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1.
This article considers the problem of scheduling preemptive open shops to minimize total tardiness. The problem is known to be NP-hard. An efficient constructive heuristic is developed for solving large-sized problems. A branch-and-bound algorithm that incorporates a lower bound scheme based on the solution of an assignment problem as well as various dominance rules are presented for solving medium-sized problems. Computational results for the 2-machine case are reported. The branch-and-bound algorithm can handle problems of up to 30 jobs in size within a reasonable amount of time. The solution obtained by the heuristic has an average deviation of less than 2% from the optimal value, while the initial lower bound has an average deviation of less than 11% from the optimal value. Moreover, the heuristic finds approved optimal solutions for over 65% of the problems actually solved.  相似文献   

2.
Three-staged cutting patterns are often used in dividing large plates into small rectangular items. Vertical cuts separate the plate into segments in the first stage, horizontal cuts split each segment into strips in the second stage, and vertical cuts divide each strip into items in the third stage. A heuristic algorithm for generating constrained three-staged patterns is presented in this paper. The optimization objective is to maximize the pattern value that is the total value of the included items, while the frequency of each item type should not exceed the specified upper bound. The algorithm uses an exact procedure to generate strips and two heuristic procedures to generate segments and the pattern. The pattern-generation procedure first determines an initial solution and then uses its information to generate more segments to extend the solution space. Computational results show that the algorithm is effective in improving solution quality.  相似文献   

3.
Three-staged patterns are often used to solve the 2D cutting stock problem of rectangular items. They can be divided into items in three stages: Vertical cuts divide the plate into segments; then horizontal cuts divide the segments into strips, and finally vertical cuts divide the strips into items. An algorithm for unconstrained three-staged patterns is presented, where a set of rectangular item types are packed into the plate so as to maximize the pattern value, and there is no constraint on the frequencies of each item type. It can be used jointly with the linear programming approach to solve the cutting stock problem. The algorithm solves three large knapsack problems to obtain the optimal pattern: One for the item layout on the widest strip, one for the strip layout on the longest segment, and the third for the segment layout on the plate. The computational results indicate that the algorithm is efficient.  相似文献   

4.
This paper describes a single-machine scheduling problem of maximizing total job value with a machine availability constraint. The value of each job decreases over time in a stepwise fashion. Several solution properties of the problem are developed. Based on the properties, a branch-and-bound algorithm and a heuristic algorithm are derived. These algorithms are evaluated in the computational study, and the results show that the heuristic algorithm provides effective solutions within short computation times.  相似文献   

5.
Facility location problems are often encountered in many areas such as distribution, transportation and telecommunication. We describe a new solution approach for the capacitated facility location problem in which each customer is served by a single facility. An important class of heuristic solution methods for these problems are Lagrangian heuristics which have been shown to produce high quality solutions and at the same time be quite robust. A primal heuristic, based on a repeated matching algorithm which essentially solves a series of matching problems until certain convergence criteria are satisfied, is incorporated into the Lagrangian heuristic. Finally, a branch-and-bound method, based on the Lagrangian heuristic is developed, and compared computationally to the commercial code CPLEX. The computational results indicate that the proposed method is very efficient.  相似文献   

6.
This paper considers the problem of scheduling part families and jobs within each part family in a flowline manufacturing cell with independent family setup times where parts (jobs) in each family are processed together. The objective is to minimize total flow time. A branch-and-bound algorithm capable of solving moderate sized problems is developed. Several heuristic algorithms are proposed and empirically evaluated as to their effectiveness and efficiency in finding optimal permutation schedules. These results show that several heuristic algorithms generate solutions that are better than those generated by an existing genetic algorithm.  相似文献   

7.
In this paper, we study the application of a meta-heuristic to a two-machine flowshop scheduling problem. The meta-heuristic uses a branch-and-bound procedure to generate some information, which in turn is used to guide a genetic algorithm's search for optimal and near-optimal solutions. The criteria considered are makespan and average job flowtime. The problem has applications in flowshop environments where management is interested in reducing turn-around and job idle times simultaneously. We develop the combined branch-and-bound and genetic algorithm based procedure and two modified versions of it. Their performance is compared with that of three algorithms: pure branch-and-bound, pure genetic algorithm, and a heuristic. The results indicate that the combined approach and its modified versions are better than either of the pure strategies as well as the heuristic algorithm.  相似文献   

