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1.
This paper gives a full characterization of matrices with rows and columns having properties closely related to the (quasi-) convexity-concavity of functions. The matrix games described by such payoff matrices well approximate continuous games on the unit square with payoff functions F (x, y) concave in x for each y, and convex in y for each x. It is shown that the optimal strategies in such matrix games have a very simple structure and a search-procedure is given. The results have a very close relationship with the known theorem of Debreu and Glicksberg about the existence of a pure Nash equilibrium in n-person games. Received: May 1997/Final version: August 1999  相似文献   

2.
Quitting games are multi-player sequential games in which, at every stage, each player has the choice between continuing and quitting. The game ends as soon as at least one player chooses to quit; each player i then receives a payoff r S i, which depends on the set S of players that did choose to quit. If the game never ends, the payoff to each player is zero.? We exhibit a four-player quitting game, where the “simplest” equilibrium is periodic with period two. We argue that this implies that all known methods to prove existence of an equilibrium payoff in multi-player stochastic games are therefore bound to fail in general, and provide some geometric intuition for this phenomenon. Received: October 2001  相似文献   

3.
The Nash equilibrium in pure strategies represents an important solution concept in nonzero sum matrix games. Existence of Nash equilibria in games with known and with randomly selected payoff entries have been studied extensively. In many real games, however, a player may know his own payoff entries but not the payoff entries of the other player. In this paper, we consider nonzero sum matrix games where the payoff entries of one player are known, but the payoff entries of the other player are assumed to be randomly selected. We are interested in determining the probabilities of existence of pure Nash equilibria in such games. We characterize these probabilities by first determining the finite space of ordinal matrix games that corresponds to the infinite space of matrix games with random entries for only one player. We then partition this space into mutually exclusive spaces that correspond to games with no Nash equilibria and with r Nash equilibria. In order to effectively compute the sizes of these spaces, we introduce the concept of top-rated preferences minimal ordinal games. We then present a theorem which provides a mechanism for computing the number of games in each of these mutually exclusive spaces, which then can be used to determine the probabilities. Finally, we summarize the results by deriving the probabilities of existence of unique, nonunique, and no Nash equilibria, and we present an illustrative example.  相似文献   

4.
A new proof is offered for the theorem that, in “almost all” finite games, the number of equilibrium points isfinite andodd. The proof is based on constructing a one-parameter family of games with logarithmic payoff functions, and studying the topological properties of the graph of a certain algebraic function, related to the graph of the set of equilibrium points for the games belonging to this family. In the last section of the paper, it is shown that, in the space of all games of a given size, those “exceptional” games which fail to satisfy the theorem (by having an even number or an infinity of equilibrium points) is a closed set of measure zero.  相似文献   

5.
We consider two person zero-sum stochastic games. The recursive formula for the valuesvλ (resp.v n) of the discounted (resp. finitely repeated) version can be written in terms of a single basic operator Φ(α,f) where α is the weight on the present payoff andf the future payoff. We give sufficient conditions in terms of Φ(α,f) and its derivative at 0 for limv n and limvλ to exist and to be equal. We apply these results to obtain such convergence properties for absorbing games with compact action spaces and incomplete information games.  相似文献   

6.
Games with Finite Resources as defined by Gale (1957) are two-person zero-sum N-stage games in which each player has N resources and may use each resource once and only once in the N stages. Gale's theorem on these games is generalized in several directions. First the payoff is allowed to be any symmetric function of the stage payoffs. Second, the players are allowed some latitude in choosing which game is being played. Applications are given to some open questions in the area of Inspection Games. Finally the payoff is allowed to be random, thus incorporating a result of Ross (1972) on Goofspiel. Application is made to a game-theoretic version of the Generalized House Selling Problem. Received August 1999/revised version March 2000  相似文献   

7.
In this paper, we further study a class of generalized constrained multiobjective games where the number of players may be finite or infinite, the strategy sets may be general FC-spaces without local convexity structure, and all payoff functions get their values in infinite-dimensional topological vector spaces. By using an existence theorem of maximal elements for a family of set-valued mappings in FC-spaces due to the author, an existence theorem of solutions for a system of generalized vector quasivariational inclusions is first proved in general FC-spaces. By applying the existence result of solutions of the system of generalized vector quasivariational inclusions, some existence theorems of (weak) Pareto equilibria for the generalized constrained multiobjective games are established in noncompact product FC-spaces. Some special cases of our results are also discussed. Our results are new and different from the corresponding known results in the literature.  相似文献   

