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1.
The stability of the Cournot equilibrium for a linear oligopoly with multiproduct firms is analyzed. Under certain conditions, the equilibrium is proven to be stable independently of the values of the adjustment coefficients in the case of a continuous time system. However, it is stable only in duopoly for a discrete system of adjustment.  相似文献   

2.
Many game-theoretic solution notions have been defined or can be defined not only with reference to the all-player coalition, but also with reference to an arbitrary coalition structure. In this paper, theorems are established that connect a given solution notion, defined for a coalition structure ? with the same solution notion applied to appropriately defined games on each of the coalitions in ?. This is done for the kernel, nucleolus, bargaining set, value, core, and thevon Neumann-Morgenstern solution. It turns out that there is a single function that plays the central role in five out of the six solution notions in question, though each of these five notions is entirely different. This is an unusual instance of a game theoretic phenomenon that does not depend on a particular solution notion but holds across a wide class of such notions.  相似文献   

3.
A payoff vector in ann-person cooperative game is said to be acceptable if no coalition can improve upon it. The core of a game consists of all acceptable vectors which are feasible for the grand coalition. The core is said to be large if for every acceptable vectory there is a vectorx in the core withx?y. This paper examines the class of games with large cores.  相似文献   

4.
This paper introduces a new class of cooperative games arising from cooperative decision making problems in a stochastic environment. Various examples of decision making problems that fall within this new class of games are provided. For a class of games with stochastic payoffs where the preferences are of a specific type, a balancedness concept is introduced. A variant of Farkas' lemma is used to prove that the core of a game within this class is non-empty if and only if the game is balanced. Further, other types of preferences are discussed. In particular, the effects the preferences have on the core of these games are considered.  相似文献   

5.
A bargaining solution concept which generalizes the Nash bargaining solution and the Shapley NTU value is defined for cooperative games with incomplete information. These bargaining solutions are efficient and equitable when interpersonal comparisons are made in terms of certainvirtual utility scales. A player's virtual utility differs from his real utility by exaggerating the difference from the preferences of false types that jeopardize his true type. In any incentive-efficient mechanism, the players always maximize their total virtual utility ex post. Conditionally-transferable virtual utility is the strongest possible transferability assumption for games with incomplete information.  相似文献   

6.
We present a dynamic model for a boundedly rational monopolist who, in a partially known environment, follows a rule-of-thumb learning process. We assume that the production activity is continuously carried out and that the costly learning activity only occurs periodically at discrete time periods, so that the resulting dynamical model consists of a piecewise constant argument differential equation. Considering general demand, cost and agent’s reactivity functions, we show that the behavior of the differential model is governed by a nonlinear discrete difference equation. Differently from the classical model with smooth argument, unstable, complex dynamics can arise. The main novelty consists in showing that the occurrence of such dynamics is caused by the presence of multiple (discrete and continuous) time scales and depends on size of the time interval between two consecutive learning processes, in addition to the agent’s reactivity and the sensitivity of the marginal profit.  相似文献   

7.
We study a simple model based upon the Lucas framework where heterogeneous agents behave rationally in a fully intertemporal setting but do not know other investors' personal preferences, wealth or investment portfolios. As a consequence, agents initially do not know the equilibrium asset pricing function and must make guesses, which they update via adaptive learning with constant gain. We demonstrate that even in this simple environment the economy can, depending on parameters, exhibit either stable convergence to equilibrium, or chaotic dynamical behavior of asset prices and trading volume without converging to the rational expectations equilibrium of the Lucas model. This contradicts the assertion that the Lucas model is stable in the face of modest deviations from the strong assumptions required to compute the equilibrium. © 2013 Wiley Periodicals, Inc. Complexity 19: 38–55, 2014  相似文献   