8.
Metal plates are often divided into items in two stages. First a guillotine shear cuts the plate into strips at the shearing stage, and then a stamping press punches out the items from the strips at the punching stage. This paper presents an algorithm for generating optimal two-segment cutting patterns of strips at the shearing stage. An orthogonal cut divides the plate into two segments, each of which contains strips of the same direction and length. The algorithm uses dynamic programming techniques to determine the optimal strip layouts on segments of various lengths, and selects two segments to appear in the optimal pattern. The segments are considered in increasing order of their lengths, so that dominant properties can be used to shorten the computation time. The computational results indicate that the algorithm is efficient in both material utilization and computation time.  相似文献   

9.
In the context of recreational routing, the problem of finding a route which starts and ends in the same location (while achieving a length between specified upper and lower boundaries) is a common task, especially for tourists or cyclists who want to exercise. The topic of finding a tour between a specified starting and ending location while minimizing one or multiple criteria is well covered in literature. In contrast to this, the route planning task in which a pleasant tour with length between a maximum and a minimum boundary needs to be found is relatively underexplored. In this paper, we provide a formal definition of this problem, taking into account the existing literature on which route attributes influence cyclists in their route choice. We show that the resulting problem is NP-hard and devise a branch-and-bound algorithm that is able to provide a bound on the quality of the best solution in pseudo-polynomial time. Furthermore, we also create an efficient heuristic to tackle the problem and we compare the quality of the solutions that are generated by the heuristic with the bounds provided by the branch-and-bound algorithm. Also, we thoroughly discuss the complexity and running time of the heuristic.  相似文献   

10.
This paper presents exact and heuristic solution procedures for a multiproduct capacitated facility location (MPCFL) problem in which the demand for a number of different product families must be supplied from a set of facility sites, and each site offers a choice of facility types exhibiting different capacities. MPCFL generalizes both the uncapacitated (or simple) facility location (UFL) problem and the pure-integer capacitated facility location problem. We define a branch-and-bound algorithm for MPCFL that utilizes bounds formed by a Lagrangian relaxation of MPCFL which decomposes the problem into UFL subproblems and easily solvable 0-1 knapsack subproblems. The UFL subproblems are solved by the dual-based procedure of Erlenkotter. We also present a subgradient optimization-Lagrangian relaxation-based heuristic for MPCFL. Computational experience with the algorithm and heuristic are reported. The MPCFL heuristic is seen to be extremely effective, generating solutions to the test problems that are on average within 2% of optimality, and the branch-and-bound algorithm is successful in solving all of the test problems to optimality.  相似文献   

11.
In this paper, a multi-period assignment problem is studied that arises as part of a weekly planning problem at mail processing and distribution centers. These facilities contain a wide variety of automation equipment that is used to cancel, sort, and sequence the mail. The input to the problem is an equipment schedule that indicates the number of machines required for each job or operation during the day. This result is then post-processed by solving a multi-period assignment problem to determine the sequence of operations for each machine. Two criteria are used for this purpose. The first is to minimize the number of startups, and the second is to minimize the number of machines used per operation.The problem is modeled as a 0–1 integer program that can be solved in polynomial time when only the first criterion is considered. To find solutions in general, a two-stage heuristic is developed that always obtains the minimum number of startups, but not necessarily the minimum number of machines per operation. In a comparative study, high quality solutions were routinely provided by the heuristic in negligible time when compared to a commercial branch-and-bound code (Xpress). For most hard instances, the branch-and-bound code was not able to even find continuous solutions within acceptable time limits.  相似文献   

12.
A common assumption in the literature on mixed-model assembly line balancing is that a task that is common to multiple models must be assigned to a single station. In this paper, we relax this restriction, and allow a common task to be assigned to different stations for different models. We seek to minimize the sum of costs of the stations and the task duplication. We develop an optimal solution procedure based on a backtracking branch-and-bound algorithm and evaluate its performance via a large set of experiments. A branch-and-bound based heuristic is then developed for solving large-scale problems. The heuristic solutions are compared with a lower bound and experiments show that the heuristic provides much better solutions than those obtained by traditional approaches.  相似文献   

13.
This paper investigates the irregular shape packing problem. We represent the problem as an ordered list of pieces to be packed where the order is decoded by a placement heuristic. A placement heuristic from the literature is presented and modified with a more powerful nofit polygon generator and new evaluation criteria. We implement a beam search algorithm to search over the packing order. Using this approach many parallel partial solutions can be generated and compared. Computational results for benchmark problems show that the algorithm generates highly competitive solutions in significantly less time than the best results currently in the literature.  相似文献   

