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1.
Equivalence between bargaining sets and the core in simple games 总被引:1,自引:0,他引:1
We investigate the equivalence between several notions of bargaining sets which occur in the literature and the core of simple games. 相似文献
2.
Previous ultimatum bargaining experiments have shown that bargainers face the conflict whether to exploit bargaining power or to comply with basic norms of distributive justice. In multiperiod ultimatum bargaining for an increasing cake, trust in fairness can enable cooperation and thus more efficient results but is also open to opportunistic exploitation. In such a game the two players take turns in being the one who suggests an agreement and decides whether this is the final proposal, whereas his partner can only accept this proposal or reject it. While the game theoretic solution implies an immediate agreement assigning nearly all the cake to the demanding player, efficiency requires to postpone the agreement to the last possible round. Our 2 × 2-factorial design varies the number of possible bargaining periods and the cake increase, allowing us to explore several hypotheses. 相似文献
3.
We prove that the reactive bargaining set coincides with the core of simple flow games, and it essentially coincides with the kernel of simple superadditive games. 相似文献
4.
A queueing analysis of max-min fairness, proportional fairness and balanced fairness 总被引:2,自引:0,他引:2
We compare the performance of three usual allocations, namely max-min fairness, proportional fairness and balanced fairness,
in a communication network whose resources are shared by a random number of data flows. The model consists of a network of
processor-sharing queues. The vector of service rates, which is constrained by some compact, convex capacity set representing
the network resources, is a function of the number of customers in each queue. This function determines the way network resources
are allocated. We show that this model is representative of a rich class of wired and wireless networks. We give in this general
framework the stability condition of max-min fairness, proportional fairness and balanced fairness and compare their performance
on a number of toy networks. 相似文献
5.
Michel Le Breton Juan D. Moreno-Ternero Alexei Savvateev Shlomo Weber 《International Journal of Game Theory》2013,42(3):673-694
This article studies a model of coalition formation for the joint production (and finance) of public projects, in which agents may belong to multiple coalitions. We show that, if projects are divisible, there always exists a stable (secession-proof) structure, i.e., a structure in which no coalition would reject a proposed arrangement. When projects are indivisible, stable allocations may fail to exist and, for those cases, we resort to the least core in order to estimate the degree of instability. We also examine the compatibility of stability and fairness in metric environments with indivisible projects, where we also explore the performance of well-known solutions, such as the Shapley value and the nucleolus. 相似文献
6.
Diane J. Reyniers 《International Journal of Game Theory》2000,29(2):165-176
In this paper we consider the effect of the `impatience ratio' I (of the worker discount factor to the firm discount factor)
on the preferences of the players between two bargaining schemes in an asymmetric information wage bargaining context. The
firm has private information about the worker's value and the worker makes wage demands. In the contact bargaining scheme,
a wage demand which is accepted in one period is binding for all future periods (and hence the bargaining ends after acceptance
of a wage demand). In the repeated bargaining scheme, the parties continue to bargain irrespective of whether the worker has
been hired or not, and any accepted wage demand is only valid for the period in which it was accepted. We establish the following
results under the assumption that the worker's value is uniformly distributed on an interval: When the firm is more patient
than the worker (I<1) both parties prefer contract bargaining, and when the worker is more patient than the firm (I >1) both prefer repeated bargaining. For any value of I, the preferred type of bargaining gives the lower unemployment.
The work of Bae has already shown that when players are equally patient (I=1) the players are indifferent between the two schemes, regardless of the distribution of the worker's value. This paper
shows that Bae's indifference result (Bae, 1991) cannot be extended to unequally patient players.
Received: December 1996/Final version: October 1998 相似文献
7.
We consider an n-player bargaining problem where the utility possibility set is compact, convex, and stricly comprehensive. We show that a
stationary subgame perfect Nash equilibrium exists, and that, if the Pareto surface is differentiable, all such equilibria
converge to the Nash bargaining solution as the length of a time period between offers goes to zero. Without the differentiability
assumption, convergence need not hold. 相似文献
8.
Substantial research literature has been developed over the years on the subject of inventory. The more recent literature has examined the fundamental relationships between inventory control and price theory. A significant portion of this literature assumes the ultimate consumer demand as a constant and characterizes the relationship between a manufacturer and a retailer as a leader-follower problem. A primary assumption in these studies is that the manufacturer, as the leader, exerts almost complete control over the behavior of the retailer. However, in practice, the retailer does exert some control over the manufacturer. This paper develops a framework that integrates inventory control with constant demand and the economic relationship between consumer demand and retail price. Within this framework, the impact of order quantity, wholesale price and retail price on the behavior of both the manufacturer and the retailer is investigated. Furthermore, this paper explores the issues and conclusions that results from coordinating the relationship between the manufacturer and the retailer. Our analyses demonstrate that channel coordination can be achieved by utilizing well-known bargaining models. A numerical example is provided to illustrate our theoretical findings. 相似文献
9.
