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1.
Non-symmetric generalizations of the non-transferable utility (NTU) are defined and characterized axiomatically. The first of these is a weighted NTU value that is identical to the (symmetric) NTU value when players have the same weights. On the class of transferable utility games, this weighted NTU value coincides with the weighted Shapley value and on the pure bargaining games it coincides with the non-symmetric Nash bargaining solution. A further extension, the random order NTU value, is also defined and axiomatized and its relationship to the core is discussed.  相似文献   

2.
Harsanyi power solutions for graph-restricted games   总被引:1,自引:0,他引:1  
We consider cooperative transferable utility games, or simply TU-games, with limited communication structure in which players can cooperate if and only if they are connected in the communication graph. Solutions for such graph games can be obtained by applying standard solutions to a modified or restricted game that takes account of the cooperation restrictions. We discuss Harsanyi solutions which distribute dividends such that the dividend shares of players in a coalition are based on power measures for nodes in corresponding communication graphs. We provide axiomatic characterizations of the Harsanyi power solutions on the class of cycle-free graph games and on the class of all graph games. Special attention is given to the Harsanyi degree solution which equals the Shapley value on the class of complete graph games and equals the position value on the class of cycle-free graph games. The Myerson value is the Harsanyi power solution that is based on the equal power measure. Finally, various applications are discussed.  相似文献   

3.
We describe a coalitional value from a non-cooperative point of view, assuming coalitions are formed for the purpose of bargaining. The idea is that all the players have the same chances to make proposals. This means that players maintain their own “right to talk” when joining a coalition. The resulting value coincides with the weighted Shapley value in the game between coalitions, with weights given by the size of the coalitions. Moreover, the Harsanyi paradox (forming a coalition may be disadvantageous) disappears for convex games.  相似文献   

4.
Two concepts of replication (conflictual and non-conflictual) are extended from the class of pure bargaining games to the class of NTU games. The behavior of the Harsanyi, Shapley NTU, Egalitarian and Maschler-Owen solutions of the replica games is compared with that of the Nash and Egalitarian solutions in pure bargaining games. Received June 1995/Final version February 2000  相似文献   

5.
A bargaining solution concept which generalizes the Nash bargaining solution and the Shapley NTU value is defined for cooperative games with incomplete information. These bargaining solutions are efficient and equitable when interpersonal comparisons are made in terms of certainvirtual utility scales. A player's virtual utility differs from his real utility by exaggerating the difference from the preferences of false types that jeopardize his true type. In any incentive-efficient mechanism, the players always maximize their total virtual utility ex post. Conditionally-transferable virtual utility is the strongest possible transferability assumption for games with incomplete information.  相似文献   

6.
Part II of the paper (for Part I see Harsanyi (1982)) describes the actual solutions the Harsanyi-Selten solution theory provides for some important classes of bargaining games, such as unanimity games; trade between one seller and several potential buyers; and two-person bargaining games with incomplete information on one side or on both sides. It also discusses some concepts and theorems useful in computing the solution; and explains how our concept of risk dominance enables us to analyze game situations in terms of some intuitively very compelling probabilistic (subjective-probability) considerations disallowed by classical game theory.  相似文献   

7.
Yoshio Kamijo 《TOP》2013,21(3):572-589
In this study, we provide a new solution for cooperative games with coalition structures. The collective value of a player is defined as the sum of the equal division of the pure surplus obtained by his coalition from the coalitional bargaining and of his Shapley value for the internal coalition. The weighted Shapley value applied to a game played by coalitions with coalition-size weights is assigned to each coalition, reflecting the size asymmetries among coalitions. We show that the collective value matches exogenous interpretations of coalition structures and provide an axiomatic foundation of this value. A noncooperative mechanism that implements the collective value is also presented.  相似文献   

8.
This paper proposes a new class of allocation rules in network games. Like the solution theory in cooperative games of how the Harsanyi dividend of each coalition is distributed among a set of players, this new class of allocation rules focuses on the distribution of the dividend of each network. The dividend of each network is allocated in proportion to some measure of each player’s effort, which is called an effort function. With linearity of the allocation rules, an allocation rule is specified by the effort functions. These types of allocation rules are called linear proportional effort allocation rules. Two famous allocation rules, the Myerson value and the position value, belong to this class of allocation rules. In this study, we provide a unifying approach to define the two aforementioned values. Moreover, we provide an axiomatic analysis of this class of allocation rules, and axiomatize the Myerson value, the position value, and their non-symmetric generalizations in terms of effort functions. We propose a new allocation rule in network games that also belongs to this class of allocation rules.  相似文献   

