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1.
The Team Orienteering Problem (TOP) is a known NP-hard problem that typically arises in vehicle routing and production scheduling contexts. In this paper we introduce a new solution method to solve the TOP with hard Time Window constraints (TOPTW). We propose a Variable Neighborhood Search (VNS) procedure based on the idea of exploring, most of the time, granular instead of complete neighborhoods in order to improve the algorithm’s efficiency without loosing effectiveness. The method provides a general way to deal with granularity for those routing problems based on profits and complicated by time constraints. Extensive computational results are reported on standard benchmark instances. Performance of the proposed algorithm is compared to optimal solution values, when available, or to best known solution values obtained by state-of-the-art algorithms. The method comes out to be, on average, quite effective allowing to improve the best know values for 25 test instances.  相似文献   

2.
The Orienteering Problem (OP) is a well-known variant of the Traveling Salesman Problem. In this paper, a novel Greedy Randomized Adaptive Search Procedure (GRASP) solution is proposed to solve the OP. The proposed method is shown to outperform state-of-the-art heuristics for the OP in producing high quality solutions. In comparison with the best known solutions of standard benchmark instances, the method can find the optimal or the best known solution of about 70 % of the instances in a reasonable time, which is about 17 % better than the best known approach in the literature. Moreover, a significant improvement is achieved on the solution of two standard benchmark instances.  相似文献   

3.
The Traveling Tournament Problem with Predefined Venues (TTPPV) is a single round robin variant of the Traveling Tournament Problem, in which the venue of each game to be played is known beforehand. We propose an Iterated Local Search (ILS) heuristic for solving real-size instances of the TTPPV, based on two types of moves. Initial solutions are derived from an edge coloring algorithm applied to complete graphs. We showed that canonical edge colorings should not be used as initial solutions in some situations. Instead, the use of Vizing’s edge coloring method lead to considerably better results. We also establish that the solution space defined by some commonly used neighborhoods in the sport scheduling literature is not connected in the case of single round robin tournaments, which explains the hardness of finding high quality solutions to some problem instances. Computational results show that the new ILS heuristic performs much better than heuristics based on integer programming and that it improves the best known solutions for benchmark instances.  相似文献   

4.
The complexity status of the minimum dilation triangulation (MDT) problem for a general point set is unknown. Therefore, we focus on the development of approximated algorithms to find high quality triangulations of minimum dilation. For an initial approach, we design a greedy strategy able to obtain approximate solutions to the optimal ones in a simple way. We also propose an operator to generate the neighborhood which is used in different algorithms: Local Search, Iterated Local Search, and Simulated Annealing. Besides, we present an algorithm called Random Local Search where good and bad solutions are accepted using the previous mentioned operator. For the experimental study we have created a set of problem instances since no reference to benchmarks for these problems were found in the literature. We use the sequential parameter optimization toolbox for tuning the parameters of the SA algorithm. We compare our results with those obtained by the OV-MDT algorithm that uses the obstacle value to sort the edges in the constructive process. This is the only available algorithm found in the literature. Through the experimental evaluation and statistical analysis, we assess the performance of the proposed algorithms using this operator.  相似文献   

5.
This paper deals with the Heterogeneous Fleet Vehicle Routing Problem (HFVRP). The HFVRP generalizes the classical Capacitated Vehicle Routing Problem by considering the existence of different vehicle types, with distinct capacities and costs. The objective is to determine the best fleet composition as well as the set of routes that minimize the total costs. The proposed hybrid algorithm is composed by an Iterated Local Search (ILS) based heuristic and a Set Partitioning (SP) formulation. The SP model is solved by means of a Mixed Integer Programming solver that interactively calls the ILS heuristic during its execution. The developed algorithm was tested in benchmark instances with up to 360 customers. The results obtained are quite competitive with those found in the literature and new improved solutions are reported.  相似文献   

6.
This paper deals with the Heterogeneous Fleet Vehicle Routing Problem (HFVRP). The HFVRP is $\mathcal{NP}$ -hard since it is a generalization of the classical Vehicle Routing Problem (VRP), in which clients are served by a heterogeneous fleet of vehicles with distinct capacities and costs. The objective is to design a set of routes in such a way that the sum of the costs is minimized. The proposed algorithm is based on the Iterated Local Search (ILS) metaheuristic which uses a Variable Neighborhood Descent procedure, with a random neighborhood ordering (RVND), in the local search phase. To the best of our knowledge, this is the first ILS approach for the HFVRP. The developed heuristic was tested on well-known benchmark instances involving 20, 50, 75 and 100 customers. These test-problems also include dependent and/or fixed costs according to the vehicle type. The results obtained are quite competitive when compared to other algorithms found in the literature.  相似文献   

