首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 46 毫秒
1.
A greedy randomized adaptive search procedure (GRASP) is an iterative multistart metaheuristic for difficult combinatorial optimization problems. Each GRASP iteration consists of two phases: a construction phase, in which a feasible solution is produced, and a local search phase, in which a local optimum in the neighborhood of the constructed solution is sought. Repeated applications of the construction procedure yields different starting solutions for the local search and the best overall solution is kept as the result. The GRASP local search applies iterative improvement until a locally optimal solution is found. During this phase, starting from the current solution an improving neighbor solution is accepted and considered as the new current solution. In this paper, we propose a variant of the GRASP framework that uses a new “nonmonotone” strategy to explore the neighborhood of the current solution. We formally state the convergence of the nonmonotone local search to a locally optimal solution and illustrate the effectiveness of the resulting Nonmonotone GRASP on three classical hard combinatorial optimization problems: the maximum cut problem (MAX-CUT), the weighted maximum satisfiability problem (MAX-SAT), and the quadratic assignment problem (QAP).  相似文献   

2.
Greedy Randomized Adaptive Search Procedures   总被引:24,自引:0,他引:24  
Today, a variety of heuristic approaches are available to the operations research practitioner. One methodology that has a strong intuitive appeal, a prominent empirical track record, and is trivial to efficiently implement on parallel processors is GRASP (Greedy Randomized Adaptive Search Procedures). GRASP is an iterative randomized sampling technique in which each iteration provides a solution to the problem at hand. The incumbent solution over all GRASP iterations is kept as the final result. There are two phases within each GRASP iteration: the first intelligently constructs an initial solution via an adaptive randomized greedy function; the second applies a local search procedure to the constructed solution in hope of finding an improvement. In this paper, we define the various components comprising a GRASP and demonstrate, step by step, how to develop such heuristics for combinatorial optimization problems. Intuitive justifications for the observed empirical behavior of the methodology are discussed. The paper concludes with a brief literature review of GRASP implementations and mentions two industrial applications.  相似文献   

3.
Continuous GRASP (C-GRASP) is a stochastic local search metaheuristic for finding cost-efficient solutions to continuous global optimization problems subject to box constraints (Hirsch et al., 2007). Like a greedy randomized adaptive search procedure (GRASP), a C-GRASP is a multi-start procedure where a starting solution for local improvement is constructed in a greedy randomized fashion. In this paper, we describe several improvements that speed up the original C-GRASP and make it more robust. We compare the new C-GRASP with the original version as well as with other algorithms from the recent literature on a set of benchmark multimodal test functions whose global minima are known. Hart’s sequential stopping rule (1998) is implemented and C-GRASP is shown to converge on all test problems.  相似文献   

4.
A reactive GRASP with path relinking for capacitated clustering   总被引:1,自引:0,他引:1  
This paper presents a greedy randomized adaptive search procedure (GRASP) coupled with path relinking (PR) to solve the problem of clustering n nodes in a graph into p clusters. The objective is to maximize the sum of the edge weights within each cluster such that the sum of the corresponding node weights does not exceed a fixed capacity. In phase I, both a heaviest weight edge (HWE) algorithm and a constrained minimum cut algorithm are used to select seeds for initializing the p clusters. Feasible solutions are obtained with the help of a self-adjusting restricted candidate list that sequentially guides the assignment of the remaining nodes. At each major GRASP iteration, the list length is randomly set based on a probability density function that is updated dynamically to reflect the solution quality realized in past iterations. In phase II, three neighborhoods, each defined by common edge and node swaps, are explored to attain local optimality. The following exploration strategies are investigated: cyclic neighborhood search, variable neighborhood descent, and randomized variable neighborhood descent (RVND). The best solutions found are stored in an elite pool.  相似文献   