Guillermo Owen Ines Lindner Scott L. Feld Bernard Grofman Leonard Ray 《International Journal of Game Theory》2006,35(1):111-128
We offer a bargaining model for weighted voting games that is a close relative of the nucleolus and the kernel. We look for
a set of weights that preserves winning coalitions that has the property of minimizing the difference between the weight of
the smallest and the weight of the largest Minimum Winning Coalition. We claim that such a set of weights provides an a priori measure of a weighted voter’s bribeworthiness or market value. After introducing our model, we provide a characterization result for this model and show its links to other bargaining
model approaches in the literature. Then we offer some limit results showing that, with certain reasonable conditions on the
distributions of weights, as the size of the voting body increases, the values of bribeworthiness we calculate will approach
both the weights themselves and the Banzhaf scores for the weighted voting game. We also show that, even for relatively small
groups using weighted voting, such as the membership of the European Council of Ministers (and its predecessors) 1958–2003,
similarities among the usual a priori power scores, bribeworthiness/market value, and the weights themselves, will be quite strong. 相似文献
10.
Ming Li 《International Journal of Game Theory》2009,38(4):481-498
I analyze a bilateral bargaining model with one-sided uncertainty about time preferences. The uninformed player has the option of halting the bargaining process to obtain additional information, when it is his turn to offer. In general, the uninformed player does not collect information when he is quite sure about his opponent’s type. I identify preference settings in which the uninformed player collects information until he is sufficiently sure about his opponent’s type, as long as the information source is accurate enough. The uninformed player is more likely to draw signals and is better off, if the information source is more accurate. 相似文献
11.
Univ. Doz. U. Leopold-Wildburger 《International Journal of Game Theory》1985,14(3):151-172
It is the purpose of the paper to analyse a bargeining situation with the help of the equilibrium selection theory of John C. Harsanyi and Reinhard Selten. This theory selects one equilibrium point in every finite non-cooperative game. The bargaining problem is the following one: the two bargainers — player 1 and player 2 — simultaneously and independently propose a payoffx of player 1 in the interval 〈0, 1〉. If agreement is reached player 2's payoffs is 1?x. Otherwise both receive zero. Each playeri has a further alternativeW i , namely not to bargain at all (i=1, 2). Thereby he avoids transaction costsc andd of bargaining which arise whether an agreement is reached or not. One may think of an illegal deal where bargaining involves a risk of being punished — independently whether the deal is made or not. The model has the form of a (K+1)×(K+1)-bimatrix game. It is assumed that there is an indivisable smallest money unit. The game hasK+1 pure strategy equilibrium points.K of them correspond to an agreement and the last one is the strategy pair where both players refuse to bargain. Each of theK+1 equilibrium points can be the solution of the game. The aim of the Harsanyi-Selten-theory is to select in a unique way one of these equilibrium points by an iterative process of elimination (by payoff dominance and risk dominance relationships) and substitution. For each parameter combination (c, d) a sequence of candidate sets arises which becomes smaller and smaller until finally a candidate set with exactly one equilibrium point — the solution of the game — is found. For the sake of shortness the paper will report results without detailed proofs, which can be found elsewhere [Leopold-Wildburger]. 相似文献
12.
Cooperative (co-op) advertising has been widely used in practice and employed as a strategy to improve the performance of a distribution channel. It is known from the existing models that co-op advertising could not achieve the channel coordination (i.e., maximize the total channel profit). In this paper, we consider a distribution channel consisting of a single manufacturer and a single retailer, and investigate the effect of the retailer’s fairness concerns. Applying the equilibrium analysis, we obtain the following results: (1) Channel coordination can be achieved if the retailer has fairness concerns and model parameters satisfy certain conditions. (2) Although both channel members become better off with co-op advertising if neither channel member has fairness concerns, we find situations where co-op advertising brings detrimental effects to the retailer if the retailer has fairness concerns. (3) The retailer’s fairness concerns may increase or decrease the equilibrium participation rate, the equilibrium advertising effort, and the equilibrium profit of the manufacturer and the whole channel. (4) We identify the conditions under which the effectiveness of co-op advertising can be improved or reduced by the retailer’s fairness concerns. As long as co-op advertising can bring extra profit to the manufacturer, the retailer’s fairness concerns could improve the effectiveness of the co-op advertising. (5) There exists a Pareto improvement for the profits of both the manufacturer and the retailer when a retailer without fairness concerns becomes fair-minded. 相似文献
13.
Ken Binmore Joe Swierzbinski Steven Hsu Chris Proulx 《International Journal of Game Theory》1993,22(4):381-409
This is a contribution to the growing experimental literature on how trial-and-error adjustment processes can establish a convention for coordination on an equilibrium in a game. A simple bargaining game introduced by Nash is used for this purpose. Subjects are conditioned in different treatments to use four different bargaining solutions. The stability of the conditioning is then studied as the bargaining game is played over an extended period. The data obtained is unusually sharp. In the long run, the median subject behaves as though optimizing often down to a fraction of a penny. The results are therefore not supportive of the view that strategic considerations in such situations can be neglected in favor of a study of fairness norms. Indeed, the equilibrium actually achieved in a session turns out to be a very good predictor of what the median subject says is fair in the game after play is over.We are grateful to the National Science Foundation for funding the experiments reported in this paper under Grant NSF-SES-8821521. We also gratefully acknowledge funding from the University of Michigan to set up the Michigan Economics Laboratory, where the experiments were conducted. We would also like to thank Richard Stallman and the Free Software Foundation for developing EMACS, Luke Tierney for developing LISPSTAT, and Hal Varian for showing us how to use both. 相似文献
14.
