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基于经典博弈模型的Nash均衡点集的通有稳定性和具有不确定参数的n人非合作博弈均衡点的概念,探讨了具有不确定参数博弈的均衡点集的通有稳定性.参照Nash均衡点集稳定性的统一模式,构造了不确定博弈的问题空间和解空间,并证明了问题空间是一个完备度量空间,解映射是上半连续的,且解集是紧集(即usco(upper semicontinuous and compact-valued)映射),得到不确定参数博弈模型的解集通有稳定性的相关结论. 相似文献
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运用广义最大元方法在非传递性偏好下给出了博弈均衡的存在性定理,推广了一些经典的博弈均衡存在性定理.在文中介绍策略式博弈的Nash均衡具有宽泛的条件,在微观经济理论中有广泛的应用. 相似文献
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引入集值目标映射的向量平衡问题的两类广义Tykhonov适定性,利用非紧性Kuratowski测度给出它们的度量刻划和讨论这两类适定性的充分性条件.最后证明向量平衡问题的广义Tykhonov适定性与约束极小化问题的广义Tykhonov适定性之间的等价关系. 相似文献
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研究具有年龄结构的种群资源开发中的动态博弈问题.应用~Kakutani~多值映射不动点定理证明了Nash均衡的存在性,借助切锥-法锥和共轭系统技巧刻画了均衡策略.结果表明,在一定条件下,均衡策略具有Bang-Bang结构. 相似文献
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研究了具有任意多个局中人的非合作博弈(大博弈)中Nash均衡的存在性.将1969年Ma的截口定理推广得到新的截口定理.用这个新的截口定理进一步证明了:1)大博弈中Nash均衡的存在性;2)纯策略集为紧度量空间而且支付函数为连续函数时,连续大博弈中混合策略Nash均衡的存在性.并且存在性定理推出了2010年Salonen的结果,即此研究结果较Salonen的结论更具普遍意义. 相似文献
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In this paper we derive conditions under which mixed extensions of normal-form games have least and greatest Nash equilibria in pure strategies, and either of them gives best utilities among all mixed Nash equilibria when strategy spaces are complete separable metric spaces equipped with closed partial orderings, and the values of utility functions are in separable ordered Banach spaces. The obtained results are applied to supermodular normal-form games whose strategy spaces are multidimensional. 相似文献
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Perfect information games have a particularly simple structure of equilibria in the associated normal form. For generic such games each of the finitely many connected components of Nash equilibria is contractible. For every perfect information game there is a unique connected and contractible component of subgame perfect equilibria. Finally, the graph of the subgame perfect equilibrium correspondence, after a very mild deformation, looks like the space of perfect information extensive form games. 相似文献
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T. L. Werth H. Sperber S. O. Krumke 《Central European Journal of Operations Research》2014,22(4):687-712
We study Nash and strong equilibria in weighted and unweighted bottleneck games. In such a game every (weighted) player chooses a subset of a given set of resources as her strategy. The cost of a resource depends on the total weight of players choosing it and the personal cost every player tries to minimize is the cost of the most expensive resource in her strategy, the bottleneck value. To derive efficient algorithms for finding equilibria in unweighted games, we generalize a transformation of a bottleneck game into a congestion game with exponential cost functions introduced by Caragiannis et al. (2005). For weighted routing games we show that Greedy methods give Nash equilibria in extension-parallel and series-parallel graphs. Furthermore, we show that the strong Price of Anarchy can be arbitrarily high for special cases and give tight bounds depending on the topology of the graph, the number and weights of the users and the degree of the polynomial latency functions. Additionally we investigate the existence of equilibria in generalized bottleneck games, where players aim to minimize not only the bottleneck value, but also the second most expensive resource in their strategy and so on. 相似文献
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Hannu Salonen 《International Journal of Game Theory》2010,39(3):351-357
We study the existence of Nash equilibria in games with an infinite number of players. We show that there exists a Nash equilibrium
in mixed strategies in all normal form games such that pure strategy sets are compact metric spaces and utility functions
are continuous. The player set can be any nonempty set. 相似文献
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Heike Sperber 《Mathematical Methods of Operations Research》2010,71(2):245-265
We study the complexity of finding extreme pure Nash equilibria in symmetric network congestion games and analyse how it is
influenced by the graph topology and the number of users. In our context best and worst equilibria are those with minimum
or maximum total latency, respectively. We establish that both problems can be solved by a Greedy type algorithm equipped
with a suitable tie breaking rule on extension-parallel graphs. On series-parallel graphs finding a worst Nash equilibrium
is NP-hard for two or more users while finding a best one is solvable in polynomial time for two users and NP-hard for three or more. additionally we establish NP-hardness in the strong sense for the problem of finding a worst Nash equilibrium on a general acyclic graph. 相似文献
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Simone Sagratella 《Computational Optimization and Applications》2017,68(3):689-717
We consider generalized potential games, that constitute a fundamental subclass of generalized Nash equilibrium problems. We propose different methods to compute solutions of generalized potential games with mixed-integer variables, i.e., games in which some variables are continuous while the others are discrete. We investigate which types of equilibria of the game can be computed by minimizing a potential function over the common feasible set. In particular, for a wide class of generalized potential games, we characterize those equilibria that can be computed by minimizing potential functions as Pareto solutions of a particular multi-objective problem, and we show how different potential functions can be used to select equilibria. We propose a new Gauss–Southwell algorithm to compute approximate equilibria of any generalized potential game with mixed-integer variables. We show that this method converges in a finite number of steps and we also give an upper bound on this number of steps. Moreover, we make a thorough analysis on the behaviour of approximate equilibria with respect to exact ones. Finally, we make many numerical experiments to show the viability of the proposed approaches. 相似文献
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In this paper, we generalize the exitence result for pure strategy Nash equilibria in anonymous nonatomic games. By working directly on integrals of pure strategies, we also generalize, for the same class of games, the existence result for undominated pure strategy Nash equilibria even though, in general, the set of pure strategy Nash equilibria may fail to be weakly compact.
Received August 2001 相似文献