5.
This paper proposes a GRASP (Greedy Randomized Adaptive Search Procedure) algorithm for the multi-criteria minimum spanning tree problem, which is NP-hard. In this problem a vector of costs is defined for each edge of the graph and the problem is to find all Pareto optimal or efficient spanning trees (solutions). The algorithm is based on the optimization of different weighted utility functions. In each iteration, a weight vector is defined and a solution is built using a greedy randomized constructive procedure. The found solution is submitted to a local search trying to improve the value of the weighted utility function. We use a drop-and-add neighborhood where the spanning trees are represented by Prufer numbers. In order to find a variety of efficient solutions, we use different weight vectors, which are distributed uniformly on the Pareto frontier. The proposed algorithm is tested on problems with r=2 and 3 criteria. For non-complete graphs with n=10, 20 and 30 nodes, the performance of the algorithm is tested against a complete enumeration. For complete graphs with n=20, 30 and 50 nodes the performance of the algorithm is tested using two types of weighted utility functions. The algorithm is also compared with the multi-criteria version of the Kruskal’s algorithm, which generates supported efficient solutions. This work was funded by the Municipal Town Hall of Campos dos Goytacazes city. The used computer was acquired with resource of CNPq.  相似文献   

6.
In this paper we compare different heuristic methods for the manufacturing cell formation problem considering part process sequence: a GRASP algorithm, a reactive GRASP algorithm and a hybrid algorithm which combines reactive GRASP and tabu search. All algorithms are tested with a set of instances from the literature. The results from the GRASP algorithm are compared to those of the reactive GRASP in order to evaluate the advantages of automatically adjusting the parameter value within the randomized greedy procedure. Also the reactive GRASP results are compared to those of the hybrid algorithm to evaluate the contribution to solution quality of replacing the local search phase of the GRASP algorithm with tabu search.  相似文献   

7.
In the discretep-hub location problem, various nodes interact with each other by sending and receiving given levels of traffic (such as telecommunications traffic, data transmissions, airline passengers, packages, etc.). It is necessary to choosep of the given nodes to act as hubs, which are fully interconnected; it is also necessary to connect each other node to one of these hubs so that traffic can be sent between any pair of nodes by using the hubs as switching points. The objective is to minimize the sum of the costs for sending traffic along the links connecting the various nodes. Like many combinatorial problems, thep-hub location problem has many local optima. Heuristics, such as exchange methods, can terminate once such a local optimum is encountered. In this paper, we describe new heuristics for thep-hub location problem, based on tabu search and on a greedy randomized adaptive search procedure (GRASP). These recently developed approaches to combinatorial optimization are capable of examining several local optima, so that, overall, superior solutions are found. Computational experience is reported in which both tabu search and GRASP found optimal hub locations (subject to the assumption that nodes must be assigned to the nearest hub) in over 90% of test problems. For problems for which such optima are not known, tabu search and GRASP generated new best-known solutions.  相似文献   

8.
The orienteering problem (OP) consists in finding an elementary path over a subset of vertices. Each vertex is associated with a profit that is collected on the visitor’s first visit. The objective is to maximize the collected profit with respect to a limit on the path’s length. The team orienteering problem (TOP) is an extension of the OP where a fixed number m of paths must be determined. This paper presents an effective hybrid metaheuristic to solve both the OP and the TOP with time windows. The method combines the greedy randomized adaptive search procedure (GRASP) with the evolutionary local search (ELS). ELS generates multiple distinct child solutions using a mutation mechanism. Each child solution is further improved by a local search procedure. GRASP provides multiple starting solutions to the ELS. The method is able to improve several best known results on available benchmark instances.  相似文献   

9.
The two-echelon location-routing problem (LRP-2E) arises from recent transportation applications like city logistics. In this problem, still seldom studied, first-level trips serve from a main depot a set of satellite depots, which must be located, while second-level trips visit customers from these satellites. After a literature review on the LRP-2E, we present four constructive heuristics and a hybrid metaheuristic: A greedy randomized adaptive search procedure (GRASP) complemented by a learning process (LP) and path relinking (PR). The GRASP and learning process involve three greedy randomized heuristics to generate trial solutions and two variable neighbourhood descent (VND) procedures to improve them. The optional path relinking adds a memory mechanism by combining intensification strategy and post-optimization. Numerical tests show that the GRASP with LP and PR outperforms the simple heuristics and an adaptation of a matheuristic initially published for a particular case, the capacitated location-routing problem (CLRP). Additional tests on the CLRP indicate that the best GRASP competes with the best metaheuristics published.  相似文献   

