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1.
Weighted values of non-atomic games were introduced by Hart and Monderer (1997). They study these values by using two approaches: the potential approach and the asymptotic approach. In this study we develop the random order approach (the mixing value, Aumann and Shapley, 1974) to weighted values and prove that these values coincide with the asymptotic weighted values of Hart and Monderer in pNA. Received April 1995/Revised version May 1996/ Final version October 1997  相似文献   

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Games with externalities: games in coalition configuration function form   总被引:1,自引:0,他引:1  
In this paper we introduce a model of cooperative game with externalities which generalizes games in partition function form by allowing players to take part in more than one coalition. We provide an extension of the Shapley value (1953) to these games, which is a generalization of the Myerson value (1977) for games in partition function form. This value is derived by considering an adaptation of an axiomatic characterization of the Myerson value (1977).  相似文献   

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The main goal of this paper is to present a different perspective than the more ‘traditional’ approaches to study solutions for games with externalities. We provide a direct sum decomposition for the vector space of these games and use the basic representation theory of the symmetric group to study linear symmetric solutions. In our analysis we identify all irreducible subspaces that are relevant to the study of linear symmetric solutions and we then use such decomposition to derive some applications involving characterizations of classes of solutions.  相似文献   

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In this paper we deal with several classes of simple games; the first class is the one of ordered simple games (i.e. they admit of a complete desirability relation). The second class consists of all zero-sum games in the first one.First of all we introduce a natural partial order on both classes respectively and prove that this order relation admits a rank function. Also the first class turns out to be a rank symmetric lattice. These order relations induce fast algorithms to generate both classes of ordered games.Next we focus on the class of weighted majority games withn persons, which can be mapped onto the class of weighted majority zero-sum games withn+1 persons.To this end, we use in addition methods of linear programming, styling them for the special structure of ordered games. Thus, finally, we obtain algorithms, by combiningLP-methods and the partial order relation structure. These fast algorithms serve to test any ordered game for the weighted majority property. They provide a (frequently minimal) representation in case the answer to the test is affirmative.  相似文献   

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A Cournot duopoly game is proposed where the interdependence between the quantity-setting firms is not only related to the selling price, determined by the total production through a given demand function, but also on cost-reduction effects related to the presence of the competitor. Such cost reductions are introduced to model the effects of know-how spillovers, caused by the ability of a firm to take advantage, for free, of the results of competitors' Research and Development (R&D) results, due to the difficulties to protect intellectual properties or to avoid the movements of skilled workers among competing firms. These effects may be particularly important in the modeling of high-tech markets, where costs are mainly related to R&D and workers' training. The results of this paper concern the existence and uniqueness of the Cournot–Nash equilibrium, located at the intersection of non-monotonic reaction curves, and its stability under two different kinds of bounded rationality adjustment mechanisms. The effects of spillovers on the existence of the Nash equilibrium are discussed, as well as their influence on the kind of attractors arising when the Nash equilibrium is unstable. Methods for the global analysis of two-dimensional discrete dynamical systems are used to study the structure of the basins of attraction.  相似文献   

7.
The notion of automorphism is an essential tool to capture the meaning of any mathematical structure. We apply this idea to cooperative games and obtain two interesting characterizations of the automorphisms of such a game: the one, in the complete case, as the permutations of players which preserve the (classical) Shapley value; the other, for the general case, as the permutations preservingall weighted Shapley values.Carreras' research supported by project UPV 036321-HA186/92 of the Basque Country University. Owen's research supported by the National Science Foundation, Grant DMS-9116416. This collaboration was made possible by the Polytechnic University of Catalonia, which sponsored Owen's visit to Terrassa.  相似文献   

8.
In this paper we give necessary and sufficient conditions for a simple game to have rough weights. We define two functions f(n) and g(n) that measure the deviation of a simple game from a weighted majority game and roughly weighted majority game, respectively. We formulate known results in terms of lower and upper bounds for these functions and improve those bounds. We also investigate rough weightedness of simple games with a small number of players.  相似文献   

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It is a well-known result in the theory of simple games that a game is weighted if and only if it is trade robust. In this paper we propose a variant of trade robustness, that we call invariant-trade robustness, which is enough to determine whether a simple game is weighted. To test whether a simple game is invariant-trade robust we do not need to consider all winning coalitions; a reduced subset of minimal winning coalitions is enough.We make a comparison between the two methods (trade robustness and invariant-trade robustness) to check whether a simple game is weighted. We also provide by means of algorithms a full classification using both methods, for simple games with less than 8 voters according to the maximum level of (invariant-)trade robustness they achieve.  相似文献   

