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1.
Phenomena that time delays of information lead to delayed decisions are extensive in reality. The effect of delayed decisions on the evolution of cooperation in the spatial prisoner’s dilemma game is explored in this work. Players with memory are located on a two dimensional square lattice, and they can keep the payoff information of his neighbors and his own in every historic generation in memory. Every player uses the payoff information in some generation from his memory and the strategy information in current generation to determine which strategy to choose in next generation. The time interval between two generations is set by the parameter m. For the payoff information is used to determine the role model for the focal player when changing strategies, the focal player’s decision to learn from which neighbor is delayed by m generations. Simulations show that cooperation can be enhanced with the increase of m. In addition, just like the original evolutionary game model (m = 0), pretty dynamic fractal patterns featuring symmetry can be obtained when m > 0 if we simulate the invasion of a single defector in world of cooperators on square lattice.  相似文献   

2.
In this work, we investigate an evolutionary prisoner’s dilemma game in structured populations with probabilistic strategies instead of the pure strategies of cooperation and defection. We explore the model in details by considering different strategy update rules and different population structures. We find that the distribution of probabilistic strategies patterns is dependent on both the interaction structures and the updating rules. We also find that, when an individual updates her strategy by increasing or decreasing her probabilistic strategy a certain amount towards that of her opponent, there exists an optimal increment of the probabilistic strategy at which the cooperator frequency reaches its maximum.  相似文献   

3.
We propose a model to address the problem how the evolution of cooperation in a social system depends on the spatial motion and the payoff expectation. In the model, if the actual payoff of an individual is smaller than its payoff expectation, the individual will either move to a new site or simply reverse its current strategy. It turns out that migration of dissatisfied individuals with relatively low expectation level leads to the aggregation of cooperators and promotion of cooperation. Moreover, under appropriate parameters migration leads to some interesting spatiotemporal patterns which seems not to have been reported in previously studied spatial games. Furthermore, it also found that a population with constant expectation can better favor cooperative behavior than a population with adaptive aspiration.  相似文献   

4.
This paper discusses convergence properties and limiting behavior in a class of dynamical systems of which the replicator dynamics of (biological) evolutionary game theory are a special case. It is known that such dynamics need not be well-behaved for arbitrary games. However, it is easy to show that dominance solvable games are convergent for any dynamics in the class and, what is somewhat more difficult to establish, weak dominance solvable games are as well, provided they are small in a sense to be made precise in the text. The paper goes on to compare dynamical solutions with standard solution concepts from noncooperative game theory.This paper is a revision of Chapter 1 of my Ph.D. thesis. It owes much to the guidance of Andreu Mas-Colell, Eric Maskin, Vijay Krishna, and Dilip Abreu. I wish also to express my thanks for the comments of an anonymous referee. Naturally, all remaining shortcomings are my responsibility.  相似文献   

5.
Many classical studies suggest that punishment is a useful way to promote cooperation in the well-mixed public goods game, whereas relative evidence in the research of spatial prisoner’s dilemma game is absent. To address this issue, we introduce a mechanism of strategy changing penalty, combining memory and penalty during the update process, into spatial prisoner’s dilemma game. We find that increasing penalty rate or memory length is able to promote the evolution of cooperation monotonously. Compared with traditional version, recorded penalty could facilitate cooperation better. Moreover, through examining the process of evolution, we provide an interpretation for this promotion phenomenon, namely, the effect of promotion can be warranted by an evolution resonance of standard deviation of fitness coefficient. Finally, we validate our results by studying the impact of uncertainty within strategy adoptions on the evolution of cooperation. We hope that our work may shed light on the understanding of the cooperative behavior in the society.  相似文献   

