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1.
The Max-Cut problem is a classical NP-hard problem where the objective is to partition the nodes of an edge-weighted graph in a way that maximizes the sum of edges between the parts. We present a greedy heuristic for solving Max-Cut that combines an Edge-Contraction heuristic with the Differencing Method. We compare the heuristic’s performance to other greedy heuristics using a large and diverse set of problem instances.  相似文献   

2.
Minimizing the number of reshuffling operations at maritime container terminals incorporates the pre-marshalling problem (PMP) as an important problem. Based on an analysis of existing solution approaches we develop new heuristics utilizing specific properties of problem instances of the PMP. We show that the heuristic performance is highly dependent on these properties. We introduce a new method that exploits a greedy heuristic of four stages, where for each of these stages several different heuristics may be applied. Instead of using randomization to improve the performance of the heuristic, we repetitively generate a number of solutions by using a combination of different heuristics for each stage. In doing so, only a small number of solutions is generated for which we intend that they do not have undesirable properties, contrary to the case when simple randomization is used. Our experiments show that such a deterministic algorithm significantly outperforms the original nondeterministic method. The improvement is twofold, both in the quality of found solutions, and in the computational effort.  相似文献   

3.
This paper investigates the development of an effective heuristic to solve the set covering problem (SCP) by applying the meta-heuristic Meta-RaPS (Meta-heuristic for Randomized Priority Search). In Meta-RaPS, a feasible solution is generated by introducing random factors into a construction method. Then the feasible solutions can be improved by an improvement heuristic. In addition to applying the basic Meta-RaPS, the heuristic developed herein integrates the elements of randomizing the selection of priority rules, penalizing the worst columns when the searching space is highly condensed, and defining the core problem to speedup the algorithm. This heuristic has been tested on 80 SCP instances from the OR-Library. The sizes of the problems are up to 1000 rows × 10,000 columns for non-unicost SCP, and 28,160 rows × 11,264 columns for the unicost SCP. This heuristic is only one of two known SCP heuristics to find all optimal/best known solutions for those non-unicost instances. In addition, this heuristic is the best for unicost problems among the heuristics in terms of solution quality. Furthermore, evolving from a simple greedy heuristic, it is simple and easy to code. This heuristic enriches the options of practitioners in the optimization area.  相似文献   

4.
This paper presents two new heuristics for the flowshop scheduling problem with sequence-dependent setup times (SDSTs) and makespan minimization objective. The first is an extension of a procedure that has been very successful for the general flowshop scheduling problem. The other is a greedy randomized adaptive search procedure (GRASP) which is a technique that has achieved good results on a variety of combinatorial optimization problems. Both heuristics are compared to a previously proposed algorithm based on the traveling salesman problem (TSP). In addition, local search procedures are developed and adapted to each of the heuristics. A two-phase lower bounding scheme is presented as well. The first phase finds a lower bound based on the assignment relaxation for the asymmetric TSP. In phase two, attempts are made to improve the bound by inserting idle time. All procedures are compared for two different classes of randomly generated instances. In the first case where setup times are an order of magnitude smaller than the processing times, the new approaches prove superior to the TSP-based heuristic; for the case where both processing and setup times are identically distributed, the TSP-based heuristic outperforms the proposed procedures.  相似文献   

5.
耦合活动的排程直接影响新产品开发的周期和成本,因而受到了学者和研发管理人员的普遍关注。本文针对最小化总反馈长度这一耦合活动排程常用目标,将遗传算法与局部搜索算法相结合,提出了一种新的混合优化算法,并系统分析了参数对算法性能的影响。然后将算法应用到实际案例和大量随机算例中,实验结果表明混合优化算法较大幅度提高了现有局部搜索算法解的质量;同等情形下,混合优化算法所获得解比单纯运用遗传算法所获得解更好。  相似文献   