8.
The development of new models that would enhance predictability for time series with dynamic time-varying, nonlinear features is a major challenge for speculators. Boundedly rational investors called “chartists” use advanced heuristics and rules-of-thumb to make profit by trading, or even hedge against potential market risks. This paper introduces a hybrid neurofuzzy system for decision-making and trading under uncertainty. The efficiency of a technical trading strategy based on the neurofuzzy model is investigated, in order to predict the direction of the market for 10 of the most prominent stock indices of U.S.A, Europe and Southeast Asia. It is demonstrated via an extensive empirical analysis that the neurofuzzy model allows technical analysts to earn significantly higher returns by providing valid information for a potential turning point on the next trading day. The total profit of the proposed neurofuzzy model, including transaction costs, is consistently superior to a recurrent neural network and a Buy & Hold strategy for all indices, particularly for the highly speculative, emerging Southeast Asian markets. Optimal prediction is based on the dynamic update and adaptive calibration of the heuristic fuzzy learning rules, which reflect the psychological and behavioral patterns of the traders.  相似文献   

9.
We show that the lattice games of Guo and Miller support universal computation, disproving their conjecture that all lattice games have rational strategies. We also state an explicit counterexample to that conjecture: a three dimensional lattice game whose set of winning positions does not have a rational generating function.  相似文献   

10.
11.
The location of facilities in order to provide service for customers is a well-studied problem in the operations research literature. In the basic model, there is a predefined cost for opening a facility and also for connecting a customer to a facility, the goal being to minimize the total cost. Often, both in the case of public facilities (such as libraries, municipal swimming pools, fire stations, … ) and private facilities (such as distribution centers, switching stations, … ), we may want to find a ‘fair’ allocation of the total cost to the customers—this is known as the cost allocation problem. A central question in cooperative game theory is whether the total cost can be allocated to the customers such that no coalition of customers has any incentive to build their own facility or to ask a competitor to service them. We establish strong connections between fair cost allocations and linear programming relaxations for several variants of the facility location problem. In particular, we show that a fair cost allocation exists if and only if there is no integrality gap for a corresponding linear programming relaxation; this was only known for the simplest unconstrained variant of the facility location problem. Moreover, we introduce a subtle variant of randomized rounding and derive new proofs for the existence of fair cost allocations for several classes of instances. We also show that it is in general NP-complete to decide whether a fair cost allocation exists and whether a given allocation is fair.  相似文献   

12.
The advancement of Internet technology has enabled new formats for selling products in the B2C online auctions. At present, on the major online auction sites, there exist three popular selling formats, namely, the posted price, pure auction and buy-price auction formats. It is an important decision problem for a firm to select the most profitable format to sell its products through the Internet. The customer behavior is of course a crucial element of the decision process. To the best of our knowledge, most models available today assume that customers are perfectly rational. To better understand the decision process, in this paper, we incorporate the concept of bounded rationality into consideration. We first present a “behavior choice function” to characterize the behavior of the customers with bounded rationality. Then corresponding to each selling format, we construct a revenue model based on the bounded rationality for analysis. Finally, we conduct some elaborate computational experiments to investigate the performance of each revenue model for developing new managerial insights. Our computational results clearly demonstrate how the bounded rationality of customer behavior affects the choice of a preferable selling format for a B2C firm in an online auction.  相似文献   

13.
The allocation problem of rewards/costs is a basic question for players, namely, individuals and companies that are planning cooperation under uncertainty. The involvement of uncertainty in cooperative game theory is motivated by the real world in which noise in observation and experimental design, incomplete information and vagueness in preference structures and decision-making play an important role. In this study, a new class of cooperative games, namely, the cooperative bubbly games, where the worth of each coalition is a bubble instead of a real number, is presented. Furthermore, a new solution concept, the bubbly core, is defined. Finally, the properties and the conditions for the non-emptiness of the bubbly core are given. The paper ends with a conclusion and an outlook to related and future studies.  相似文献   

