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1.
We consider the problem of routing a number of communication requests in WDM (wavelength division multiplexing) all-optical networks from the standpoint of game theory. If we view each routing request (pair of source-target nodes) as a player, then a strategy consists of a path from the source to the target and a frequency (color). To reflect the restriction that two requests must not use the same frequency on the same edge, conflicting strategies are assigned a prohibitively high cost.Under this formulation, we consider several natural cost functions, each one reflecting a different aspect of restriction in the available bandwidth. For each cost function we examine the problem of the existence of pure Nash equilibria, the complexity of recognizing and computing them and finally, the problem in which we are given a Nash equilibrium and we are asked to find a better one in the sense that the total bandwidth used is less. As it turns out some of these problems are tractable and others are NP-hard.  相似文献   

2.
Wireless sensor networks represent a new generation of real-time traffic communications and high data rate sensor applications, such as structural health monitoring and control. We study some problems related to data gathering in sensor networks when the sensors collect the sensed data about their environment and this information should be delivered to a collecting central Base Station. We prove that scheduling messages through the network to minimize the maximal delivery time with restrictions on the total idle time allowed is NP-hard. We also refer to a special case of linear network topology for which we present two polynomial time optimization algorithms: One is for minimizing the maximal lateness and maximal delay, while the other is for minimizing the number of tardy messages.  相似文献   

3.
We investigate a new scheduling problem, multiple-orders-per-job (MOJ), in the context of a two-machine flowshop. Lower bounds for the makespan performance measure are provided for combinations of lot-processing and item-processing machines. An optimization model is presented that addresses both job formation and job sequencing. We define a heuristic to minimize the makespan for the MOJ problem for two-machine item-processing flowshops. The heuristic obtains solutions within 2% of a tight lower bound and runs in O(HF) time, where H is the number of orders and F is the restricted number of jobs.  相似文献   

4.
Approximating the traffic grooming problem   总被引:1,自引:0,他引:1  
The problem of grooming is central in studies of optical networks. In graph-theoretic terms, this can be viewed as assigning colors to the lightpaths so that at most g of them (g being the grooming factor) can share one edge. The cost of a coloring is the number of optical switches (ADMs); each lightpath uses two ADMs, one at each endpoint, and in case g lightpaths of the same wavelength enter through the same edge to one node, they can all use the same ADM (thus saving g−1 ADMs). The goal is to minimize the total number of ADMs. This problem was shown to be NP-complete for g=1 and for a general g. Exact solutions are known for some specific cases, and approximation algorithms for certain topologies exist for g=1. We present an approximation algorithm for this problem. For every value of g the running time of the algorithm is polynomial in the input size, and its approximation ratio for a wide variety of network topologies—including the ring topology—is shown to be 2lng+o(lng). This is the first approximation algorithm for the grooming problem with a general grooming factor g.  相似文献   

5.
6.
We consider the two-machine no-wait open shop minimum makespan problem in which the determination of an optimal solution requires an optimal pairing of the jobs followed by the optimal sequencing of the job pairs. We show that the required enumeration can be curtailed by reducing the pair sequencing problem for a given pair set to a traveling salesman problem which is equivalent to a two-machine no-wait flow shop problem solvable in O(n log n) time. We then propose an optimal O(n log n) algorithm for the proportionate problem with equal machine speeds in which each job has the same processing time on both machines. We show that our O(n log n) algorithm also applies to the more general proportionate problem with equal machine speeds and machine-specific setup times. We also analyze the proportionate problem with unequal machine speeds and conclude that the required enumeration can be further curtailed (compared to the problem with arbitrary job processing times) by eliminating certain job pairs from consideration.  相似文献   

7.
We study a problem of optimal bandwidth allocation in the elastic optical networks technology, where usable frequency intervals are of variable width. In this setting, each lightpath has a lower and upper bound on the width of its frequency interval, as well as an associated profit, and we seek a bandwidth assignment that maximizes the total profit. This problem is known to be NP-complete. We strengthen this result by showing that, in fact, the problem is inapproximable within any constant ratio even on a path network. We further derive NP-hardness results and present approximation algorithms for several special cases of the path and ring networks, which are of practical interest. Finally, while in general our problem is hard to approximate, we show that an optimal solution can be obtained by allowing resource augmentation. Some of our results resolve open problems posed by Shalom et al. (2013) [28]. Our study has applications also in real-time scheduling.  相似文献   