10.
The biquadratic assignment problem (BiQAP) is a generalization of the quadratic assignment problem (QAP). It is a nonlinear integer programming problem where the objective function is a fourth degree multivariable polynomial and the feasible domain is the assignment polytope. BiQAP problems appear in VLSI synthesis. Due to the difficulty of this problem, only heuristic solution approaches have been proposed. In this paper, we propose a new heuristic for the BiQAP, a greedy randomized adaptive search procedure (GRASP). Computational results on instances described in the literature indicate that this procedure consistently finds better solutions than previously described algorithms.  相似文献   

11.
A GRASP (greedy randomized adaptive search procedure) is a multi-start metaheuristic for combinatorial optimization. We study the probability distributions of solution time to a sub-optimal target value in five GRASPs that have appeared in the literature and for which source code is available. The distributions are estimated by running 12,000 independent runs of the heuristic. Standard methodology for graphical analysis is used to compare the empirical and theoretical distributions and estimate the parameters of the distributions. We conclude that the solution time to a sub-optimal target value fits a two-parameter exponential distribution. Hence, it is possible to approximately achieve linear speed-up by implementing GRASP in parallel.  相似文献   

12.
The vehicle routing problem with stochastic demands (VRPSD) consists in designing optimal routes to serve a set of customers with random demands following known probability distributions. Because of demand uncertainty, a vehicle may arrive at a customer without enough capacity to satisfy its demand and may need to apply a recourse to recover the route’s feasibility. Although travel times are assumed to be deterministic, because of eventual recourses the total duration of a route is a random variable. We present two strategies to deal with route-duration constraints in the VRPSD. In the first, the duration constraints are handled as chance constraints, meaning that for each route, the probability of exceeding the maximum duration must be lower than a given threshold. In the second, violations to the duration constraint are penalized in the objective function. To solve the resulting problem, we propose a greedy randomized adaptive search procedure (GRASP) enhanced with heuristic concentration (HC). The GRASP component uses a set of randomized route-first, cluster-second heuristics to generate starting solutions and a variable-neighborhood descent procedure for the local search phase. The HC component assembles the final solution from the set of all routes found in the local optima reached by the GRASP. For each strategy, we discuss extensive computational experiments that analyze the impact of route-duration constraints on the VRPSD. In addition, we report state-of-the-art solutions for a established set of benchmarks for the classical VRPSD.  相似文献   

13.
This paper considers a recently introduced NP-hard problem on graphs, called the dominating tree problem. In order to solve this problem, we develop a variable neighborhood search (VNS) based heuristic. Feasible solutions are obtained by using the set of vertex permutations that allow us to implement standard neighborhood structures and the appropriate local search procedure. Computational experiments include two classes of randomly generated test instances and benchmark test instances from the literature. Optimality of VNS solutions on small size instances is verified with CPLEX.  相似文献   

14.
This paper systematically compares an ant colony optimization (ACO) and a greedy randomized adaptive search procedure (GRASP) metaheuristic. Both are used to solve the vehicle routing problem with time windows and multiple service workers. In order to keep the results comparable, the same route construction heuristic and local search procedures are used. It is shown that ACO clearly outperforms GRASP in the problem under study. Additionally, new globally best results for the used benchmark problems are presented.  相似文献   

