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1.
This paper deals with a temporal aspect of cooperative games. A solution of the game is reached through an allocation process. At each stage of the allocation process of a cooperative game a budget of fixed size is distributed among the players. In the first part of this paper we study a type of process that, at any stage, endows the budget to a player whose contribution to the total welfare, according to some measurements, is maximal. It is shown that the empirical distribution of the budget induced by each process of the family converges to a least square value of the game, one such value being the Shapley value. Other allocation processes presented here converge to the core or to the least core. Received: January 2001/Revised: July 2002 I am grateful to the Associate Editor and to the two anonymous referees of International Journal of Game Theory. This research was partially supported by the Israel Science Foundation, grant no. 178/99  相似文献   

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The aim of the present paper is to study a one-point solution concept for bicooperative games. For these games introduced by Bilbao (Cooperative Games on Combinatorial Structures, 2000) , we define a one-point solution called the Shapley value, since this value can be interpreted in a similar way to the classical Shapley value for cooperative games. The main result of the paper is an axiomatic characterization of this value.  相似文献   

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LetN be a finite set. By a closure space we mean the family of the closed sets of a closure operator on 2 N satisfying the additional condition . A simple game on a closure space is a functionv: such that andv (N)=1. We assume simple games are monotonic. The coalitions are the closed sets of and the players are the elementsiN. We will give results concerning the structure of the core and the Weber set for this type of games. We show that a simple game is supermodular if and only if the game is a unanimity game and theCore ( ,v) is a stable set if and only if the gamev is a unanimity game. This work was supported by the project USE 97-191 of the University of Seville.  相似文献   

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In this paper we have studied n-person game problems of (0,1) normalization and composition. Also we have concerned multilinear extensions of composition games and especial games [5-7,9-14]. As we have studied Shapley value [1-4,15], we will give some proofs of the the orems.  相似文献   

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We propose a dynamic process leading to the Shapley value of TU games or any solution satisfying Inessential Game (IG) and Continuity (CONT), based on a modified version of Hamiache's notion of an associated game. The authors are very grateful to William Thomson and two anonymous referees for valuable comments which much improve the paper. They provide better statements and proofs of several major results than the original ones.  相似文献   

8.
The selectope for cooperative games   总被引:1,自引:0,他引:1  
The selectope of a cooperative transferable utility game is the convex hull of the payoff vectors obtained by assigning the Harsanyi dividends of the coalitions to members determined by so-called selectors. The selectope is studied from a set-theoretic point of view, as superset of the core and of the Weber set; and from a value-theoretic point of view, as containing weighted Shapley values, random order values, and sharing values. Received May 1997/Revised version September 1999  相似文献   

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In this paper, the fuzzy core of games with fuzzy coalition is proposed, which can be regarded as the generalization of crisp core. The fuzzy core is based on the assumption that the total worth of a fuzzy coalition will be allocated to the players whose participation rate is larger than zero. The nonempty condition of the fuzzy core is given based on the fuzzy convexity. Three kinds of special fuzzy cores in games with fuzzy coalition are studied, and the explicit fuzzy core represented by the crisp core is also given. Because the fuzzy Shapley value had been proposed as a kind of solution for the fuzzy games, the relationship between fuzzy core and the fuzzy Shapley function is also shown. Surprisingly, the relationship between fuzzy core and the fuzzy Shapley value does coincide, as in the classical case.  相似文献   

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Assignment games with stable core   总被引:1,自引:0,他引:1  
We prove that the core of an assignment game (a two-sided matching game with transferable utility as introduced by Shapley and Shubik, 1972) is stable (i.e., it is the unique von Neumann-Morgenstern solution) if and only if there is a matching between the two types of players such that the corresponding entries in the underlying matrix are all row and column maximums. We identify other easily verifiable matrix properties and show their equivalence to various known sufficient conditions for core-stability. By these matrix characterizations we found that on the class of assignment games, largeness of the core, extendability and exactness of the game are all equivalent conditions, and strictly imply the stability of the core. In turn, convexity and subconvexity are equivalent, and strictly imply all aformentioned conditions. Final version: April 1, 2001  相似文献   