8.
We study a single-machine scheduling problem with periodic maintenance activity under two maintenance stratagems. Although the scheduling problem with single or periodic maintenance and nonresumable jobs has been well studied, most of past studies considered only one maintenance stratagem. This research deals with a single-machine scheduling problem where the machine should be stopped for maintenance after a fixed periodic interval (T) or after a fixed number of jobs (K) have been processed. The objective is to minimize the makespan for the addressed problem. A two-stage binary integer programming (BIP) model is provided for driving the optimal solution up to 350-job instances. For the large-sized problems, two efficient heuristics are provided for the different combinations of T and K. Computational results show that the proposed algorithm Best-Fit-Butterfly (BBF) performs well because the total average percentage error is below 1%. Once the constraint of the maximum number of jobs (K) processed in the machine’s available time interval (T) is equal or larger than half of jobs, the heuristic Best-Fit-Decreasing (DBF) is strongly recommended.  相似文献   

9.
A model for parallel and distributed programs, the dynamic process graph (DPG), is investigated under graph-theoretic and complexity aspects. Such graphs embed constructors for parallel programs, synchronization mechanisms as well as conditional branches. They are capable of representing all possible executions of a parallel or distributed program in a very compact way. The size of this representation can be as small as logarithmic with respect to the size of any execution of the program.

In a preceding paper [A. Jakoby, et al., Scheduling dynamic graphs, in: Proc. 16th Symposium on Theoretical Aspects in Computer Science STACS'99, LNCS, vol. 1563, Springer, 1999, pp. 383–392] we have analysed the expressive power of the general model and various variants of it. We have considered the scheduling problem for DPGs given enough parallelism taking into account communication delays between processors when exchanging data. Given a DPG the question arises whether it can be executed (that means whether the corresponding parallel program has been specified correctly), and what is its minimum schedule length.

In this paper we study a subclass of dynamic process graphs called -output DPGs, which are appropriate in many situations, and investigate their expressive power. In a previous paper we have shown that the problem to determine the minimum schedule length is still intractable for this subclass, namely this problem is -complete as is the general case. Here we will investigate structural properties of the executions of such graphs. A natural graph-theoretic conjecture that executions must always split into components that are isomorphic to subgraphs turns out to be wrong. We are able to prove a weaker property. This implies a quadratic upper bound on the schedule length that may be necessary in the worst case, in contrast to the general case, where the optimal schedule length may be exponential with respect to the size of the representing DPG. Making this bound constructive, we obtain an approximation to a -complete problem. Computing such a schedule and then executing the program can be done on a parallel machine in polynomial time in a highly distributive fashion.  相似文献   


10.
The paper deals with the NP-hard problems of minimizing the makespan in m-machine no-wait and no-idle permutation flow shops. We identify networks whose longest path lengths represent the makespans. These networks reveal the duality between the two problems, and show graphical explanations of the fact that under no-wait and no-idle conditions the makespan can be a decreasing function of some job processing times. Moreover, they also lead to a natural reduction of the no-wait flow shop problem to the traveling salesman problem, some lower bounds on the shortest makespan, and new efficiently solvable special cases.  相似文献   

11.
In this paper we study a scheduling model that simultaneously considers production scheduling, material supply, and product delivery. One vehicle with limited loading capacity transports unprocessed jobs from the supplier’s warehouse to the factory in a fixed travelling time. Another capacitated vehicle travels between the factory and the customer to deliver finished jobs to the customer. The objective is to minimize the arrival time of the last delivered job to the customer. We show that the problem is NP-hard in the strong sense, and propose an O(n) time heuristic with a tight performance bound of 2. We identify some polynomially solvable cases of the problem, and develop heuristics with better performance bounds for some special cases of the problem. Computational results show that all the heuristics are effective in producing optimal or near-optimal solutions quickly.  相似文献   