14.
The knapsack container loading problem is the problem of loading a subset of rectangular boxes into a rectangular container of fixed dimensions such that the volume of the packed boxes is maximized. A new heuristic based on the wall-building approach is proposed, which decomposes the problem into a number of layers which again are split into a number of strips. The packing of a strip may be formulated and solved optimally as a Knapsack Problem with capacity equal to the width or height of the container. The depth of a layer as well as the thickness of each strip is decided through a branch-and-bound approach where at each node only a subset of branches is explored.Several ranking rules for the selection of the most promising layer depths and strip widths are presented and the performance of the corresponding algorithms is experimentally compared for homogeneous and heterogeneous instances. The best ranking rule is then used in a comprehensive computational study involving large-sized instances. These computational results show that instances with a total box volume up to 90% easily may be solved to optimality, and that average fillings of the container volume exceeding 95% may be obtained for large-sized instances.  相似文献   

15.
The object of this paper is to show how to maximize the expected response of an advertising campaign, subject to a budget constraint. Four response functions are considered with closed-form solutions given for the resulting expected responses. These expected responses use only univariate marginal distributions and pairwise duplications, so they can be rapidly calculated compared with the usual cumbersome calculation based on the full frequency distribution. A simple heuristic solution to the formulated non-linear integer programming problem is given, resulting in big savings in computation time over the branch-and-bound technique, for example.  相似文献   

16.
We propose a Lagrangian heuristic for facility location problems with concave cost functions and apply it to solve the plant location and technology acquisition problem. The problem is decomposed into a mixed integer subproblem and a set of trivial single-variable concave minimization subproblems. We are able to give a closed-form expression for the optimal Lagrangian multipliers such that the Lagrangian bound is obtained in a single iteration. Since the solution of the first subproblem is feasible to the original problem, a feasible solution and an upper bound are readily available. The Lagrangian heuristic can be embedded in a branch-and-bound scheme to close the optimality gap. Computational results show that the approach is capable of reaching high quality solutions efficiently. The proposed approach can be tailored to solve many concave-cost facility location problems.  相似文献   

17.
In this paper, we present a branch-and-bound approach for solving a two-machine flow shop scheduling problem, in which the objective is to minimize a weighted combination of job flowtime and schedule makespan. Experimental results show that the algorithm works very well for certain special cases and moderately well for others. In fact, it is able to produce optimal schedules for 500-job problems in which the second machine dominates the first machine. It is also shown that the algorithm developed to provide an upper bound for the branch-and-bound is optimal when processing times for jobs are the same on both machines. The primary reason for developing the branch-and-bound approach is that its results can be used to guide other heuristic techniques, such as simulated annealing, tabu search and genetic algorithms, in their search for optimal solutions for larger problems.  相似文献   

18.
This paper develops exact and heuristic algorithms for a stochastic knapsack problem where items with random sizes may be assigned to a knapsack. An item’s value is given by the realization of the product of a random unit revenue and the random item size. When the realization of the sum of selected item sizes exceeds the knapsack capacity, a penalty cost is incurred for each unit of overflow, while our model allows for a salvage value for each unit of capacity that remains unused. We seek to maximize the expected net profit resulting from the assignment of items to the knapsack. Although the capacity is fixed in our core model, we show that problems with random capacity, as well as problems in which capacity is a decision variable subject to unit costs, fall within this class of problems as well. We focus on the case where item sizes are independent and normally distributed random variables, and provide an exact solution method for a continuous relaxation of the problem. We show that an optimal solution to this relaxation exists containing no more than two fractionally selected items, and develop a customized branch-and-bound algorithm for obtaining an optimal binary solution. In addition, we present an efficient heuristic solution method based on our algorithm for solving the relaxation and empirically show that it provides high-quality solutions.  相似文献   

19.
We describe a branch-and-bound (b&b) method aimed at searching for an exact solution of the fundamental problem of decomposing a matrix into the sum of a sparse matrix and a low-rank matrix. Previous heuristic techniques employed convex and nonconvex optimization. We leverage and extend those ideas, within a spatial b&b framework, aimed at exact global optimization. Our work may serve to (i) gather evidence to assess the true quality of the previous heuristic techniques, and (ii) provide software to routinely calculate global optima or at least better solutions for moderate-sized instances coming from applications.  相似文献   

20.
In this paper, we address a two-machine flow shop scheduling problem under simple linear deterioration. By a simple linear deterioration function, we mean that the processing time of a job is a simple linear function of its execution start time. The objective is to find a sequence that minimizes total weighted completion time. Optimal schedules are obtained for some special cases. For the general case, several dominance properties and two lower bounds are derived to speed up the elimination process of a branch-and-bound algorithm. A heuristic algorithm is also proposed to overcome the inefficiency of the branch-and-bound algorithm. Computational analysis on randomly generated problems is conducted to evaluate the branch-and-bound algorithm and heuristic algorithm.  相似文献   

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