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1.
Shaked NT  Katz B  Rosen J 《Optics letters》2008,33(13):1461-1463
We present a new efficient method for obtaining multicolor digital Fresnel holograms of three-dimensional (3-D) objects emitting incoherent fluorescent light. For each emitted fluorescent light wavelength, a single monochromatic digital modified Fresnel hologram of the 3-D scene is generated. Using a macrolens array, only nine projections of the 3-D scene are captured in a single camera shot and are then digitally processed to yield the hologram. The 3-D reconstructed images from all the monochromatic holograms are composed into a single multicolor image of the 3-D scene. The proposed holographic technique is demonstrated by experiments.  相似文献   

2.
Reconstruction the computer generated Fresnel hologram of complex 3D object based on compressive sensing (CS) is presented. The hologram is synthesized from a color image and the depth map of the 3D object. With the depth map, the intensity of the color image can be divided into multiple slices, which satisfy the condition of the sparsity of CS. Thus, the hologram can be reconstructed at different distances with corresponding scene focused using the CS method. The quality of the recovered images can be greatly improved compared with that from the back-propagation method. What's more, with the sub-sampled hologram, the image can be ideally reconstructed by the CS method, which can reduce the data-rate for transmission or storage.  相似文献   

3.
Fresnel CGH for a three-dimensional (3-D) object is generated by calculating the Fresnel diffraction, but it requires a huge amount of calculation. This is one reason for the difficulty in realizing real-time holography. We propose fast calculation method of computer-generated Fresnel hologram (Fresnel CGH) utilizing distributed parallel processing and array operation. In our method, a projected image with depth information of the 3-D object is prepared to calculate the Fresnel diffraction. The Fresnel diffraction of the projected image is then calculated with depth information by array operation and distributed parallel processing. Parallel processing is realized using JavaSpaces and many standard computers. In our array operation, calculation error in phase distribution on a hologram occurs more than the strict Fresnel diffraction. However, it was confirmed by experiments that the influence of an error can be controlled and ignored. In this paper, our proposed method and some experimental results are shown.  相似文献   

4.
复杂三维场景数字全息图隐藏面问题研究   总被引:2,自引:1,他引:1  
李勇  苏显渝  王辉  金洪震 《光子学报》2006,35(4):591-594
从数字全息图制作原理出发,分析了隐藏面对数字全息图再现像的影响,得出在制作复杂场景数字全息图时必须进行消隐.在此基础上提出了一种消隐方法,通过寻找连接全息面上每一采样点与场景中每一采样点之间的虚拟光线与场景的交点中到全息面距离最短的交点集来消隐.最后给出了这种方法的原理和计算机模拟结果.  相似文献   

5.
We propose and demonstrate a digital holographic technique for 3D object recognition and classification. One Fresnel digital hologram of each of the 3D objects to be classified is recorded. The electronic holograms are processed digitally to retrieve 3D object information as 2D digital complex images. We use this method to classify four physical objects in a 3D scene into two classes. Results are presented from an experiment to demonstrate the proof of the concept.  相似文献   

6.
显微数字全息中物光波前重建方法研究和比较   总被引:11,自引:11,他引:0  
根据全息理论和线性系统理论,采用离轴无透镜傅里叶变换全息记录光路,对利用菲涅耳近似法、基于瑞利—索末菲衍射积分的卷积法以及角谱理论方法数值重建全息图进行了比较研究,并做了计算机模拟验证.结果表明:菲涅耳近似法和角谱方法重建像质比较好,且菲涅耳方法重建速度快;在记录距离极小的情况下,尽管记录距离不满足通常的菲涅耳近似条件,菲涅耳近似公式仍然成立;自由空间脉冲响应的快速傅里叶变换的性质与距离有关,由卷积方法得到的再现像只在某一特定距离下比较理想;对于极小物场、大孔径显微数字全息来说,菲涅耳近似重建方法是较为有效的方法.  相似文献   

7.
三维面形测量数据的计算全息可视化   总被引:14,自引:3,他引:11  
提出利用计算机制全息进行三维面形测量数据立体重现的技术。首先利用三维面形测量技术同时获取三维物体的强度和距离像;然后根据三维面形测量数据,设计和制作菲涅耳计算全息图;最后将计算全息和光学全息相结合,以菲涅耳计算全息图的光学再现像为对象,记录光学像全息。这样既解决了计算机制全息术中真实三维物体立体信息数据捕捉的问题,又为三维面形检测提供了一个行之有效的立体重构技术。给出了这种方法的原理、计算全息的设计、制作方案和实验验证结果。  相似文献   

