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1.
The knapsack container loading problem is the problem of loading a subset of rectangular boxes into a rectangular container of fixed dimensions such that the volume of the packed boxes is maximized. A new heuristic based on the wall-building approach is proposed, which decomposes the problem into a number of layers which again are split into a number of strips. The packing of a strip may be formulated and solved optimally as a Knapsack Problem with capacity equal to the width or height of the container. The depth of a layer as well as the thickness of each strip is decided through a branch-and-bound approach where at each node only a subset of branches is explored.Several ranking rules for the selection of the most promising layer depths and strip widths are presented and the performance of the corresponding algorithms is experimentally compared for homogeneous and heterogeneous instances. The best ranking rule is then used in a comprehensive computational study involving large-sized instances. These computational results show that instances with a total box volume up to 90% easily may be solved to optimality, and that average fillings of the container volume exceeding 95% may be obtained for large-sized instances.  相似文献   

2.
This paper presents new bounds, heuristics, and an exact algorithm for the Pallet Loading Problem (PLP). PLP maximizes the number of boxes placed on a rectangular pallet. All boxes have identical rectangular dimensions and, when placed, must be located completely within the pallet. Boxes may be rotated 90° so long as they are placed with edges parallel to the pallet’s edges. The set of all PLP instances with an area ratio (pallet area divided by box area) less than 101 boxes can be represented by 3,080,730 equivalent classes. Our G5-heuristic finds optimal solutions to 3,073,724 of these 3,080,730 classes and in the remaining 7006 classes only differs from the best known bound by one box. We develop three other heuristics that solve another 54 instances. Finally, we solve the 6952 remaining classes with our exact HVZ algorithm. Only a subset of these classes has been solved previously.  相似文献   

3.
The three-dimensional bin packing problem consists of packing a set of boxes into the minimum number of bins. In this paper we propose a new GRASP algorithm for solving three-dimensional bin packing problems which can also be directly applied to the two-dimensional case. The constructive phase is based on a maximal-space heuristic developed for the container loading problem. In the improvement phase, several new moves are designed and combined in a VND structure. The resulting hybrid GRASP/VND algorithm is simple and quite fast and the extensive computational results on test instances from the literature show that the quality of the solutions is equal to or better than that obtained by the best existing heuristic procedures.  相似文献   

4.
The aim of the Single Container Loading Problem (SCLP) is to pack three-dimensional boxes into a three-dimensional container so as to maximize the volume utilization of the container. We propose a new block building approach that constructs packings by placing one block (of boxes) at a time until no more boxes can be loaded. The key to obtaining high quality solutions is to select the right block to place into the right free space cuboid (or residual space) in the container. We propose a new heuristic for evaluating the fitness of residual spaces, and use a tree search to decide the best residual space-block pair at each step. The resultant algorithm outperforms the best known algorithms based on the 1600 commonly used benchmark instances even when given fewer computational resources. We also adapted our approach to address the full support constraint. The computational results for the full support support variant on the 1600 instances similarly show a significant improvement over existing techniques even when given substantially fewer computational resources.  相似文献   

5.
A heuristic algorithm for the strip packing problem   总被引:1,自引:0,他引:1  
The two-dimensional strip packing problem is to pack a given set of rectangles into a strip with a given width and infinite height so as to minimize the required height of the packing. From the computational point of view, the strip packing problem is an NP-hard problem. With the B*-tree representation, this paper first presents a heuristic packing strategy which evaluates the positions used by the rectangles. Then an effective local search method is introduced to improve the results and a heuristic algorithm (HA) is further developed to find a desirable solution. Computational results on randomly generated instances and popular test instances show that the proposed method is efficient for the strip packing problem.  相似文献   

6.
The more-dimensional bin packing problem (BPP) considered here requires packing a set of rectangular-shaped items into a minimum number of identical rectangular-shaped bins. All items may be rotated and the guillotine cut constraint has to be respected. A straightforward heuristic is presented that is based on a method for the container loading problem following a wall-building approach and on a method for the one-dimensional BPP. 1,800 new benchmark instances are introduced for the two-dimensional and three-dimensional BPP. The instances include more than 1,500 items on average. Applied to these very large instances, the heuristic generates solutions of acceptable quality in short computation times. Moreover, the influence of different instance parameters on the solution quality is investigated by an extended computational study.  相似文献   

7.
Three-dimensional orthogonal bin packing is a problem NP-hard in the strong sense where a set of boxes must be orthogonally packed into the minimum number of three-dimensional bins. We present a two-level tabu search for this problem. The first-level aims to reduce the number of bins. The second optimizes the packing of the bins. This latter procedure is based on the Interval Graph representation of the packing, proposed by Fekete and Schepers, which reduces the size of the search space. We also introduce a general method to increase the size of the associated neighborhoods, and thus the quality of the search, without increasing the overall complexity of the algorithm. Extensive computational results on benchmark problem instances show the effectiveness of the proposed approach, obtaining better results compared to the existing ones.  相似文献   

