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1.
We present an algorithm that determines the link center of a simplen-vertex polygonP inO(n logn) time. The link center of a simple polygon is the set of pointsx insideP at which the maximal link-distance fromx to any other point inP is minimized. The link distance between two pointsx andy insideP is defined to be the smallest number of straight edges in a polygonal path insideP connectingx andy. Using our algorithm we also obtain anO(n logn)-time solution to the problem of determining the link radius ofP. The link radius ofP is the maximum link distance from a point in the link center to any vertex ofP. Both results are improvements over theO(n 2) bounds previously established for these problems. The research of J.-R. Sack was supported by the Natural Sciences and Engineering Research Council of Canada.  相似文献   

2.
We present a parallel algorithm for finding the convex hull of a sorted set of points in the plane. Our algorithm runs inO(logn/log logn) time usingO(n log logn/logn) processors in theCommon crcw pram computational model, which is shown to be time and cost optimal. The algorithm is based onn 1/3 divide-and-conquer and uses a simple pointer-based data structure.Part of this work was done when the last three authors were at the Department of Computer and Information Science, Linköping University. The research of the second author was supported by the Academy of Finland.  相似文献   

3.
Given a convex polyhedron P of n vertices inside a sphere Q, we give an O(n 3)-time algorithm that cuts P out of Q by using guillotine cuts and has cutting cost O(log2 n) times the optimal.  相似文献   

4.
A parallel algorithm for depth-first searching of a directed acyclic graph (DAG) on a shared memory model of a SIMD computer is proposed. The algorithm uses two parallel tree traversal algorithms, one for the preorder traversal and the other for therpostorder traversal of an ordered tree. Each of these traversal algorithms has a time complexity ofO(logn) whenO(n) processors are used,n being the number of vertices in the tree. The parallel depth-first search algorithm for a directed acyclic graphG withn vertices has a time complexity ofO((logn)2) whenO(n 2.81/logn) processors are used.  相似文献   

5.
AnO(n logn) divide-and-conquer algorithm for finding the relative neighborhood graph RNG(V) of a set V ofn points in Euclidean space is presented. If implemented in parallel, its time complexity isO(n) and it requiresO(logn) processors.  相似文献   

6.
In physical VLSI design, network design (wiring) is the most time-consuming phase. For solving global wiring problems, we propose to first compute from the layout geometry a graph that preserves all shortest paths between pairs of relevant points, and then to operate on that graph for computing shortest paths, Steiner minimal tree approximations, or the like. For a set of points and a set of simple orthogonal polygons as obstacles in the plane, withn input points (polygon corner or other) altogether, we show how a shortest paths preserving graph of sizeO(n logn) can be computed in timeO(n logn) in the worst case, with spaceO(n). We illustrate the merits of this approach with a simple example: If the length of a longest edge in the graph is bounded by a polynomial inn, an assumption that is clearly fulfilled for graphs derived from VLSI layout geometries, then a shortest path can be computed in timeO(n logn log logn) in the worst case; this result improves on the known best one ofO(n(logn)3/2).  相似文献   

7.
On the construction of abstract voronoi diagrams   总被引:1,自引:0,他引:1  
We show that the abstract Voronoi diagram ofn sites in the plane can be constructed in timeO(n logn) by a randomized algorithm. This yields an alternative, but simpler,O(n logn) algorithm in many previously considered cases and the firstO(n logn) algorithm in some cases, e.g., disjoint convex sites with the Euclidean distance function. Abstract Voronoi diagrams are given by a family of bisecting curves and were recently introduced by Klein [13]. Our algorithm is based on Clarkson and Shor's randomized incremental construction technique [7]. This work was supported by the DFG, Me 620/6, and ESPRIT P3075 ALCOM. A preliminary version of this paper has been presented at STACS '90, Rouen, France.  相似文献   

8.
A new algorithm for rearranging a heap is presented and analysed in the average case. The average case upper bound for deleting the maximum element of a random heap is improved, and is shown to be less than [logn]+0.299+M(n) comparisons, *) whereM(n) is between 0 and 1. It is also shown that a heap can be constructed using 1.650n+O(logn) comparisons with this algorithm, the best result for any algorithm which does not use any extra space. The expected time to sortn elements is argued to be less thann logn+0.670n+O(logn), while simulation result points at an average case ofn log n+0.4n which will make it the fastest in-place sorting algorithm. The same technique is used to show that the average number of comparisons when deleting the maximum element of a heap using Williams' algorithm for rearrangement is 2([logn]–1.299+L(n)) whereL(n) also is between 0 and 1, and the average cost for Floyd-Williams Heapsort is at least 2nlogn–3.27n, counting only comparisons. An analysis of the number of interchanges when deleting the maximum element of a random heap, which is the same for both algorithms, is also presented.  相似文献   