7.
We introduce a heuristic for the Multi-Resource Generalized Assignment Problem (MRGAP) based on the concepts of Very Large-Scale Neighborhood Search and Variable Neighborhood Search. The heuristic is a simplified version of the Very Large-Scale Variable Neighborhood Search for the Generalized Assignment Problem. Our algorithm can be viewed as a k-exchange heuristic; but unlike traditional k-exchange algorithms, we choose larger values of k resulting in neighborhoods of very large size with high probability. Searching this large neighborhood (approximately) amounts to solving a sequence of smaller MRGAPs either by exact algorithms or by heuristics. Computational results on benchmark test problems are presented. We obtained improved solutions for many instances compared to some of the best known heuristics for the MRGAP within reasonable running time. The central idea of our heuristic can be used to develop efficient heuristics for other hard combinatorial optimization problems as well.  相似文献   

8.
In this paper we study a generalization of the Orienteering Problem (OP) which we call the Clustered Orienteering Problem (COP). The OP, also known as the Selective Traveling Salesman Problem, is a problem where a set of potential customers is given and a profit is associated with the service of each customer. A single vehicle is available to serve the customers. The objective is to find the vehicle route that maximizes the total collected profit in such a way that the duration of the route does not exceed a given threshold. In the COP, customers are grouped in clusters. A profit is associated with each cluster and is gained only if all customers belonging to the cluster are served. We propose two solution approaches for the COP: an exact and a heuristic one. The exact approach is a branch-and-cut while the heuristic approach is a tabu search. Computational results on a set of randomly generated instances are provided to show the efficiency and effectiveness of both approaches.  相似文献   

9.
We present a metaheuristic methodology for the Capacitated Vehicle Routing Problem with two-dimensional loading constraints (2L-CVRP). 2L-CVRP is a generalisation of the Capacitated Vehicle Routing Problem, in which customer demand is formed by a set of two-dimensional, rectangular, weighted items. The purpose of this problem is to produce the minimum cost routes, starting and terminating at a central depot, to satisfy the customer demand. Furthermore, the transported items must be feasibly packed into the loading surfaces of the vehicles. We propose a metaheuristic algorithm which incorporates the rationale of Tabu Search and Guided Local Search. The loading aspects of the problem are tackled using a collection of packing heuristics. To accelerate the search process, we reduce the neighbourhoods explored, and employ a memory structure to record the loading feasibility information. Extensive experiments were conducted to calibrate the algorithmic parameters. The effectiveness of the proposed metaheuristic algorithm was tested on benchmark instances and led to several new best solutions.  相似文献   

10.
In this paper, we present a branch-and-price algorithm to solve two well-known vehicle routing problems with profits, the Capacitated Team Orienteering Problem and the Capacitated Profitable Tour Problem. A restricted master heuristic is applied at each node of the branch-and-bound tree in order to obtain primal bound values. In spite of its simplicity, the heuristic computes high quality solutions. Several unsolved benchmark instances have been solved to optimality.  相似文献   

11.
In this paper, we show how an extended Guided Local Search (GLS) can be applied to the Quadratic Assignment Problem (QAP). GLS is a general, penalty-based meta-heuristic, which sits on top of local search algorithms, to help guide them out of local minima. We present empirical results of applying several extended versions of GLS to the QAP, and show that these extensions can improve the range of parameter settings within which Guided Local Search performs well. Finally, we compare the results of running our extended GLS with some state of the art algorithms for the QAP.  相似文献   

12.
The Team Orienteering Problem (TOP) is the generalization to the case of multiple tours of the Orienteering Problem, known also as Selective Traveling Salesman Problem. A set of potential customers is available and a profit is collected from the visit to each customer. A fleet of vehicles is available to visit the customers, within a given time limit. The profit of a customer can be collected by one vehicle at most. The objective is to identify the customers which maximize the total collected profit while satisfying the given time limit for each vehicle. We propose two variants of a generalized tabu search algorithm and a variable neighborhood search algorithm for the solution of the TOP and show that each of these algorithms beats the already known heuristics. Computational experiments are made on standard instances.  相似文献   

13.
In this work, we consider a complex flowshop scheduling problem in which both no-wait and separate setup times are considered. The optimisation criterion is the minimisation of the total completion time. We propose an effective dominance rule for the four machine case that can also be used for m machines. Five simple and fast heuristics are proposed along with two easy to code stochastic local search methods, one of them being based on Iterated Local Search (ILS). An extensive computational evaluation is carried out with two sets of 5,400 instances. All seven methods are compared to two recent algorithms. The results, confirmed by thorough statistical analyses, show that the proposed methods are more effective and efficient when compared to the best existing algorithms in the literature for the considered problem.  相似文献   

14.
The Thief Orienteering Problem (ThOP) is a multi-component problem that combines features of two classic combinatorial optimization problems: Orienteering Problem and Knapsack Problem. The ThOP is challenging due to the given time constraint and the interaction between its components. We propose an Ant Colony Optimization algorithm together with a new packing heuristic to deal individually and interactively with problem components. Our approach outperforms existing work on more than 90% of the benchmarking instances, with an average improvement of over 300%.  相似文献   