6.
The diameter-constrained minimum spanning tree problem is an NP-hard combinatorial optimization problem that seeks a minimum cost spanning tree with a limit D imposed upon the length of any path in the tree. We begin by presenting four constructive greedy heuristics and, secondly, we present some second-order heuristics, performing some improvements on feasible solutions, hopefully leading to better objective function values. We present a heuristic with an edge exchange mechanism, another that transforms a feasible spanning tree solution into a feasible diameter-constrained spanning tree solution, and finally another with a repetitive mechanism. Computational results show that repetitive heuristics can improve considerably over the results of the greedy constructive heuristics, but using a huge amount of computation time. To obtain computational results, we use instances of the problem corresponding to complete graphs with a number of nodes between 20 and 60 and with the value of D varying between 4 and 9.  相似文献   

7.
Determining the maximum outerplanar subgraph of a given graph is known to be an NP-complete problem. In the literature there are no earlier experiment on approximating the maximum outerplanar subgraph problem. In this paper we compare solution quality and running times of different heuristics for finding maximum outerplanar subgraphs. We compare a greedy heuristic against a triangular cactus heuristic and its greedy variation. We also use the solutions from the greedy heuristics as initial solutions for a simulated annealing algorithm.The main experimental result is that simulated annealing with initial solution taken from the greedy triangular cactus heuristic yields the best known approximations for the maximum outerplanar subgraph problem.Work funded by the Tampere Graduate School in Information Science and Engineering (TISE) and supported by the Academy of Finland (Project 51528).  相似文献   

8.
The complete topology design problem of survivable mesh-based transport networks is to address simultaneously design of network topology, working path routing, and spare capacity allocation based on span-restoration. Each constituent problem in the complete design problem could be formulated as an Integer Programming (IP) and is proved to be NP\mathcal{NP} -hard. Due to a large amount of decision variables and constraints involved in the IP formulation, to solve the problem directly by exact algorithms (e.g. branch-and-bound) would be impractical if not impossible. In this paper, we present a two-level evolutionary approach to address the complete topology design problem. In the low-level, two parameterized greedy heuristics are developed to jointly construct feasible solutions (i.e., closed graph topologies satisfying all the mesh-based network survivable constraints) of the complete problem. Unlike existing “zoom-in”-based heuristics in which subsets of the constraints are considered, the proposed heuristics take all constraints into account. An estimation of distribution algorithm works on the top of the heuristics to tune the control parameters. As a result, optimal solution to the considered problem is more likely to be constructed from the heuristics with the optimal control parameters. The proposed algorithm is evaluated experimentally in comparison with the latest heuristics based on the IP software CPLEX, and the “zoom-in”-based approach on 28 test networks problems. The experimental results demonstrate that the proposed algorithm is more effective in finding high-quality topologies than the IP-based heuristic algorithm in 21 out of 28 test instances with much less computational costs, and performs significantly better than the “zoom-in”-based approach in 19 instances with the same computational costs.  相似文献   

9.
In this work, the NP-hard maximum clique problem on graphs is considered. Starting from basic greedy heuristics, modifications and improvements are proposed and combined in a two-phase heuristic procedure. In the first phase an improved greedy procedure is applied starting from each node of the graph; on the basis of the results of this phase a reduced subset of nodes is selected and an adaptive greedy algorithm is repeatedly started to build cliques around such nodes. In each restart the selection of nodes is biased by the maximal clique generated in the previous execution. Computational results are reported on the DIMACS benchmarks suite. Remarkably, the two-phase procedure successfully solves the difficult Brockington-Culberson instances, and is generally competitive with state-of-the-art much more complex heuristics.  相似文献   

10.
刘乐 《运筹与管理》2017,26(11):49-58
针对以总完工时间与总外包费用加权和为优化目标、总外包费用不超过给定上限的单机单转包商调度与外包联合优化问题,设计出一种改进的剔除型启发式算法。该算法通过运用动态规划技术求解新的辅助问题来获取初始外包工件集,并引入判定条件提前从初始外包工件集中剔除特定工件。为满足对总外包费用的上限约束,还利用新型的启发式筛选次序族逐一确定从当前外包工件集中剔除的工件。在仿真实验中,通过生成大量的测试算例,对比分析了改进算法与另2种已报道算法在求解质量、计算时间上的表现情况。实验结果表明所提出的改进算法在解的整体质量上具备显著的比较优势,并且能在5.6秒内完成对工件总数为1500的测试算例的求解。  相似文献   