8.
In the three-dimensional strip packing problem (3DSP), we are given a container with an open dimension and a set of rectangular cuboids (boxes) and the task is to orthogonally pack all the boxes into the container such that the magnitude of the open dimension is minimized. We propose a block building heuristic based on extreme points for this problem that uses a reference length to guide its solution. Our 3DSP approach employs this heuristic in a one-step lookahead tree search algorithm using an iterative construction strategy. We tested our approach on standard 3DSP benchmark test data; the results show that our approach produces better solutions on average than all other approaches in literature for the majority of these data sets using comparable computation time.  相似文献   

9.
In this work, we deal with the problem of packing (orthogonally and without overlapping) identical rectangles in a rectangle. This problem appears in different logistics settings, such as the loading of boxes on pallets, the arrangements of pallets in trucks and the stowing of cargo in ships. We present a recursive partitioning approach combining improved versions of a recursive five-block heuristic and an L-approach for packing rectangles into larger rectangles and L-shaped pieces. The combined approach is able to rapidly find the optimal solutions of all instances of the pallet loading problem sets Cover I and II (more than 50?000 instances). It is also effective for solving the instances of problem set Cover III (almost 100?000 instances) and practical examples of a woodpulp stowage problem, if compared to other methods from the literature. Some theoretical results are also discussed and, based on them, efficient computer implementations are introduced. The computer implementation and the data sets are available for benchmarking purposes.  相似文献   

10.
The two-dimensional packing problem of finding optimal layouts for identical rectangular boxes on a rectangular pallet has interested OR practitioners for many years. The problem is NP-complete and solution methods to date tend to be heuristic. This paper discusses the development of an exact tree search algorithm based on a graph-theoretic model of the problem.  相似文献   

11.
The blocks relocation problem (BRP) may be defined as follows: given a set of homogeneous blocks stored in a two-dimensional stock, which relocations are necessary to retrieve the blocks from the stock in a predefined order while minimizing the number of those relocations? In this paper, we first prove NP-hardness of the BRP as well as a special case, closing open research questions. Moreover, we propose different solution approaches. First, a mathematical model is presented that provides optimal solutions to the general BRP in cases where instances are small. To overcome such limitation, some realistic assumption taken from the literature is introduced, leading to the definition of a binary linear programming model. In terms of computational time, this approach is reasonably fast to be used to solve medium-sized instances. In addition, we propose a simple heuristic based upon a set of relocation rules. This heuristic is used to generate “good” quality solutions for larger instances in very short computational time, and, consequently, is proposed for tackling problem instances where solutions are required (almost) immediately. Solution quality of the heuristic is measured against optimal solutions obtained using a state-of-the-art commercial solver and both of them are compared with reference results from literature.  相似文献   

12.
This article introduces and solves a new rich routing problem integrated with practical operational constraints. The problem examined calls for the determination of the optimal routes for a vehicle fleet to satisfy a mix of two different request types. Firstly, vehicles must transport three-dimensional, rectangular and stackable boxes from a depot to a set of predetermined customers. In addition, vehicles must also transfer products between pairs of pick-up and delivery locations. Service of both request types is subject to hard time window constraints. In addition, feasible palletization patterns must be identified for the transported products. A practical application of the problem arises in the transportation systems of chain stores, where vehicles replenish the retail points by delivering products stored at a central depot, while they are also responsible for transferring stock between pairs of the retailer network. To solve this very complex combinatorial optimization problem, our major objective was to develop an efficient methodology whose required computational effort is kept within reasonable limits. To this end, we propose a local search-based framework for optimizing vehicle routes, in which feasible loading arrangements are identified via a simple-structured packing heuristic. The algorithmic framework is enhanced with various memory components which store and retrieve useful information gathered through the search process, in order to avoid any duplicate unnecessary calculations. The proposed solution approach is assessed on newly introduced benchmark instances.  相似文献   

13.
In this paper we propose a planning procedure for serving freight transportation requests in a railway network with fast transfer equipment at terminals. We consider a transportation system where different customers make their requests (orders) for moving boxes, i.e., either containers or swap bodies, between different origins and destinations, with specific requirements on delivery times. The decisions to be taken concern the route (and the corresponding sequence of trains) that each box follows in the network and the assignment of boxes to train wagons, taking into account that boxes can change more than one train and that train timetables are fixed.The planning procedure includes a pre-analysis step to determine all the possible sequences of trains for serving each order, followed by the solution of a 0-1 linear programming problem to find the optimal assignment of each box to a train sequence and to a specific wagon for each train in the sequence. This latter is a generalized assignment problem which is NP-hard. Hence, in order to find good solutions in acceptable computation times, two MIP heuristic approaches are proposed and tested through an experimental analysis considering realistic problem instances.  相似文献   