9.
In this note, we discuss two solutions for cooperative transferable utility games, namely the Shapley value and the Proper Shapley value. We characterize positive Proper Shapley values by affine invariance and by an axiom that requires proportional allocation of the surplus according to the individual singleton worths in generalized joint venture games. As a counterpart, we show that affine invariance and an axiom that requires equal allocation of the surplus in generalized joint venture games characterize the Shapley value.  相似文献   

10.
In many applications of cooperative game theory to economic allocation problems, such as river-, polluted river- and sequencing games, the game is totally positive (i.e., all dividends are nonnegative), and there is some ordering on the set of the players. A totally positive game has a nonempty core. In this paper we introduce constrained core solutions for totally positive games with ordered players which assign to every such a game a subset of the core. These solutions are based on the distribution of dividends taking into account the hierarchical ordering of the players. The Harsanyi constrained core of a totally positive game with ordered players is a subset of the core of the game and contains the Shapley value. For special orderings it coincides with the core or the Shapley value. The selectope constrained core is defined for acyclic orderings and yields a subset of the Harsanyi constrained core. We provide a characterization for both solutions.  相似文献   

11.
The MC-value is introduced as a new single-valued solution concept for monotonic NTU-games. The MC-value is based on marginal vectors, which are extensions of the well-known marginal vectors for TU-games and hyperplane games. As a result of the definition it follows that the MC-value coincides with the Shapley value for TU-games and with the consistent Shapley value for hyperplane games. It is shown that on the class of bargaining games the MC-value coincides with the Raiffa-Kalai-Smorodinsky solution. Furthermore, two characterizations of the MC-value are provided on subclasses of NTU-games which need not be convex valued. This allows for a comparison between the MC-value and the egalitarian solution introduced by Kalai and Samet (1985).  相似文献   

12.
We propose two variations of the non-cooperative bargaining model for games in coalitional form, introduced by Hart and Mas-Colell (Econometrica 64:357–380, 1996a). These strategic games implement, in the limit, two new NTU-values: the random marginal and the random removal values. Their main characteristic is that they always select a unique payoff allocation in NTU-games. The random marginal value coincides with the Consistent NTU-value (Maschler and Owen in Int J Game Theory 18:389–407, 1989) for hyperplane games, and with the Shapley value for TU games (Shapley in In: Contributions to the theory of Games II. Princeton University Press, Princeton, pp 307–317, 1953). The random removal value coincides with the solidarity value (Nowak and Radzik in Int J Game Theory 23:43–48, 1994) in TU-games. In large games we show that, in the special class of market games, the random marginal value coincides with the Shapley NTU-value (Shapley in In: La Décision. Editions du CNRS, Paris, 1969), and that the random removal value coincides with the equal split value.   相似文献   

13.
In the field of cooperative games with restricted cooperation, various restrictions on coalition formation are studied. The most studied restrictions are those that arise from restricted communication and hierarchies. This survey discusses several models of hierarchy restrictions and their relation with communication restrictions. In the literature, there are results on game properties, Harsanyi dividends, core stability, and various solutions that generalize existing solutions for TU-games. In this survey, we mainly focus on axiomatizations of the Shapley value in different models of games with a hierarchically structured player set, and their applications. Not only do these axiomatizations provide insight in the Shapley value for these models, but also by considering the types of axioms that characterize the Shapley value, we learn more about different network structures. A central model of games with hierarchies is that of games with a permission structure where players in a cooperative transferable utility game are part of a permission structure in the sense that there are players that need permission from other players before they are allowed to cooperate. This permission structure is represented by a directed graph. Generalizations of this model are, for example, games on antimatroids, and games with a local permission structure. Besides discussing these generalizations, we briefly discuss some applications, in particular auction games and hierarchically structured firms.  相似文献   

14.
We define multilinear extensions for multichoice games and relate them to probabilistic values and semivalues. We apply multilinear extensions to show that the Banzhaf value for a compound multichoice game is not the product of the Banzhaf values of the component games, in contrast to the behavior in simple games. Following Owen (Manag Sci 18:64–79, 1972), we integrate the multilinear extension over a simplex to construct a version of the Shapley value for multichoice games. We compare this new Shapley value to other extensions of the Shapley value to multichoice games. We also show how the probabilistic value (resp. semivalue, Banzhaf value, Shapley value) of a multichoice game is equal to the probabilistic value (resp. semivalue, Banzhaf value, Shapley value) of an appropriately defined TU decomposition game. Finally, we explain how semivalues, probabilistic values, the Banzhaf value, and this Shapley value may be viewed as the probability that a player makes a difference to the outcome of a simple multichoice game.  相似文献   

