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1.
Reputation-based network selection mechanism using game theory   总被引:1,自引:0,他引:1  
Current and future wireless environments are based on the coexistence of multiple networks supported by various access technologies deployed by different operators. As wireless network deployments increase, their usage is also experiencing a significant growth. In this heterogeneous multi-technology multi-application multi-terminal multi-user environment users will be able to freely connect to any of the available access technologies. Network selection mechanisms will be required in order to keep mobile users “always best connected” anywhere and anytime. In such a heterogeneous environment, game theory techniques can be adopted in order to understand and model competitive or cooperative scenarios between rational decision makers. In this work we propose a theoretical framework for combining reputation-based systems, game theory and network selection mechanism. We define a network reputation factor which reflects the network’s previous behaviour in assuring service guarantees to the user. Using the repeated Prisoner’s Dilemma game, we model the user–network interaction as a cooperative game and we show that by defining incentives for cooperation and disincentives against defecting on service guarantees, repeated interaction sustains cooperation.  相似文献   

2.
Xiao-Heng Deng  Zhi-Gang Chen 《Physica A》2010,389(22):5173-5181
Most papers about evolutionary games on graph assume agents have no memory. Yet, in the real world, interaction history can also affect an agent’s decision. So we introduce a memory-based agent model and investigate the Prisoner’s Dilemma game on a Heterogeneous Newman-Watts small-world network based on a Genetic Algorithm, focusing on heterogeneity’s role in the emergence of cooperative behaviors. In contrast with previous results, we find that a different heterogeneity parameter domain range imposes an entirely different impact on the cooperation fraction. In the parameter range corresponding to networks with extremely high heterogeneity, the decrease in heterogeneity greatly promotes the proportion of cooperation strategy, while in the remaining parameter range, which relates to relatively homogeneous networks, the variation of heterogeneity barely affects the cooperation fraction. Also our study provides a detailed insight into the microscopic factors that contribute to the performance of cooperation frequency.  相似文献   

3.
We study the possible advantages of adopting quantum strategies in multi-player evolutionary games. We base our study on the three-player Prisoner’s Dilemma (PD) game. In order to model the simultaneous interaction between three agents we use hypergraphs and hypergraph networks. In particular, we study two types of networks: a random network and a SF-like network. The obtained results show that in the case of a three-player game on a hypergraph network, quantum strategies are not necessarily stochastically stable strategies. In some cases, the defection strategy can be as good as a quantum one.  相似文献   

4.
We study the evolutionary Prisoner’s Dilemma game among individuals endowed with adaptively interaction intensity. Individuals adjust their interaction intensity according to the rules “payoff increase-high intensity, payoff decrease-low intensity”: if an individual’s payoff increases compared with that in the previous generation, he raises his interaction intensity; otherwise, he reduces the probability of interaction. We find that if individuals can adjust their interaction intensity with a proper scale, cooperation can be promoted. Interestingly, individuals with low interaction intensity usually hold the boundary of cooperator cluster. Such spatial distribution can alleviate the exploitation from defectors to cooperators since the interaction between cooperators and defectors is weakened. We hope our work can yield some insight into investigation of the evolution of cooperation in structured population.  相似文献   

5.
We consider the mean-field approximation (MFA) to the system of interacting agents playing two- and three-person Prisoner’s Dilemma games (2-PD and 3-PD). The agents have three available strategies: All-C, All-D, and a third one, which we choose in various ways. Long-time distribution of the strategies is compared for both games. The latter game admits coexistence of larger number of strategies in the long run. In the case of external pressure for cooperation, more pressure is in general necessary for 3-PD than for 2-PD to guarantee cooperation for almost all initial compositions of the strategies. Results for different types of tit-for-tat strategies for 3-PD are discussed. Unlike the 2-PD case, the more forgiving tit-for-tat strategy can survive in the long run in 3-PD.  相似文献   

6.
Xiaojie Chen 《Physica A》2008,387(22):5609-5615
We introduce a stochastic win-stay-lose-shift (WSLS) mechanism into evolutionary Prisoner’s Dilemma on small-world networks. At each time step, after playing with all its immediate neighbors, each individual gets a score to evaluate its performance in the game. The score is a linear combination of an individual’s total payoff (i.e., individual gain from the group) and local contribution to its neighbors (i.e., individual donation to the group). If one’s actual score is not larger than its desired score aspiration, it switches current strategy to the opposite one with the probability depending on the difference between the two scores. Under this stochastic WSLS regime, we assume that each focal individual gains its fixed score aspiration under the condition of full cooperation in its neighborhood, and find that cooperation is significantly enhanced under some certain parameters of the model by studying the evolution of cooperation. We also explore the influences of different values of learning rate and intensity of deterministic switch on the evolution of cooperation. Simulation results show that cooperation level monotonically increases with the relative weight of the local contribution to the score. For much low intensity of deterministic switch, cooperation is to a large extent independent of learning rate, and full cooperation can be reached when relative weight is not less than 0.5. Otherwise, cooperation level is affected by the value of learning rate. Besides, we find that the cooperation level is not sensitive to the topological parameters. To explain these simulation results, we provide corresponding analytical results based on mean-field approximation, and find out that simulation results are in close agreement with the analytical ones. Our work may be helpful in understanding the cooperative behavior in social systems based on this stochastic WSLS mechanism.  相似文献   

