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1.
In this paper we develop efficient heuristic algorithms to solve the bottleneck traveling salesman problem (BTSP). Results of extensive computational experiments are reported. Our heuristics produced optimal solutions for all the test problems considered from TSPLIB, JM-instances, National TSP instances, and VLSI TSP instances in very reasonable running time. We also conducted experiments with specially constructed ‘hard’ instances of the BTSP that produced optimal solutions for all but seven problems. Some fast construction heuristics are also discussed. Our algorithms could easily be modified to solve related problems such as the maximum scatter TSP and testing hamiltonicity of a graph.  相似文献   

2.
This paper presents two new heuristics for the flowshop scheduling problem with sequence-dependent setup times (SDSTs) and makespan minimization objective. The first is an extension of a procedure that has been very successful for the general flowshop scheduling problem. The other is a greedy randomized adaptive search procedure (GRASP) which is a technique that has achieved good results on a variety of combinatorial optimization problems. Both heuristics are compared to a previously proposed algorithm based on the traveling salesman problem (TSP). In addition, local search procedures are developed and adapted to each of the heuristics. A two-phase lower bounding scheme is presented as well. The first phase finds a lower bound based on the assignment relaxation for the asymmetric TSP. In phase two, attempts are made to improve the bound by inserting idle time. All procedures are compared for two different classes of randomly generated instances. In the first case where setup times are an order of magnitude smaller than the processing times, the new approaches prove superior to the TSP-based heuristic; for the case where both processing and setup times are identically distributed, the TSP-based heuristic outperforms the proposed procedures.  相似文献   

3.
The traveling salesman problem is an important combinatorial optimization problem due to its significance in academic research and its real world applications. The problem has been extensively studied and much is known about its polyhedral structure and algorithms for exact and heuristic solutions. While most work is concentrated on solving the deterministic version of the problem, there also has been some research on the stochastic TSP. Research on the stochastic TSP has concentrated on asymptotic properties and estimation of the TSP-constant. Not much is, however, known about the probability distribution of the optimal tour length. In this paper, we present some empirical results based on Monte Carlo simulations for the symmetric Euclidean and Rectilinear TSPs. We derive regression equations for predicting the first four moments of the distribution of estimated TSP tour lengths using heuristics. We then show that a Beta distribution gives excellent fits for small to moderate sized TSP problems. We derive regression equations for predicting the parameters of the Beta distribution. Finally we predict the TSP constant using two alternative approaches.  相似文献   

4.
Optimization heuristics are often compared with each other to determine which one performs best by means of worst-case performance ratio reflecting the quality of returned solution in the worst case. The domination number is a complement parameter indicating the quality of the heuristic in hand by determining how many feasible solutions are dominated by the heuristic solution. We prove that the Max-Regret heuristic introduced by Balas and Saltzman (Oper. Res. 39:150–161, 1991) finds the unique worst possible solution for some instances of the s-dimensional (s≥3) assignment and asymmetric traveling salesman problems of each possible size. We show that the Triple Interchange heuristic (for s=3) also introduced by Balas and Saltzman and two new heuristics (Part and Recursive Opt Matching) have factorial domination numbers for the s-dimensional (s≥3) assignment problem.  相似文献   

5.
This paper presents a heuristic method that finds optimum or near-optimum solutions to the asymmetric traveling salesman problem. The method uses the out-of-kilter algorithm to search for a neighbourhood. When subtours are produced by a flow-augmenting path of the out-of-kilter algorithm, it patches them into a Hamiltonian cycle. It extends the neighbourhood space by exchanging an even number of arcs, and it also exchanges arcs by a non-sequential primary change. Instances from real applications were used to test the algorithm, along with randomly generated problems. The new heuristic algorithm produced optimum solutions for 16 out of 28 real-world instances from TSPLIB and other sources. Also, compared with four efficient heuristics, it produced the best solutions for all except six instances. It also produced relatively good solutions in reasonable times for 216 randomly generated instances from nine instance generators.  相似文献   