9.
LetP andQ be two disjoint simple polygons havingn sides each. We present an algorithm which determines whetherQ can be moved by a single translation to a position sufficiently far fromP, and which produces all such motions if they exist. The algorithm runs in timeO(t(n)) wheret(n) is the time needed to triangulate ann-sided polygon. Since Tarjan and Van Wyk have recently shown thatt(n)=O(n log logn) this improves the previous best result for this problem which wasO(n logn) even after triangulation.This research was supported by NSERC Grant A9293, FCAR Grant EQ-1678, and a Killam Fellowship from the Canada Council.  相似文献   

10.
In this paper, sequential and parallel algorithms are presented to find a maximum independent set with largest weight in a weighted permutation graph. The sequential algorithm, which is designed based on dynamic programming, runs in timeO(nlogn) and requiresO(n) space. The parallel algorithm runs inO(log2 n) time usingO(n 3/logn) processors on the CREW PRAM, orO(logn) time usingO(n 3) processors on the CRCW PRAM.  相似文献   

11.
Ray Shooting Amidst Convex Polygons in 2D   总被引:1,自引:0,他引:1  
We consider the problem of ray shooting in a two-dimensional scene consisting ofmconvex polygons with a total ofnedges. We present a data structure that requiresO(mn log m) space and preprocessing time and that answers a ray shooting query inO(log2 m log2 n) time. If the polygons are pairwise disjoint, the space and preprocessing time can be improved toO((m2+n)log m) andO((m2+n log n)log m), respectively. Our algorithm also works for a collection of disjoint simple polygons. We also show that if we allow onlyO(n) space, a ray shooting query among a collection of disjoint simple polygons can be answered in timeO(m/[formula]1+ log2 n) time, for any >0.  相似文献   

12.
Applications of random sampling in computational geometry,II   总被引:10,自引:0,他引:10  
We use random sampling for several new geometric algorithms. The algorithms are Las Vegas, and their expected bounds are with respect to the random behavior of the algorithms. These algorithms follow from new general results giving sharp bounds for the use of random subsets in geometric algorithms. These bounds show that random subsets can be used optimally for divide-and-conquer, and also give bounds for a simple, general technique for building geometric structures incrementally. One new algorithm reports all the intersecting pairs of a set of line segments in the plane, and requiresO(A+n logn) expected time, whereA is the number of intersecting pairs reported. The algorithm requiresO(n) space in the worst case. Another algorithm computes the convex hull ofn points inE d inO(n logn) expected time ford=3, andO(n [d/2]) expected time ford>3. The algorithm also gives fast expected times for random input points. Another algorithm computes the diameter of a set ofn points inE 3 inO(n logn) expected time, and on the way computes the intersection ofn unit balls inE 3. We show thatO(n logA) expected time suffices to compute the convex hull ofn points inE 3, whereA is the number of input points on the surface of the hull. Algorithms for halfspace range reporting are also given. In addition, we give asymptotically tight bounds for (k)-sets, which are certain halfspace partitions of point sets, and give a simple proof of Lee's bounds for high-order Voronoi diagrams.  相似文献   

13.
We introduce the notion ofsearchability as a property of an in place merging algorithm. We show that a pair of sorted arrays can be merged in place in linear time, so that a search can be performed in logarithmic time at any point during the merging process. We apply this method to devise an implicit data structure which can support searches inO(log2 n) time in the worst case, andO(logn) on the average, and insertions inO(logn) time, in the worst case.This research was partly supported by NSERC under grant A8237 and presented in preliminary form at the 10th International Colloquium on Automata, Languages and Programming.On leave from the University of Chile.  相似文献   

14.
Split trees are suitable data structures for storing records with different access frequencies. Under assumption that the access frequencies are all distinct, Huang has proposed anO(n 4 logm) time algorithm to construct an (m+1)-way split tree for a set ofn keys. In this paper, we generalize Huang's algorithm to deal with the case of non-distinct access frequencies. The technique used in the generalized algorithm is a generalization of Hesteret al.'s, where the binary case was considered. The generalized algorithm runs inO(n 5 logm) time.  相似文献   

15.
In thecollect problem(M. Saks, N. Shavit, and H. Woll,in“Proceedings of the 2nd ACM–SIAM Symposium on Discrete Algorithms, 1991),nprocessors in a shared-memory system must each learn the values ofnregisters. We give a randomized algorithm that solves the collect problem inO(n log3 n) total read and write operations with high probability, even if timing is under the control of a content-oblivious adversary (a slight weakening of the usual adaptive adversary). This improves on both the trivial upper bound ofO(n2) steps and the best previously known bound ofO(n3/2 log n) steps, and is close to the lower bound of Ω(n log n) steps. Furthermore, we show how this algorithm can be used to obtain a multiuse cooperative collect protocol that isO(log3 n)-competitive in the latency model of Ajtaiet al.(“Proceedings of the 33rd IEEE Symposium on Foundations of Computer Science,” 1994); andO(n1/2 log3/2 n)-competitive in the throughput model of Aspnes and Waarts (“Proceedings of the 28th ACM Symposium on Theory of Computing,” 1996). In both cases the competitive ratios are within a polylogarithmic factor of optimal.  相似文献   

