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1.
We argue that the epistemic theory of vagueness cannot adequately justify its key tenet-that vague predicates have precisely bounded extensions, of which we are necessarily ignorant. Nor can the theory adequately account for our ignorance of the truth values of borderline cases. Furthermore, we argue that Williamson’s promising attempt to explicate our understanding of vague language on the model of a certain sort of “inexact knowledge” is at best incomplete, since certain forms of vagueness do not fit Williamson’s model, and in fact fit an alternative model. Finally, we point out that a certain kind of irremediable inexactitude postulated by physics need not be-and is not commonly-interpreted as epistemic. Thus, there are aspects of contemporary science that do not accord well with the epistemicist outlook.  相似文献   

2.
We consider a situation in which a group of banks consider connecting their Automated Teller Machines (ATMs) in a network, so that the banks customers may use ATMs of any bank in the network. The problem studied is that of allocating the total transaction costs arising in the network, among the participating banks. The situation is modeled as a cooperative game with transferable utility. We propose two allocations, and discuss their relation to the core and other well-known solution concepts, as well as to population monotonicity.Endre Bjørndal has enjoyed the hospitality of Tilburg University, and has also received financial support from Telenor AS and the Norwegian School of Economics and Business Administration.  相似文献   

3.
This overview focuses on lexicographic choice under conditions of uncertainty. First, lexicographic versions of traditional (von Neumann-Morgenstern) expected utility theory are described where the usual Archimedean axiom is weakened. The role of these lexicographic variants in explaining some well-known paradoxes of choice theory is reviewed. Next, the significance of lexicographic choice for game theory is discussed. Finally, some lexicographic extensions of the classical maximin decision rule are described.The authors wish to acknowledge financial support from NSF Grant IRI-8608964, Harvard Business School Division of Research, and the Miller Institute for Basic Research in Science. We are grateful to Irving LaValle and Peter Fishburn for encouragement and helpful comments.  相似文献   

4.
We comprehensively investigate the effect of quantum space-time nonlocality that accounts for retardation of the electron interaction with both the electron’s own radiation field and the fluctuation field of the electromagnetic vacuum. We rigorously show that the quantum nonlocality effect eliminates the self-acceleration and the causality violation paradoxes that are inherent in the classical theory of radiation friction. __________ Translated from Teoreticheskaya i Matematicheskaya Fizika, Vol. 158, No. 3, pp. 478–496, March, 2009.  相似文献   

5.
In this paper we develop an epistemic model for dynamic games in which players may revise their beliefs about the opponents’ utility functions as the game proceeds. Within this framework, we propose a rationalizability concept that is based upon the following three principles: (1) at every instance of the game, a player should believe that his opponents are carrying out optimal strategies, (2) a player, at information set h, should not change his belief about an opponent’s relative ranking of two strategies s and s′ if both s and s′ could have led to h, and (3) the players’ initial beliefs about the opponents’ utility functions should agree on a given profile u of utility functions. Common belief in these events leads to the concept of persistent rationalizability for the profile u of utility functions. It is shown that for a given game tree with observable deviators and a given profile u of utility functions, every properly point-rationalizable strategy is a persistently rationalizable strategy for u. This result implies that persistently rationalizable strategies always exist for all game trees with observable deviators and all profiles of utility functions. We provide an algorithm that can be used to compute the set of persistently rationalizable strategies for a given profile u of utility functions. For generic games with perfect information, persistent rationalizability uniquely selects the backward induction strategy for every player.  相似文献   

6.
The basic theorems of ‘soft’ game theory are proved. This involves defining six ‘paradoxes’ (or dilemmas) of rationality and proving that if none of them exist, then the players all agree on a solution with strong self-reinforcing properties—a so-called ‘strict, strong equilibrium.’  相似文献   

7.
The special theory of relativity is the foundation of modern physics, but its unusual postulate of invariant vacuum speed of light results in a number of plausible paradoxes. This situation leads to radical criticisms and suspicions against the theory of relativity. In this paper, from the perspective that the relativity is nothing but a geometry, we give a uniform resolution to some famous and typical paradoxes such as the ladder paradox, the Ehrenfest’s rotational disc paradox. The discussion shows that all the paradoxes are caused by misinterpretation of concepts. We misused the global simultaneity and the principle of relativity. As a geometry of Minkowski space-time, special relativity can never result in a logical contradiction.  相似文献   