8.
This paper investigates special cases of abstract economies, i.e., n-person games with multiple payoff functions. Dominances with certain convex cones and interactive strategies are introduced in such game settings. Gradients of payoff functions are involved to establish certain Lagrange or Kuhn–Tucker conditions which may lead to some algorithms to actually compute an equilibrium. Sufficient and necessary conditions for such multiple payoff constrained n-person games are obtained.  相似文献   

9.
A stochastic differential game problem for wideband noise driven system is considered. Often in applications, one have a single realization, then expectation is not appropriate in the cost function. First we will consider the payoff structure in the pathwise but not necessarily in the expected value sense. For N-person noncooperative games, under very general conditions, it will be shown that the optimal equilibrium policies of the limit diffusion when applied to the physical processes, will be δ-equilibrium as the parameters ε > 0 and T→ ∞. A combination of direct averaging and perturbed test function techniques will be used in convergence analysis. Results are shown to hold when mathematical expectations are used in the payoff structure. Two person zero sum games can also be considered in this framework  相似文献   

10.
We prove that for superadditive games a necessary and sufficient condition for the bargaining set to coincide with the core is that the monotonic cover of the excess game induced by a payoff be balanced for each imputation in the bargaining set. We present some new results obtained by verifying this condition for specific classes of games. For N-zero-monotonic games we show that the same condition required at each kernel element is also necessary and sufficient for the kernel to be contained in the core. We also give examples showing that to maintain these characterizations, the respective assumptions on the games cannot be lifted. Received: March 1998/Revised version: December 1998  相似文献   

11.
In this paper we study bimatrix games. The payoff matrices have properties closely related to concavity of functions. For such games we find sufficient conditions for the existence of pure Nash equilibria.  相似文献   

12.
Interior operator games arose by abstracting some properties of several types of cooperative games (for instance: peer group games, big boss games, clan games and information market games). This reason allow us to focus on different problems in the same way. We introduced these games in Bilbao et al. (Ann. Oper. Res. 137:141–160, 2005) by a set system with structure of antimatroid, that determines the feasible coalitions, and a non-negative vector, that represents a payoff distribution over the players. These games, in general, are not convex games. The main goal of this paper is to study under which conditions an interior operator game verifies other convexity properties: 1-convexity, k-convexity (k≥2 ) or semiconvexity. But, we will study these properties over structures more general than antimatroids: the interior operator structures. In every case, several characterizations in terms of the gap function and the initial vector are obtained. We also find the family of interior operator structures (particularly antimatroids) where every interior operator game satisfies one of these properties.  相似文献   

13.
The aim of the paper is to explore strategic reasoning in strategic games of two players with an uncountably infinite space of strategies the payoff of which is given by McNaughton functions—functions on the unit interval which are piecewise linear with integer coefficients. McNaughton functions are of a special interest for approximate reasoning as they correspond to formulas of infinitely valued Lukasiewicz logic. The paper is focused on existence and structure of Nash equilibria and algorithms for their computation. Although the existence of mixed strategy equilibria follows from a general theorem (Glicksberg, 1952) [5], nothing is known about their structure neither the theorem provides any method for computing them. The central problem of the article is to characterize the class of strategic games with McNaughton payoffs which have a finitely supported Nash equilibrium. We give a sufficient condition for finite equilibria and we propose an algorithm for recovering the corresponding equilibrium strategies. Our result easily generalizes to n-player strategic games which don't need to be strictly competitive with a payoff functions represented by piecewise linear functions with real coefficients. Our conjecture is that every game with McNaughton payoff allows for finitely supported equilibrium strategies, however we leave proving/disproving of this conjecture for future investigations.  相似文献   

