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We study a Dynkin game with asymmetric information. The game has a random expiry time, which is exponentially distributed and independent of the underlying process. The players have asymmetric information on the expiry time, namely only one of the players is able to observe its occurrence. We propose a set of conditions under which we solve the saddle point equilibrium and study the implications of the information asymmetry. Results are illustrated with an explicit example.  相似文献   

3.
We study a nonzero-sum stochastic differential game where the state is a controlled reflecting diffusion in the nonnegative orthant. Under certain conditions, we establish the existence of Nash equilibria in stationary strategies for both discounted and average payoff criteria.  相似文献   

4.
The system mentioned in the title belongs to the family of the so-called massively multi-player online social games. It features a scoring system for the elements of the game that is prone to herding effects. We analyze in detail its stationary regime in the thermodynamic limit, when the number of players tends to infinity. In particular, for some classes of input sequences and selection policies, we provide necessary and sufficient conditions for the existence of a complete meanfield-like measure, showing off an interesting condensation phenomenon.  相似文献   

5.
A job search problem is considered, in which there is a large population of jobs initially available and a large population of searchers. The ratio of the number of searchers to the number of jobs is α. Each job has an associated value from a known distribution. At each of N moments the searchers observe a job, whose value comes from the distribution of the values of currently available jobs. If a searcher accepts a job, s/he ceases searching and the job becomes unavailable. Hence, the distribution of the values of available jobs changes over time. Also, the ratio of the number of those still searching to the number of available jobs changes. The model is presented and Nash equilibrium strategies for such problems are considered. By definition, when all the population use a Nash equilibrium strategy, the optimal response of an individual is to use the same strategy. Conditions are given that ensure the existence of a unique Nash equilibrium strategy. Examples are given to illustrate the model and present different approaches to solving such problems.  相似文献   

6.
A nonlinear discrete time Cournot duopoly game is investigated in this paper. The conditions of existence for saddle-node bifurcation, transcritical bifurcation and flip bifurcation are derived using the center manifold theorem and the bifurcation theory. We prove that there exists chaotic behavior in the sense of Marotto's definition of chaos. The numerical simulations not only show the consistence with our theoretical analysis, but also exhibit the complex but interesting dynamical behaviors of the model. The computation of maximum Lyapunov exponents confirms the theoretical analysis of the dynamical behaviors of the system.  相似文献   

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We prove that every two-player non-zero-sum Dynkin game in continuous time admits an ?-equilibrium in randomized stopping times. We provide a condition that ensures the existence of an ?-equilibrium in non-randomized stopping times.  相似文献   

9.
In this Note, we deal with one kind of stochastic nonzero-sum differential game problem for N players. Using the theory of backward stochastic differential equations and Malliavin calculus, we give the explicit form of a Nash equilibrium point. To cite this article: J.-P. Lepeltier et al., C. R. Acad. Sci. Paris, Ser. I 347 (2009).  相似文献   

10.
Existence and uniqueness of a Nash equilibrium feedback is established for a simple class nonzero-sum differential games on the line.  相似文献   

11.
In most of studies on multiobjective noncooperative games, games are represented in normal form and a solution concept of Pareto equilibrium solutions which is an extension of Nash equilibrium solutions has been focused on. However, for analyzing economic situations and modeling real world applications, we often see cases where the extensive form representation of games is more appropriate than the normal form representation. In this paper, in a multiobjective two-person nonzero-sum game in extensive form, we employ the sequence form of strategy representation to define a nondominated equilibrium solution which is an extension of a Pareto equilibrium solution, and provide a necessary and sufficient condition that a pair of realization plans, which are strategies of players in sequence form, is a nondominated equilibrium solution. Using the necessary and sufficient condition, we formulate a mathematical programming problem yielding nondominated equilibrium solutions. Finally, giving a numerical example, we demonstrate that nondominated equilibrium solutions can be obtained by solving the formulated mathematical programming problem.  相似文献   

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The discrete evasion game with a three-move lag, formulated over thirty years ago, was one of the earliest games with time-lag complications. This game remains unsolved, even though it is well-known that the game has a value. By considering the bomber-battleship duel and by constructing an explicit strategy for the bomber, we bound the value from below as 0.28648. This is believed to be the best lower bound known.  相似文献   

14.
Abstract Dynkin algebras are studied. Such algebras form a useful instrument for discussing probabilities in a rather natural context. Abstractness means the absence of a set-theoretic structure of elements in such algebras. A large useful class of abstract algebras, separable Dynkin algebras, is introduced, and the simplest example of a nonseparable algebra is given. Separability allows us to define appropriate variants of Boolean versions of the intersection and union operations on elements. In general, such operations are defined only partially. Some properties of separable algebras are proved and used to obtain the standard intersection and union properties, including associativity and distributivity, in the case where the corresponding operations are applicable. The established facts make it possible to define Boolean subalgebras in a separable Dynkin algebra and check the coincidence of the introduced version of the definition with the usual one. Finally, the main result about the structure of separable Dynkin algebras is formulated and proved: such algebras are represented as set-theoretic unions of maximal Boolean subalgebras. After preliminary preparation, the proof reduces to the application of Zorn’s lemma by the standard scheme.  相似文献   

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Summary Motivated by Tsirel'son's equation in continuous time, a similar stochastic equation indexed by discrete negative time is discussed in full generality, in terms of the law of a discrete time noise. When uniqueness in law holds, the unique solution (in law) is not strong; moreover, when there exists a strong solution, there are several strong solution. In general, for any time,n, the -field generated by the past of a solution up to timen is shown to be equal, up to negligible sets, to the -field generated by the 3 following components: the infinitely remote past of the solution, the past to the noise up to timen, together with an adequate independent complement.  相似文献   

17.
In a cycle of Bernoulli servers in discrete time the equilibrium distribution for a customer's round-trip time is shown to be of product-form and is given in explicit formulas. The results are used to obtain the equilibrium flow time distribution for an open tandem of queues.  相似文献   

18.
A class of single server vacation queues which have single arrivals and non-batch service is considered in discrete time. It is shown that provided the interarrival, service, vacation, and server operational times can be cast with Markov-based representation then this class of vacation model can be studied as a matrix–geometric or a matrix-product problem – both in the matrix–analytic family – thereby allowing us to use well established results from Neuts (1981). Most importantly it is shown that using discrete time approach to study some vacation models is more appropriate and makes the models much more algorithmically tractable. An example is a vacation model in which the server visits the queue for a limited duration. The paper focuses mainly on single arrival and single unit service systems which result in quasi-birth-and-death processes. The results presented in this paper are applicable to all this class of vacation queues provided the interarrival, service, vacation, and operational times can be represented by a finite state Markov chain.An erratum to this article can be found at  相似文献   

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Game options introduced in [10] in 2000 were studied, by now, mostly in frictionless both complete and incomplete markets. In complete markets the fair price of a game option coincides with the value of an appropriate Dynkin's game, whereas in markets with friction and in incomplete ones there is a range of arbitrage free prices and superhedging comes into the picture. Here we consider game options in general discrete time markets with transaction costs and construct backward and forward induction algorithms for the computation of their prices and superhedging strategies from both seller's (upper arbitrage free price) and buyer's (lower arbitrage free price) points of view extending to the game options case most of the results from [12].  相似文献   

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