6.
This paper investigates the development of an effective heuristic to solve the set covering problem (SCP) by applying the meta-heuristic Meta-RaPS (Meta-heuristic for Randomized Priority Search). In Meta-RaPS, a feasible solution is generated by introducing random factors into a construction method. Then the feasible solutions can be improved by an improvement heuristic. In addition to applying the basic Meta-RaPS, the heuristic developed herein integrates the elements of randomizing the selection of priority rules, penalizing the worst columns when the searching space is highly condensed, and defining the core problem to speedup the algorithm. This heuristic has been tested on 80 SCP instances from the OR-Library. The sizes of the problems are up to 1000 rows × 10,000 columns for non-unicost SCP, and 28,160 rows × 11,264 columns for the unicost SCP. This heuristic is only one of two known SCP heuristics to find all optimal/best known solutions for those non-unicost instances. In addition, this heuristic is the best for unicost problems among the heuristics in terms of solution quality. Furthermore, evolving from a simple greedy heuristic, it is simple and easy to code. This heuristic enriches the options of practitioners in the optimization area.  相似文献   

7.
In this paper, we present a random iterative graph based hyper-heuristic to produce a collection of heuristic sequences to construct solutions of different quality. These heuristic sequences can be seen as dynamic hybridisations of different graph colouring heuristics that construct solutions step by step. Based on these sequences, we statistically analyse the way in which graph colouring heuristics are automatically hybridised. This, to our knowledge, represents a new direction in hyper-heuristic research. It is observed that spending the search effort on hybridising Largest Weighted Degree with Saturation Degree at the early stage of solution construction tends to generate high quality solutions. Based on these observations, an iterative hybrid approach is developed to adaptively hybridise these two graph colouring heuristics at different stages of solution construction. The overall aim here is to automate the heuristic design process, which draws upon an emerging research theme on developing computer methods to design and adapt heuristics automatically. Experimental results on benchmark exam timetabling and graph colouring problems demonstrate the effectiveness and generality of this adaptive hybrid approach compared with previous methods on automatically generating and adapting heuristics. Indeed, we also show that the approach is competitive with the state of the art human produced methods.  相似文献   

8.
The Generalized Assignment Problem, in the class of NP-hard problems, occurs in a wide range of applications — vehicle packing, computers, and logistics, to name only a few. Previous research has been concentrated on optimization methodologies for the GAP. Because the Generalized Assignment Problem is NP-hard, optimization methods tend to require larger computation times for large-scale problems. This paper presents a new heuristic,Variable-Depth-Search Heuristic (VDSH). We show that on the sets of large test problems, the quality of the solution found by VDSH exceeds that of the leading heuristic by an average of over twenty percent, while maintaining acceptable solution times. On difficult problem instances, VDSH provides solutions having costs 140% less than those found by the leading heuristic. A duality gap analysis of VDSH demonstrates the robustness of our heuristics.  相似文献   

9.
A Tabu-Search Hyperheuristic for Timetabling and Rostering   总被引:4,自引:0,他引:4  
Hyperheuristics can be defined to be heuristics which choose between heuristics in order to solve a given optimisation problem. The main motivation behind the development of such approaches is the goal of developing automated scheduling methods which are not restricted to one problem. In this paper we report the investigation of a hyperheuristic approach and evaluate it on various instances of two distinct timetabling and rostering problems. In the framework of our hyperheuristic approach, heuristics compete using rules based on the principles of reinforcement learning. A tabu list of heuristics is also maintained which prevents certain heuristics from being chosen at certain times during the search. We demonstrate that this tabu-search hyperheuristic is an easily re-usable method which can produce solutions of at least acceptable quality across a variety of problems and instances. In effect the proposed method is capable of producing solutions that are competitive with those obtained using state-of-the-art problem-specific techniques for the problems studied here, but is fundamentally more general than those techniques.  相似文献   

10.
Hyperheuristics give us the appealing possibility of abstracting the solution method from the problem, since our hyperheuristic, at each decision point, chooses between different low level heuristics rather than different solutions as is usually the case for metaheuristics. By assembling low level heuristics from parameterised components we may create hundreds or thousands of low level heuristics, and there is increasing evidence that this is effective in dealing with every eventuality that may arise when solving different combinatorial optimisation problem instances since at each iteration the solution landscape is amenable to at least one of the low level heuristics. However, the large number of low level heuristics means that the hyperheuristic has to intelligently select the correct low level heuristic to use, to make best use of available CPU time. This paper empirically investigates several hyperheuristics designed for large collections of low level heuristics and adapts other hyperheuristics from the literature to cope with these large sets of low level heuristics on a difficult real-world workforce scheduling problem. In the process we empirically investigate a wide range of approaches for setting tabu tenure in hyperheuristic methods, for a complex real-world problem. The results show that the hyperheuristic methods described provide a good way to trade off CPU time and solution quality.  相似文献   