8.
利用反射全息实现计算全息三维显示   总被引:4,自引:4,他引:0  
计算全息和光学全息都可应用于三维显示,但各有自己的优势和缺陷.将计算全息和光学反射全息相结合,可以突破光学全息对记录物体的限制,进行虚拟物体或自然场景的全息图的制作,同时可以实现白光再现.本文首先用三维扫描仪获得实际物体的三维数据,用"点云算法"模拟得到其菲涅耳全息图透射率数据,采用计算全息打印机将其输出于全息记录介质,得到可光学再现的菲涅耳计算全息图H1.然后将H1作为光学全息的记录物体进行反射全息记录,将平面全息转化为体全息,实现了计算全息白光再现.  相似文献   

9.
Kishk S  Javidi B 《Optics letters》2003,28(3):167-169
We present an optical method for information watermarking of three-dimensional (3D) objects by digital holography. A hidden image is embedded by double phase encoding in a phase-shift digital hologram of the 3D object. We decode the watermarked hologram to reconstruct the hidden image and the 3D object. We use either the entire hologram or a part of it to decode the hidden image. Experiments are presented to illustrate the ability to recover both the 3D object and the decoded hidden image. Digital holograms of the 3D object are obtained by optical experiments. The watermarking process, 3D object reconstruction, and hidden image recovery are performed digitally. To the best of our knowledge, this is the first report of 3D object watermarking by use of a phase encoding technique and digital holography.  相似文献   

10.
计算全息和光学全息都可应用于三维显示,但各有自己的优势和缺陷.将计算全息和光学反射全息相结合,可以突破光学全息对记录物体的限制,进行虚拟物体或自然场景的全息图的制作,同时可以实现白光再现.本文首先用三维扫描仪获得实际物体的三维数据,用"点云算法"模拟得到其菲涅耳全息图透射率数据,采用计算全息打印机将其输出于全息记录介质,得到可光学再现的菲涅耳计算全息图H1.然后将H1作为光学全息的记录物体进行反射全息记录,将平面全息转化为体全息,实现了计算全息白光再现.  相似文献   

11.
A cascaded Fresnel digital hologram (CFDH) is proposed, together with its mathematical derivation. Its application to watermarking has been demonstrated by a simulation procedure, in which the watermark image to be hidden is encoded into the phase of the host image. The watermark image can be deciphered by the CFDH setup, the reconstructed image shows good quality and the error is almost closed to zeros. Compared with previous technique, this is a lensless architecture, which minimizes the hardware requirement.  相似文献   

12.
Multiple-image hiding in the Fresnel domain   总被引:3,自引:0,他引:3  
Shi Y  Situ G  Zhang J 《Optics letters》2007,32(13):1914-1916
To avoid additive cross-talk among multiple images, they are separated from each other and even from the host image in the hiding and the extraction process by locating them independently in the Fresnel domain with computer-generated double phase-only masks. Gray images and white-ground and black-ground binary images can be hidden in the system at the same time. The hiding capacity of the system as to these three types of multiple image has also been investigated using a cascaded iterative algorithm. The security and the multiplexing parameters of the system are analyzed as well.  相似文献   

13.
全息模拟再现像的三维重构   总被引:1,自引:1,他引:0  
马利红  王辉  李勇  金洪震 《光子学报》2006,35(4):595-598
提出一种全息模拟再现像的三维重构方法,可以模拟再现得到三维再现像.计算机模拟再现许多幅在不同深度位置的二维光强分布;利用灰度级变化的聚焦度评价方法,通过寻找最大聚焦度值,确定再现三维像各像点的深度信息.实验证明,该方法能实现模拟再现像的三维重构,使数字全息术有希望成为一种全新的三维面形检测技术.再现像三维重构的实现可以更客观地对全息图进行像质评价,并验证计算机制全息术算法的正确性.  相似文献   

14.
Joewono Widjaja 《Optik》2010,121(9):853-859
Quality of images reconstructed from in-line Fresnel holograms using elimination of a coherent background is quantitatively studied through computer simulation and experiment. The coherent background is digitally calculated by averaging an intensity of a recorded hologram. The results show that in spite of the fact that virtual image is still intact, the background elimination can resolve images with quality comparable to the phase-shifting technique.  相似文献   