14.
To safeguard analytical tractability and the concavity of objective functions, the vast majority of models belonging to oligopoly theory relies on the restrictive assumption of linear demand functions. Here we lay out the analytical solution of a differential Cournot game with hyperbolic inverse demand, where firms accumulate capacity over time à la Ramsey. The subgame perfect equilibrium is characterized via the Hamilton–Jacobi–Bellman equations solved in closed form both on infinite and on finite horizon setups. To illustrate the applicability of our model and its implications, we analyze the feasibility of horizontal mergers in both static and dynamic settings, and find appropriate conditions for their profitability under both circumstances. Static profitability of a merger implies dynamic profitability of the same merger. It appears that such a demand structure makes mergers more likely to occur than they would on the basis of the standard linear inverse demand.  相似文献   

15.
The analysis of asymptotical convergence for the oligopoly game has always been important to characterize the firms’ long-term behavior. In the nonlinear oligopoly competition possibly involving chaotic fluctuations, non-convergent trajectories are particularly undesirable since the resulting behavior will become unpredictable. In this paper, consistent with a traditional assumption that the firms update their outputs simultaneously, we at first construct an adjustment process and discuss the convergence to the equilibrium for a nonlinear Cournot duopoly game with the isoelastic demand function. We indicate that the tendency to instability does rise with the number of firms and the adjustment speeds. In particular, we alter this assumption from simultaneous decisions to sequential decisions so that the latter firms are able to observe the former ones at every time periods. We finally arrive at a conclusion that the unique equilibrium is convergent as long as the adjustment speeds are less than a fixed threshold, no matter what the number of the firms. Our findings show that the firms with sequential decisions can achieve the equilibrium more easily.  相似文献   

16.
The (re)distribution of collective gains and costs is a central question for individuals and organizations contemplating cooperation under uncertainty. The theory of cooperative interval games provides a new game theoretical angle and suitable tools for answering this question. This survey aims to briefly present the state-of-the-art in this young field of research, discusses how the model of cooperative interval games extends the cooperative game theory literature, and reviews its existing and potential applications in economic and operations research situations with interval data.  相似文献   

17.
The objective of this paper is to provide a general view of the literature of applications of transferable utility cooperative games to cost allocation problems. This literature is so large that we concentrate on some relevant contributions in three specific areas: transportation, natural resources and power industry. We stress those applications dealing with costs and with problems arisen outside the academic world.  相似文献   

18.
A continuous single-facility location problem, where the fixed cost (or installation cost) depends on the region where the new facility is located, is studied by mean of cooperative Game Theory tools. Core solutions are proposed for the total cost allocation problem. Sufficient conditions in order to have a nonempty core are given, then the Weber problem with regional fixed costs is studied.  相似文献   

19.
Cooperative equilibria in discounted stochastic sequential games   总被引:1,自引:0,他引:1  
This paper addresses the problem of computation of cooperative equilibria in discounted stochastic sequential games. The proposed approach contains as a special case the method of Green and Porter (developed originally for repeated oligopoly games), but it is more general than the latter in the sense that it generates nontrivial equilibrium solutions for a much larger class of dynamic games. This fact is demonstrated on two examples, one concerned with duopolistic economics and the other with fishery management.  相似文献   

20.
This paper examines strategic investment games between two firms that compete for optimal entry in a project that generates uncertain revenue flows. Under asymmetry on both the sunk cost of investment and revenue flows of the two competing firms, we investigate the value of real investment options and strategic interaction of investment decisions. Compared to earlier models that only allow for asymmetry on sunk cost, our model demonstrates a richer set of strategic interactions of entry decisions. We provide a complete characterization of pre-emptive, dominant and simultaneous equilibriums by analyzing the relative value of leader’s and follower’s optimal investment thresholds. In a duopoly market with negative externalities, a firm may reduce loss of real options value by selecting appropriate pre-emptive entry. When one firm has a dominant advantage over its competitor, both the dominant firm and dominated firm enter at their respective leader’s and follower’s optimal thresholds. When the pre-emptive thresholds of both firms happen to coincide, the two firms enter simultaneously. Under positive externalities, firms do not compete to lead.  相似文献   

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