7.
The Prisoner’s Dilemma and Snowdrift games are the main theoretical constructs used to study the evolutionary dynamics of cooperation. In large, well-mixed populations, mean-field models predict a stable equilibrium abundance of all defectors in the Prisoner’s Dilemma and a stable mixed-equilibrium of cooperators and defectors in the Snowdrift game. In the spatial extensions of these games, which can greatly modify the fates of populations (including allowing cooperators to persist in the Prisoner’s Dilemma, for example), lattice models are typically used to represent space, individuals play only with their nearest neighbours, and strategy replacement is a function of the differences in payoffs between neighbours. Interestingly, certain values of the cost–benefit ratio of cooperation, coupled with particular spatial configurations of cooperators and defectors, can lead to ‘global standoffs’, a situation in which all cooperator–defector neighbours have identical payoffs, leading to the development of static spatial patterns. We start by investigating the conditions that can lead to ‘local standoffs’ (i.e., in which isolated pairs of neighbouring cooperators and defectors cannot overtake one another), and then use exhaustive searches of small square lattices (4×44×4 and 6×66×6) of degree k=3,k=4k=3,k=4, and k=6k=6, to show that two main types of global standoff patterns–‘periodic’ and ‘aperiodic’–are possible by tiling local standoffs across entire spatially structured populations. Of these two types, we argue that only aperiodic global standoffs are likely to be potentially attracting, i.e., capable of emerging spontaneously from non-standoff conditions. Finally, we use stochastic simulation models with comparatively large lattices (100×100100×100) to show that global standoffs in the Prisoner’s Dilemma and Snowdrift games do indeed only (but not always) emerge under the conditions predicted by the small-lattice analysis.  相似文献   

8.
We study a spatial Prisoner’s dilemma game with two types (A and B) of players located on a square lattice. Players following either cooperator or defector strategies play Prisoner’s Dilemma games with their 24 nearest neighbors. The players are allowed to adopt one of their neighbor’s strategy with a probability dependent on the payoff difference and type of the given neighbor. Players A and B have different efficiency in the transfer of their own strategies; therefore the strategy adoption probability is reduced by a multiplicative factor (w < 1) from the players of type B. We report that the motion of the influential payers (type A) can improve remarkably the maintenance of cooperation even for their low densities.  相似文献   

9.
Wen-Bo Du  Xian-Bin Cao  Mao-Bin Hu 《Physica A》2009,388(24):5005-5012
In social and biological systems, there are obvious individual divergence and asymmetric payoff phenomenon due to the strength, power and influence differences. In this paper, we introduce an asymmetric payoff mechanism to evolutionary Prisoner’s Dilemma Game (PDG) on scale-free networks. The co-effects of individual diversity and asymmetric payoff mechanism on the evolution of cooperation and the wealth distribution under different updating rules are investigated. Numerical results show that the cooperation is highly promoted when the hub nodes are favored in the payoff matrix, which seems to harm the interest of the majority. But the inequality of social wealth distribution grows with the unbalanced payoff rule. However, when the node difference is eliminated in the learning strategy, the asymmetric payoff rule will not affect the cooperation level. Our work may sharpen the understanding of the cooperative behavior and wealth inequality in the society.  相似文献   

10.
The evolution of cooperation is studied in lattice-structured populations, in which each individual who adopts one of the following strategies ‘always defect’ (ALLD), ‘tit-for-tat’ (TFT), and ‘always cooperate’ (ALLC) plays the repeated Prisoner’s Dilemma game with its neighbors according to an asynchronous update rule. Computer simulations are applied to analyse the dynamics depending on major parameters. Mathematical analyses based on invasion probability analysis, mean-field approximation, as well as pair approximation are also used. We find that the lattice structure promotes the evolution of cooperation compared with a non-spatial population, this is also confirmed by invasion probability analysis in one dimension. Meanwhile, it also inhibits the evolution of cooperation due to the advantage of being spiteful, which indicates the key role of specific life-history assumptions. Mean-field approximation fails to predict the outcome of computer simulations. Pair approximation is accurate in two dimensions but fails in one dimension.  相似文献   

