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1.
We consider the problem of allocating houses to agents when monetary compensations are not allowed. We present a simple and independent proof of a result due to Ehlers and Klaus (Int J Game Theory 32:545–560, 2004) that characterizes the class of rules satisfying efficiency, strategy-proofness, resource monotonicity and nonbossiness. I am very much indebted to William Thomson for his invaluable suggestions.  相似文献   

2.
We analyze coalition formation problems in which a group of agents is partitioned into coalitions and agents’ preferences only depend on the coalition to which they belong. We study rules that associate to each profile of preferences a partition of the society. We focus on strategy-proof rules on restricted domains of preferences, as the domains of additively representable or separable preferences. In such domains, the only strategy-proof and individually rational rules that satisfy either a weak version of efficiency or non-bossiness and flexibility are single-lapping rules. Single-lapping rules are characterized by severe restrictions on the set of feasible coalitions that are consistent with hierarchical organizations. These restrictions are necessary and sufficient for the existence of a unique core-stable partition. In fact, single-lapping rules always select the associated unique core-stable partition. Thus, our results highlight the relation between the non-cooperative concept of strategy-proofness and the cooperative concept of uniqueness of core-stable partitions.  相似文献   

3.
In the context of coalition formation games a player evaluates a partition on the basis of the set she belongs to. For this evaluation to be possible, players are supposed to have preferences over sets to which they could belong. In this paper, we suggest two extensions of preferences over individuals to preferences over sets. For the first one, derived from the most preferred member of a set, it is shown that a strict core partition always exists if the original preferences are strict and a simple algorithm for the computation of one strict core partition is derived. This algorithm turns out to be strategy proof. The second extension, based on the least preferred member of a set, produces solutions very similar to those for the stable roommates problem. Received August 1998/Final version June 20, 2000  相似文献   

4.
Generalized location problems withn agents are considered, who each report a point inm-dimensional Euclidean space. A solution assigns a compromise point to thesen points, and the individual utilities for this compromise point are equal to the negatives of the Euclidean distances to the individual positions. Form = 2 andn odd, it is shown that a solution is Pareto optimal, anonymous, and strategy-proof if, and only if, it is obtained by taking the coordinatewise median with respect to a pair of orthogonal axes. Further, for all other situations withm2, such a solution does not exist. A few results concerning other solution properties, as well as different utility functions, are discussed.Supported by a grant from the Cooperation Centre Tilburg and Eindhoven University.  相似文献   

5.
This paper reinterprets the γ-core (Chander and Tulkens in Int Tax Pub Financ 2:279–293, 1995; in Int J Game Theory 26:379–401, 1997) and justifies it as well as its prediction that the efficient coalition structure is stable in terms of the coalition formation theory. The problem of coalition formation is formulated as an infinitely repeated game in which the players must choose whether to cooperate or not. It is shown that a certain equilibrium of this game corresponds to the γ-core assumption that when a coalition forms the remaining players form singletons, and that the grand coalition is an equilibrium coalition structure. An earlier version of this paper was presented at the conference on Game Theory and Its Applications held in Mumbai in 2003 and was subsequently circulated as CORE Discussion Paper 2003/46.  相似文献   

6.
A stable government is by definition not dominated by any other government. However, it may happen that all governments are dominated. In graph–theoretic terms this means that the dominance graph does not possess a source. In this paper we are able to deal with this case by a clever combination of notions from different fields, such as relational algebra, graph theory and social choice theory, and by using the computer support system RelView for computing solutions and visualizing the results. Using relational algorithms, in such a case we break all cycles in each initial strongly connected component by removing the vertices in an appropriate minimum feedback vertex set. In this way we can choose a government that is as close as possible to being un-dominated. To achieve unique solutions, we additionally apply the majority ranking recently introduced by Balinski and Laraki. The main parts of our procedure can be executed using the RelView tool. Its sophisticated implementation of relations allows to deal with graph sizes that are sufficient for practical applications of coalition formation.  相似文献   

7.
8.
We study coalition formation games with externalities where each agent’s payoff depends on the entire partition. As in Bloch (Games Econ Behav 14:90–123, 1996) and Ray and Vohra (Games Econ Behav 26:268–336, 1999), we assume that coalitions form sequentially and agreements are irreversible. Instead of a fixed order protocol, we use a “bidding mechanism” (see Pérez-Castrillo and Wettstein in Am Econ Rev 92(5):1577–1587, 2002) to determine proposals and transfers among the agents. We show that such a mechanism facilitates the attainment of efficiency; in particular, our game admits a Markov perfect equilibrium with the property of full dynamic efficiency. In addition, the aggregate equilibrium payoffs of our game exhibit monotonicity in time. Nevertheless, inefficient equilibria can also emerge.  相似文献   