8.
An interior point method defines a search direction at each interior point of the feasible region. The search directions at all interior points together form a direction field, which gives rise to a system of ordinary differential equations (ODEs). Given an initial point in the interior of the feasible region, the unique solution of the ODE system is a curve passing through the point, with tangents parallel to the search directions along the curve. We call such curves off-central paths. We study off-central paths for the monotone semidefinite linear complementarity problem (SDLCP). We show that each off-central path is a well-defined analytic curve with parameter μ ranging over (0, ∞) and any accumulation point of the off-central path is a solution to SDLCP. Through a simple example we show that the off-central paths are not analytic as a function of and have first derivatives which are unbounded as a function of μ at μ = 0 in general. On the other hand, for the same example, we can find a subset of off-central paths which are analytic at μ = 0. These “nice” paths are characterized by some algebraic equations. This research was done during the author’s PhD study at the Department of Mathematics, NUS and as a Research Engineer at the NUS Business School.  相似文献   

9.
张健  廖梦洁  齐林 《运筹与管理》2019,28(7):133-143
服务化转型是传统制造企业实现向价值链两端高收益空间演化的重要驱动,却受到转型成本高、转型难度大等多重阻碍。推动制造业服务化政策设置的合理与否,关乎制造企业产业优化升级的成败。本文以由有限理性的寡头与一般企业组成的传统制造集群为研究对象,依据演化博弈理论建立了政府差异化激励条件下集群服务化转型策略的演化博弈模型,利用可视化系统仿真演释了制造集群寡头企业群体与一般企业群体的服务化策略选择过程。研究表明,政策激励设置的合理性直接影响制造集群服务化转型升级的成败,政策制定者应避免陷入无法使制造企业选择服务化策略的政策困境。本文为制造集群服务化激励水平的设定提供了理论依据和解决思路。  相似文献   

10.
We study the law of the iterated logarithm in the framework of game-theoretic probability of Shafer and Vovk. We investigate hedges under which a game-theoretic version of the upper bound of the law of the iterated logarithm holds without any condition on Reality’s moves in the unbounded forecasting game. We prove that in the unbounded forecasting game with an exponential hedge, Skeptic can force the upper bound of the law of the iterated logarithm without conditions on Reality’s moves. We give two examples such a hedge. For proving these results we derive exponential inequalities in the game-theoretic framework which may be of independent interest. Finally, we give related results for measure-theoretic probability which improve the results of Liu and Watbled (Stochastic Processes and their Applications 119:3101–3132, 2009).  相似文献   

11.
We provide a foundation for correlated rationalizability by means of pairwise epistemic conditions imposed only on some pairs of players. Indeed, we show that pairwise mutual belief, for some pairs of players, of (i) the game payoffs, (ii) rationality, and (iii) deeming possible only strategy profiles that receive positive probability by the actual conjectures suffice for correlated rationalizability when there is a common prior. Moreover, we show that our epistemic conditions do not require nor imply mutual belief of rationality. Finally, we discuss the relationship between correlated rationalizability and Nash equilibrium on the basis of the respective pairwise epistemic conditions for each of the two concepts.  相似文献   

12.
Firms often delegate important decisions to committees which are set up specifically for that purpose; for example selection committees. We analyze the equilibrium behavior of a game in which committee members (the players) interview candidates sequentially, either hiring or going on to the next one. The players have differing evaluations of candidates (e.g. one cares about typing skills; the other about IT skills), which become their utilities if the candidate is hired. We then consider the optimal design (rules of the game) of such a committee, from the point of view of the firm. That is, which rules hire candidates which maximize the firm’s utility. Our committee game has a first round in which the members sequentially, by order of player number, say ‘yea’ or ‘nea’ to the candidate. If there are sufficient ‘yeas’ then she is tentatively hired; otherwise she is rejected. In the former case, members who said nea can veto the candidate in the second round. Thus the candidate is either hired, rejected, or vetoed. In the last case, the member casting a veto has one less to use on later candidates. We analyze equilibria where a player may say ‘yea’ to a candidate he would prefer not to hire, in order to force the other player to use up a valuable veto. We show that for the uniform candidate distribution there is a unique equilibrium and better candidates for the firm are hired when there are more vetoes. However we exhibit a candidate distribution where increasing the numbers of vetoes results in hiring worse candidates.  相似文献   

