首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 125 毫秒
1.
在非线性科学中,寻求微分方程的近似解析解一直是重要的研究课题和研究热点.利用人工神经网络原理,结合最优化方法,研究了几类微分-代数方程的近似解析解,包括指标1,2,3型Hessenberg方程及指标3型Euler-Lagrange方程,得到了方程近似解析解的表达式.通过与精确解或Runge-Kutta(龙格-库塔)数值计算结果对比,表明神经网络方法的结果有很高的精度.  相似文献   

2.
本文研究带Poisson跳和Markovian调制的中立型随机微分方程的数值解的收敛性质.用数值逼近方法求此微分方程的解,并证明了Euler近似解在此线性增长条件和全局Lipschitz条件更弱的条件下仍均方收敛于此方程的解析解.  相似文献   

3.
研究了一类非线性强迫扰动Klein-Gordon方程.首先利用双曲正切待定系数法求得了典型的方程孤波解.然后利用泛函变分迭代原理得到了强迫扰动Klein-Gordon方程的一个近似解,并论述了解的一致有效性.所得到的近似解是一个解析式,它还可对近似解进行解析运算,而使用简单的模拟方法所得到的近似解是达不到这种效果的.  相似文献   

4.
研究了一类非线性发展方程.首先在无扰动情形下,利用待定函数和泛函同伦映射方法得到了非扰动发展方程的孤子精确解和扰动方程的任意次近似行波孤子解.接着引入一个同伦映射,并选取初始近似函数,再用同伦映射理论,依次求出非线性双曲型发展扰动方程孤子解的各次近似解析解.再利用摄动理论举例说明了用该方法得到的近似解析解的有效性和各次近似解的近似度.最后,简述了用同伦映射方法得到的近似解的意义,指出了用上述方法得到的各次近似解具有便于求解、精度高等优点.  相似文献   

5.
研究了一类非线性兰彻斯特方程,描述了现代化战争条件下的战斗模型.在分析实际交战过程中的损耗系数之间的关系的基础上,引入了摄动参数.利用摄动方法,得到了相应非线性方程组的渐近解,再利用微分不等式理论,证明了渐近解的一致有效性,并将得到的渐近解与数值解进行了精度比较.结果表明该摄动方法简单有效,而且它得到的解是近似解析解,能继续进行各种解析运算,这是数值解所无法媲美的优点.从而,所求的渐近解能够更准确地揭示出现代战争的特点和规律,还能为作战决策者提供更多有价值的信息.  相似文献   

6.
幂律流体边界层方程的近似解析解和壁摩擦因数的近似值   总被引:2,自引:1,他引:1  
对幂率流体层流平板边界层的解析解进行了研究.对该问题提供了Adomian分解方法并且推导出了问题的级数形式的近似解析解,该近似解析解具有快速收敛性和易于计算性.对不同的幂率给出了方程的近似解析解和相应的壁摩擦因数近似值,最后对近似解所推出结果和所得壁摩擦因数与文献中的数值解进行了比较验证,证实了该文提出的解析近似方法的准确性和可靠性,说明了该近似解能够应用于提供所研究问题的壁摩擦因数.  相似文献   

7.
研究了一类非线性Schr(o)dinger扰动耦合系统.利用近似解相关联的特殊方法,首先讨论了对应的线性系统,并得到了其精确解.再利用泛函迭代的方法得到了非线性Schr(o)dinger扰动耦合系统的泛函渐近解析解.这个渐近解是一个解析式,还可对它进行解析运算.这对使用简单的模拟方法得到的近似解是达不到的.  相似文献   

8.
研究了一类非线性Schrdinager扰动耦合系统.利用近似解相关联的特殊方法,首先讨论了对应的线性系统,并得到了其精确解.再利用泛函迭代的方法得到了非线性Schrdinger扰动耦合系统的泛函渐近解析解.这个渐近解是一个解析式,还可对它进行解析运算.这对使用简单的模拟方法得到的近似解是达不到的.  相似文献   