15.
The aim of this paper is to develop a Parallel Scatter Search metaheuristic for solving the Feature Subset Selection Problem in classification. Given a set of instances characterized by several features, the classification problem consists of assigning a class to each instance. Feature Subset Selection Problem selects a relevant subset of features from the initial set in order to classify future instances. We propose two methods for combining solutions in the Scatter Search metaheuristic. These methods provide two sequential algorithms that are compared with a recent Genetic Algorithm and with a parallelization of the Scatter Search. This parallelization is obtained by running simultaneously the two combination methods. Parallel Scatter Search presents better performance than the sequential algorithms.  相似文献   

16.
This paper presents a simulated annealing based heuristic approach for the team orienteering problem with time windows (TOPTW). Given a set of known locations, each with a score, a service time, and a time window, the TOPTW finds a set of vehicle tours that maximizes the total collected scores. Each tour is limited in length and a visit to a location must start within the location’s service time window. The proposed heuristic is applied to benchmark instances. Computational results indicate that the proposed heuristic is competitive with other solution approaches in the literature.  相似文献   

17.
The Orienteering Problem (OP) is an important problem in network optimization in which each city in a network is assigned a score and a maximum-score path from a designated start city to a designated end city is sought that is shorter than a pre-specified length limit. The Generalized Orienteering Problem (GOP) is a generalized version of the OP in which each city is assigned a number of scores for different attributes and the overall function to optimize is a function of these attribute scores. In this paper, the function used was a non-linear combination of attribute scores, making the problem difficult to solve. The GOP has a number of applications, largely in the field of routing. We designed a two-parameter iterative algorithm for the GOP, and computational experiments suggest that this algorithm performs as well as or better than other heuristics for the GOP in terms of solution quality while running faster. Further computational experiments suggest that our algorithm also outperforms the leading algorithm for solving the OP in terms of solution quality while maintaining a comparable solution speed.  相似文献   

18.
Flowshop scheduling is a very active research area. This problem still attracts a considerable amount of interest despite the sheer amount of available results. Total flowtime minimization of a flowshop has been actively studied and many effective algorithms have been proposed in the last few years. New best solutions have been found for common benchmarks at a rapid pace. However, these improvements many times come at the cost of sophisticated algorithms. Complex methods hinder potential applications and are difficult to extend to small problem variations. Replicability of results is also a challenge. In this paper, we examine simple and easy to implement methods that at the same time result in state-of-the-art performance. The first two proposed methods are based on the well known Iterated Local Search (ILS) and Iterated Greedy (IG) frameworks, which have been applied with great success to other flowshop problems. Additionally, we present extensions of these methods that work over populations, something that we refer to as population-based ILS (pILS) and population-based IG (pIGA), respectively. We calibrate the presented algorithms by means of the Design of Experiments (DOE) approach. Extensive comparative evaluations are carried out against the most recent techniques for the considered problem in the literature. The results of a comprehensive computational and statistical analysis show that the presented algorithms are very effective. Furthermore, we show that, despite their simplicity, the presented methods are able to improve 12 out of 120 best known solutions of Taillard’s flowshop benchmark with total flowtime criterion.  相似文献   

19.
In the Single Source Capacitated Facility Location Problem (SSCFLP) each customer has to be assigned to one facility that supplies its whole demand. The total demand of customers assigned to each facility cannot exceed its capacity. An opening cost is associated with each facility, and is paid if at least one customer is assigned to it. The objective is to minimize the total cost of opening the facilities and supply all the customers. In this paper we extend the Kernel Search heuristic framework to general Binary Integer Linear Programming (BILP) problems, and apply it to the SSCFLP. The heuristic is based on the solution to optimality of a sequence of subproblems, where each subproblem is restricted to a subset of the decision variables. The subsets of decision variables are constructed starting from the optimal values of the linear relaxation. Variants based on variable fixing are proposed to improve the efficiency of the Kernel Search framework. The algorithms are tested on benchmark instances and new very large-scale test problems. Computational results demonstrate the effectiveness of the approach. The Kernel Search algorithm outperforms the best heuristics for the SSCFLP available in the literature. It found the optimal solution for 165 out of the 170 instances with a proven optimum. The error achieved in the remaining instances is negligible. Moreover, it achieved, on 100 new very large-scale instances, an average gap equal to 0.64% computed with respect to a lower bound or the optimum, when available. The variants based on variable fixing improved the efficiency of the algorithm with minor deteriorations of the solution quality.  相似文献   

20.
The Team Orienteering Problem (TOP) is a particular vehicle routing problem in which the aim is to maximize the profit gained from visiting customers without exceeding a travel cost/time limit. This paper proposes a new and fast evaluation process for TOP based on an interval graph model and a Particle Swarm Optimization inspired Algorithm (PSOiA) to solve the problem. Experiments conducted on the standard benchmark of TOP clearly show that our algorithm outperforms the existing solving methods. PSOiA reached a relative error of 0.0005% whereas the best known relative error in the literature is 0.0394%. Our algorithm detects all but one of the best known solutions. Moreover, a strict improvement was found for one instance of the benchmark and a new set of larger instances was introduced.  相似文献   

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