6.
Explaining cooperation in social dilemmas is a central issue in behavioral science, and the prisoner’s dilemma (PD) is the most frequently employed model. Theories assuming rationality and selfishness predict no cooperation in PDs of finite duration, but cooperation is frequently observed. We therefore build a model of how individuals in a finitely repeated PD with incomplete information about their partner’s preference for mutual cooperation decide about cooperation. We study cooperation in simultaneous and sequential PDs. Our model explains three behavioral regularities found in the literature: (i) the frequent cooperation in one-shot and finitely repeated N-shot games, (ii) cooperation rates declining over the course of the game, and (iii) cooperation being more frequent in the sequential PD than in the simultaneous PD.  相似文献   

7.
Based on the observance in human society, the satisfaction level of an individual as a result of an obtained payoff depends on personal tendency to some extent; we establish a new model for spatial prisoner’s dilemma games. We describe individual satisfaction as a stochastically deviated value around each of the four payoffs stipulated by a payoff matrix, which is maintained throughout the life of a certain agent. When strategy updating, an agent who refers to his own satisfaction level cannot see neighbors’ satisfaction levels but can only observe neighbors’ accumulated payoffs. By varying the update rule and underlying topology, we perform numerical simulations that reveal cooperation is significantly enhanced by this change. We argue that this enhancement of cooperation is analogous to a stochastic resonance effect, like the payoff noise effects Perc (2006).  相似文献   

8.
Cooperation in prisoner’s dilemma games can usually be sustained only if the game has an infinite horizon. We analyze to what extent the theoretically crucial distinction of finite versus infinite-horizon games is reflected in the outcomes of a prisoner’s dilemma experiment. We compare three different experimental termination rules in four treatments: a known finite end, an unknown end, and two variants with a random termination rule (with a high and with a low continuation probability, where cooperation can occur in a subgame-perfect equilibrium only with the high probability). We find that the termination rules do not significantly affect average cooperation rates. Specifically, employing a random termination rule does not cause significantly more cooperation compared to a known finite horizon, and the continuation probability does not significantly affect average cooperation rates either. However, the termination rules may influence cooperation over time and end-game behavior. Further, the (expected) length of the game significantly increases cooperation rates. The results suggest that subjects may need at least some learning opportunities (like repetitions of the supergame) before significant backward induction arguments in finitely repeated game have force.  相似文献   

9.
The evolutionary game theory is a very powerful tool to understand the collective cooperation behavior in many real-world systems. In the spatial game model, the payoff is often first obtained within a specific neighborhood (i.e., interaction neighborhood) and then the focal player imitates or learns the behavior of a randomly selected one inside another neighborhood which is named after the learning neighborhood. However, most studies often assume that the interaction neighborhood is identical with the learning neighborhood. Beyond this assumption, we present a spatial prisoner’s dilemma game model to discuss the impact of separation between interaction neighborhood and learning neighborhood on the cooperative behaviors among players on the square lattice. Extensive numerical simulations demonstrate that separating the interaction neighborhood from the learning neighborhood can dramatically affect the density of cooperators (ρC) in the population at the stationary state. In particular, compared to the standard case, we find that the medium-sized learning (interaction) neighborhood allows the cooperators to thrive and substantially favors the evolution of cooperation and ρC can be greatly elevated when the interaction (learning) neighborhood is fixed, that is, too little or much information is not beneficial for players to make the contributions for the collective cooperation. Current results are conducive to further analyzing and understanding the emergence of cooperation in many natural, economic and social systems.  相似文献   

10.
11.
We study the spatial evolutionary prisoner’s dilemma game with limited interactions by introducing two kinds of individuals, say type-A and type-B with a fraction of p and (1  p), respectively, distributed randomly on a square lattice. Each kind of individuals can adopt two pure strategies: either to cooperate or to defect. During the evolution, the individuals can only interact with others belonging to the same kind, but they can learn from either kinds of individuals in the nearest neighborhood. Using Monte Carlo simulations, the average frequency of cooperators ρC is calculated as a function of p in the equilibrium state. It is shown that, compared with the case of p = 0 (only one kind of individuals existing in the system), cooperation can be evidently promoted. In particular, the cooperator density can reach a maximum level at some moderate values of p in a wide range of payoff parameters. The results imply that certain limited interactions between individuals plays an important and nontrivial role in the evolution of cooperation.  相似文献   