11.
G. Abal  H. Fort 《Physica A》2008,387(21):5326-5332
Iterated bipartite quantum games are implemented in terms of the discrete-time quantum walk on the line. Our proposal allows for conditional strategies, as two rational agents make a choice from a restricted set of two-qubit unitary operations. We discuss how several classical strategies are related to families of quantum strategies. A quantum version of the well known Prisoner’s Dilemma bipartite game, in which both players use mixed strategies, is presented as a specific example.  相似文献   

12.
Mostafa Salehi  Mahdi Jalili 《Physica A》2010,389(23):5521-5529
Networks of dynamical nodes serve as generic models for real-world systems in many branches of science ranging from mathematics to physics, technology, sociology and biology. Collective behavior of agents interacting over complex networks is important in many applications. The cooperation between selfish individuals is one of the most interesting collective phenomena. In this paper we address the interplay between the motifs’ cooperation properties and their abundance in a number of real-world networks including yeast protein-protein interaction, human brain, protein structure, email communication, dolphins’ social interaction, Zachary karate club and Net-science coauthorship networks. First, the amount of cooperativity for all possible undirected subgraphs with three to six nodes is calculated. To this end, the evolutionary dynamics of the Prisoner’s Dilemma game is considered and the cooperativity of each subgraph is calculated as the percentage of cooperating agents at the end of the simulation time. Then, the three- to six-node motifs are extracted for each network. The significance of the abundance of a motif, represented by a Z-value, is obtained by comparing them with some properly randomized versions of the original network. We found that there is always a group of motifs showing a significant inverse correlation between their cooperativity amount and Z-value, i.e. the more the Z-value the less the amount of cooperativity. This suggests that networks composed of well-structured units do not have good cooperativity properties.  相似文献   

13.
Xianyu Bo 《Physica A》2010,389(5):1105-1114
Prevailing models of the evolutionary prisoner’s game on networks always assume that agents are pursuing their own profit maximization. But the results from experimental games show that many agents have other-regarding preference. In this paper, we study the emergence of cooperation from the prisoner’s dilemma game on complex networks while some agents exhibit other-regarding preference such as inequality aversion, envious and guilty emotions. Contrary to common ideas, the simulation results show that the existence of inequality aversion agents does not promote cooperation emergence on a BA (Barabási and Albert) scale-free network in most situations. If the defection attraction is big and agents exhibit strong preference for inequality aversion, the frequency of cooperators will be lower than in situations where no inequality aversion agents exist. In some cases, the existence of the inequality agents will even induce the frequency of cooperators to zero, a feature which is not observed in previous research on the prisoner’s dilemma game when the underlying interaction topology is a BA scale-free network. This means that if an agent cares about equality too much, it will be difficult for cooperation to emerge and the frequency of cooperators will be low on BA networks. The research on the effect of envy or guilty emotions on the emergence of cooperation in the prisoner’s dilemma game on BA networks obtains similar results, though some differences exist. However, simulation results on a WS (Watts and Strogatz) small-world network display another scenario. If agents care about the inequality of agents very much, the WS network favors cooperation emergence in the prisoners’ dilemma game when other-regarding agents exist. If the agent weight on other-regarding is lowered, the cooperation frequencies emerging on a WS network are not much different from those in situations without other-regarding agents, although the frequency of cooperators is lower than those of the situation without other-regarding preference agents sometimes. All the simulation results imply that inequality aversion and its variations can have important effects on cooperation emergence in the prisoner’s dilemma game, and different network topologies have different effects on cooperation emergence in the prisoner’s dilemma game played on complex networks.  相似文献   

14.
Jun Tanimoto  Atsuo Yamauchi 《Physica A》2010,389(11):2284-2329
Masuda [N. Masuda, Participation costs dismiss the advantage of heterogeneous networks in evolution of cooperation, Proceedings of the Royal Society B 274 (2007) 1815-1821] reported that a game participation cost (expressed by adding same negative values to all four elements in a 2 × 2 payoff matrix) affects the advantage of heterogeneous networks in the evolution of cooperation. We show that this finding is not always true depending on the features of the network, indicating that participation costs help cooperation in certain situations rather than destroy it. In a weaker dilemma game on a scale free network derived from the Barabasi & Albert algorithm with a larger average degree, game participation cost helps rather than destroy the network reciprocity.  相似文献   