11.
The min-Shift Design problem (MSD) is an important scheduling problem that needs to be solved in many industrial contexts. The issue is to find a minimum number of shifts and the number of employees to be assigned to these shifts in order to minimize the deviation from workforce requirements. Our research considers both theoretical and practical aspects of the min-Shift Design problem. This problem is closely related to the minimum edge-cost flow problem (MECF), a network flow variant that has many applications beyond shift scheduling. We show that MSD reduces to a special case of MECF and, exploiting this reduction, we prove a logarithmic hardness of approximation lower bound for MSD. On the basis of these results, we propose a hybrid heuristic for the problem, which relies on a greedy heuristic followed by a local search algorithm. The greedy part is based on the network flow analogy, and the local search algorithm makes use of multiple neighborhood relations. An experimental analysis on structured random instances shows that the hybrid heuristic clearly outperforms our previous commercial implementation. Furthermore, it highlights the respective merits of the composing heuristics for different performance parameters.  相似文献   

12.
In this paper we consider a variation of the bin packing problem in which bins of different types have different costs and capacities. Furthermore, each bin has to be filled at least to a certain level, which depends on its type. We present a set partitioning formulation and an exact optimization algorithm which exploits column generation and specialized heuristics. We compare our algorithm with the general purpose solver ILOG CPLEX, running on two compact ILP formulations and we report on experimental results on instances we have generated from data-sets for the variable size bin packing problem.  相似文献   

13.
In a very recent paper (Almiñana and Pastor (1997)) we proposed a new lagrangian surrogate heuristic, called RS, for solving the location (or unicost) set covering problem. In that paper we show that RS is more accurate than the pair of greedy type heuristics FMC/CMA and that RS outperforms the surrogate heuristic SH. Here we are going to compare algorithms RS with the best designed hybrid algorithm for the location set covering problem, known as OPTSOL70.  相似文献   

14.
This work deals with a new combinatorial optimization problem, the two-dimensional loading capacitated vehicle routing problem with time windows which is a realistic extension of the well known vehicle routing problem. The studied problem consists in determining vehicle trips to deliver rectangular objects to a set of customers with known time windows, using a homogeneous fleet of vehicles, while ensuring a feasible loading of each vehicle used. Since it includes NP-hard routing and packing sub-problems, six heuristics are firstly designed to quickly compute good solutions for realistic instances. They are obtained by combining algorithms for the vehicle routing problem with time windows with heuristics for packing rectangles. Then, a Memetic algorithm is developed to improve the heuristic solutions. The quality and the efficiency of the proposed heuristics and metaheuristic are evaluated by adding time windows to a set of 144 instances with 15–255 customers and 15–786 items, designed by Iori et al. (Transport Sci 41:253–264, 2007) for the case without time windows.  相似文献   

15.
In this paper, we suggest a methodology to solve a cooperative transportation planning problem and to assess its performance. The problem is motivated by a real-world scenario found in the German food industry. Several manufacturers with same customers but complementary food products share their vehicle fleets to deliver their customers. After an appropriate decomposition of the entire problem into sub problems, we obtain a set of rich vehicle routing problems (VRPs) with time windows for the delivery of the orders, capacity constraints, maximum operating times for the vehicles, and outsourcing options. Each of the resulting sub problems is solved by a greedy heuristic that takes the distance of the locations of customers and the time window constraints into account. The greedy heuristic is improved by an appropriate Ant Colony System (ACS). The suggested heuristics to solve the problem are assessed within a dynamic and stochastic environment in a rolling horizon setting using discrete event simulation. We describe the used simulation infrastructure. The results of extensive simulation experiments based on randomly generated problem instances and scenarios are provided and discussed. We show that the cooperative setting outperforms the non-cooperative one.  相似文献   