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A mean value for games with communication structures   总被引:1,自引:0,他引:1  
The mean value is a new extension of the Shapley value for games with communication structure representable by a simple graph; only pairwise meetings can occur, although some of them might not be permitted. The new value is characterized by a set of axioms of which the one with the most far-reaching effect is an associated consistency property already used in various contexts. The mean value of an n-player unanimity game is the arithmetic average of the mean values of (n–1)-player unanimity games with connected support, which means games in which the deleted players are not articulation point of the considered graph.I wish to thank the anonymous referees for their helpful remarks. The usual disclaimer applies.Received: April 2002/Accepted: February 2004  相似文献   

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We use the imputation distribution procedure approach to ensure sustainable cooperation in a multistage game with vector payoffs. In order to choose a particular Pareto optimal and time consistent strategy profile and the corresponding cooperative trajectory we suggest a refined leximin algorithm. Using this algorithm we design a characteristic function for a multistage multicriteria game. Furthermore, we provide sufficient conditions for strong time consistency of the core.  相似文献   

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We will find 3 maximal subclasses with respect to essential, superadditive and convex games, respectively such that a game is in one subclass, so are its reduced games.  相似文献   

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A class of cooperative TU-games arising from shortest path problems is introduced and analyzed. Some conditions under which a shortest path game is balanced are obtained. Also an axiomatic characterization of the Shapley value for this class of games is provided.  相似文献   

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Three solution concepts for cooperative games with random payoffs are introduced. These are the marginal value, the dividend value and the selector value. Inspiration for their definitions comes from several equivalent formulations of the Shapley value for cooperative TU games. An example shows that the equivalence is not preserved since these solutions can all be different for cooperative games with random payoffs. Properties are studied and a characterization on a subclass of games is provided.2000 Mathematics Subject Classification Number: 91A12.The authors thank two anonymous referees and an associate editor for their helpful comments.This author acknowledges financial support from the Netherlands Organization for Scientific Research (NWO) through project 613-304-059.Received: October 2000  相似文献   

17.
提出时间区间[t_0,∞)上的n人微分对策两阶段联盟解. 在第一阶段不能形成大联盟的假设是自然的,即源于这一思想. 在第一阶段以联盟作为局中人的对策中计算得到其纳什均衡,之后对每个联盟的收益按Shapley值进行分配. 一个n人微分减排模型的例子阐明了上述结果.  相似文献   

18.
A nontransferable utility (NTU) game assigns a set of feasible pay-off vectors to each coalition. In this article, we study NTU games in situations in which there are restrictions on coalition formation. These restrictions will be modelled through interior structures, which extend some of the structures considered in the literature on transferable utility games for modelling restricted cooperation, such as permission structures or antimatroids. The Harsanyi value for NTU games is extended to the set of NTU games with interior structure.  相似文献   

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The class of microarray games and the relevance index for genes   总被引:2,自引:1,他引:1  
Nowadays, microarray technology is available to generate a huge amount of information on gene expression. This information must be statistically processed and analyzed, in particular, to identify those genes which are useful for the diagnosis and prognosis of specific diseases. We discuss the possibility of applying game-theoretical tools, like the Shapley value, to the analysis of gene expression data. Via a “truncation” technique, we build a coalitional game whose aim is to stress the relevance (“sufficiency”) of groups of genes for the specific disease we are interested in. The Shapley value of this game is used to select those genes which deserve further investigation. To justify the use of the Shapley value in this context, we axiomatically characterize it using properties with a genetic interpretation. The authors are grateful to two anonymous referees for their extremely helpful comments. An earlier version of this paper was presented at the VI Spanish Meeting on Game Theory and Practice, July 12–14, 2004, Elche, Spain. S. Moretti gratefully acknowledges the financial support of the EU project NewGeneris, European Union 6th FP (FOOD-CT-2005-016320).  相似文献   

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