15.
Eleni Arapaki 《Physica A》2009,388(13):2757-2761
We study the spatial prisoner’s dilemma game where the players are located on the nodes of a random scale-free network. The prisoner’s dilemma game is a powerful tool and has been used for the study of mutual trust and cooperation among individuals in structured populations. We vary the structure of the network and the payoff values for the game, and show that the specific conditions can greatly influence the outcome of the game. A variety of behaviors are reproduced and the percentage of cooperating agents fluctuates significantly, even in the absence of irrational behavior. For example, the steady state of the game may be a configuration where either cooperators or defectors dominate, while in many cases the solution fluctuates between these two limiting behaviors.  相似文献   

16.
The usual mechanism for modeling learning in spatially structured evolutionary games has to date been imitation of some successful neighbor. However, it seems natural that individuals hesitate to imitate their neighbor’s acts, specially if they can imply high costs. Here we study the effect of incorporating resistance to imitation on these models. Our framework is the spatial Continuous Prisoner’s Dilemma. For this evolutionary game, it has been reported that occasional errors in the imitation process can explain the emergence of cooperation from a non-cooperative initial state. In this work, we show that this only occurs for particular regimes of low costs of cooperation. Furthermore, we display how resistance gets greater the range of scenarios where cooperative individuals can invade selfish populations. In this context, where resistance to imitation can be interpreted as a general rule of gradual learning, our results show that the less that is learnt in a single step from a successful neighbors, the larger the degree of global cooperation finally attained. In general, the effect of step-by-step learning can be more efficient for the evolution of cooperation than a full blast one.  相似文献   

17.
Following Yamauchi’s study [A. Yamauchi, J. Tanimoto, A. Hagishima, H. Sagara, Dilemma game structure observed in traffic flow at a 2-to-1 lane junction, Physical Review E 79 (2009) 036104], we find that several social dilemma structures are represented by n-person Prisoner’s Dilemma (n-PD) games in certain traffic flow phases at a bottleneck caused by a lane-closing section. In this study, the stochastic Nishinari-Fukui-Schadschneider (S-NFS) model was adopted as a cellular automaton traffic model. In the system, two classes of driver-agents coexist: C-Agents (cooperative strategy) always driving in the first lane, and D-Agents (defective strategy) trying to drive in a lower-density lane, whether the first or the second lane. In relatively high-density flow phases, such as the metastable phase and the high-density phase, we found n-PD games, where D-Agents’ interruption into the first lane from the second just before the lane-closing section creates a heavier traffic jam, which reduces social efficiency. This could be solved by decreasing the interruption probability, which can be realized by a provision where drivers in the first lane firmly refuse interruptions.  相似文献   

18.
Wen-Bo Du  Xian-Bin Cao  Lin Zhao 《Physica A》2009,388(20):4509-4514
Considering the heterogeneity of individuals’ influence in the real world, we introduce a preferential selection mechanism to evolutionary games (the Prisoner’s Dilemma Game and the Snowdrift Game) on scale-free networks and focus on the cooperative behavior of the system. In every step, each agent chooses an individual from all its neighbors with a probability proportional to kα indicating the influence of the neighbor, where k is the degree. Simulation results show that the cooperation level has a non-trivial dependence on α. To understand the effect of preferential selection mechanism on the evolution of the system, we investigate the time series of the cooperator frequency in detail. It is found that the cooperator frequency is greatly influenced by the initial strategy of hub nodes when α>0. This observation is confirmed by investigating the system behavior when some hub nodes’ strategies are fixed.  相似文献   

19.
Previous studies concerning the prisoner’s dilemma game on graphs conventionally assume that individuals select role models from their replacement graphs at random. We propose a extended prisoner’s dilemma game model to study the impact of recommended role models on the evolution of cooperation in a homogeneous population. Individuals are endowed with the capacity to recommend the ones they imitated in the past to their neighbors for strategy updating. Numerical simulations show that cooperation can be improved significantly when recommendation is allowed. Our results might be helpful in explaining the widespread cooperation in the real world.  相似文献   

20.
We consider a network of coupled agents playing the Prisoner's Dilemma game, in which players are allowed to pick a strategy in the interval [0, 1], with 0 corresponding to defection, 1 to cooperation, and intermediate values representing mixed strategies in which each player may act as a cooperator or a defector over a large number of interactions with a certain probability. Our model is payoff-driven, i.e., we assume that the level of accumulated payoff at each node is a relevant parameter in the selection of strategies. Also, we consider that each player chooses his∕her strategy in a context of limited information. We present a deterministic nonlinear model for the evolution of strategies. We show that the final strategies depend on the network structure and on the choice of the parameters of the game. We find that polarized strategies (pure cooperator∕defector states) typically emerge when (i) the network connections are sparse, (ii) the network degree distribution is heterogeneous, (iii) the network is assortative, and surprisingly, (iv) the benefit of cooperation is high.  相似文献   

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