11.
Minimizing the number of reshuffling operations at maritime container terminals incorporates the pre-marshalling problem (PMP) as an important problem. Based on an analysis of existing solution approaches we develop new heuristics utilizing specific properties of problem instances of the PMP. We show that the heuristic performance is highly dependent on these properties. We introduce a new method that exploits a greedy heuristic of four stages, where for each of these stages several different heuristics may be applied. Instead of using randomization to improve the performance of the heuristic, we repetitively generate a number of solutions by using a combination of different heuristics for each stage. In doing so, only a small number of solutions is generated for which we intend that they do not have undesirable properties, contrary to the case when simple randomization is used. Our experiments show that such a deterministic algorithm significantly outperforms the original nondeterministic method. The improvement is twofold, both in the quality of found solutions, and in the computational effort.  相似文献   

12.
We consider an extension of the capacitated Vehicle Routing Problem (VRP), known as the Vehicle Routing Problem with Backhauls (VRPB), in which the set of customers is partitioned into two subsets: Linehaul and Backhaul customers. Each Linehaul customer requires the delivery of a given quantity of product from the depot, whereas a given quantity of product must be picked up from each Backhaul customer and transported to the depot. VRPB is known to be NP-hard in the strong sense, and many heuristic algorithms were proposed for the approximate solution of the problem with symmetric or Euclidean cost matrices. We present a cluster-first-route-second heuristic which uses a new clustering method and may also be used to solve problems with asymmetric cost matrix. The approach exploits the information of the normally infeasible VRPB solutions associated with a lower bound. The bound used is a Lagrangian relaxation previously proposed by the authors. The final set of feasible routes is built through a modified Traveling Salesman Problem (TSP) heuristic, and inter-route and intra-route arc exchanges. Extensive computational tests on symmetric and asymmetric instances from the literature show the effectiveness of the proposed approach.  相似文献   

13.
This paper presents extensive computational experiments to compare 10 heuristics and 20 metaheuristics for the maximum diversity problem (MDP). This problem consists of selecting a subset of maximum diversity from a given set of elements. It arises in a wide range of real-world settings and we can find a large number of studies, in which heuristic and metaheuristic methods are proposed. However, probably due to the fact that this problem has been referenced under different names, we have only found limited comparisons with a few methods on some sets of instances. This paper reviews all the heuristics and metaheuristics for finding near-optimal solutions for the MDP. We present the new benchmark library MDPLIB, which includes most instances previously used for this problem, as well as new ones, giving a total of 315. We also present an exhaustive computational comparison of the 30 methods on the MDPLIB. Non-parametric statistical tests are reported in our study to draw significant conclusions.  相似文献   

14.
POPMUSIC— Partial OPtimization Metaheuristic Under Special Intensification Conditions — is a template for tackling large problem instances. This metaheuristic has been shown to be very efficient for various hard combinatorial problems such as p-median, sum of squares clustering, vehicle routing, map labelling and location routing. A key point for treating large Travelling Salesman Problem (TSP) instances is to consider only a subset of edges connecting the cities. The main goal of this article is to present how to build a list of good candidate edges with a complexity lower than quadratic in the context of TSP instances given by a general function. The candidate edges are found with a technique exploiting tour merging and the POPMUSIC metaheuristic. When these candidate edges are provided to a good local search engine, high quality solutions can be found quite efficiently. The method is tested on TSP instances of up to several million cities with different structures (Euclidean uniform, clustered, 2D to 5D, grids, toroidal distances). Numerical results show that solutions of excellent quality can be obtained with an empirical complexity lower than quadratic without exploiting the geometrical properties of the instances.  相似文献   

15.
The personnel scheduling problem is a well-known NP-hard combinatorial problem. Due to the complexity of this problem and the size of the real-world instances, it is not possible to use exact methods, and thus heuristics, meta-heuristics, or hyper-heuristics must be employed. The majority of heuristic approaches are based on iterative search, where the quality of intermediate solutions must be calculated. Unfortunately, this is computationally highly expensive because these problems have many constraints and some are very complex. In this study, we propose a machine learning technique as a tool to accelerate the evaluation phase in heuristic approaches. The solution is based on a simple classifier, which is able to determine whether the changed solution (more precisely, the changed part of the solution) is better than the original or not. This decision is made much faster than a standard cost-oriented evaluation process. However, the classification process cannot guarantee 100 % correctness. Therefore, our approach, which is illustrated using a tabu search algorithm in this study, includes a filtering mechanism, where the classifier rejects the majority of the potentially bad solutions and the remaining solutions are then evaluated in a standard manner. We also show how the boosting algorithms can improve the quality of the final solution compared with a simple classifier. We verified our proposed approach and premises, based on standard and real-world benchmark instances, to demonstrate the significant speedup obtained with comparable solution quality.  相似文献   