S. Lahiri 《International Journal of Game Theory》1990,19(1):91-100
In this paper we establish links between desirable properties satisfied by familiar solutions to bargaining games with a variable population and the Nash equilibrium concept for threat bargaining games. We introduce three new concepts for equilibrium threat strategies called strategic stability, strategic monotonicity with respect to changes in the number of agents and strategic constancy. Our primary objective in this paper is to show that familiar assumptions satisfied by bargaining games with a variable population yield equilibrium threat strategies which satisfies in a very natural way the concepts we have introduced. 相似文献
15.
16.
The “Nash program” initiated by Nash (Econometrica 21:128–140, 1953) is a research agenda aiming at representing every axiomatically determined cooperative solution to a game as a Nash outcome of a reasonable noncooperative bargaining game. The L-Nash solution first defined by Forgó (Interactive Decisions. Lecture Notes in Economics and Mathematical Systems, vol 229. Springer, Berlin, pp 1–15, 1983) is obtained as the limiting point of the Nash bargaining solution when the disagreement point goes to negative infinity in a fixed direction. In Forgó and Szidarovszky (Eur J Oper Res 147:108–116, 2003), the L-Nash solution was related to the solution of multiciteria decision making and two different axiomatizations of the L-Nash solution were also given in this context. In this paper, finite bounds are established for the penalty of disagreement in certain special two-person bargaining problems, making it possible to apply all the implementation models designed for Nash bargaining problems with a finite disagreement point to obtain the L-Nash solution as well. For another set of problems where this method does not work, a version of Rubinstein’s alternative offer game (Econometrica 50:97–109, 1982) is shown to asymptotically implement the L-Nash solution. If penalty is internalized as a decision variable of one of the players, then a modification of Howard’s game (J Econ Theory 56:142–159, 1992) also implements the L-Nash solution. 相似文献
17.
Adam Meirowitz 《International Journal of Game Theory》2007,35(2):251-266
This paper studies collective choice by participants possessing private information in policymaking institutions that involve
cheap-talk communication and bargaining. The main result establishes a connection between the extent to which problems of
this type posses fully-revealing equilibria that select policies in the full information majority rule core (when it is well-defined)
and the extent to which a fictitious sender-receiver game possesses a fully revealing equilibria. This result allows us to
extend Banks and Duggan’s (Am polit Sci Rev 94(1) 73–88, 2000) core equivalence results to the case of noisy policymaking
environments with private information and communication when some combination of non exclusivity and preference alignment
conditions are satisfied. 相似文献
18.
Zafer Akin 《International Journal of Game Theory》2007,36(2):275-299
This paper studies an alternating-offers bargaining game between possibly time-inconsistent players. The time inconsistency
is modeled by quasi-hyperbolic discounting and the “naive backwards induction” solution concept is used in order to obtain
the results. Both naive agents who remain naive and those who learn about their own preferences are considered. Offers of
the players who are naive or partially naive are never accepted by any type of player in either no learning or gradual learning
cases. The game between a naive or partially naive player who never learns and a time-consistent agent ends in an immediate
agreement if the time-consistent agent is the proposer. A one period delay occurs if the time-consistent agent is the responder.
The more naive the player is, the higher the share received. In addition, two naive agents who never learn disagree perpetually.
When naive and partially naive agents play against exponential or sophisticated agents and they are able to learn their types
over time, there exists a critical date before which there is no agreement. Therefore, the existence of time-inconsistent
players who can learn their types as they play the game can be a new explanation for delays in bargaining. The relationship
among the degree of naivete, impatience level and bargaining delay is also characterized. Specifically, for sufficiently high
discount factors, agreement is always delayed. On the other hand, if the naive agent has sufficiently firm initial beliefs
(slow learning or high degree of naivete), agents agree immediately. 相似文献
19.
A generalization of the Nash demand game is examined. Agents make simultaneous offers in each period as to how a pie is to be divided. Incompatible offers send the game to the next period, while compatible offers end the game with a split-the-difference trade. The set of perfect equilibria of this game includes any individually rational outcome, including inefficient outcomes and even including the outcome of perpetual disagreement. We suggest a stronger equilibrium concept of universal perfection, which requires robustness against every rather than just one sequence of perturbed games. The set of universally perfect equilibria also includes all individually rational outcomes. The results provide useful insights into both simultaneous-offers bargaining and the nature of the perfect equilibrium and similar concepts (such as stability and hyperstability) in infinite games. 相似文献