16.
In this work a new heuristic solution technique for the Resource-Constrained Project Scheduling Problem (RCPSP) is proposed. This technique is a hybrid multi-pass method that combines random sampling procedures with a backward–forward method. The impact of each component of the algorithm is evaluated through a step-wise computational analysis which in addition permits the value of their parameters to be specified. Furthermore, the performance of the new technique is evaluated against the best currently available heuristics using a well known set of instances. The results obtained point out that the new technique greatly outperforms both the heuristics and metaheuristics currently available for the RCPSP being thus competitive with the best heuristic solution techniques for this problem.  相似文献   

17.
In this paper, a Lagrangian-based heuristic is proposed for the degree constrained minimum spanning tree problem. The heuristic uses Lagrangian relaxation information to guide the construction of feasible solutions to the problem. The scheme operates, within a Lagrangian relaxation framework, with calls to a greedy construction heuristic, followed by a heuristic improvement procedure. A look ahead infeasibility prevention mechanism, introduced into the greedy heuristic, allowed us to solve instances of the problem where some of the vertices are restricted to having degrees 1 or 2. Furthermore, in order to cut down on CPU time, a restricted version of the original problem is formulated and used to generate feasible solutions. Extensive computational experiments were conducted and indicate that the proposed heuristic is competitive with the best heuristics and metaheuristics in the literature.  相似文献   

18.
Although they are simple techniques from the early days of timetabling research, graph colouring heuristics are still attracting significant research interest in the timetabling research community. These heuristics involve simple ordering strategies to first select and colour those vertices that are most likely to cause trouble if deferred until later. Most of this work used a single heuristic to measure the difficulty of a vertex. Relatively less attention has been paid to select an appropriate colour for the selected vertex. Some recent work has demonstrated the superiority of combining a number of different heuristics for vertex and colour selection. In this paper, we explore this direction and introduce a new strategy of using linear combinations of heuristics for weighted graphs which model the timetabling problems under consideration. The weights of the heuristic combinations define specific roles that each simple heuristic contributes to the process of ordering vertices. We include specific explanations for the design of our strategy and present the experimental results on a set of benchmark real world examination timetabling problem instances. New best results for several instances have been obtained using this method when compared with other constructive methods applied to this benchmark dataset.  相似文献   

19.
The allocation of fresh produce to shelf space represents a new decision support research area which is motivated by the desire of many retailers to improve their service due to the increasing demand for fresh food. However, automated decision making for fresh produce allocation is challenging because of the very short lifetime of fresh products. This paper considers a recently proposed practical model for the problem which is motivated by our collaboration with Tesco. Moreover, the paper investigates heuristic and meta-heuristic approaches as alternatives for the generalized reduced gradient algorithm, which becomes inefficient when the problem size becomes larger. A simpler single-item inventory problem is firstly studied and solved by a polynomial time bounded procedure. Several dynamic greedy heuristics are then developed for the multi-item problem based on the procedure for the single-item inventory problem. Experimental results show that these greedy heuristics are much more efficient and provide competitive results when compared to those of a multi-start generalized reduced gradient algorithm. In order to further improve the solution, we investigated simulated annealing, a greedy randomized adaptive search procedure and three types of hyper-heuristics. Their performance is tested and compared on a set of problem instances which are made publicly available for the research community.  相似文献   

20.
We consider the problem of minimizing the sum of completion times in a two-machine permutation flowshop subject to setup times. We propose a new priority rule, several constructive heuristics, local search procedures, as well as an effective multiple crossover genetic algorithm. Computational experiments carried out on a large set of randomly generated instances provide evidence that a constructive heuristic based on newly derived priority rule dominates all the proposed constructive heuristics. More specifically, we show that one of our proposed constructive heuristics outperforms the best constructive heuristic in the literature in terms of both error and computational time. Furthermore, we show that one of our proposed local search-based heuristics outperforms the best local search heuristic in the literature in terms of again both error and computational time. We also show that, in terms of quality-to-CPU time ratio, the multiple crossover genetic algorithm performs consistently well.  相似文献   

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