14.
Two-person repeated games with finite automata   总被引:1,自引:0,他引:1  
We study two-person repeated games in which a player with a restricted set of strategies plays against an unrestricted player. An exogenously given bound on the complexity of strategies, which is measured by the size of the smallest automata that implement them, gives rise to a restriction on strategies available to a player.  We examine the asymptotic behavior of the set of equilibrium payoffs as the bound on the strategic complexity of the restricted player tends to infinity, but sufficiently slowly. Results from the study of zero sum case provide the individually rational payoff levels. Received February 1997/revised version March 2000  相似文献   

15.
The paper presents an O(mn2n log Z) deterministic algorithm for solving the mean payoff game problem, m and n being the numbers of arcs and vertices, respectively, in the game graph, and Z being the maximum weight (the weights are assumed to be integers). The theoretical basis for the algorithm is the potential theory for mean payoff games. This theory allows one to restate the problem in terms of solving systems of algebraic equations with minima and maxima. Also, in order to solve the mean payoff game problem, the arc reweighting technique is used. To this end, simple modifications, which do not change the set of winning strategies, are applied to the game graph; in the end, a trivial instance of the problem is obtained. It is shown that any game graph can be simplified by n reweightings. Bibliography: 16 titles. __________ Translated from Zapiski Nauchnykh Seminarov POMI, Vol. 340, 2006, pp. 61–75.  相似文献   

16.
Repeated games with finitely or infinitely many repetitions are considered. The problem of stable realization of a desired outcome in repeated conflicts is solved. For some conflicts that are of interest in practical applications the desired outcome can be achieved only by alternating payoff vectors that benefit different players. Upper and lower bounds are obtained on the perturbation of the payoff functions that ensure realization of a given outcome as the dominance solution.  相似文献   

17.
For bargaining environments given by transferable utility characteristic functions that are zero-normalized and admit a nonempty core, we find a class of random-proposer bargaining games, generalized from Okada (1993), such that there is a one-to-one mapping from these games to the core, each game realizes the corresponding core allocation as its unique (ex ante) Stationary Subgame Perfect Equilibrium (SSPE) payoff profile, and every ex post SSPE payoff profile converges to the core allocation as the discount factor goes to one. The result has a natural interpretation in terms of bargaining power. Received: December 2000/Revised: August 2002  相似文献   

18.
This paper deals with the question of coalition formation inn-person cooperative games. Two abstract game models of coalition formation are proposed. We then study the core and the dynamic solution of these abstract games. These models assume that there is a rule governing the allocation of payoffs to each player in each coalition structure called a payoff solution concept. The predictions of these models are characterized for the special case of games with side payments using various payoff solution concepts such as the individually rational payoffs, the core, the Shapley value and the bargaining set M1 (i). Some modifications of these models are also discussed.  相似文献   

19.
We examine n-player stochastic games. These are dynamic games where a play evolves in stages along a finite set of states; at each stage players independently have to choose actions in the present state and these choices determine a stage payoff to each player as well as a transition to a new state where actions have to be chosen at the next stage. For each player the infinite sequence of his stage payoffs is evaluated by taking the limiting average. Normally stochastic games are examined under the condition of full monitoring, i.e. at any stage each player observes the present state and the actions chosen by all players. This paper is a first attempt towards understanding under what circumstances equilibria could exist in n-player stochastic games without full monitoring. We demonstrate the non-existence of -equilibria in n-player stochastic games, with respect to the average reward, when at each stage each player is able to observe the present state, his own action, his own payoff, and the payoffs of the other players, but is unable to observe the actions of them. For this purpose, we present and examine a counterexample with 3 players. If we further drop the assumption that the players can observe the payoffs of the others, then counterexamples already exist in games with only 2 players.  相似文献   

20.
In this paper, we deal with multicriteria matrix games. Different solution concepts have been proposed to cope with these games. Recently, the concept of Pareto-optimal security strategy which assures the property of security in the individual criteria against an opponent's deviation in strategy has been introduced. However, the idea of security behind this concept is based on expected values, so that this security might be violated by mixed strategies when replications are not allowed. To avoid this inconvenience, we propose in this paper a new concept of solution for these games: the G-goal security strategy, which includes as part of the solution the probability of obtaining prespecified values in the payoff functions. Thus, attitude toward risk together with payoff values are considered jointly in the solution analysis.  相似文献   

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