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1.
本文研究模糊支付n人策略博弈,由于支付信息的不完全性,模糊支付可视为模糊变量。基于可信性理论,在不同的决策环境中引入模糊排序方法表征支付者行为。因此,本文定义四种可信均衡,等价于纳什均衡。其次证明了可信均衡存在性定理。除此之外,在现实策略博弈中用算例说明四种可信均衡的现实意义。最后讨论四种可信均衡之间可能存在的关系。  相似文献   

2.
Since the seminal paper of Nash (1950) game theoretic literature has focused mostly on equilibrium and not on maximin (minimax) strategies. We study the properties of these strategies in non-zero-sum strategic games that possess (completely) mixed Nash equilibria. We find that under certain conditions maximin strategies have several interesting properties, some of which extend beyond 2-person strategic games. In particular, for n-person games we specify necessary and sufficient conditions for maximin strategies to yield the same expected payoffs as Nash equilibrium strategies. We also show how maximin strategies may facilitate payoff comparison across Nash equilibria as well as refine some Nash equilibrium strategies.  相似文献   

3.
A class of N-person stochastic games of resource extraction with discounted payoffs in discrete time is considered. It is assumed that transition probabilities have special additive structure. It is shown that the Nash equilibria and corresponding payoffs in finite horizon games converge as horizon goes to infinity. This implies existence of stationary Nash equilibria in the infinite horizon case. In addition the algorithm for finding Nash equilibria in infinite horizon games is discussed  相似文献   

4.
We analyze how private learning in a class of games with common stochastic payoffs affects the form of equilibria, and how properties such as player welfare and the extent of strategic miscoordination relate across monotone and non-monotone equilibria. Researchers typically focus on monotone equilibria. We provide conditions under which non-monotone equilibria also exist, where players attempt to coordinate to obtain the stochastic payoff whenever signals are in a bounded interval. In bounded interval equilibria (BIE), an endogenous fear of miscoordination discourages players from coordinating to obtain the stochastic payoff when their signals suggest coordination is most beneficial. In contrast to monotone equilibria, expected payoffs from successful coordination in BIE are lower than the ex-ante expected payoff from ignoring signals and always trying to coordinate to obtain the stochastic payoff. We show that BIE only exist when, absent private information, the game would be a coordination game.  相似文献   

5.
The aim of the paper is to explore strategic reasoning in strategic games of two players with an uncountably infinite space of strategies the payoff of which is given by McNaughton functions—functions on the unit interval which are piecewise linear with integer coefficients. McNaughton functions are of a special interest for approximate reasoning as they correspond to formulas of infinitely valued Lukasiewicz logic. The paper is focused on existence and structure of Nash equilibria and algorithms for their computation. Although the existence of mixed strategy equilibria follows from a general theorem (Glicksberg, 1952) [5], nothing is known about their structure neither the theorem provides any method for computing them. The central problem of the article is to characterize the class of strategic games with McNaughton payoffs which have a finitely supported Nash equilibrium. We give a sufficient condition for finite equilibria and we propose an algorithm for recovering the corresponding equilibrium strategies. Our result easily generalizes to n-player strategic games which don't need to be strictly competitive with a payoff functions represented by piecewise linear functions with real coefficients. Our conjecture is that every game with McNaughton payoff allows for finitely supported equilibrium strategies, however we leave proving/disproving of this conjecture for future investigations.  相似文献   

6.
In this note we study how far the theory of strategic games with potentials, as reported by Monderer and Shapley (Games Econ Behav 14:124–143, 1996), can be extended to strategic games with vector payoffs, as reported by Shapley (Nav Res Logist Q 6:57–61, 1959). The problem of the existence of pure approximate Pareto equilibria for multicriteria potential games is also studied.   相似文献   

7.
In this paper, we study nonzero-sum separable games, which are continuous games whose payoffs take a sum-of-products form. Included in this subclass are all finite games and polynomial games. We investigate the structure of equilibria in separable games. We show that these games admit finitely supported Nash equilibria. Motivated by the bounds on the supports of mixed equilibria in two-player finite games in terms of the ranks of the payoff matrices, we define the notion of the rank of an n-player continuous game and use this to provide bounds on the cardinality of the support of equilibrium strategies. We present a general characterization theorem that states that a continuous game has finite rank if and only if it is separable. Using our rank results, we present an efficient algorithm for computing approximate equilibria of two-player separable games with fixed strategy spaces in time polynomial in the rank of the game. This research was funded in part by National Science Foundation grants DMI-0545910 and ECCS-0621922 and AFOSR MURI subaward 2003-07688-1.  相似文献   