16.
Lovász, Saks, and Trotter showed that there exists an on-line algorithm which will color any on-linek-colorable graph onn vertices withO(nlog(2k–3) n/log(2k–4) n) colors. Vishwanathan showed that at least (log k–1 n/k k ) colors are needed. While these remain the best known bounds, they give a distressingly weak approximation of the number of colors required. In this article we study the case of perfect graphs. We prove that there exists an on-line algorithm which will color any on-linek-colorable perfect graph onn vertices withn 10k/loglogn colors and that Vishwanathan's techniques can be slightly modified to show that his lower bound also holds for perfect graphs. This suggests that Vishwanathan's lower bound is far from tight in the general case.Research partially supported by Office of Naval Research grant N00014-90-J-1206.  相似文献   

17.
Let Δ(d, n) be the maximum diameter of the graph of ad-dimensional polyhedronP withn-facets. It was conjectured by Hirsch in 1957 that Δ(d, n) depends linearly onn andd. However, all known upper bounds for Δ(d, n) were exponential ind. We prove a quasi-polynomial bound Δ(d, n)≤n 2 logd+3. LetP be ad-dimensional polyhedron withn facets, let ϕ be a linear objective function which is bounded onP and letv be a vertex ofP. We prove that in the graph ofP there exists a monotone path leading fromv to a vertex with maximal ϕ-value whose length is at most . This research was supported in part by a BSF grant, by a GIF grant, and by ONR-N00014-91-C0026.  相似文献   

18.
Efficient parallel algorithms are presented, on the CREW PRAM model, for generating a succinct encoding of all pairs shortest path information in a directed planar graphG with real-valued edge costs but no negative cycles. We assume that a planar embedding ofG is given, together with a set ofq faces that cover all the vertices. Then our algorithm runs inO(log2 n) time and employsO(nq+M(q)) processors (whereM(t) is the number of processors required to multiply twot×t matrices inO(logt) time). Let us note here that wheneverq<n then our processor bound is better than the best previous one (M(n)).O(log2 n) time,n-processor algorithms are presented for various subproblems, including that of generating all pairs shortest path information in a directedouterplanar graph. Our work is based on the fundamental hammock-decomposition technique of G. Frederickson. We achieve this decomposition inO(logn log*n) parallel time by usingO(n) processors. The hammock-decomposition seems to be a fundamental operation that may help in improving efficiency of many parallel (and sequential) graph algorithms.This work was partially supported by the EEC ESPRIT Basic Research Action No. 3075 (ALCOM) and by the Ministry of Industry, Energy and Technology of Greece.  相似文献   

19.
B-trees have been popular data structures since their definition. Their success is due to the fact that a B-tree containingn keys is balanced with a height ofO(logn). However, for a given set of elements and their access frequencies, one can construct many B-trees (possibly with different heights). The average access costs of these trees may vary significantly. An algorithm to construct a weighted time-optimal B-tree is presented. A weighted time-optimal B-tree is one in which the weighted access cost is minimized. A dynamic programming algorithm is used to construct a weighted time-optimal B-tree givenn elements and their weights. The algorithm runs in timeO(mn 3 logn) and has a storage requirement ofO(mn 2 logn) wherem is the order of the B-tree andn is the number of keys.This research was supported in part by Texas Advanced Research Grant 1080 and NASA Grant NAG 5–739.  相似文献   

20.
A new polynomial-time algorithm for linear programming   总被引:128,自引:0,他引:128  
We present a new polynomial-time algorithm for linear programming. In the worst case, the algorithm requiresO(n 3.5 L) arithmetic operations onO(L) bit numbers, wheren is the number of variables andL is the number of bits in the input. The running-time of this algorithm is better than the ellipsoid algorithm by a factor ofO(n 2.5). We prove that given a polytopeP and a strictly interior point a εP, there is a projective transformation of the space that mapsP, a toP′, a′ having the following property. The ratio of the radius of the smallest sphere with center a′, containingP′ to the radius of the largest sphere with center a′ contained inP′ isO(n). The algorithm consists of repeated application of such projective transformations each followed by optimization over an inscribed sphere to create a sequence of points which converges to the optimal solution in polynomial time. This is a substantially revised version of the paper presented at the Symposium on Theory of Computing, Washington D. C., April 1984.  相似文献   

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