14.
Minimum bounded edge-partition divides the edge set of a tree into the minimum number of disjoint connected components given a maximum weight for any component. It is an adaptation of the uniform edge-partition of a tree. An optimization algorithm is developed for this NP-hard problem, based on repeated bin packing of inter-related instances. The algorithm has linear running time for the class of ‘balanced trees’ common for the stochastic programming application which motivated investigation of this problem.Fast 2-approximation algorithms are formed for general instances by replacing the optimal bin packing with almost any bin packing heuristic. The asymptotic worst-case ratio of these approximation algorithms is never better than the absolute worst-case ratio of the bin packing heuristic used.  相似文献   

15.
In this paper, we study the crane scheduling problem for a vessel after the vessel is moored on a terminal and develop both exact and heuristic solution approaches for the problem. For small-sized instances, we develop a time-space network flow formulation with non-crossing constraints for the problem and apply an exact solution approach to obtain an optimal solution. For medium-sized instances, we develop a Lagrangian relaxation approach that allows us to obtain tight lower bounds and near-optimal solutions. For large-sized instances, we develop two heuristics and show that the error bounds of our heuristics are no more than 100%. Finally, we perform computational studies to show the effectiveness of our proposed solution approaches.  相似文献   

16.
We consider two types of orthogonal, oriented, rectangular, two-dimensional packing problems. The first is the strip packing problem, for which four new and improved level-packing algorithms are presented. Two of these algorithms guarantee a packing that may be disentangled by guillotine cuts. These are combined with a two-stage heuristic designed to find a solution to the variable-sized bin packing problem, where the aim is to pack all items into bins so as to minimise the packing area. This heuristic packs the levels of a solution to the strip packing problem into large bins and then attempts to repack the items in those bins into smaller bins in order to reduce wasted space. The results of the algorithms are compared to those of seven level-packing heuristics from the literature by means of a large number of strip-packing benchmark instances. It is found that the new algorithms are an improvement over known level-packing heuristics for the strip packing problem. The advancements made by the new and improved algorithms are limited in terms of utilised space when applied to the variable-sized bin packing problem. However, they do provide results faster than many existing algorithms.  相似文献   

17.
The present article examines a vehicle routing problem integrated with two-dimensional loading constraints, called 2L-CVRP. The problem is aimed at generating the optimal route set for satisfying customer demand. In addition, feasible loading arrangements have to be determined for the transported products. To solve 2L-CVRP, we propose a metaheuristic solution approach. The basic advantage of our approach lies at its compact structure, as in total, only two parameters affect the algorithmic performance. To optimize the routing aspects, we propose a local-search method equipped with an effective diversification component based on the regional aspiration criteria. The problem’s loading requirements are tackled by employing a two-dimensional packing heuristic which repetitively attempts to develop feasible loading patterns. These attempts are effectively coordinated via an innovative, simple-structured memory mechanism. The overall solution framework makes use of several memory components for drastically reducing the computational effort required. The performance of our metaheuristic development has been successfully evaluated on benchmark instances considering two distinct versions of the loading constraints. More specifically, the algorithm managed to improve or match the majority of best known solution scores for both problem versions.  相似文献   

18.
This paper presents a two-stage intelligent search algorithm for a two-dimensional strip packing problem without guillotine constraint. In the first stage, a heuristic algorithm is proposed, which is based on a simple scoring rule that selects one rectangle from all rectangles to be packed, for a given space. In the second stage, a local search and a simulated annealing algorithm are combined to improve solutions of the problem. In particular, a multi-start strategy is designed to enhance the search capability of the simulated annealing algorithm. Extensive computational experiments on a wide range of benchmark problems from zero-waste to non-zero-waste instances are implemented. Computational results obtained in less than 60 seconds of computation time show that the proposed algorithm outperforms the supposedly excellent algorithms reported recently, on average. It performs particularly better for large instances.  相似文献   

19.
In this paper the rectangle packing problem (RPP) is considered. The RPP consists in finding a packing pattern of small rectangles within a larger rectangle such that the area utilization is maximized. We develop new heuristics for the RPP which are based on the G4-heuristic for the pallet loading problem. In addition to the general RPP we take also into account further restrictions which are of practical interest.  相似文献   

20.
Current integer programming solvers fail to decide whether 12 unit cubes can be packed into a 1×1×11 box within an hour using the natural relaxation of Chen/Padberg. We present an alternative relaxation of the problem of packing boxes into a larger box, which makes it possible to solve much larger instances.  相似文献   

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