16.
The black-and-white travelling salesman problem (BWTSP) is an extension to the well-known TSP by partitioning the set of vertices into black and white vertices, and imposing cardinality and length constraints between two consecutive black vertices in a Hamiltonian tour. BWTSP has various applications in aircraft routing, telecommunication network design and logistics. In this paper, we develop several tabu search (TS) heuristics for solving the BWTSP. Our TS is built upon a new efficient neighbourhood structure, which exploits both the permutation and knapsack features of BWTSP. We also embed our TS as a heuristic procedure to improve the upper bound in a mixed-integer linear programming method. Extensive computational experiment on both benchmark and randomly generated instances shows effectiveness and efficiency of our algorithms. Our algorithms are able to obtain optimal and near optimal solutions to small instances in seconds, and find feasible solutions to large instances that have not been solved by the existing methods in the literature.  相似文献   

17.
This paper considers the multi-item dynamic lot size model where joint business volume discount is applied for all items purchased whenever the total dollar value of an order reaches a certain level. Multi-item discounts are prevalent in practical applications, yet the literature has only considered limited instances of single-item models. We establish the mathematical formulation and design an effective dynamic programming based heuristic. Computational results disclose our approach obtains high quality solutions that dominate the best known heuristic for the simplified one-item case, and that proves vastly superior to the state-of-the-art CPLEX MIP code for the multi-item case (for which no alternative heuristics have been devised). We obtained significantly better solutions than CPLEX for the more complex problems, while running from 4800 to over 100,000 times faster. Enhanced variants of our method improve these outcomes further. This revised version was published online in June 2006 with corrections to the Cover Date.  相似文献   

18.
The paper presents the results of a study performed by the Deutsche post endowed chair of optimization of distribution networks in collaboration with Deutsche Post World Net with the aim of improving the planning of letter mail delivery. Modelling and solution methods for real-world postman problems are presented which extend one of the most general postman problems studied in the literature, the windy rural postman problem, with regard to several aspects. The discussed extensions include turn and street crossing restrictions, cluster constraints, the option to have alternative service modes (including ‘zigzag deliveries’), and the use of public transport to reach the postal district. The solution method is based on a transformation to the asymmetric TSP and uses non-standard neighbourhood search techniques. Extensive computational experiments show that the solution method clearly and consistently outperforms standard TSP heuristics on real-world instances.  相似文献   

19.
Although they are simple techniques from the early days of timetabling research, graph colouring heuristics are still attracting significant research interest in the timetabling research community. These heuristics involve simple ordering strategies to first select and colour those vertices that are most likely to cause trouble if deferred until later. Most of this work used a single heuristic to measure the difficulty of a vertex. Relatively less attention has been paid to select an appropriate colour for the selected vertex. Some recent work has demonstrated the superiority of combining a number of different heuristics for vertex and colour selection. In this paper, we explore this direction and introduce a new strategy of using linear combinations of heuristics for weighted graphs which model the timetabling problems under consideration. The weights of the heuristic combinations define specific roles that each simple heuristic contributes to the process of ordering vertices. We include specific explanations for the design of our strategy and present the experimental results on a set of benchmark real world examination timetabling problem instances. New best results for several instances have been obtained using this method when compared with other constructive methods applied to this benchmark dataset.  相似文献   

20.
Dynamic programming (DP) algorithms for the traveling salesman problem (TSP) can easily incorporate time dependent travel times, time windows, and precedence relationships which present difficulties for algorithms based on linear or nonlinear programming formulations and for many TSP heuristics. However, exact DP algorithms for the TSP have exponential storage and computational time requirements and can solve only very small problems. We present a restricted DP heuristic (a generalization of the nearest neighbor heuristic) that can include all the above considerations but solves much larger problems. The heuristic cannot guarantee optimality because only a userspecified specified number of partial tours is retained at each stage. In this paper, the heuristic is implemented for the time dependent traveling salesman problem and is tested on a personal computer on randomly generated problems. The quality of the solution improves, on average, as more computational time is permitted.  相似文献   

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