12.
We give a unified solution to the conjugacy problem for Thompson’s groups \(F, \,T\), and \(V\). The solution uses “strand diagrams”, which are similar in spirit to braids and generalize tree-pair diagrams for elements of Thompson’s groups. Strand diagrams are closely related to piecewise-linear functions for elements of Thompson’s groups, and we use this correspondence to investigate the dynamics of elements of \(F\). Though many of the results in this paper are known, our approach is new, and it yields elegant proofs of several old results.  相似文献   

13.
We study the combined influence of selection and random fluctuations on the evolutionary dynamics of two-strategy (“cooperation” and “defection”) games in populations comprising cooperation facilitators. The latter are individuals that support cooperation by enhancing the reproductive potential of cooperators relative to the fitness of defectors. By computing the fixation probability of a single cooperator in finite and well-mixed populations that include a fixed number of facilitators, and by using mean field analysis, we determine when selection promotes cooperation in the important classes of prisoner’s dilemma, snowdrift and stag-hunt games. In particular, we identify the circumstances under which selection favors the replacement and invasion of defection by cooperation. Our findings, corroborated by stochastic simulations, show that the spread of cooperation can be promoted through various scenarios when the density of facilitators exceeds a critical value whose dependence on the population size and selection strength is analyzed. We also determine under which conditions cooperation is more likely to replace defection than vice versa.  相似文献   

14.
15.
This paper provides a simple characterization of potential games in terms of path independence. Using this characterization we propose an algorithm to determine if a finite game is potential or not. We define the storage requirement for our algorithm and provide its upper bound. The number of equations required in this algorithm is lower or equal to the number obtained in the algorithms proposed in the recent literature. We also show that for games with same numbers of players and strategy profiles, the number of equations for our algorithm is maximum when all players have the same number of strategies. The key technique of this paper is to identify an associated Poisson’s binomial distribution with any finite game. This distribution enables us to derive explicit forms of the number of equations, storage requirement and related aspects.  相似文献   

16.
We quantify the sensitivity of the traveler’s dilemma (Basu, Am Econ Rev 84:391–395, 1994) to perturbations from common knowledge. The perturbations entail a small uncertainty about the set of admissible actions. We show that the sensitivity scale is exponential in the range of admissible actions in the traveler’s dilemma. Such rapid growth is consistent with the intuition that a wider range makes the outcome of the traveler’s dilemma less intuitive.  相似文献   

17.
We aim to extend some results in [6, 7, 8, 2] on two person zero sum matrix games (TPZSMG) with fuzzy goals and fuzzy payoffs to I-fuzzy scenario. Because the payoffs of the matrix game are fuzzy numbers, the aspiration levels of the players are fuzzy as well. It is reasonable to believe that there is some indeterminacy in estimating the aspiration levels of both players from their respective expected pay offs. This situation is modeled in the game using Atanassov??s I-fuzzy set theory. A new solution concept is proposed for such games and a procedure is outlined to obtain the degrees of suitability of the aspiration levels for each of the two players.  相似文献   

18.
The Okamura model equation of saline oscillator is refined into a non-autonomous ordinary differential equation whose coefficients are related to physical parameters of the system. The dependence of the oscillatory period and amplitude on remarkable physical parameters are computed and compared to experimental results in order to test the model. We also model globally coupled saline oscillators and bring out the dependence of coupling coefficients on physical parameters of the system. We then study the synchronization behaviors of coupled saline oscillators by the mean of numerical simulations carried out on the model equations. These simulations agree with previously reported experimental results.  相似文献   

19.
We give a quantitative proof of the Carathéodory Theorem by means of the concept of a modulus of local connectivity and the extremal distance of the separating curves of an annulus.  相似文献   

20.
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