15.
This paper addresses a field technician scheduling problem faced by many service providers in telecommunication industry. The problem is to assign a set of jobs, at different locations with time windows, to a group of field technicians with different job skills. Such a problem can be viewed as a generalization of the well-known vehicle routing problem with time windows since technician skills need to be matched with job types. We designed and tested several heuristic procedures for solving the problem, namely a greedy heuristic, a local search algorithm, and a greedy randomized adaptive search procedure (GRASP). Our computational results indicate that GRASP is the most effective among them but requires more CPU time. However, the unique structure of GRASP allows us to exploit parallelism to achieve linear speed-up with respect to the number of machines used.  相似文献   

16.
The \(p\)-hub median problem consists of choosing \(p\) hub locations from a set of nodes with pairwise traffic demands in order to route the traffic between the origin-destination pairs at minimum cost. We accept general assumption that transportation between non-hub nodes is possible only via \(r\)-hub nodes, to which non-hub nodes are assigned. In this paper we propose a general variable neighborhood search heuristic to solve the problem in an efficient and effective way. Moreover, for the first time full nested variable neighborhood descent is applied as a local search within Variable neighborhood search. Computational results outperform the current state-of-the-art results obtained by GRASP based heuristic.  相似文献   

17.
In this paper we propose a new problem of finding the maximal bi-connected partitioning of a graph with a size constraint (MBCPG-SC). With the goal of finding approximate solutions for the MBCPG-SC, a heuristic method is developed based on the open ear decomposition of graphs. Its essential part is an adaptation of the breadth first search which makes it possible to grow bi-connected subgraphs. The proposed randomized algorithm consists of growing several subgraphs in parallel. The quality of solutions generated in this way is further improved using a local search which exploits neighboring relations between the subgraphs. In order to evaluate the performance of the method, an algorithm for generating pseudo-random unit disc graphs with known optimal solutions is created. Computational experiments have also been conducted on graphs representing electrical distribution systems for the real-world problem of dividing them into a system of fault tolerant interconnected microgrids. The experiments show that the proposed method frequently manages to find optimal solutions and has an average error of only a few percent to known optimal solutions. Further, it manages to find high quality approximate solutions for graphs having up to 10,000 nodes in reasonable time.  相似文献   

18.
This paper introduces a new hybrid algorithmic nature inspired approach based on particle swarm optimization, for solving successfully one of the most popular logistics management problems, the location routing problem (LRP). The proposed algorithm for the solution of the location routing problem, the hybrid particle swarm optimization (HybPSO-LRP), combines a particle swarm optimization (PSO) algorithm, the multiple phase neighborhood search – greedy randomized adaptive search procedure (MPNS-GRASP) algorithm, the expanding neighborhood search (ENS) strategy and a path relinking (PR) strategy. The algorithm is tested on a set of benchmark instances. The results of the algorithm are very satisfactory for these instances and for six of them a new best solution has been found.   相似文献   

19.
This paper proposes two parallel algorithms which are improved by heuristics for a bi-objective flowshop scheduling problem with sequence-dependent setup times in a just-in-time environment. In the proposed algorithms, the population will be decomposed into the several sub-populations in parallel. Multiple objectives are combined with min–max method then each sub-population evolves separately in order to obtain a good approximation of the Pareto-front. After unifying the obtained results, we propose a variable neighborhood algorithm and a hybrid variable neighborhood search/tabu search algorithm to improve the Pareto-front. The non-dominated sets obtained from our proposed algorithms, a genetic local search and restarted iterated Pareto greedy algorithm are compared. It is found that most of the solutions in the net non-dominated front are yielded by our proposed algorithms.  相似文献   

20.
The feedback vertex set problem (FVSP) consists in making a given directed graph acyclic by removing as few vertices as possible. In spite of the importance of this NP-hard problem, no local search approach had been proposed so far for tackling it. Building on a property of acyclic graphs, we suggest in this paper a new representation of the solutions of the FVSP (feedback sets). Thanks to this solution representation, we are able to design a local transformation (equivalent to a neighborhood) that changes a feedback set into a new one. Based on this neighborhood, we have developed a simulated annealing algorithm for the FVSP. Our experiments show that our algorithm outperforms the best existing heuristic, namely the greedy adaptive search procedure by Pardalos et al.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号