9.
利用同伦映射方法研究了一类非线性广义强迫扰动Klein-Gordon方程.首先利用双曲正切待定系数法求得了无扰动项典型方程的孤子解.然后利用同伦映射原理得到了强迫扰动Klein-Gordon方程的任意次近似孤子解.最后叙述了得到的近似孤子解是一个解析展开式,还能对它进行解析运算.这对使用简单的模拟方法得到的近似解是达不到的.  相似文献   

10.
一类大气尘埃等离子体扩散模型研究   总被引:4,自引:3,他引:1  
研究了一类大气非线性尘埃等离子体扩散方程初值问题.首先在无扰动情形下,利用Fourier变换方法得到了尘埃等离子体扩散方程初值问题的精确解,接着引入一个同伦映射,并选取初始近似函数,再用同伦映射理论,依次求出了非线性尘埃等离子体扰动初值问题的各次近似解析解.并引用不动点理论,指出了近似解析解的有效性和各次近似解的近似度,通过举例, 用模拟曲线和表格作了近似对照.最后,简述了用同伦映射方法得到的近似解的物理意义.简叙了用上述方法得到的各次近似解具有便于求解、精度高等优点.  相似文献   

11.
Combat modeling is one of the essential topics for military decision making. The Lanchester equation is a classic method for modeling warfare, and many variations have extended its limitations and relaxed its assumptions. As a model becomes more complex, solving it analytically becomes intractable or computationally expensive. Hence, we propose two approximation methods: moment-matching scheme and a supporting method called battle-end approximation. These methods give an approximate solution in a short amount of time, while maintaining a high level of accuracy in simulation results in terms of hypothesis testing and numerical verification. They can be applied to computationally intensive problems, such as optimal resource allocation and analysis with asymmetric power like snipers or stealth aircrafts.  相似文献   

12.
指派矩阵构造是指派问题应用研究的难点,在作战应用领域展开指派矩阵构造专题研究.文中回望了1914年Lanchester关于"兰氏"平方律作战过程取胜条件与剩余兵力的分析结果,以及1996年本文第一作者提出的关于"兰氏"平方律作战过程存在胜负的情况下其作战持续时间计算的数学模型,提出了关于"兰氏"平方律作战过程在作战双方势均力敌的情况下作战持续时间的数学模型.综合运用上述的已有理论与新建理论,建立了取胜矩阵、时耗矩阵、兵力耗损矩阵的一体构造模型.该一体构造模型从作战系统的4类可知数据出发,对于具体的多部队参战的作战过程均能构造出具体的取胜、时耗、兵力耗损数值矩阵.最后给出了取胜、时耗、兵力耗损矩阵的一个一体构造实例,并运用(n×m)-k缺省指派问题理论对该实例求得了其最多K胜条件下的最短时限最少耗费缺省指派最优解.  相似文献   

13.
In this research, we try to improve Bracken's and Chen's work to significantly better fit our extended Lanchester model into the Ardennes Campaign live data. Essentially, we adopt the concepts of the tactical factor variable and the shift time variable to improve the original Lanchester's model. Moreover, we use the Lanchester square law model instead of Lanchester linear law model to reflect the fact that the Ardennes Campaign was not an indirect-fire but a direct-fire combat. According to our numerical experimental result, we improved Bracken's work by 39.26%, and Chen's work by 19.51%. The contribution of this research is that we propose a much better qualitative analysis model for the explanation of modern combat.  相似文献   

14.
A methodology to obtain an approximate solution of a singularly perturbed nonlinear differential game is presented. The outcome of the game with approximate strategies, defined as extended value, is related to the saddle-point value of the game. In an example of a simple pursuit-evasion game, it is shown that the proposed methodology leads to an easily implementable feedback form solution with fairly accurate results. This approach seems to be attractive for analyzing realistic air-combat models without solving a two-point boundary-value problem.This research was partially supported by AFSC Contract No. F-49620-79-6-0135. The authors are grateful to Prof. J. V. Breakwell for encouraging the approach taken in this research. Thanks are also due to Dr. S. Gutman and Dr. J. Lewin for their useful comments.  相似文献   