12.
Minimizing makespan on a single burn-in oven in semiconductor manufacturing   总被引:1,自引:0,他引:1  
This paper considers a scheduling problem for a single burn-in oven in semiconductor manufacturing industry where the oven is a batch processing machine and each batch processing time is represented by the largest processing time among those of all the jobs contained in the batch. The objective measure of the problem is the maximum completion time (makespan) of all jobs. This paper investigates a static case in which all jobs are available to process at time zero, and also analyzes a dynamic case with different job-release times, for which a branch-and-bound algorithm and several heuristics are exploited. The worst case error performance ratios of the heuristics are also derived.  相似文献   

13.
We study makespan minimization on an m machine flowshop. No idle time is allowed between consecutive operations on each machine. We introduce an efficient (O(n2)) greedy algorithm, which is shown numerically to perform better than a recently published heuristic.  相似文献   

14.
The scheduling problem of open shop to minimize makespan with release dates is investigated in this paper. Unlike the usual researches to confirm the conjecture that the tight worst-case performance ratio of the Dense Schedule (DS) is 2 − 1/m, where m is the number of machines, the asymptotic optimality of the DS is proven when the problem scale tends to infinity. Furthermore, an on-line heuristic based on DS, Dynamic Shortest Processing Time-Dense Schedule, is presented to deal with the off-line and on-line versions of this problem. At the end of the paper, an asymptotically optimal lower bound is provided and the results of numerical experiments show the effectiveness of the heuristic.  相似文献   

15.
Constructing neural networks for function approximation is a classical and longstanding topic in approximation theory. In this paper, we aim at constructing deep neural networks with three hidden layers using a sigmoidal activation function to approximate smooth and sparse functions. Specifically, we prove that the constructed deep nets with controllable magnitude of free parameters can reach the optimal approximation rate in approximating both smooth and sparse functions. In particular, we prove that neural networks with three hidden layers can avoid the phenomenon of saturation, i.e., the phenomenon that for some neural network architectures, the approximation rate stops improving for functions of very high smoothness.  相似文献   

16.
The m-machine no-wait flowshop scheduling problem with the objective of minimizing total completion time subject to the constraint that the makespan value is not greater than a certain value is addressed in this paper. Setup times are considered non-zero values, and thus, setup times are treated as separate from processing times. Several recent algorithms, an insertion algorithm, two genetic algorithms, three simulated annealing algorithms, two cloud theory-based simulated annealing algorithms, and a differential evolution algorithm are adapted and proposed for the problem. An extensive computational analysis has been conducted for the evaluation of the proposed algorithms. The computational analysis indicates that one of the nine proposed algorithms, one of the simulated annealing algorithms (ISA-2), performs much better than the others under the same computational time. Moreover, the analysis indicates that the algorithm ISA-2 performs significantly better than the earlier existing best algorithm. Specifically, the best performing algorithm, ISA-2, proposed in this paper reduces the error of the existing best algorithm in the literature by at least 90% under the same computational time. All the results have been statistically tested.  相似文献   

17.
We investigate a robust single machine scheduling-location problem with uncertainty in edge lengths. Jobs are located at the vertices of a given tree. Given a location for a single machine, the jobs travel to the location and are processed there sequentially. The goal is to find a location of the machine and simultaneously a sequence to minimize the makespan value in the worst-case. We use the concept of gamma-robustness to model uncertainty. Our main result is a polynomial time algorithm.  相似文献   

18.
Batch processing machines are commonly used in wafer fabrication, kilns, and chambers used for environmental stress screening (ESS). This paper proposes two models to schedule batches of jobs on two machines in a flow shop. A set of jobs with known processing times and sizes has to be grouped, to form batches, in order to be processed on the batch processing machines. The jobs are nonidentical in size. The processing time of a batch is the longest processing time of all the jobs in that batch. Mixed integer formulations are proposed for the flow shop problem when the buffer capacity is unlimited or zero. Numerical examples are presented to demonstrate the application of our model.  相似文献   

19.
20.
This paper considers single machine scheduling with an aging effect in which the processing time of a job depends on its position in a sequence. It is assumed that aging ratios are job-dependent and machine can be maintained some times in a schedule. After a maintenance activity, machine will be restored to its initial condition. The processing of jobs and the maintenance activities of machine are scheduled simultaneously. The objective is to schedule the jobs and the maintenance activities, so as to minimize the makespan. We provide a polynomial time algorithm to solve the problem.  相似文献   

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