9.
In this paper, a simple probabilistic model of coalition formation provides a unified interpretation for several extensions of the Shapley value. Weighted Shapley values, semivalues, weak (weighted or not) semivalues, and the Shapley value itself appear as variations of this model. Moreover, some notions that have been introduced in the search of alternatives to Shapley’s seminal characterization, as ‘balanced contributions’ and the ‘potential’ are reinterpreted from this point of view. Natural relationships of these conditions with some mentioned families of ‘values’ are shown. These reinterpretations strongly suggest that these conditions are more naturally interpreted in terms of coalition formation than in terms of the classical notion of ‘value.’   相似文献   

10.
This paper deals with the question of coalition formation inn-person cooperative games. Two abstract game models of coalition formation are proposed. We then study the core and the dynamic solution of these abstract games. These models assume that there is a rule governing the allocation of payoffs to each player in each coalition structure called a payoff solution concept. The predictions of these models are characterized for the special case of games with side payments using various payoff solution concepts such as the individually rational payoffs, the core, the Shapley value and the bargaining set M1 (i). Some modifications of these models are also discussed.  相似文献   

11.
This paper consists of two parts. The first part introduces the strict aspiration as a new aspiration solution concept, which is proved to be existent for any cooperative game. The second part deals with the unsolved problem put forward by Bennett [1] by showing that there is at least one payoff which is balanced, partnered and equal gains aspiration. The proof is algebraic and constructive, thus providing an algorithm for finding such aspirations.  相似文献   

12.
This paper studies the constraints in coalition formation that result from a hierarchical organization structure on the class of players in a cooperative game with transferable utilities. If one assumes that the superiors of a certain individual have to give permission to the actions undertaken by the individual, then one arrives at a limited collection of formable orautonomous coalitions. This resulting collection is a lattice of subsets on the player set. We show that if the collection of formable coalitions is limited to a lattice, the core allows for (infinite) exploitation of subordinates. For discerning lattices we are able to generalize the results of Weber (1988), namely the core is a subset of the convex hull of the collection of all attainable marginal contribution vectors plus a fixed cone. This relation is an equality if and only if the game is convex. This extends the results of Shapley (1971) and Ichiishi (1981).  相似文献   

13.
The coalition formation problem in an economy with externalities can be adequately modeled by using games in partition function form (PFF games), proposed by Thrall and Lucas. If we suppose that forming the grand coalition generates the largest total surplus, a central question is how to allocate the worth of the grand coalition to each player, i.e., how to find an adequate solution concept, taking into account the whole process of coalition formation. We propose in this paper the original concepts of scenario-value, process-value and coalition formation value, which represent the average contribution of players in a scenario (a particular sequence of coalitions within a given coalition formation process), in a process (a sequence of partitions of the society), and in the whole (all processes being taken into account), respectively. We give also two axiomatizations of our coalition formation value.  相似文献   

14.
We are concerned with the problem of core membership testing for hedonic coalition formation games, which is to decide whether a certain coalition structure belongs to the core of a given game. We show that this problem is co-NP complete when players’ preferences are additive.  相似文献   

15.
In this paper we examine the properties of stable coalitions under sequential and simultaneous bargaining by competing labor unions. We do this using the Nash bargaining solution and various notions of stability, namely, Nash, coalitional, contractual and core stability.  相似文献   

16.
提出时间区间[t_0,∞)上的n人微分对策两阶段联盟解. 在第一阶段不能形成大联盟的假设是自然的,即源于这一思想. 在第一阶段以联盟作为局中人的对策中计算得到其纳什均衡,之后对每个联盟的收益按Shapley值进行分配. 一个n人微分减排模型的例子阐明了上述结果.  相似文献   

17.
This paper studies hedonic coalition formation games where each player’s preferences rely only upon the members of her coalition. A new stability notion under free exit-free entry membership rights, referred to as strong Nash stability, is introduced which is stronger than both core and Nash stabilities studied earlier in the literature. Strong Nash stability has an analogue in non-cooperative games and it is the strongest stability notion appropriate to the context of hedonic coalition formation games. The weak top-choice property is introduced and shown to be sufficient for the existence of a strongly Nash stable partition. It is also shown that descending separable preferences guarantee the existence of a strongly Nash stable partition. Strong Nash stability under different membership rights is also studied.  相似文献   

18.
We establish NP-completeness of two problems on core stable coalitions in hedonic games. In the first problem every player has only two acceptable coalitions in his preference list, and in the second problem the preference structures arise from the distances in an underlying metric space.  相似文献   

19.
In the paper, we present an application of the MACBETH approach to a certain model of coalition formation. We apply the MACBETH technique to quantify the attractiveness and repulsiveness of possible governments to parties. We use this method to calculate the utilities of governments to parties. Based on these utilities, stable governments are determined. In the paper, an adequate example is presented.  相似文献   

20.
This paper presents the aspiration approach to coalition formation and payoff distribution in games with sidepayments. The approach is based on the idea that players set prices for their participation within coalitions. The solution space which is appropriate for price-setting players is different from that of the usual solution concepts and is called the space of aspirations. Solution concepts defined on the space of aspirations correspond to notions of how players bargain over their prices. Once the players choose a vector of prices, the coalitions which can afford to pay these prices are the coalitions which are predicted to form in the game.  相似文献   

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