8.
We show that obtainable equilibria of a multi-period nonatomic game can be used by players in its large finite counterparts to achieve near-equilibrium payoffs. Such equilibria in the form of random state-to-action rules are parsimonious in form and easy to execute, as they are both oblivious of past history and blind to other players’ present states. Our transient results can be extended to a stationary case, where the finite multi-period games are special discounted stochastic games. In both nonatomic and finite games, players’ states influence their payoffs along with actions they take; also, the random evolution of one particular player’s state is driven by all players’ states as well as actions. The finite games can model diverse situations such as dynamic price competition. But they are notoriously difficult to analyze. Our results thus suggest ways to tackle these problems approximately.  相似文献   

9.
A new solution concept for two-player zero-sum matrix games with multi-dimensional payoffs is introduced. It is based on extensions of the vector order in \(\mathbb {R}^d\) to order relations in the power set of \(\mathbb {R}^d\), so-called set relations, and strictly motivated by the interpretation of the payoff as multi-dimensional loss for one and gain for the other player. The new concept provides coherent worst case estimates for games with multi-dimensional payoffs. It is shown that–in contrast to games with one-dimensional payoffs–the corresponding strategies are different from equilibrium strategies for games with multi-dimensional payoffs. The two concepts are combined into new equilibrium notions for which existence theorems are given. Relationships of the new concepts to existing ones such as Shapley and vector equilibria, vector minimax and maximin solutions as well as Pareto optimal security strategies are clarified.  相似文献   

10.
We consider the set of all m×n bimatrix games with ordinal payoffs. We show that on the subset E of such games possessing at least one pure strategy Nash equilibrium, both players prefer the role of leader to that of follower in the corresponding Stackelberg games. This preference is in the sense of first-degree stochastic dominance by leader payoffs of follower payoffs. It follows easily that on the complement of E, the follower’s role is preferred in the same sense. Thus we see a tendency for leadership preference to obtain in the presence of multiple pure strategy Nash equilibria in the underlying game.  相似文献   

11.
Negotiation games in which two players engage in disagreement games to determine their payoffs during the bargaining generally admit multiple perfect equilibrium outcomes, including inefficient ones. This paper shows that if the two players cannot change their disagreement actions as frequent as they bargain, then the set of perfect equilibrium payoffs shrinks. As disagreement actions become completely inflexible relative to the bargaining frequency, the set of equilibrium payoffs shrinks to Nash's (1953) bargaining solution with strategic threat. Received January 1999/Final version March 2001  相似文献   

12.
This paper investigates the existence of strong Nash equilibria (SNE) in continuous and concave games. It is shown that the coalition consistency property introduced in the paper, together with concavity and continuity of payoffs, permits the existence of SNE in games with compact and convex strategy spaces. We also characterize the existence of SNE by providing necessary and sufficient conditions. We suggest an algorithm for computing SNE. The results are illustrated with applications to economies with multilateral environmental externalities and to the static oligopoly model.  相似文献   

13.
In this note, we prove the existence of Nash equilibria in infinite normal form games with compact sets of strategies and continuous payoffs by constructing Nash mappings.  相似文献   

14.
研究了有非对称性和负传递性偏好的无限策略对策,提出了N-M稳定集和正则对策的概念,其中N-M稳定集是将合作对策中由Von Neumann 和Morgenstern给出的相应概念引入到策略对策中的.所谓正则对策是指其Nash均衡集中每条链关于一致偏好总有上界的无限策略对策.证明了每个正则对策都有唯一N-M稳定集. 此结果及其应用例子说明正则对策N-M稳定集的概念对于策略对策的纯Nash均衡的精炼起着重要作用.  相似文献   

