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1.
帅天平  胡晓东 《应用数学》2005,18(3):411-416
本文讨论了一类在线变尺寸装箱问题,假定箱子的尺寸可以是不同的.箱子是在线到达的,仅当箱子到达后其尺寸才知道.给定一个带有核元的物品表及其上的核元关系图.我们的目标是要将表中元素装入到达的箱子中,保证任何箱子所装物品不互为核元,即所装物品对应的点所导出的子图是个空图,并使得所用的箱子总长最小.我们证明了该问题是NPHard的,并给出了基于图的点染色、图的团分解和基于背包问题的近似算法,给出了算法的时间复杂度和性能界.  相似文献   

2.
直方图理论与最优直方图制作   总被引:2,自引:0,他引:2       下载免费PDF全文
直方图是一种最为常见的密度估计和数据分析工具. 在直方图理论和制作过程中, 组距的选择和边界点的确定尤为重要. 然而, 许多学者对这两个参数的选择仍然采用经验的方法, 甚至现在大多数统计软件在确定直方图分组数时也是默认采用粗略的计算公式. 本文主要介绍直方图理论和最优直方图制作的最新研究成果, 强调面向样本的最优直方图制作方法.  相似文献   

3.
We study a new kind of online bin packing with conflicts, motivated by a problem arising when scheduling jobs on the Grid. In this bin packing problem, the set of items is given at the beginning, together with a set of conflicts on pairs of items. A conflict on a pair of items implies that they cannot be assigned to a common bin. The online scenario is realized as follows. Variable-sized bins arrive one by one, and items need to be assigned to each bin before the next bin arrives. We analyze the online problem as well as semi-online versions of it, which are the variant where the sizes of the arriving bins are monotonically non-increasing as well as the variant where they are monotonically non-decreasing.  相似文献   

4.
The Generalized Bin Packing Problem (GBPP) is a recently introduced packing problem where, given a set of bins characterized by volume and cost and a set of items characterized by volume and profit (which also depends on bins), we want to select a subset of items to be loaded into a subset of bins which maximizes the total net profit, while satisfying the volume and bin availability constraints. The total net profit is given by the difference between the total profit of the loaded items and the total cost of the used bins. In this paper, we consider the stochastic version of the GBPP (S-GBPP), where the item profits are random variables to take into account the profit oscillations due to the handling operations for bin loading. The probability distribution of these random variables is assumed to be unknown. By using the asymptotic theory of extreme values a deterministic approximation for the S-GBPP is derived.  相似文献   

5.
One-dimensional bin-packing problems require the assignment of a collection of items to bins with the goal of optimizing some criterion related to the number of bins used or the ‘weights’ of the items assigned to the bins. In many instances, the number of bins is fixed and the goal is to assign the items such that the sums of the item weights for each bin are approximately equal. Among the possible applications of one-dimensional bin-packing in the field of psychology are the assignment of subjects to treatments and the allocation of students to groups. An especially important application in the psychometric literature pertains to splitting of a set of test items to create distinct subtests, each containing the same number of items, such that the maximum sum of item weights across all bins is minimized. In this context, the weights typically correspond to item statistics derived from difficulty and discrimination indices. We present a mixed zero-one integer linear programming (MZOILP) formulation of this one-dimensional minimax bin-packing problem and develop an approximate procedure for its solution that is based on the simulated annealing algorithm. In two comparisons that focused on 34 practically-sized test problems (up to 6000 items and 300 bins), the simulated annealing heuristic generally provided better solutions than were obtained when using a commercial mathematical programming software package to solve the MZOILP formulation directly.  相似文献   

6.
A probabilistic analysis is presented of the Next Fit Decreasing bin packing heuristic, in which bins are opened to accomodate the items in order of decreasing size.  相似文献   

7.
In this paper, we introduce an additional constraint to the one-dimensional variable sized bin packing problem. Practically, some of items have to be packed separately in different bins due to their specific requirement. Therefore, these items are labelled as different types. The bins can be used to pack either any type of items if they are empty originally or the same type of items as what they already have. We model the problem as a type-constrained and variable sized bin packing problem (TVSBPP), and solve it via a branch and bound method. An efficient backtracking procedure is proposed to improve the efficiency of the algorithm.  相似文献   

8.
We consider the two-dimensional bin packing problem given a set of rectangular items, find the minimal number of rectangular bins needed to pack all items. Rotation of the items is not permitted. We show for any integer \({k} \ge 3\) that at most \({k}-1\) bins are needed to pack all items if every item fits into a bin and if the total area of items does not exceed \({k}/4\) -times the bin area. Moreover, this bound is tight. Furthermore, we show that only two bins are necessary to pack all items if the total area of items is not larger than the bin area, and if the height of each item is not larger than a third of the bin height and the width of every item does not exceed half of the bin width.  相似文献   

