the path-based variant is about twice as fast. A hybrid GRASP procedure combining the two neighborhood search strategies is then proposed. Computational experiments with a parallel implementation of the hybrid procedure are reported, showing that the algorithm found optimal solutions for 45 out of 60 benchmark instances and was never off by more than 4% of the optimal solution value. The average speedup results observed for the test problems show that increasing the number of processors reduces elapsed times with increasing speedups. Moreover, the main contribution of the parallel algorithm concerns the fact that larger speedups of the same order of the number of processors are obtained exactly for the most difficult problems.  相似文献   

13.
The graph-partitioning problem is to divide a graph into several pieces so that the number of vertices in each piece is the same within some defined tolerance and the number of cut edges is minimised. Important applications of the problem arise, for example, in parallel processing where data sets need to be distributed across the memory of a parallel machine. Very effective heuristic algorithms have been developed for this problem which run in real-time, but it is not known how good the partitions are since the problem is, in general, NP-complete. This paper reports an evolutionary search algorithm for finding benchmark partitions. A distinctive feature is the use of a multilevel heuristic algorithm to provide an effective crossover. The technique is tested on several example graphs and it is demonstrated that our method can achieve extremely high quality partitions significantly better than those found by the state-of-the-art graph-partitioning packages.  相似文献   

14.
We consider a concept of linear a priori estimate of the accuracy for approximate solutions to inverse problems with perturbed data. We establish that if the linear estimate is valid for a method of solving the inverse problem, then the inverse problem is well-posed according to Tikhonov. We also find conditions, which ensure the converse for the method of solving the inverse problem independent on the error levels of data. This method is well-known method of quasi-solutions by V. K. Ivanov. It provides for well-posed (according to Tikhonov) inverse problems the existence of linear estimates. If the error levels of data are known, a method of solving well-posed according to Tikhonov inverse problems is proposed. This method called the residual method on the correctness set (RMCS) ensures linear estimates for approximate solutions. We give an algorithm for finding linear estimates in the RMCS.  相似文献   

15.
This paper presents algorithms to find vertex-critical and edge-critical subgraphs in a given graph G, and demonstrates how these critical subgraphs can be used to determine the chromatic number of G. Computational experiments are reported on random and DIMACS benchmark graphs to compare the proposed algorithms, as well as to find lower bounds on the chromatic number of these graphs. We improve the best known lower bound for some of these graphs, and we are even able to determine the chromatic number of some graphs for which only bounds were known.  相似文献   

16.
In this paper, we propose an algorithm named BDS (Bound-Driven Search) that combines features of exact and approximate methods. The proposed procedure may be seen as a local search algorithm that systematically explores (in a branch-and bound sense) the most promising nodes, thus preventing solutions from being reevaluated. Additionally, it can be regarded as an exact method as it may be able to guarantee that the solution found is optimal. We present the application of this new algorithm to a specific problem domain: the permutation flow shop scheduling problem with makespan objective. The subsequent computational experiments are encouraging, as the algorithm is able to yield exact or near exact solutions to most instances of the problem. Furthermore, the algorithm outperforms one of the best state-of-the-art algorithms for the problem.  相似文献   

17.
Determining the maximum outerplanar subgraph of a given graph is known to be an NP-complete problem. In the literature there are no earlier experiment on approximating the maximum outerplanar subgraph problem. In this paper we compare solution quality and running times of different heuristics for finding maximum outerplanar subgraphs. We compare a greedy heuristic against a triangular cactus heuristic and its greedy variation. We also use the solutions from the greedy heuristics as initial solutions for a simulated annealing algorithm.The main experimental result is that simulated annealing with initial solution taken from the greedy triangular cactus heuristic yields the best known approximations for the maximum outerplanar subgraph problem.Work funded by the Tampere Graduate School in Information Science and Engineering (TISE) and supported by the Academy of Finland (Project 51528).  相似文献   

18.
Phylogeny reconstruction is too complex a combinatorial problem for an exhaustive search, because the number of possible solutions increases exponentially with the number of taxa involved. In this paper, we adopt the parsimony principle and design a tabu search algorithm for finding a most parsimonious phylogeny tree. A special array structure is employed to represent the topology of trees and to generate the neighboring trees. We test the proposed tabu search algorithm on randomly selected data sets obtained from nuclear ribosomal DNA sequence data. The experiments show that our algorithm explores fewer trees to reach the optimal one than the commonly used program “dnapenny” (branch-and-bound based) while it generates much more accurate results than the default options of the program “dnapars” (heuristic search based). The percentage of search space needed to find the best solution for our algorithm decreased rapidly as the number of taxa increased. For a 20-taxon phylogeny problem, it needs on average to examine only 3.92 × 10−15% of the sample space.  相似文献   

19.
The elimination tree plays an important role in many aspects of sparse matrix factorization. The height of the elimination tree presents a rough, but usually effective, measure of the time needed to perform parallel elimination. Finding orderings that produce low elimination is therefore important. As the problem of finding minimum height elimination tree orderings is NP-hard, it is interesting to concentrate on limited classes of graphs and find minimum height elimination trees for these efficiently. In this paper, we use clique trees to find an efficient algorithm for interval graphs which make an important subclass of chordal graphs. We first illustrate this method through an algorithm that finds minimum height elimination for chordal graphs. This algorithm, although of exponential time complexity, is conceptionally simple and leads to a polynomial-time algorithm for finding minimum height elimination trees for interval graphs.This work was supported by grants from the Norwegian Research Council.  相似文献   

20.
The Golovach problem, also known as the ɛ-search problem, is as follows. A team of pursuers pursues an evader on a topological graph. The objective of the pursuers is to catch the evader, that is, approach the evader to a distance not exceeding a given nonnegative number ɛ. It is assumed that the evader is invisible to the pursuers and is fully informed beforehand about the search program of the pursuers. The problem is to find the ɛ-search number, i.e., the least number of pursuers sufficient for capturing the evader. Graphs with monotone ɛ-search number are studied; the ɛ-search number of a graph G is said to be monotone if it is not exceeded by the ɛ-search numbers of all connected subgraphs H of G. It is known that the ɛ-search number of any tree is monotone for all nonnegative ɛ. The edgesearch number, which is equal to the 0-search number, is monotone for all connected subgraphs of an arbitrary graph. A sufficient monotonicity condition for the ɛ-search number of any graph is obtained. This result is improved in the case of complete subgraphs. The Golovach function is constructed for graphs obtained by removing one edge from complete graphs with unit edges.  相似文献   

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