15.
The Shapley value for cooperative games under precedence constraints   总被引:1,自引:0,他引:1  
Cooperative games are considered where only those coalitions of players are feasible that respect a given precedence structure on the set of players. Strengthening the classical symmetry axiom, we obtain three axioms that give rise to a unique Shapley value in this model. The Shapley value is seen to reflect the expected marginal contribution of a player to a feasible random coalition, which allows us to evaluate the Shapley value nondeterministically. We show that every exact algorithm for the Shapley value requires an exponential number of operations already in the classical case and that even restriction to simple games is #P-hard in general. Furthermore, we outline how the multi-choice cooperative games of Hsiao and Raghavan can be treated in our context, which leads to a Shapley value that does not depend on pre-assigned weights. Finally, the relationship between the Shapley value and the permission value of Gilles, Owen and van den Brink is discussed. Both refer to formally similar models of cooperative games but reflect complementary interpretations of the precedence constraints and thus give rise to fundamentally different solution concepts.  相似文献   

16.
In the context of cooperative games with transferable utility Hamiache (Int J Game Theory 30:279–289, 2001) utilized continuity, the inessential game property and associated consistency to axiomatize the well-known Shapley value (Ann Math Stud 28:307–317, 1953). The question then arises: “Do there exist linear, symmetric values other than the Shapley value that satisfy associated consistency?”. In this Note we give an affirmative answer to this question by showing that a linear, symmetric value satisfies associated consistency if and only if it is a linear combination of the Shapley value and the equal-division solution. In addition, we offer an explicit formula for generating all such solutions and show how the structure of the null space of the Shapley value contributes to its unique position in Hamiache’s result.  相似文献   

17.
Monderer et al. (Int J Game Theory 21(1):27–39, 1992) proved that the core is included in the set of the weighted Shapley values in TU games. The purpose of this paper is to extend this result to NTU games. We first show that the core is included in the closure of the positively weighted egalitarian solutions introduced by Kalai and Samet (Econometrica 53(2):307–327, 1985). Next, we show that the weighted version of the Shapley NTU value by Shapley (La Decision, aggregation et dynamique des ordres de preference, Editions du Centre National de la Recherche Scientifique, Paris, pp 251–263, 1969) does not always include the core. These results indicate that, in view of the relationship to the core, the egalitarian solution is a more desirable extension of the weighted Shapley value to NTU games. As a byproduct of our approach, we also clarify the relationship between the core and marginal contributions in NTU games. We show that, if the attainable payoff for the grand coalition is represented as a closed-half space, then any element of the core is attainable as the expected value of marginal contributions.  相似文献   

18.
The purpose of the paper is to propose a bargaining game to interpret the kernel non-cooperatively. Based on the idea of the Davis-Maschler reduced game, a bilateral bargaining procedure is provided in our game model. We show that the set of all subgame perfect equilibrium outcomes of our non-cooperative game coincides with the kernel for transferable utility games.  相似文献   

19.
This paper studies a non-cooperative mechanism implementing a cooperative solution for a situation in which members of a society are subdivided into groups and/or coalitions and there is asymmetry among the individuals of the society. To describe hierarchical and horizontal cooperation structure simultaneously, we present unified classes of games, the games with social structure, and define a weighted value for these games. We show that our mechanism works in any zero-monotonic environment and implements the Shapley value, the weighted Shapley value, the Owen’s coalitional value, and the weighted coalitional value, in some special cases.  相似文献   

20.
Regression games     
The solution of a TU cooperative game can be a distribution of the value of the grand coalition, i.e. it can be a distribution of the payoff (utility) all the players together achieve. In a regression model, the evaluation of the explanatory variables can be a distribution of the overall fit, i.e. the fit of the model every regressor variable is involved. Furthermore, we can take regression models as TU cooperative games where the explanatory (regressor) variables are the players. In this paper we introduce the class of regression games, characterize it and apply the Shapley value to evaluating the explanatory variables in regression models. In order to support our approach we consider Young’s (Int. J. Game Theory 14:65–72, 1985) axiomatization of the Shapley value, and conclude that the Shapley value is a reasonable tool to evaluate the explanatory variables of regression models.  相似文献   

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