13.
We provide a necessary and sufficient condition under which a convex set is approachable in a game with partial monitoring, i.e. where players do not observe their opponents’ moves but receive random signals. This condition is an extension of Blackwell’s Criterion in the full monitoring framework, where players observe at least their payoffs. When our condition is fulfilled, we construct explicitly an approachability strategy, derived from a strategy satisfying some internal consistency property in an auxiliary game.  相似文献   

14.
This paper attempts to study market and noncooperative game models in the presence of indivisibilities from a unified point of view. For market models we examine the sum of consumers’ demand correspondences mapping an integral price space to an integral commodity space, whereas for noncooperative game models we investigate the product of players’ response correspondences mapping a discrete strategy profile space to itself. We show that, in several typical models, the sum and the product correspondences share an important property that they are ‘locally gross direction preserving’, on the standard triangulation of the convex hull of the domain. Moreover, we prove the existence of a Walrasian equilibrium and a Nash equilibrium in respective models through a discrete multivariate mean value theorem.  相似文献   

15.
We construct (α, β) and α-winning sets in the sense of Schmidt’s game, played on the support of certain measures (absolutely friendly) and show how to compute the Hausdorff dimension for some. In particular, we prove that if K is the attractor of an irreducible finite family of contracting similarity maps of ℝ N satisfying the open set condition, (the Cantor’s ternary set, Koch’s curve and Sierpinski’s gasket to name a few known examples), then for any countable collection of non-singular affine transformations, Δ i : ℝ N → ℝ N ,
where BA is the set of badly approximable vectors in ℝ N .  相似文献   

16.
Samet introduced a notion of hypothetical knowledge and showed how it could be used to capture the type of counterfactual reasoning necessary to force the backwards induction solution in a game of perfect information. He argued that while hypothetical knowledge and the extended information structures used to model it bear some resemblance to the way philosophers have used conditional logic to model counterfactuals, hypothetical knowledge cannot be reduced to conditional logic together with epistemic logic. Here it is shown that in fact hypothetical knowledge can be captured using the standard counterfactual operator “>” and the knowledge operator “K”, provided that some assumptions are made regarding the interaction between the two. It is argued, however, that these assumptions are unreasonable in general, as are the axioms that follow from them. Some implications for game theory are discussed.  相似文献   

17.
This paper starts with an examination of the major problems of foundation-oriented epistemology in Sect. 2. Then, in Sects. 3–4, it is argued that the externalistic re-definition of knowledge deprives this concept from useful applications to human’s epistemic practice. From the viewpoint of cultural evolution, the condition of justification is the most important ingredient of knowledge. An alternative foundation-oriented conception of knowledge called third-person internalism is developed in Sect. 2 and Sect. 5. It combines insights of externalism with the requirement of second-order justification. The application of third-person internalism to contextualistic positions leads to an important constraint on contextualism (Sect. 6). The final section (Sect. 7) sketches new prospects for a foundation-oriented epistemology which are based on epistemic optimality arguments.  相似文献   

18.
19.
We consider a situation where society decides, through majority voting in a secret ballot, between the alternatives of ‘reform’ and ‘status quo’. Reform is assumed to create a minority of winners, while being efficient in the Kaldor–Hicks sense. We explore the consequences of allowing binding transfers between voters conditional on the chosen alternative. In particular, we establish conditions under which the winners wish to compensate all losers, thus leading to unanimity for reform, rather than compensating some losers to form a non-maximal majority. The analysis employs concepts from cooperative game theory.   相似文献   

20.
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