9.
箱子是在线到达的带核元变尺寸装箱问题   总被引:3,自引:0,他引:3  
本文考虑了一类箱子在线到达的带核元变尺寸装箱问题.假定箱子的尺寸可以是不同的.箱子是在线到达的,仅当箱子到达后其尺寸才知道.给定一个带有核元的物件表,目标是要将表中元素装入到达的箱子中,使得所用的箱子总长最小.我们首先证明了该问题是强NP—Hard,其次分析了经典算法NF(D)和FF(D)的性能界,指出NF(D)和FF(D)算法的性能界可以任意大.最后我们给出了相应的修改算法MNF(D)和MFF(D),证明了它们的性能界都是3,此界是紧的.  相似文献   

10.
This paper develops a wholly linear formulation of the posynomial geometric programming problem. It is shown that the primal geometric programming problem is equivalent to a semi-infinite linear program, and the dual problem is equivalent to a generalized linear program. Furthermore, the duality results that are available for the traditionally defined primal-dual pair are readily obtained from the duality theory for semi-infinite linear programs. It is also shown that two efficient algorithms (one primal based and the other dual based) for geometric programming actually operate on the semi-infinite linear program and its dual.  相似文献   

11.
We consider a game-theoretical bin packing problem. The 1D (one dimensional) case has been treated in the literature as the ʼselfish bin packing problemʼ. We investigate a 2D version, in which the items to be packed are squares and the bins are unit squares. In this game, a set of items is packed into bins. Each player controls exactly one item and is charged with a cost defined as the ratio between the area of the item and the occupied area of the respective bin. One at a time, players selfishly move their items from one bin to another, in order to minimize the costs they are charged. At a Nash equilibrium, no player can reduce the cost he is charged by moving his item to a different bin. In the 2D case, to decide whether an item can be placed in another bin with other items is NP-complete, so we consider that players use a packing algorithm to make this decision. We show that this game converges to a Nash equilibrium, independently of the packing algorithm used. We prove that the price of anarchy is at least 2.27. We also prove that, using the NFDH packing algorithm, the asymptotic price of anarchy is at most 2.6875.  相似文献   

12.
The bin packing problem is widely found in applications such as loading of tractor trailer trucks, cargo airplanes and ships, where a balanced load provides better fuel efficiency and safer ride. In these applications, there are often conflicting criteria to be satisfied, i.e., to minimize the bins used and to balance the load of each bin, subject to a number of practical constraints. Unlike existing studies that only consider the issue of minimum bins, a multiobjective two-dimensional mathematical model for bin packing problems with multiple constraints (MOBPP-2D) is formulated in this paper. To solve MOBPP-2D problems, a multiobjective evolutionary particle swarm optimization algorithm (MOEPSO) is proposed. Without the need of combining both objectives into a composite scalar weighting function, MOEPSO incorporates the concept of Pareto’s optimality to evolve a family of solutions along the trade-off surface. Extensive numerical investigations are performed on various test instances, and their performances are compared both quantitatively and statistically with other optimization methods to illustrate the effectiveness and efficiency of MOEPSO in solving multiobjective bin packing problems.  相似文献   

13.
In this paper we consider a class of bin selection and packing problems (BPP) in which potential bins are of various types, have two resource constraints, and the resource requirement for each object differs for each bin type. The problem is to select bins and assign the objects to bins so as to minimize the sum of bin costs while meeting the two resource constraints. This problem represents an extension of the classical two-dimensional BPP in which bins are homogeneous. Typical applications of this research include computer storage device selection with file assignment, robot selection with work station assignment, and computer processor selection with task assignment. Three solution algorithms have been developed and tested: a simple greedy heuristic, a method based onsimulated annealing (SA) and an exact algorithm based onColumn Generation with Branch and Bound (CG). An LP-based method for generating tight lower bounds was also developed (LB). Several hundred test problems based on computer storage device selection and file assignment were generated and solved. The heuristic solved problems up to 100 objects in less than a second; average solution value was within about 3% of the optimum. SA improved solutions to an average gap of less than 1% but a significant increase in computing time. LB produced average lower bounds within 3% of optimum within a few seconds. CG is practical for small to moderately-sized problems — possibly as many as 50 objects.  相似文献   

14.
Consider a balls‐in‐bins process in which each new ball goes into a given bin with probability proportional to f(n), where n is the number of balls currently in the bin and f is a fixed positive function. It is known that these so‐called balls‐in‐bins processes with feedback have a monopolistic regime: if f(x) = xp for p > 1, then there is a finite time after which one of the bins will receive all incoming balls. Our goal in this article is to quantify the onset of monopoly. We show that the initial number of balls is large and bin 1 starts with a fraction α > 1/2 of the balls, then with very high probability its share of the total number of balls never decreases significantly below α. Thus a bin that obtains more than half of the balls at a “large time” will most likely preserve its position of leadership. However, the probability that the winning bin has a non‐negligible advantage after n balls are in the system is ~const. × n1‐p, and the number of balls in the losing bin has a power‐law tail. Similar results also hold for more general functions f. © 2009 Wiley Periodicals, Inc. Random Struct. Alg., 2009  相似文献   