15.
In previous image watermarking methods an encoded host image and a watermark image are usually directly added, consequently the two images have cross-talk in the decryption step. To eliminate this effect, we propose a novel method based on digital holography, in which all the image pixels of the two sets of holograms resulted from two hidden images are rearranged and integrated into one set of composite holograms with a random scattering matrix (RSM). In decryption the use of this matrix can ensure the exact retrieval of each hologram, and then the perfect reconstruction of each image without cross-talk noise can be achieved. The feasibility of this method and its robustness against occlusion and additional noise are verified by computer simulations with phase-shifting interferometry and double random-phase encoding technique. This approach is suitable for both two- and three-dimensional images, and the additional RSM as a key provides a much higher level of security.  相似文献   

16.
Digital holographic imaging fusion for a larger size object using compressive sensing is proposed. In this method, the high frequency component of the digital hologram under discrete wavelet transform is represented sparsely by using compressive sensing so that the data redundancy of digital holographic recording can be resolved validly, the low frequency component is retained totally to ensure the image quality, and multiple reconstructed images with different clear parts corresponding to a laser spot size are fused to realize the high quality reconstructed image of a larger size object. In addition, a filter combing high-pass and low-pass filters is designed to remove the zero-order term from a digital hologram effectively. The digital holographic experimental setup based on off-axis Fresnel digital holography was constructed. The feasible and comparative experiments were carried out. The fused image was evaluated by using the Tamura texture features. The experimental results demonstrated that the proposed method can improve the processing efficiency and visual characteristics of the fused image and enlarge the size of the measured object effectively.  相似文献   

17.
The reconstruction of an in-line Fraunhofer (far-field) hologram is re-examined, and an analytical solution of the intensity distribution throughout the entire reconstructed image is presented. The solution bridges the gap between previously documented solutions which are limited to the plane-of-focus image and distant out-of-focus images. The analysis is motivated by a particle velocity measurement technique which attempts to distinguish the focussed image by photographic thresholding. The general methodology is presented for objects of one- and two-dimensional cross-section. Specific results are presented for the single exposure holograms of a long wire and a small particle of circular cross-section. The one-dimensional solution is verified experimentally. The results show precisely how the Fresnel diffraction term creates peaks in the intensity distribution, both upstream and downstream of the focussed image. This characteristic limits the resolution of methods which use thresholding as a means of distinguishing focussed images from their out-of-focus neighbors.  相似文献   

18.
Past research has demonstrated that if the intensity image of an object is uniformly down-sampled and converted into a Fresnel hologram, the phase component alone will be sufficient to reconstruct the source image. However,due to down-sampling, the edge and line patterns are degraded heavily. In this Letter, we propose an enhancement on the parent method by incorporating an adaptive down-sampling lattice. A hologram generated with our proposed method, which is referred to as the edge-enhanced sampled phase-only hologram, preserves favorable visual quality on both the shaded regions as well as the edge patterns of the object image.  相似文献   

19.
基于分频域和菲涅耳域的光学图像加密方法   总被引:1,自引:1,他引:0  
结合分数傅里叶变换及菲涅耳变换,在光学图像加密系统中分别具有多密钥性和无透镜性的优点,提出了基于分频域和菲涅耳域的光学图像加密方法。基于分数傅里叶变换的光学加密系统,引入菲涅耳变换及全息技术,使原有的加密系统在不增加光学元件的基础上提高了系统的安全性。理论分析和计算机仿真模拟证明了这种方法的可行性。  相似文献   

20.
In this paper, a method is proposed for encrypting an optical image onto a phase-only hologram, utilizing a single random phase mask as the private encryption key. The encryption process can be divided into 3 stages. First the source image to be encrypted is scaled in size, and pasted onto an arbitrary position in a larger global image. The remaining areas of the global image that are not occupied by the source image could be filled with randomly generated contents. As such, the global image as a whole is very different from the source image, but at the same time the visual quality of the source image is preserved. Second, a digital Fresnel hologram is generated from the new image, and converted into a phase-only hologram based on bi-directional error diffusion. In the final stage, a fixed random phase mask is added to the phase-only hologram as the private encryption key. In the decryption process, the global image together with the source image it contained, can be reconstructed from the phase-only hologram if it is overlaid with the correct decryption key. The proposed method is highly resistant to different forms of Plain-Text-Attacks, which are commonly used to deduce the encryption key in existing holographic encryption process. In addition, both the encryption and the decryption processes are simple and easy to implement.  相似文献   

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