15.
本讨论了一类广义的Lanchester模型在一些限制条件下的近似解,并给出了若干结论。  相似文献   

16.
In this paper, an approximate closed-form solution for linear boundary-value problems with slowly varying coefficient matrices is obtained. The derivation of the approximate solution is based on the freezing technique, which is commonly used in analyzing the stability of slowly varying initial-value problems as well as solving them. The error between the approximate and the exact solutions is given, and an upper bound on the norm of the error is obtained. This upper bound is proportional to the rate of change of the coefficient matrix of the boundary-value problem. The proposed approximate solution is obtained for a two-point boundary-value problem and is compared to its solution obtained numerically. Good agreement is observed between the approximate and the numerical solutions, when the rate of change of the coefficient matrix is small.  相似文献   

17.
We discuss the background of the Lanchester (n, 1) problem, in which a heterogeneous force of n different troop types faces a homogeneous force. We also present a more general set of equations for modelling this problem, along with its general solution. As an example of the consequences of this model, we take the (2, 1) case and solve for the optimal force allocation and fire distribution in a (2, 1) battle. Next, we present examples that demonstrate our model's advantages over a previous formulation. In particular, we point out how different forces may win a battle, depending on the handling and interpretation of the model's solution. Lastly, we present a variant of the Lanchester square law which applies to the (2, 1) case.  相似文献   

18.
This paper introduces, for the first time, an analytical framework for modeling and analyzing sales response to advertising pulsation for competitive markets of mature products in continuous time for discrete, piecewise policies that allow unequal cycle lengths. Employing a Nash equilibrium solution concept, this study supported with numerical analysis demonstrates that there is an oligopolistic, as opposed to a monopolistic, justification for advertising at a constant rate in the presence of concave response functions or advertising according to a pulsing policy in the presence of S-shaped response functions. The article employs a modeling framework whereby each of a set of competitors' responses to advertising spending is governed mainly by Lanchester type response is used to analyze the game resulting from cyclical advertising policies that are strictly adhered to by all players. A non-discounted averaged performance is used to assess the purported optimality of different variants of piecewise-constant policies.  相似文献   

19.
Lanchester (1960) modeled combat situations between two opponents, where mutual attrition occurs continuously in time, by a pair of simple ordinary (linear) differential equations. The aim of the present paper is to extend the model to a conflict consisting of three parties. In particular, Lanchester’s main result, i.e. his Square Law, is adapted to a triple fight. However, here a central factor – besides the initial strengths of the forces – determining the long run outcome is the allocation of each opponent’s efforts between the other two parties. Depending on initial strengths, (the) solution paths are calculated and visualized in appropriate phase portraits. We are able identify regions in the state space where, independent of the force allocation of the opponents, always the same combatant wins, regions, where a combatant can win if its force allocation is wisely chosen, and regions where a combatant cannot win itself but determine the winner by its forces allocation. As such, the present model can be seen as a forerunner of a dynamic game between three opponents.  相似文献   

20.
Rudolf Heuer 《PAMM》2006,6(1):309-310
Classical Modal Analysis can be applied to linear systems if the corresponding damping matrix is proportional to the mass or/and stiffness matrices. Otherwise, e.g., in case of structures with single external damping devices, an alternative or approximate solution procedure for determining the dynamic response has to be chosen, compare [1]–[3]. Vibration problems of linear structures with spatially localized nonlinearities are related to those non-classically damped systems. Such systems are characterized by the fact that their nonlinear behavior is largely restricted to a limited number of single points in the structure. The objective of this paper is to present an approximate semi-analytical procedure for analyzing the steady-state harmonic response of those locally nonlinear structures, where special emphasis is laid on beams with single nonlinear devices. (© 2006 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim)  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号