15.
One of main difficulties of multi-dimensional packing problems is the fragmentation of free space into several unusable small parts after a few items are packed. This study proposes a defragmentation technique to combine the fragmented space into a continuous usable space, which potentially allows the packing of additional items. We illustrate the effectiveness of this technique using the two- and three-dimensional bin packing problem, where the aim is to load all given items (represented by rectangular boxes) into the minimum number of identical bins. Experimental results based on well-known 2D and 3D bin packing data sets show that our defragmentation technique alone is able to produce solutions approaching the quality of considerably more complex meta-heuristic approaches for the problem. In conjunction with a bin shuffling strategy for incremental improvement, our resultant algorithm outperforms all leading meta-heuristic approaches based on the commonly used benchmark data by a significant margin.  相似文献   

16.
The 2-constraint bin packing problem consists in packing a given number of items, each one characterised by two different but not related dimensions, into the minimum number of bins in such a way to do not exceed the capacity of the bins in either dimension. The development of the heuristics for this problem is challenged by the need of a proper definition of the criterion for evaluating the feasibility of the two capacity constraints on the two different dimensions. In this paper, we propose a computational evaluation of several criteria, and two simple but effective algorithms—a greedy and neighbourhood search algorithms—for solving the 2-constraint bin packing problem. An extensive computational analysis supports our main claim.  相似文献   

17.
We consider two types of orthogonal, oriented, rectangular, two-dimensional packing problems. The first is the strip packing problem, for which four new and improved level-packing algorithms are presented. Two of these algorithms guarantee a packing that may be disentangled by guillotine cuts. These are combined with a two-stage heuristic designed to find a solution to the variable-sized bin packing problem, where the aim is to pack all items into bins so as to minimise the packing area. This heuristic packs the levels of a solution to the strip packing problem into large bins and then attempts to repack the items in those bins into smaller bins in order to reduce wasted space. The results of the algorithms are compared to those of seven level-packing heuristics from the literature by means of a large number of strip-packing benchmark instances. It is found that the new algorithms are an improvement over known level-packing heuristics for the strip packing problem. The advancements made by the new and improved algorithms are limited in terms of utilised space when applied to the variable-sized bin packing problem. However, they do provide results faster than many existing algorithms.  相似文献   

18.
In this paper, we examine the two-dimensional variable-sized bin packing problem (2DVSBPP), where the task is to pack all given rectangles into bins of various sizes such that the total area of the used bins is minimized. We partition the search space of the 2DVSBPP into sets and impose an order on the sets, and then use a goal-driven approach to take advantage of the special structure of this partitioned solution space. Since the 2DVSBPP is a generalization of the two-dimensional bin packing problem (2DBPP), our approach can be adapted to the 2DBPP with minimal changes. Computational experiments on the standard benchmark data for both the 2DVSBPP and 2DBPP shows that our approach is more effective than existing approaches in literature.  相似文献   

19.
Photon counting detector (PCD)-based spectral computed tomography (CT) is a promising imaging technique that enables high energy resolution imaging with narrow energy bins. However, the image quality is degraded because the number of photons in each energy bin is less than the number of photons in the full spectrum. To reconstruct high quality spectral CT images with narrow energy bins, we developed a total image constrained diffusion tensor (TICDT) for statistical iterative reconstruction (SIR) based on a penalized weighted least-squares (PWLS) principle, which is called “PWLS-TICDT.” Specifically, TICDT uses supplementary information from a high-quality total image as a structural prior for SIR, so that the narrow energy bin image can be enhanced, while some primary features are preserved. We also developed an alternating minimization algorithm to solve the associated objective function. We conducted qualitative and quantitative studies to validate and evaluate the PWLS-TICDT method using digital phantoms and preclinical data. Results from both numerical simulation and real PCD data studies show that the proposed PWLS-TICDT method achieves noticeable gains over competing methods in terms of suppressing noise, detecting low contrast objects, and preserving resolution. More importantly, the multi-energy images reconstructed by PWLS-TICDT method can generate more accurate basis material decomposition results than the other methods.  相似文献   

20.
The two-dimensional guillotine bin packing problem consists of packing, without overlap, small rectangular items into the smallest number of large rectangular bins where items are obtained via guillotine cuts. This problem is solved using a new guillotine bottom left (GBL) constructive heuristic and its agent-based (A–B) implementation. GBL, which is sequential, successively packs items into a bin and creates a new bin every time it can no longer fit any unpacked item into the current one. A–B, which is pseudo-parallel, uses the simplest system of artificial life. This system consists of active agents dynamically interacting in real time to jointly fill the bins while each agent is driven by its own parameters, decision process, and fitness assessment. A–B is particularly fast and yields near-optimal solutions. Its modularity makes it easily adaptable to knapsack related problems.  相似文献   

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