15.
Economic models usually assume that agents play precise best responses to others' actions. It is sometimes argued that this is a good approximation when there are many agents in the game, because if their mistakes are independent, aggregate uncertainty is small. We study a class of games in which players' payoffs depend solely on their individual actions and on the aggregate of all players' actions. We investigate whether their equilibria are affected by mistakes when the number of players becomes large. Indeed, in generic games with continuous payoff functions, independent mistakes wash out in the limit. This may not be the case if payoffs are discontinuous. As a counter-example we present the n players Nash bargaining game, as well as a large class of “free-rider games.” Received: November 1997/Final version: December 1999  相似文献   

16.
The set of correlated equilibria for a bimatrix game is a closed, bounded, convex set containing the set of Nash equilibria. We show that every extreme point of a maximal Nash set is an extreme point of the above convex set. We also give an example to show that this result is not true in the payoff space, i.e. there are games where no Nash equilibrium payoff is an extreme point of the set of correlated equilibrium payoffs.  相似文献   

17.
In this paper, we relax the classical quasi-concavity assumption for the existence of pure Nash equilibria in the setting of constrained and unconstrained games in normal form. Multiconnected convexity (H. Ben-El-Mechaiekh et al., 1998) in spaces without any linear structure is a keen point. We present two games in which we show how the generalized continuity and quasi-concavity hypotheses are unrelated to each other as sufficient conditions for existence of Nash equilibria for games in normal form. Then our results are applied to two non-zero-sum games lacking the classical quasi-concavity assumption (Nash, 1950) and the more recent improvements (Ziad, 1999) and (Abalo and Kostreva, 2004). As minor results, we introduce new concept of convexity, named a-convexity, and some counterexamples of the relationships between some continuity conditions on players’ payoffs imposed by Lignola (1997), Reny (1999) and Simon (1987).  相似文献   

18.
This paper investigates the general properties of symmetric n-player supermodular games with complete-lattice action spaces. In particular, we examine the extent to which all pure strategy Nash equilibria tend to be symmetric for the general case of multi-dimensional strategy spaces. As asymmetric equilibria are possible even for strictly supermodular games, we investigate whether some symmetric equilibrium would always Pareto dominate all asymmetric equilibria. While this need not hold in general, we identify different sufficient conditions, each of which guarantees that such dominance holds: 2-player games with scalar action sets, uni-signed externalities, identical interests, and superjoin payoffs. Various illustrative examples are provided. Finally, some economic applications are discussed. The first version of this paper was completed while M. Jakubczyk and M. Knauff were visiting junior scholars at CORE, Louvain-la-Neuve, Belgium, financed through the Marie-Curie Early Stage Training program of the European Union (under contract no HPMT-CT-2001-00327), which is hereby gratefully acknowledged. The presentation of the revised version of this paper has benefitted from detailed and careful suggestions by two anonymous referees and William Thomson (as editor) of this Journal.  相似文献   

19.
We examine n-player stochastic games. These are dynamic games where a play evolves in stages along a finite set of states; at each stage players independently have to choose actions in the present state and these choices determine a stage payoff to each player as well as a transition to a new state where actions have to be chosen at the next stage. For each player the infinite sequence of his stage payoffs is evaluated by taking the limiting average. Normally stochastic games are examined under the condition of full monitoring, i.e. at any stage each player observes the present state and the actions chosen by all players. This paper is a first attempt towards understanding under what circumstances equilibria could exist in n-player stochastic games without full monitoring. We demonstrate the non-existence of -equilibria in n-player stochastic games, with respect to the average reward, when at each stage each player is able to observe the present state, his own action, his own payoff, and the payoffs of the other players, but is unable to observe the actions of them. For this purpose, we present and examine a counterexample with 3 players. If we further drop the assumption that the players can observe the payoffs of the others, then counterexamples already exist in games with only 2 players.  相似文献   

20.
This paper characterizes the stationary (subgame) perfect equilibria of an n-person noncooperative bargaining model with characteristic functions, and provides strategic foundations of some cooperative solution concepts such as the core, the bargaining set and the kernel. The contribution of this paper is twofold. First, we show that a linear programming formulation successfully characterizes the stationary (subgame) perfect equilibria of our bargaining game. We suggest a linear programming formulation as an algorithm for the stationary (subgame) perfect equilibria of a class of n-person noncooperative games. Second, utilizing the linear programming formulation, we show that stationary (subgame) perfect equilibria of n-person noncooperative games provide strategic foundations for the bargaining set and the kernel.  相似文献   

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