11.
Indices that evaluate the distribution of power in simple games are commonly required to be monotonic in voting weights when the game represents a voting body such as a shareholder meeting, parliament, etc. The standard notions of local or global monotonicity are bound to be violated, however, if cooperation is restricted to coalitions that are connected by a communication graph. This paper proposes new monotonicity concepts for power in games with communication structure and investigates the monotonicity properties of the Myerson value, the restricted Banzhaf value, the position value, and the average tree solution.  相似文献   

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In this article we attack several problems that arise when a group of individuals is organized in several teams with equal number of players in each one (e.g., for company work, in sports leagues, etc). We define a team game as a cooperative game v that can have non-zero values only on coalitions of a given cardinality; it is further shown that, for such games, there is essentially a unique ranking among the players. We also study the way the ranking changes after one or more players retire. Also, we characterize axiomatically different ways of ranking the players that intervene in a cooperative game.  相似文献   

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On weighted Shapley values   总被引:1,自引:0,他引:1  
Nonsymmetric Shapley values for coalitional form games with transferable utility are studied. The nonsymmetries are modeled through nonsymmetric weight systems defined on the players of the games. It is shown axiomatically that two families of solutions of this type are possible. These families are strongly related to each other through the duality relationship on games. While the first family lends itself to applications of nonsymmetric revenue sharing problems the second family is suitable for applications of cost allocation problems. The intersection of these two families consists essentially of the symmetric Shapley value. These families are also characterized by a probabilistic arrival time to the game approach. It is also demonstrated that lack of symmetries may arise naturally when players in a game represent nonequal size constituencies.  相似文献   

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Biprobabilistic values for bicooperative games   总被引:1,自引:0,他引:1  
The present paper introduces bicooperative games and develops some general values on the vector space of these games. First, we define biprobabilistic values for bicooperative games and observe in detail the axioms that characterize such values. Following the work of Weber [R.J. Weber, Probabilistic values for games, in: A.E. Roth (Ed.), The Shapley Value: Essays in Honor of Lloyd S. Shapley Cambridge University Press, Cambridge, 1988, pp. 101–119], these axioms are sequentially introduced observing the repercussions they have on the value expression. Moreover, compatible-order values are introduced and there is shown the relationship between these values and efficient values such that their components are biprobabilistic values.  相似文献   

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Monderer et al. (Int J Game Theory 21(1):27–39, 1992) proved that the core is included in the set of the weighted Shapley values in TU games. The purpose of this paper is to extend this result to NTU games. We first show that the core is included in the closure of the positively weighted egalitarian solutions introduced by Kalai and Samet (Econometrica 53(2):307–327, 1985). Next, we show that the weighted version of the Shapley NTU value by Shapley (La Decision, aggregation et dynamique des ordres de preference, Editions du Centre National de la Recherche Scientifique, Paris, pp 251–263, 1969) does not always include the core. These results indicate that, in view of the relationship to the core, the egalitarian solution is a more desirable extension of the weighted Shapley value to NTU games. As a byproduct of our approach, we also clarify the relationship between the core and marginal contributions in NTU games. We show that, if the attainable payoff for the grand coalition is represented as a closed-half space, then any element of the core is attainable as the expected value of marginal contributions.  相似文献   

18.
In this article we study the problem of uniqueness of meromorphic functions with weighted sharing of three values. The results in this article improve some theorems of M. Ozawa, H. Ueda, G. Brosch, H. Yi, I. Lahiri and other authors. Examples are provided to show that the conditions of our results are sharp.  相似文献   

19.
We define multilinear extensions for multichoice games and relate them to probabilistic values and semivalues. We apply multilinear extensions to show that the Banzhaf value for a compound multichoice game is not the product of the Banzhaf values of the component games, in contrast to the behavior in simple games. Following Owen (Manag Sci 18:64–79, 1972), we integrate the multilinear extension over a simplex to construct a version of the Shapley value for multichoice games. We compare this new Shapley value to other extensions of the Shapley value to multichoice games. We also show how the probabilistic value (resp. semivalue, Banzhaf value, Shapley value) of a multichoice game is equal to the probabilistic value (resp. semivalue, Banzhaf value, Shapley value) of an appropriately defined TU decomposition game. Finally, we explain how semivalues, probabilistic values, the Banzhaf value, and this Shapley value may be viewed as the probability that a player makes a difference to the outcome of a simple multichoice game.  相似文献   

20.
In the framework of the solution theory for cooperative transferable utility games, Hamiache axiomatized the well-known Shapley value as the unique one-point solution verifying the inessential game property, continuity, and associated consistency. The purpose of this paper is to extend Hamiache’s axiomatization to the class of efficient, symmetric, and linear values, of which the Shapley value is the most important representative. For this enlarged class of values, explicit relationships to the Shapley value are exploited in order to axiomatize such values with reference to a slightly adapted inessential game property, continuity, and a similar associated consistency. The latter axiom requires that the solutions of the initial game and its associated game (with the same player set, but a different characteristic function) coincide.  相似文献   

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